• Title/Summary/Keyword: GUI software

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A Study on the Development of Service Robot Control based on User Created Contents (User Created Contents 기반 서비스 로봇 제어의 개발 연구)

  • Na, Seung-kwon;Choi, Seok-Im;Pyeon, Yong-Kug
    • Journal of Advanced Navigation Technology
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    • v.19 no.4
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    • pp.311-317
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    • 2015
  • This paper is a study on how to develop service robots can easily complex software development services robot control system. User created contents based on the robot control system developed in this study is a robot drive control circuit, a sensor data processing, the status, the monitoring systems and modular system to configure the service robot operation screen from a user perspective and that can control the service robot operation As in the text-based features that can be operated to have freedom to the robot control service content. In addition, the user has the advantage that changes position by the development as well as user created contents desired by the user operating the robot control GUI (graphic user interface) also changes are possible. As a result, the service robot operator to offer a way to make the service robot can be conveniently presented in a user's point of view how to enable the development of the service robot.

INTRODUCTION OF THE G-7 PROJECT: Integrated System of Water Quality Management (G-7 과제에 대한 소개 : 수질관리를 위한 통합 시스템)

  • Kim, Kye-Hyun;Kim, Eui-Hong;Lee, Hong-Keun;Lee, In-Seon;Ryu, Joong-Hi
    • Journal of Korean Society for Geospatial Information Science
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    • v.1 no.2 s.2
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    • pp.143-152
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    • 1993
  • A long-term water quality study has been initiated by the Korean Ministry of Environment(MOE) - The G-7 Project--in cooperation with two national research institutes, an University research tn and a consulting firm. This study includes the development of computer software for total water quality management system, so called ISWQM (Integrated System of Water Quality Management). ISWQM includes four major components: a GIS database; two artificial intelligence (AI) based expert systems to estimate pollutant loadings and to provide cost-effective wastewater treatment system for small and medium size urban areas; and computer programs to integrate the database and expert systems. ISWQM is to provide user-friendly Decision Support System (DSS) for water quality planners. A GIS was used to create spatial database which stores all the necessary data to n DSS. GIS was also used to integrate the four components of ISWQM from data creation to decision making through Graphic User Interface (GUI). The results from the first phase of this study showed that GIS would provide an effective tool to build DSS using expert system.

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Middleware on Hanuri/C as a Multimedia Client-Server Application Development Tool (멀티미디어 클라이언트-서버 응용 개발 도구인 한우리/C의 미들웨어)

  • Im, Chae-Deok
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.5
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    • pp.797-806
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    • 1995
  • The Client-Server model is a computing technique that efficiently uses distributed resources via networks. But, generating an application using Client- Server model requires many different expertises to developers in comparison to that of using the centralized computing method. That is, and application developer must be familiar with network programming and GUI(Graphical User Interface) techniques in addition to conventional programming skills. Accordingly, the time and man power have been issued for building a Client-Server system. To alleviate these problem, the Client-Server applications development tools are needed To meet such a need, we developed a GUI based tool, called Hanuri/C, for generating Client-Server application programs. In comparison to existing Client-Server tools, Hanuri/C is reinforced Multimedia facilities, Hanuri/C is reinforced Multimedia facilities. Hanuri/C is considered as a front-end part of distributed system software. That is, Hanuri/C is a Client-Server tool similar to Forth Generation Language(4GL) supporting multimedia application on top of the Distributed Computing environment(DCE). In this paper, we present the design and implementation method of the middleware part of Hanuri/c.

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A PIM/PSM Component Modeling Technique Based on 2+1 View Integrated Metamodel (2+1 View 통합 메타모델 기반 PIM/PSM 컴포넌트 모델링 기법)

  • Song, Chee-Yang;Cho, Eun-Sook
    • The KIPS Transactions:PartD
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    • v.16D no.3
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    • pp.381-394
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    • 2009
  • As a technique to enhance reusability for the created artifacts in software modeling process, the model driven method such like MDA has been applied. Unfortunately, the hierarchical and systematic MDA based development technique using UML is poor yet. This causes the problem that the MDA modeling with high consistency and reusability based on MDA metamodel is not being realized. To solve this problem, this paper proposes a MDA (PIM/PSM) component modeling technique using 2+1 view integrated metamodel. At first, the meta-architecture view model which can represents development process view and MVC view is defined. Then, the hierarchical integrated metamodels per view are addressed separately for modeling process and MVC at metamodel level on the hierarchy of the defined meta-architecture view model. These metamodels are defined hierarchically by layering the modeling elements in PIM and PSM pattern for UML models and GUI models. Appling the proposed metamodel to an ISMS application system, it is shown as a component modeling case study based on MDA. Through this approach, we are able to perform a component model with consistency and hierarchy corresponding to development process and MVC way. Accordingly, this may improve more independence and reusability of model.

Design and Implementation of An MP4 File Streaming System over IP Networks (IP망을 통한 MP4 파일 스트리밍 시스템의 설계 및 구현)

  • 김현철;민승홍;서덕영;김규헌;김진웅
    • Journal of Broadcast Engineering
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    • v.6 no.3
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    • pp.205-214
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    • 2001
  • In this Paper, we present an MP4 file streaming system over IP networks. Using the proposed system a user can access MP4 contents in the servers via H) networks and interact with the contents. The MP4 file format is designed to contain the media information of MPEG-4 and is object-oriented. The presented streaming server system contains GUI, session manager, splitter, SL- packetizer and transmitter. In addition, we knave implemented the client system based on the GUI -2D player, the MPEG-4 reference software. The Presented streaming system is designed use RTF for the media data requiring real-time streaming RTCP for QoS management and TCP for the data such as IOD(Initial Object Descriptor), OD(Object Descriptor) BIFS(Binary Format for Scene), which should be transmitted for the streaming and the data, such as still image and text, which can be entirely transmitted in a packet.

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User Interface Design Model for Improving Visual Cohesion (가시적 응집도 향상을 위한 사용자 인터페이스 설계 모델)

  • Park, In-Cheol;Lee, Chang-Mog
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.12
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    • pp.5849-5855
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    • 2011
  • As application development environment changes rapidly, importance of user interface design is increasing. Usually, most of designers are clustering by subjective method of individual to define objects that have relativity in design interface. But, interface which is designed without particular rules just adds inefficiency and complexity of business to user who use this system. Therefore, in this paper, we propose an object oriented design model that allows for flexible development by formalizing the user interface prototype in any GUI environment. The visual cohesion of the user interface is a new set of criteria which has been studied in relation to the user interface contents, and is founded on the basis of the cohesion of the interface as defined using basic software engineering concepts. The visual cohesion includes the issue of how each unit is arranged and grouped, as well as the cohesion of the business events which appear in the programming unit. The interface will become easier to understand and use if the business events are grouped by their inter-relevance within the user interface.

Development of Virtual Science Experience Space(VSES) using Haptic Device (역감 제시 장치를 이용한 가상 과학 체험 공간 개발)

  • 김호정;류제하
    • Journal of KIISE:Software and Applications
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    • v.30 no.11
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    • pp.1044-1053
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    • 2003
  • A virtual science experience space(VSES) using virtual reality technology including haptic device is proposed to overcome limits which the existing science education has and to improve the effect of it. Four example scientific worlds such as Micro World, Friction World, Electromechanical World and Macro World are demonstrated by the developed VSES. Van der Waals forces in Micro World and Stick-Slip friction in Friction World, the principle of induction motor and power generator in Electromechanical World and Coriolis acceleration that is brought about by relative motion on the rotating coordinate are modeled mathematically based on physical principles. Emulation methods for haptic interface are suggested. The proposed VSES consists of haptic device, HMD or Crystal Eyes and a digital computer with stereoscopic graphics and GUI. The proposed system is believed to increase the realism and immersion for user.

CANVAS: A Cloud-based Research Data Analytics Environment and System

  • Kim, Seongchan;Song, Sa-kwang
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.10
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    • pp.117-124
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    • 2021
  • In this paper, we propose CANVAS (Creative ANalytics enVironment And System), an analytics system of the National Research Data Platform (DataON). CANVAS is a personalized analytics cloud service for researchers who need computing resources and tools for research data analysis. CANVAS is designed in consideration of scalability based on micro-services architecture and was built on top of open-source software such as eGovernment Standard framework (Spring framework), Kubernetes, and JupyterLab. The built system provides personalized analytics environments to multiple users, enabling high-speed and large-capacity analysis by utilizing high-performance cloud infrastructure (CPU/GPU). More specifically, modeling and processing data is possible in JupyterLab or GUI workflow environment. Since CANVAS shares data with DataON, the research data registered by users or downloaded data can be directly processed in the CANVAS. As a result, CANVAS enhances the convenience of data analysis for users in DataON and contributes to the sharing and utilization of research data.

Implementation of FPGA Verification System with Slave FIFO Interface and FX3 USB 3 Bridge Chip (FX3 USB 3 브릿지 칩과 slave FIFO 인터페이스를 사용하는 FPGA 검증 시스템 구현)

  • Choi, Byeong-Yoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.2
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    • pp.259-266
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    • 2021
  • USB bus not only works with convenience but also transmits data fast and becomes a standard peripheral interface between FPGA development board and personal computer. In this paper FPGA verification system with slave FIFO interface for Cypress FX3 USB 3 bridge chip was implemented. The designed slave FIFO interface consists of host interface module based on FIFO structure, master bus controller and command decoder and supports streaming communication interface for FX3 bridge chip and memory-mapped input and output interface for user design circuit. The ZestSC3 board with Cypress FX3 USB 3 bridge chip and Xilinx Artix FPGA(XC7A35T-1C5G3241) was used to implement FPGA verification system. It was verified that the FPGA verification system for user design circuit operated correctly under various clock frequencies using GUI software developed by visual C# and C++ DLL. The designed slave FIFO interface for FPGA verification system has modular structure and can be applicable to the different user designs with memory-mapped I/O interface.

Image-Based Application Testing Method Using Faster D2-Net for Identification of the Same Image (동일 이미지 판별을 위해 Faster D2-Net을 이용한 이미지 기반의 애플리케이션 테스트 방법)

  • Chun, Hye-Won;Jo, Min-Seok;Han, Sung-Soo;Jeong, Chang-Sung
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.2
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    • pp.87-92
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    • 2022
  • Image-based application testing proposes an application testing method via image structure comparison. This test method allows testing on various devices without relying on various types of device operating systems or GUI. Traditional studies required the creation of a tester for each variant in the existing case, because it differs from the correct image for operating system changes, screen animation execution, and resolution changes. The study determined that the screen is the same for variations. The tester compares the underlying structure of the objects in the two images and extracts the regions in which the differences exist in the images, and compares image similarity as characteristic points of the Faster D2-Net. The development of the Faster D2-Net reduced the number of operations and spatial losses compared to the D2-Net, making it suitable for extracting features from application images and reducing test performance time.