• Title/Summary/Keyword: Generation level

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Dimensioning Next Generation Networks for QoS Guaranteed Voice Services (NGN에서의 품질보장형 음성서비스 제공을 위한 대역 설계 방법)

  • Kim, Yoon-Kee;Lee, Hoon;Lee, Kwang-Hui
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.40 no.12
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    • pp.9-17
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    • 2003
  • In this paper we proposea method for estimating the bandwidth in next-generation If network. Especially, we concentrate on the edge routers accommodating the VoIP connections as well as a group of data connections. Bandwidth dimensioning is carried out at call level and packet level for voice traffic in the next-generation IP network. The model incorporates the statistical estimation approach at a call level for obtaining the number of voice connections simultaneously in the active mode. The call level model incorporates a statistical technique to compute the statistics of the number of active connections such as the mean and variance of the simultaneously connected calls in the network. The packet level model represents a load map for voice and data traffic by using non-preemptive M/G/1 queuing model with strict priority for voice over data buffer, From the proposed traffic model, we can derive a graph for upper bounds on the traffic load in terms of bandwidth for voice and data connections. Via numerical experiments we illustrate the implication of the work.

Automatic generation of reliable DEM using DTED level 2 data from high resolution satellite images (고해상도 위성영상과 기존 수치표고모델을 이용하여 신뢰성이 향상된 수치표고모델의 자동 생성)

  • Lee, Tae-Yoon;Jung, Jae-Hoon;Kim, Tae-Jung
    • Spatial Information Research
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    • v.16 no.2
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    • pp.193-206
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    • 2008
  • If stereo images is used for Digital Elevation Model (DEM) generation, a DEM is generally made by matching left image against right image from stereo images. In stereo matching, tie-points are used as initial match candidate points. The number and distribution of tie-points influence the matching result. DEM made from matching result has errors such as holes, peaks, etc. These errors are usually interpolated by neighbored pixel values. In this paper, we propose the DEM generation method combined with automatic tie-points extraction using existing DEM, image pyramid, and interpolating new DEM using existing DEM for more reliable DEM. For test, we used IKONOS, QuickBird, SPOT5 stereo images and a DTED level 2 data. The test results show that the proposed method automatically makes reliable DEMs. For DEM validation, we compared heights of DEM by proposed method with height of existing DTED level 2 data. In comparison result, RMSE was under than 15 m.

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Subword Neural Language Generation with Unlikelihood Training

  • Iqbal, Salahuddin Muhammad;Kang, Dae-Ki
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.2
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    • pp.45-50
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    • 2020
  • A Language model with neural networks commonly trained with likelihood loss. Such that the model can learn the sequence of human text. State-of-the-art results achieved in various language generation tasks, e.g., text summarization, dialogue response generation, and text generation, by utilizing the language model's next token output probabilities. Monotonous and boring outputs are a well-known problem of this model, yet only a few solutions proposed to address this problem. Several decoding techniques proposed to suppress repetitive tokens. Unlikelihood training approached this problem by penalizing candidate tokens probabilities if the tokens already seen in previous steps. While the method successfully showed a less repetitive generated token, the method has a large memory consumption because of the training need a big vocabulary size. We effectively reduced memory footprint by encoding words as sequences of subword units. Finally, we report competitive results with token level unlikelihood training in several automatic evaluations compared to the previous work.

Adaptive Over Current Relay for power systems having Decentralized Generator (분산전원용 적응형 과전류 계전기)

  • Kim, Hyung-Kyu;Song, Hwang-Bin;Ahn, Jong-Pil;Jeong, Cheal-Hyun;Kang, Sang-Hee
    • Proceedings of the KIEE Conference
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    • 2008.07a
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    • pp.195-196
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    • 2008
  • Output of wind generators are changed by windy level. The change of the output also affects the amplitude of fault current. And this fault current causes OCR's mal-operation. To solve the problem, this paper adopts that Over Current Relay adapted for Decentralized generator algorithm.

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A comparative study of the life etiquette between the older generation and the younger one based on the norm-book (규범서를 중심으로한 기성세대와 청소년간의 생활예절 비교연구)

  • 이길표
    • Journal of the Korean Home Economics Association
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    • v.35 no.3
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    • pp.125-137
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    • 1997
  • This study is based on the investigation to find a more practical way of the life etiquette education for today's family style, and also focused on the comparison of the life style between the older generation and the younger generation. The questionaire of this study were obtained by 494 high school students and their mothers living in Seoul. Collected data were processed by frequency analysis, t-test, ANOVA, and Pearson's corrlation analysis adapted by SPSS program. The conclusion shows that acceptance level is higher among the older generation, but the necessity of life etiquette education beyond the generation is needed urgently. Then life etiquette education must be kept continuously at home, school and society.

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The Study on the Necessity for the Interconnection between Generation and Transmission Expansion Planning (발전설비계획과 계통계획의 연계에 대한 필요성 검토)

  • Shin, Y.G.;Rho, J.H.;H.Kim, Bal-Ho
    • Proceedings of the KIEE Conference
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    • 2001.11b
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    • pp.44-47
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    • 2001
  • In a competitive environment of electric power industy, the level of uncertainty increase due to generation investment decisions creating new challenge to transmission system planner. The use of a locational signal and the provision of a indicative plan to control the generation investment reasonably is very important in the viewpoint of a regulator. The main target of this stuty is to emphasize on the necessity for considering simultaneously both generation and transmission expansion plan. This paper demonstrate the many case studies to make certain of the necessity for the interconnection between generation and transmission planning. In addition to, the planning in Korea power industry is considerd.

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Solving Mixed Strategy Nash-Cournot Equilibria under Generation and Transmission Constraints in Electricity Market

  • Lee, Kwang-Ho
    • Journal of Electrical Engineering and Technology
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    • v.8 no.4
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    • pp.675-685
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    • 2013
  • Generation capacities and transmission line constraints in a competitive electricity market make it troublesome to compute Nash Equilibrium (NE) for analyzing participants' strategic generation quantities. The NE can cause a mixed strategy NE rather than a pure strategy NE resulting in a more complicated computation of NE, especially in a multiplayer game. A two-level hierarchical optimization problem is used to model competition among multiple participants. There are difficulties in using a mathematical programming approach to solve a mixed strategy NE. This paper presents heuristics applied to the mathematical programming method for dealing with the constraints on generation capacities and transmission line flows. A new formulation based on the heuristics is provided with a set of linear and nonlinear equations, and an algorithm is suggested for using the heuristics and the newly-formulated equations.

Players Adaptive Monster Generation Technique Using Genetic Algorithm (유전 알고리즘을 이용한 플레이어 적응형 몬스터 생성 기법)

  • Kim, Ji-Min;Kim, Sun-Jeong;Hong, Seokmin
    • Journal of Internet Computing and Services
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    • v.18 no.2
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    • pp.43-51
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    • 2017
  • As the game industry is blooming, the generation of contents is far behind the consumption of contents. With this reason, it is necessary to afford the game contents considering level of game player's skill. In order to effectively solve this problem, Procedural Content Generation(PCG) using Artificial Intelligence(AI) is one of the plausible options. This paper proposes the procedural method to generate various monsters considering level of player's skill using genetic algorithm. One gene consists of the properties of a monster and one genome consists of genes for various monsters. A generated monster is evaluated by battle simulation with a player and then goes through selection and crossover steps. Using our proposed scheme, players adaptive monsters are generated procedurally based on genetic algorithm and the variety of monsters which are generated with different number of genome is compared.

Is the Youth Generation Free from the Digital Divide? -A Study on the Utilization of Mobile Information of the 2030 Youth Generation in Korea- (청년은 정보 활용격차에서 자유로운가? - 한국 2030 청년세대의 모바일 정보 활용에 관한 연구 -)

  • Kim, Seolihn;Koo, Hye-Gyoung
    • The Journal of the Korea Contents Association
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    • v.21 no.1
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    • pp.39-54
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    • 2021
  • This study aim to demonstrate and categorize the status of level of mobile information utilization of the 2030 youth generation, and to identify factors that may affect the digital divide within the generation. For this purpose, 1779 data were analyzed using materials for the 2018 digital divide survey in Korea Ministry of Science and ICT. According to the level of information utilization, the consumers were categorized into three types : reference group (46.5%), high utilization group (27.2%), and low utilization group (26.3%). There were statistically significant differences in demographics variable, consumer capabilities, living satisfaction by type of consumer. In addition, the factors influencing the digital divide of the high utilization group and low utilization group were identified compared to the reference group. It is meaningful that this study confirmed the actual gap of information utilization and raised the possibility of the digital divide within the 2030 youth generation.

Point Cloud Data Driven Level of detail Generation in Low Level GPU Devices (Low Level GPU에서 Point Cloud를 이용한 Level of detail 생성에 대한 연구)

  • Kam, JungWon;Gu, BonWoo;Jin, KyoHong
    • Journal of the Korea Institute of Military Science and Technology
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    • v.23 no.6
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    • pp.542-553
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    • 2020
  • Virtual world and simulation need large scale map rendering. However, rendering too many vertices is a computationally complex and time-consuming process. Some game development companies have developed 3D LOD objects for high-speed rendering based on distance between camera and 3D object. Terrain physics simulation researchers need a way to recognize the original object shape from 3D LOD objects. In this paper, we proposed simply automatic LOD framework using point cloud data (PCD). This PCD was created using a 6-direct orthographic ray. Various experiments are performed to validate the effectiveness of the proposed method. We hope the proposed automatic LOD generation framework can play an important role in game development and terrain physic simulation.