• 제목/요약/키워드: Geometrical Expression

검색결과 94건 처리시간 0.027초

유럽 상징주의 복식에 관한 연구 -구스타브 클림트(Gustav Klimt)의 회화 세계를 중심으로- (A Study on the European Symbolist Costume -Focusing on Gustav klimt's Art World-)

  • 양숙희
    • 복식
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    • 제22권
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    • pp.277-296
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    • 1994
  • The progressive artists in Austria including Gustav Klimt organized the Viennes Se-cessionist in 1897 and they took an active part in the reformation of the reformation of the applied art by accepting the Jugendstil standing for the true art. The vocabularies which characterize this group are decoration literature and the power of symbol. Klimt especially expressed these characteristics and his strong person-ality. For he created his works with the sym-bolic and friendly splendor through his highly decorative talents by accepting the enwly changed artistic situation in those days and by getting out of the naturalistic trends he was regarded as an avant-garde artist as a major figure among the Symbolist artists who revived European culture which was destroyed through the World War I. The characteristics of klimt's works was to express the various human thoughts and minds through the decorativeness and the femininity and to use the decorative elements of old Greek and Egyptian culture and Japanese art as the motives of his works, His art is to be found between the naturalistic characteristics and formalization as well as between the in-dustrial arts and the fine arts. In his many portraits he preferred women by trying to express eroticism hidden behind the human inner world. For this he demonstrated the attractiveness and the characteristics of the models by designing the illusionary and unique clothes. In general his genius was to be seen through the costume which was decorated with metals and jewels and through the characteristics of the modern costume in which the previous solid silhouette was removed and the gentle and elegant me-dium color was used. by accepting the new artistic trends in the turn of the century by fully expressing those characteristics in his creative world and by taking his theme from the eroticism through the decorativeness and the expression of women Gustav Klimt's uniquely decorative ex-pression completely realized the aesthetics of Jugendstil symbol decoration and expression which displayed not only the external appear-ance but also the inner world. Especially he created a new appearance emphasizing the costume of the characters in his works. Also through the costume he expressed his artistic consciousness and psy-chology. He showed the characteristics of the reformed costume through the medium color the simple forms and gentle silhouette. Also he tried to symbolize the passionate inner pow-er by designing the small mosaics such as the geometrical patterns whirlpool patterns and the indecent meanings all over the costume. Klmt's this kinds of attemps shows a Stil Kostume as the external outcome of the inner spiritual activities like art and it establishes a basis for the theory of costume are which deals with the concepts of costume from the artistics points of view. This tradition playing an important role in the contemporary history of costume even has been still inherited up to today.

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시각적 정보력이 향상된 수치지도 Ver. 2.0제작 (Manufacturing Digital Map Version 2.0 Increased Visual Information)

  • 박경식;이재기
    • 한국측량학회지
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    • 제23권3호
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    • pp.221-231
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    • 2005
  • 수치지도 Ver. 2.0은 지리정보시스템에 적합하지만 수치지도로부터 외형적으로 정보를 취득하거나, 종이지도 제작을 위한 용이성 등은 오히려 퇴보되었다. 본. 연구에서는 이러한 문제점을 고려하여 지리정보시스템에서 요구하는 기하하적, 논리적 데이터구조를 가지면서 종이지도 또는 수치지도 Ver. 1.0 수준의 정보력을 갖는 수치지도 Ver. 2.0을 제작하고자 한다. 연구를 위하여 동일지역의 종이지형도, 수치지도 Ver 1.0 및 수치지도 Ver 2.0을 대상으로 지형코드, 색상, 지형코드우선순위 등을 분석하였다. 지형코드의 우선순위에 대해서는 실제지형과 같은 순위로 배열함을 원칙으로 하되 위치에 따라 순위가 뒤바뀌는 경우에 대해서는 별도의 코드를 생성하였다. 본 연구의 특성상 색상 등과 같이 주관적인 감각이 포함되는 요소에 대해서는 기존의 도식규정을 준수하며, 지형지물의 외형적 표현방식과 전산자료구조가 서로 대치될 때는 자료구조에 우선순위를 두었다.

동전(東傳) 연주문의 변천과정 비교연구 -5세기~10세기 벽화복식 및 출토 직물을 중심으로- (A Comparative Study on the Change in Oriental Linked pearls Pattern)

  • 안보연
    • 헤리티지:역사와 과학
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    • 제40권
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    • pp.243-270
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    • 2007
  • 직물에 표현되는 연주문은 제작 과정상 크기나 모양의 제약이 없어 그 표현이 자유롭고, 그 형태와 재료 색체 등을 통해서 당시의 사회문화를 유추할 수 있다. 본 연구의 주제인 동전(東傳) 연주문은 사산조 페르시아에서 출발하여 실크로드를 통해 전래된 것으로 동서문화 교류와 밀접해 있다. 이에 본 연구에서는 연주문이 시작되는 5세기부터 10세기에 해당하는 서 중앙아시아의 벽화 복식, 중국 신강 청해 일대에서 출토된 고대직물 그리고 일본 정창원(正倉院) 소장품의 연주문에 대해 고찰하였다. 그리고 이상의 자료를 통해 연주문의 동서 교류 현상과 구조적 변천과정을 밝히는 데에 목적을 두고 있다. 실크로드를 따라 동전(東傳)하는 연주문의 도안은 지역에 따라 조금씩 차이가 난다. 예를 들러 고대 소그들인들이 주로 활동했던 파미르고원 서쪽에서는 서아시아적인 모티브가 변형된 사슴이나 화식조 등을 주제로 하는 연주문금이 출토되지만, 쿠차 신강에서는 중국적인 모티브가 첨가되어 한자문이 삽입되거나 태양신[Helios] 대신 불상문 보살문으로 나타난다. 이처럼 새로운 문양의 등장은 구조적인 변화를 동반하여 점차 사산조 페르시아의 정형화된 패턴에서 벗어나게 된다. 그리고 그 구조적인 변천과정은 후대 여러 문양의 구성 및 배치방법과 연관이 있다. 연주 환간의 마름모꼴 공간에 안치된 사합초화문 등이 능화문의 형태로 발전되었으며, 10세기 이후 나타나는 기하학적인 골조문양의 유행 단위문양을 상하좌우로 배치하는 탑자문의 전개법이 연주문과 유사하다. 요컨대 연주문은 기술적 진보와 함께 표현 자체에서 세련된 예술적 코드를 읽을 수 있으며, 지역이나 문화를 넘어서는 보편적인 문양으로서 중요한 의미를 지닌다.

미술교육에 있어서 시각적 미디어를 통한 조형교육에 관한 연구 (Visual Media Education in Visual Arts Education)

  • 박지숙
    • 조형예술학연구
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    • 제7권
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    • pp.64-104
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    • 2005
  • Visual media transmits image and information reproduced in large quantities, such as a photography, film, television, video, advertisement, or computer image. Correspondence to the students' reception and recognition of culture in the future. arrangements for the field of studies of visual culture. 'Visual Culture' implies cultural phenomena of visual images via visual media, which includes not only the categories of traditional arts like a painting, sculpture, print, or design, but the performance arts including a fashion show or parade of carnival, and the mass and electronic media like a photography, film, television, video, advertisement, cartoon, animation, or computer image. In the world of visual media, Image' functions as an essential medium of communication. Therefore, people call the culture of today fra of Image Culture', which has been converted from an alphabet convergence era to an image convergence one. Image, via visual media, has become a dominant means for communication in large part of human life, so we can designate an Image' as a typical aspect of visual culture today. Image, as an essential medium of communication, plays an important role in contemporary society. The one way is the conversion of analogue image like an actual picture, photograph, or film into digital one through the digitalization of digital camera or scanner as 'an analogue/digital commutator'. The other is a way of process with a computer drawing, or modeling of objects. It is appropriate to the production of pictorial and surreal images. Digital images, produced by the other, can be divided into the form of Pixel' and form of Vector'. Vector is a line linking the point of departure to the point of end, which organizes informations. Computer stores each line's standard location and correlative locations to one another Digital image shows for more 'Perfectness' than any other visual media. Digital image has been evolving in the diverse aspects, such as a production of geometrical or organic image compositing, interactive art, multimedia art, or web art, which has been applied a computer as an extended trot of painting. Someone often interprets digitalized copy with endless reproduction of original even as an extension of a print. Visual af is no longer a simple activity of representation by a painter or sculptor, but now is intimately associated with a matter of application of media. There is some problem in images via visual media. First, the image via media doesn't reflect a reality as it is, but reflects an artificial manipulated world, that is, a virtual reality. Second, the introduction of digital effect and the development of image processing technology have enhanced a spectacle of destructive and violent scenes. Third, a child intends to recognize the interactive images of computer game and virtual reality as a reality, or truth. Education needs not only to point out an ill effect of mass media and prevent the younger generation from being damaged by it, but also to offer a knowledge and know-how to cope actively with social, cultural circumstances. Visual media education is one of these essential methods for the contemporary and future human being in the overflowing of image informations. The fosterage of 'Visual Literacy' can be considered as a very purpose of visual media education. This is a way to lead an individual to the discerning, active consumer and producer of visual media in life as far as possible. The elements of 'Visual Literacy' can be divided into a faculty of recognition related to the visual media, a faculty of critical reception, a faculty of appropriate application, a faculty of active work and a faculty of creative modeling, which are promoted at the same time by the education of 'visual literacy'. In conclusion, the education of 'Visual Literacy' guides students to comprehend and discriminate the visual image media carefully, or receive them critically, apply them properly, or produce them creatively and voluntarily. Moreover, it leads to an artistic activity by means of new media. This education can be approached and enhanced by the connection and integration with real life. Visual arts and education of them play an important role in the digital era depended on visual communications via image information. Visual me야a of day functions as an essential element both in daily life and in arts. Students can soundly understand visual phenomena of today by means of visual media, and apply it as an expression tool of life culture as well. A new recognition and valuation visual image and media education is required to cultivate the capability of active, upright dealing with the changes of history of civilization. 1) Visual media education helps to cultivate a sensibility for images, which reacts to and deals with the circumstances. 2) It helps students to comprehend the contemporary arts and culture via new media. 3) It supplies a chance of students' experiencing a visual modeling by means of new media. 4) There are educational opportunities of images with temporality and spaciality, and therefore a discerning person becomes to increase. 5) The modeling activity via new media leads students to be continuously interested in the school and production of plastic arts. 6) It raises the ability of visual communications dealing with image information society. 7) An education of digital image is significant in respect of cultivation of man of talent for the future society of image information as well. To correspond to the changing and developing social, cultural circumstances, and the form and recognition of students' reception of them, visual arts education must arrange the field of studying on a new visual culture. Besides, a program needs to be developed, which is in more systematic and active level in relation to visual media education. Educational contents should be extended to the media for visual images, that is, photography, film, television, video, computer graphic, animation, music video, computer game and multimedia. Every media must be separately approached, because they maintain the modes and peculiarities of their own according to the conveyance form of message. The concrete and systematic method of teaching and the quality of education must be researched and developed, centering around the development of a course of study. Teacher's foundational capability of teaching should be cultivated for the visual media education. In this case, it must be paid attention to the fact that a technological level of media is considered as a secondary. Because school education doesn't intend to train expert and skillful producers, but intends to lay stress on the essential aesthetic one with visual media under the social and cultural context, in respect of a consumer including a man of culture.

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