• Title/Summary/Keyword: Glasses Store

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Study and Research of Seller's Optical Knowledge About Sale of Goggle or Sun-glasses (고글 및 선글라스의 판매에 대한 판매인의 안경 지식에 관한 연구)

  • Lee, Ji-Min;Jo, Hyun-Rae;Jang, Woo-Yeong
    • Journal of Korean Ophthalmic Optics Society
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    • v.14 no.4
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    • pp.1-10
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    • 2009
  • Purpose: Recently because goggle and sunglasses is industrial products, unprofessional is selling in store what is not optical store. Due to layman's sale, check of frames or lens, the quality, curve, A/S, is impossible. Therefore layman's sale threated national eye-health. So we investigated in order to know them, merchant of goggle and sunglasses except for optician, about "how many they have optical knowledge?" and "What can they give a service us?" Methods: Regardless age, we get a survey of 208 person who purchased goggle and sunglasses in a store that it is not optical store and 100 of goggle and sunglasses except for optician. Results: Most merchant who haven it knowledge about glasses sells goggle or sunglasses. Even though merchant has knowledge about glasses, It was very littles, now. Conclusions: Optician who have expert knowledge need method that it was very littles. So goggle and sunglasses that it is registered industrial products need method to transform into health instrument.

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A Survey on the Show Window Display of the Clothing Store [II] (의류 매장 종류에 따른 쇼윈도우 디스플레이에 관한 조사 연구)

  • 이연순
    • Journal of the Korean Home Economics Association
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    • v.31 no.2
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    • pp.205-212
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    • 1993
  • In order to research the display of the apparel store, 164 women's clothing in Taegu were investigated, from September 1. to October 31.1991. The result was as follows; 1. The perpendicular style of the show window glasses is widely used regardless of the store types. 2. The show window story is most frequently found at street-level in Taegu brand stores, but there are a few multi-storied show windows in National bland stores. 3. The open style background is used in a great part of Taegu brands, but the semi-open style is widely used in most National blands. 4. The arrangement of simular colors is used in a great parts of National brands, but the arrangement of different colors is used in many Taegu brands. 5. The base light and spot light is used at a high rate regardless of the stores, but the mannequin is more often used in National brands and Taegu brands.

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A Study on the Development of the Wine Cabinet Design (와인 장식장 디자인 개발에 관한 연구)

  • Kang, Shin-Woo;Kim, Sang-Kwon
    • Journal of the Korea Furniture Society
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    • v.20 no.1
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    • pp.42-51
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    • 2009
  • As wine culture becomes popular among the people in modem society, the consumption of wine has increased due to the need to enjoy wine at home. Nonetheless, the development of wine cabinet has not made much progress. In order to compensate such matter, a wine cabinet that satisfies the taste of new generation as well as the need demanded in the modem living space is transcended its simple and solemn image embedded in wooden colored form, which is often found in existing products. First of all, the definition, kind, bottles, and glasses of wine are examined and then a cabinet is developed depending on the design process. The body of the wine cabinet is finished with black lacquer after attaching ash-patterned veneer on MDF and the front plate of the drawer is finished with the colors displayed in Mondrian's painting on MDF. The upper part is designed to store wine glasses and below the wine rack is the space for wine storage considering the overall shape. The storage at the lower part is equipped with drawers of different sizes to emphasize practicability. In conclusion, such a unique design is believed to introduce the importance of design to the domestic furniture market being a foundation for the furniture industry.

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Satisfaction with an Eyewear Flagship Store and the Expression Methods of the Brand Experience Space - Based on Eyewear Brand 'Gentle Monster' - (아이웨어 플래그십 스토어의 만족도 및 브랜드 경험 공간 표현방법 - 아이웨어 브랜드 '젠틀몬스터'를 중심으로 -)

  • Hong, Seoul-A;Han, Hae-Ryon
    • Korean Institute of Interior Design Journal
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    • v.26 no.5
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    • pp.152-160
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    • 2017
  • The purpose of this study is to propose a space design plan for brand experience that can enhance consumer satisfaction and brand awareness by conducting a survey on the consumer satisfaction with space expression methods in an eyewear flagship store. Through theoretical review, brand experience was defined as the 'process and outcome of experiences caused by stimulations associated with the brand in a series of processes. After reviewing previous studies, 5 elements of brand experience such as the sensory, emotional, behavioral, cognitive and relational experiences were extracted. Upon deriving a checklist through these elements, a survey was conducted. The analysis of the survey showed that the process composed of cognitive experiences that promoted to remember the brand was intensively expressed in spaces. Thus, the results of this study are as follows. First, the process composed of cognitive experience should be applied with a higher priority to increase brand awareness, and such a process accompanied by the behavioral and sensory experiences. Second, beyond a simple visual experience, various senses such as olfactory and auditory senses should be stimulated, and behavioral experience provided as an experience factor. Third, brand image and sales spaces should be composed under a single theme with a connectivity. Fourth, in external spaces, the curiosity of consumers should be stimulated with a theme matching the brand image. Fifth, it was found that the visitor satisfaction was higher when formative elements consisted of not only static but also dynamic features. Sixth, among the elements of brand experience, emotional experience should be improved to complete the 'process and outcome of experiences'. It is considered that further studies are needed, which expand the cases of eyewear flagship stores not only in Korea but also overseas, and propose more specific plans and design strategies through in-depth interview methods in the future.

Development of a Thin Glass Vibration Measuring System for Productivity Improvement of LCD Manufacturing Line (LCD 생산라인의 생산성 향상을 위한 초박형 유리진동 계측 시스템의 개발)

  • Oh, Young-Kyo;Lee, Jung-Uk;Sun, Ju-Young;Kwack, Jeong-Seok;Won, Moon-Cheol;Lee, Hyun-Yup
    • Journal of Sensor Science and Technology
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    • v.20 no.5
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    • pp.336-342
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    • 2011
  • Recently, the LCD manufacturing industries try to maximize the productivity of LCD panels due to sharp increase in the market need of LCD display. Usually, the increase in manufacturing speed induces additional vibration of glasses and manufacturing machineries. This kind of vibration can induce bad effects on the manufacturing accuracy, and even can damage the glasses. The vibration signal of glass itself is very useful to predict the allowable maximum level of manufacturing speed. Therefore, it is necessary to measure the vibration of the glass itself and a very thin vibration measurement system attachable on the glass is needed. Since in some processes the glasses need to go through very thin gaps such as 2.5mm, We develop a glass vibration measurement system with the thickness of 1.3mm. The system measures the glass vibration using MEMS type accelerometers and store vibration data in a Nand-Flash memory. The performance of the develop system has been verified on a real LCD manufacturing line and the accuracy of vibration measurement is comparable with that of an accurate commercial vibration measurement system.

A Study on the Application method of Digital Media in Commercial Space - Using Persona-based Scenario Approach - (상업공간 디지털미디어 적용방안에 관한 연구 - 페르소나 기반 사용자 시나리오 기법으로 -)

  • An, Se-Yun;Kim, So-Yeon;Cao, Wen-jia
    • Korean Institute of Interior Design Journal
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    • v.26 no.1
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    • pp.33-42
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    • 2017
  • Interior design especially the design developments for commercial spaces should ensure the economy of spaces. This is the marketing for space. It is necessary to understand the design elements of commercial space for the efficient using of digital media of space marketing. In this research decided to design application schemes for shopping mall by searching fashion shopping behaviors of users with persona-base scenario approach. Collected the information of users behavior base on case analysis of advance research to make personas. And develop scenario base personas for knowing the needs of users. And then made 4 schemes as the solution. Scheme 1. Customers can get the information and communication with the staff through with media screen in one room of shopping mall. The data of customers can be recorded for providing information or product recommendation personality. Forecast to preferred by group trip or customers that don't like walking around in shopping mall. Scheme 2. Install a media screen at entrance of a store in shopping mall and show special effect to raise customers' attention who walk through from the front of the store. Through with this customers will stay for long time and raise curiosity to get in the store. And the media screen also provide information of store and products. Scheme 3. Customers can get the information of products with using smart phone to scan QR cord in labels of products and record. Customers can finish whole shopping behaviors without the help of store staff. And can make buying decision even have left shopping mall as a online mode. Scheme 4. Store managers can record the products and the environment of store with 360 camera and update to website. Then customers can browse the virtual space with VR glasses. That make customers can have the real shopping experience without being in the store. In this study, have presented schemes of digital media in commercial space. But there are various of commercial space. In this study was presented schemes for shopping mall by searching fashion shopping behaviors of users. And look forward the researches about specific space setting and other type of commercial space for space development.

A Study of the Impact of Sense of Values on Select Stores and Satisfaction - Centered on Eyeglasses Stores - (가치관이 점포선택과 만족도에 미치는 영향에 관한 연구 - 안경원을 중심으로 -)

  • Lee, Jung-Kyu;Cha, Jung-Won
    • Journal of Korean Ophthalmic Optics Society
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    • v.19 no.4
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    • pp.419-427
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    • 2014
  • Purpose: We propose an effective marketing strategy for eyeglasses stores on the basis of surveys about the relationships between customers' social values, customer satisfaction and selecting glasses store. Methods: All 245 surveys were conducted about customers had visited the eyeglasses store located in Seoul and Northern Gyeonggi-do regions from January 1 to June 30, 2014, and it were analyzed by SPSS v.20.0 statistical package program. Results: The order of customers' social values factors which have an influence on 'Selecting Store' is "Society oriented", "Ability oriented", "Freedom oriented" and "Happiness oriented". Also, the order of customers' social values factors which have an influence on satisfaction is "Society oriented", "Ability oriented". In addition, Customer Satisfaction is affected by Service, one of the factor of 'Selecting Store' factors. Conclusions: Each type of marketing activities should be conducted for customers by their various values. The best plan to elicit good reactions from customers is meeting them through "Society-oriented" factors. Meeting with customers through the "Ability-oriented" factors is second only to the best option. It is shown that the method to increase the satisfaction for customers' return visit is to manage 'Service factors' well.

A Study of Sunglasses being sold in Domestic (국내에서 시판되고 있는 선글라스에 관한 연구)

  • Lee, Won Jin;Sung, Duk Yong;Youk, Do Jin;Kang, Sung Soo;Jang, Yoon Seok;Park, Sang Chul;Park, Hae Jong;Shin, Hoy Sun;Jeon, Young Ki
    • Journal of Korean Ophthalmic Optics Society
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    • v.9 no.1
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    • pp.125-134
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    • 2004
  • By applying the test methods of "Protection Eyewear Standard (KS P 8147)", "Glasses Frame Standard (KS G 3306)" and "Lens Standard for Sunglasses (KS P 4404)", this study analyzed optical functions of sunglasses now being sold in a road shop (A shop), a fashion goods store (B shop), a shop of highway rest area (C shop) and an optical shop (D shop). When compared with sunglasses (UV transmittance rate 8.8%) of a road shop, UV Block effects of sunglasses (UV transmittance rate 0.7%) of an optical shop showed good results. In addition, the average surface resistance against abrasion for sunglasses which was sold at an optical shop was 1.4% that was much higher than that of sunglasses of a road shop(2.2%).

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Attributes for Developing a Database for Construction Information Interface

  • Moon, Sungwoo;Cho, Kyeongsu
    • International conference on construction engineering and project management
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    • 2015.10a
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    • pp.673-673
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    • 2015
  • Earthwork is an operation that provides space for structures, and it takes up a large portion of the construction costs in a construction project. In large-scale earthwork, numerous types of construction equipment are used in the operation. The types of equipment should be selected based on the field conditions and the construction methods. These construction vehicles are constantly changing positions during the earthwork operation. Therefore, the equipment operators require effective communication to ensure the efficiency of the earthwork operation. All equipment operators should exchange information with the other equipment operators. Information should be exchanged continuously to support decision making and increase productivity during the earthwork operation at the construction site. This paper investigates the attributes required for an information interface between construction vehicles during an earthwork operation. This paper 1) discusses the importance of an information interface for construction vehicles in order to increase productivity during an earthwork operation, 2) analyses the types of attributes that need to be communicated between construction vehicles, and 3) provides a database that has been built for attribute control. The database built for the information interface between construction vehicles will enhance communication between vehicle operators. Table I shows the typical attributes that should be shared between the excavator operator and the dump truck operator. This information needs to be shared among the operators, as it helps them to plan the earthwork operation in a more efficient manner. A database has been developed to store this information in an entity relation diagram. A user-interface display environment is also developed to provide this information to the operators in the construction vehicles. The proposed interface can help exchange information effectively and facilitate a common understanding during the earthwork operation. For example, the vehicle operators will be aware of the planned volume, excavated volume, transportation time, and transportation numbers. As a part of this study, mobile devices, such as mobile phones and google glasses, will be used as hands-on communication tools.

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