• Title/Summary/Keyword: GUI Design Process

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Development of GUI and Communition Interface for High Quality Car Audio DSP (고성능 카 오디오 DSP 설정을 위한 GUI와 통신 인터페이스 개발)

  • Oh, Won-Geun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.8
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    • pp.1450-1455
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    • 2007
  • Recently DSP chips are widely used in high quality car audio to achieve high quality sound and to process various sound sources, e.g. navigation, cell phones. In this paper, we developed a set of design tools useful for developing high quality car audio systems using Philips' SAF7730 car audio chips. The tool is consist of the GUI(Graphic User Interface) program running on the Windows operating system and the interface board which performs data conversion between RS232C and I2C protocols. The developed system has been successfully applied to commecial car audio design.

Test Supporter for GUI of Mobile Application Software in J2ME Platform (J2ME 기반 모바일 응용 소프트웨어 GUI 자동화 테스트 지원기)

  • Hwang, Sun-Myumg
    • The KIPS Transactions:PartD
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    • v.16D no.3
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    • pp.361-370
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    • 2009
  • Recently, the most mobile application software developers are being faced by short developing time (fast time-to-market), various requirements and requirement changes. In order to overcome the environment, developer should support user friendly GUI and assure the quality from the early developing process using GUI test method. This paper proposes a test method and tool for mobile software GUI, which reduces test time and supports comfortable test environment by user oriented UI design. We implemented a tool based on test scenarios based image flow for high testing accuracy and test case reusability. And the results show the characteristics of the method compared to the existing tools.

A Study on Transformation of iOS GUI Design in the view of Affordance (iOS GUI 디자인의 변화에 대한 어포던스 관점의 고찰)

  • Yang, Yun;Kim, Hyung Woo
    • Smart Media Journal
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    • v.5 no.4
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    • pp.96-102
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    • 2016
  • The purpose of this study is to investigate the transformation of affordance in iOS GUI design and the relationship of affordances. We figured out variety kinds of Affordance concepts and choosed six Affordances(Visceral, Behavioral, Reflective, Explicit, Metaphorical, Pattern Affordance) Based on the previous studies. The result of investigating the transformation of iOS GUI design which based on the viewpoint of these 6 Affordance we have chosen is as follows. Firstly, the Visceral Affordance of iOS GUI design has already sufficiently become to the Reflective Affordance. So we can ignore or ellipsis the Visceral Affordance and the addition of specific Explicit Affordance can be possible. Secondly, due to the use experience of iOS, Behavioral Affordance and Pattern Affordance have already become to a kind of Reflective Affordance. Through this evolution, new kind of Pattern Affordance is formed. At the mean time, it also applied the basic field of Metaphorical Affordance. Thirdly, investigating the Flat Design of iOS based on the viewpoint of Affordance, we have figured out that Visceral Affordance has been reduced. So that the constrains of visual performance has also been reduced. This is the reason that there are more space remained in screen layout design, the color has become more natural and more Explicit Affordance has been provided, ect. Futhermore, in this thesis we have also figured out that there are some interactions and relationships between each Affordance. With the development of iOS, some Affordances have transformed to other Affordances. With the accumulation of use experience, Visceral Affordance has transformed to Reflective Affordance based on the field of Metaphorical Affordance. With the disappearance or reduction of Visceral Affordance, iOS provide Explicit Affordance instead. As a result of this kind of process, a new Pattern Affordance has been formed.

Approach to the Selection of Concepts and Images for GUI Design using Emotional Words -Mobile Phone with Boombox- (GUI 디자인에서 감성적 어휘를 이용한 컨셉 및 이미지 선택 -붐박스가 기능을 가진 휴대폰-)

  • Hyun, Hye-Jung;Ko, Il-Ju
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.103-112
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    • 2009
  • With technological development of product designs, products of various concepts have been developed and products by customized design concepts have been actively launched. For successful development, it is necessary to convey the target concept to the product development process exactly in order to create the targeting design. The study found the design concept of mobile phones with a boom box through emotional verbal expression, and defined the concept target by using visual images in accordance with the relative target with a view to looking for the design concept suitable to product development target. Regarding the visual image, the test for coordination among participants was conducted to select the image on which the interest groups participating in the development reach an agreement. As a result of the test, it aimed to propose the method to select concepts and images for rational choice by means of clustering algorithms. This method is considered to contribute to building the design concept and actualizing GUI design.

The Relationship of Brand Awareness and User Experience in 3D GUI Mobile Phone (3D GUI 모바일폰의 사용자 경험과 브랜드 인지도의 상관관계)

  • Kim, Seung-In;Shin, Gwi-Ja
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.147-159
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    • 2010
  • The touch screen phone launched domestically in Korea, unlike the existing plane UI, it applied a cubic shape of 3D UI which provides three dimensional solid graphic. This study proposes to examine the correlation between the users' experience of 3D GUI, which were made by two different companies, and the brand. From this point of view, this study sets up a hypothesis about intimate correlation between individual differentiated brand and the user experience. Base on that, a model was designed. This study measured the satisfaction of user experience through the disclosure and non-disclosure of brand, focusing on 3D GUI cases which were launched so far, and it demonstrated that there was a clear difference in the degree of satisfaction. Through this examine, a brand was confirmed as one of the important element of user experience in using the 3D GUI that was launched competitively by companies. Therefore, the result of this study suggest that the designers need to establish strategies that make the brand as the core subject of design during the process of manufacturing product and service.

Development of Preliminary Structural Design System for Reinforced Concrete Structures (철근 콘크리트 구조의 초기 구조설계 시스템 개발)

  • 안은경;김남희;이병해
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 1997.10a
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    • pp.197-204
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    • 1997
  • The development of computer-integrated design systems that fully support structural design process needs the computerization of structural design at the preliminary design stage. The objective of this paper is to develop a prototype system for preliminary design of reinforced concrete structures. This study focuses on the development of a natural design process oriented GUI(Graphic User Interface) and a representation of an experienced knowledge. The prototype system has been currently implemented using the objected-oriented programming concepts, the program language(i.e.,Visual C++) and the expert shell(i.e., Intelligent Rules Element).

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Development of Missile Design Computer Framework for the Multidisciplinary Optimization (유도무기 통합최적화설계를 위한 전산프레임워크 개발연구)

  • Kim Woo-Hyun;Lee Seung-Jin;Lee Jae-Woo;Byun Yung-Hwan
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2006.04a
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    • pp.307-314
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    • 2006
  • Missile system. which requires high speed/high maneuverability is getting more important as a defensive weapon system. Integrated design environment which includes all related resources during the missile development process, is a very useful development tool, Therefor the design framework can perform the operation analysis and utilize design information for the efficient missile design. For this purpose, various analysis computer codes under heterogeneous platforms and operating systems, the database, the optimization module, and Ideas a commercial CAD are integrated using distributed. middleware. and the complicated GUI design has been made for the specific missile system design. Under the various constraint, maximize missile range and loadfactor with missile design computer framework.

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Artificial intelligence application UX/UI study for language learning of children with articulation disorder (조음장애 아동의 언어학습을 위한 인공지능 애플리케이션 UX/UI 연구)

  • Yang, Eun-mi;Park, Dea-woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.174-176
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    • 2022
  • In this paper, we present a mobile application for 'personalized customized learning' for children with articulation disorders using an artificial intelligence (AI) algorithm. A dataset (Data Set) to analyze, judge, and predict the learner's articulation situation and degree. In particular, we designed a prototype model by looking at how AI can be improved and advanced compared to existing applications from the UX/UI (GUI) aspect. So far, the focus has been on visual experience, but now it is an important time to process data and provide a UX/UI (GUI) experience to users. The UX/UI (GUI) of the proposed mobile application was to be provided according to the learner's articulation level and situation by using CRNN (Convolution Recurrent Neural Network) of DeepLearning and Auto Encoder GPT-3 (Generative Pretrained Transformer). The use of artificial intelligence algorithms will provide a learning environment with a high degree of perfection to children with articulation disorders, thereby enhancing the learning effect. I hope that you do not have any fear or discomfort in conversation by improving the perfection of articulation with 'personalized and customized learning'.

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Research on Service Extensior of Restaurant Serving Robot - Taking Haidilao Hot Pot Intelligent Restaurant in Beijing as an Example (레스토랑 서빙 로봇의 서비스 확장에 관한 연구 - 중국 베이징 하이디라오 스마트 레스토랑을 사례로 연구)

  • Zhao, Yuqi;Pan, Young-Hwan
    • Journal of the Korea Convergence Society
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    • v.11 no.4
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    • pp.17-25
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    • 2020
  • This study focuses on the analysis of the service process and interaction mode of the serving robot used in the restaurant, Through user research, shadowing research and indepth interviews with customers and catering service personnel, this paper analyzes the contact points between catering service machines, people and users, constructs user journey map to understand users' expectations. In addition to the delivery service that can be allocated to the machine and people, the blueprint construction of ordering, reception and table cleaning services can also included in the service process. The final proposal is to improve the existing machine human interface and design a new service scheme.

Development of Flood Runoff Forecasting System by using Artificial Neural Networks - Development & Application of GUI_FFS - (인공신경망 이론을 이용한 홍수유출 예측 시스템 개발 - GUI_FFS 개발 및 적용 -)

  • Park, Sung-Chun;Oh, Chang-Ryol;Kim, Dong-Ryeol;Jin, Young-Hoon
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.26 no.2B
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    • pp.145-152
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    • 2006
  • In the present study, a nonlinear model of rainfall-runoff process using Artficial Neural networks(ANNs) which have no consideration on the physical parameter for the basin was developed at Naju station which is the main stream of Yeongsan-river, and Sunam station which is the main stream of Hwangryong-river. The result from the model of ANN_NJ_9 at the Naju station revealed the best result of the rainfall-runoff process, while the model of ANN_SA_9 for the Sunam station. Also, GUI_FFS developed in the research showed the $R^2$ of more than 0.98 between the observed and predicted values using the rainfall and runoff in the respective stations. Therefore, the GUI_FFS might be expected that it can play a role for the high reliability to operate and manage the water resources and the design of river plan more efficiently in the future.