• Title/Summary/Keyword: GUI(graphic user interface) design

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Design of Graphic User Interfaces for the Real Time Operations System (실시간 운영체제를 위한 Graphic User Interface의 설계)

  • 윤기현;김용희;박희상;이철훈
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10c
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    • pp.400-402
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    • 2002
  • 실시간 운영체제를 이용하는데 있어서 GUI(Graphic User Interface)는 실시간 운영체제를 이용한 제품을 사용하는 사람들에게 제품에 대한 편한 환경을 제공하는데 목적이 있다. 이에 본 논문에서는 실시간 운영체제(Real Time Operating System)상에서 GUI를 구현하는데 있어서 중요한 부분들을 고려하고, 실시간 운영체제에 알맞은 환경을 구축하기 위한 Graphic User Interface를 설계하였다.

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Study of the user-oriented GUI design to build the database of Korean traditional materials on internet (인터넷에서의 한국 전통 소재 데이터베이스 구축을 위한 사용자 중심의 그래픽 유저 인터페이스 디자인 연구)

  • 이현주;박영순;김영인;김서경;방경란;이정현
    • Archives of design research
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    • v.13 no.4
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    • pp.125-135
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    • 2000
  • As computers have became popular and multimedia and internet are frequently used, the volume and exchange of information have explosively increased. Therefore, more organized information system is needed for a more efficient use of information. For this reason, the importance of information design and interface design is highly recognized. This thesis is to present the user-oriented interface design prototype based on the environmental analysis of the user and information design. For this purpose, the theoretical study of information design and the principle and elements of GUI (Graphic User Interface) design is preceded. Information design is to subdivide and organize information according to its characteristic, and to systemize information structure considering the interrelationship of information. GUI design, that is interface design based on graphics, should be made in consideration of GUI elements and principle for the user's easy access of information. As it is said, much information needs to be structurized systematically and also visualized as the interface design esthetically as well as functionally. In conclusion, this study presents the effectual user-oriented interface design prototype by researching many theories of information design and GUI design and applying such theories to GUI design.

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A study on the GUI evolution for the OS of personal computer (개인용 컴퓨터 OS를 중심으로 한 GUI변천 연구)

  • 오병근
    • Archives of design research
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    • v.15 no.3
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    • pp.213-222
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    • 2002
  • Graphic User Interface has been playing a great role in giving people easy access of computer. The research of implementing graphic image on the computer display and inventing mouse were the threshold of GUI's birth in 1960s, and those were succeeded to developing the first GUI based-computer at the Xerox research center in 1970s. An education theory for the children and the visual metaphor of real life environment were adapted to implement GUI. They were continuously studied and tested in the beginning of creating the GUI concept and design method. In 1980s, the GUI concept and design method were generally applied to all personal computer development. Apple and Microsoft have led the commercialization of their GUI based-05, and also got their own positions in the market as GUI standards in 1990s. The first research for the GUI based-computer implementation in Xerox has established very clear concept and design methods. This GUI standards are evolving Into more convenient and natural ways in various computing environment and developing technologies these days.

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Design and Implementation of Graphic User Interface for multimedia device on Real-Time Operating System (실시간 운영체제 UbiFOS$^{TM}$ 에서 멀티미디어 기기를 위한 Graphic User Interface 설계 및 구현)

  • Lee, Won-Yong;Lee, Cheol-Hoon
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10a
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    • pp.399-403
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    • 2006
  • 실시간 운영체제(Real Time System)를 탑재한 내장형 시스템(Embedded System)은 수십 년 전부터 다양한 용도로 개발되어 왔다. 그래픽 장치들이 미비했던 초기의 내장형 시스템에서는 사용자 인터페이스가 단순하게 구현되었으나, 기술의 발달로 인하여 사용자가 쉽게 이용할 수 있게 GUI(Graphic User Interface)가 적용될 필요가 있다. 멀티미디어 기기에서 요구되는 포토 뷰, MP3P, 동영상과 같은 기능들을 만족 시키고, 또한 내장형 시스템의 특성상 GUI 가 경량이어야 한다. 본 논문에서는 실시간 운영체제인 UbiFOS$^{TM}$ 에 멀티미디어 기기를 위한 UbiFOS_GUI 를 설계 및 구현하였다.

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A Study on the Characteristics of Minimalism on GUI in Game (게임 그래픽 유저 인터페이스(GUI)의 미니멀리즘(Minimalism) 특성에 관한 연구)

  • Kim, Yun-Kyung
    • Cartoon and Animation Studies
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    • s.31
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    • pp.249-266
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    • 2013
  • The purpose of this research is to study a case of the minimalism on Game Graphic User Interface design in Computer game. It is to analyse the minimal tendency on Game Graphic User Interface design in several Computer games such as Prince of Persia, Mirror's Edge, Splinter Cell, Gears of War, Call of Duty4, Metro 2033, Crysis2. These games expanded the field of Game Graphic User Interface design with the unique form of minimalism. Minimalism came from the formative arts in the 1960s and influenced to other fields of art. It seems to be an expression of various styles that promptly meet the needs of the times. Therefore, in this research, I would highlight the phenomenon of minimalisation in Game Graphic User Interface design and research the influence of Minimalism that appears in modern design focused on "simplicity" and "minimum" which are representative trend of Minimalism.

The Development of Graphic User Interface Program for Optimum Design of RC Continuous Beam (RC 연속보의 최적설계를 위한 GUI 프로그램 개발)

  • 한상훈;조홍동;박중열
    • Proceedings of the Korea Concrete Institute Conference
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    • 1999.04a
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    • pp.245-250
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    • 1999
  • In this study, the development of graphic user interface(GUI) program for optimum design of RC continuous beam is dealt. Optimum design problem that satisfies strength, serviceability, durability and geometrical conditions is formulated as a non-linear programming problem(NLP) in which the objective function as well as the constraints are highly non-linear on design variables such as cross sectional dimensions and steel ratio. Optimum design problem is solved by NLP techniques namely, sequential linear programming(SLP), sequential convex programming(SCP). Numerical examples of R.C. continuous beam using GUI system are given to show usefulness of GUI system for practical design work and efficiency of algorithm for the NLP techniques.

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Design and Development of Graphic User Interface for HDTV MPEG Module (HDTV 수신 모듈용 GUI 설계 및 구현)

  • Bong, Jong-Su;Lim, Hyun-Seok;Kim, Se-Young;Kim, Dae-Jin
    • The Journal of the Korea Contents Association
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    • v.9 no.4
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    • pp.72-80
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    • 2009
  • By the advent of an era of digital convergence, the user-friendly DTV graphic user interface (GUI) techniques become very important because of the explosive consumption of DTV receiving modules. This paper describes the design and implementation of GUI of menu-driven type for the operation of HDTV MPEG module. The designed GUI is convenient and user-friendly. Main menu is created by forming a new window and is located on the top area of the window in the structure of 1 by 3 matrix. Thus main menu, sub-manu, and lower-level menu can be displayed on a screen. The menu-driven DTV GUI was acomplished by using new styles and icons.