• Title/Summary/Keyword: GL

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Romance between Women in the Age of 'Feminism Reboot' -Focusing on Biwan seri's Her Simcheong(justoon, 2017-2019) ('페미니즘 리부트' 시대의 여성 간 로맨스 -비완·seri, <그녀의 심청>(저스툰, 2017~2019))

  • Heo, Yoon
    • Journal of Popular Narrative
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    • v.26 no.4
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    • pp.183-212
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    • 2020
  • GL(Girls' Love), which deals with romance between women, is considered a small, minor culture in the sub-culture market. Nevertheless, recent 'reboot feminism' in the voice of women in the epic that appears to be the central protagonist is increased, and interest in naturally glIncreasing. It encourages those who declare "post BL" to consume GLs featuring female characters instead of male characters. In an atmosphere where female creators consume female dictionaries who write women's stories and argue that they should expand the scope of their female counterparts, "Her Simcheong," a webtoon that won the 2018 Our Comics Award, explores the possibility of female epic through rewriting myths. Gender norms given to women, such as filial piety and nirvana, all get new names in . A good daughter is a liar, and a good wife has a woman she loves. Besides Simcheong, hit-and-run mothers, Jang Seung-sang's wife and Jang Seung-sang's daughter-in-law also focus on female characters' stories, highlighting solidarity among women to survive in a male-dominated society. In this process, solidarity among women naturally leads to GL imagination. Her Simcheong describes direct sexual contact, such as kissing and hugging among women, as beautiful illustrations, and shows romance between women in a manless world. While solidarity among women is always regarded as 'undangerous' friendship or girlish sensibility, the romance between women in breaks the cultural rules of women's growth novel and women's trade. This reveals the inconsistency of the conspiratorial male solidarity, which has been trading women around hegemony.

The Effects of Glechoma longituba on Rats Fed High Diet (금전초(金錢草) 추출물(抽出物)이 고지방식이(高脂肪食餌)로 유발한 비만(肥滿) 흰쥐에 미치는 영향(影響))

  • Lee Hun-Gyu;Byun Joon-Seok;Buyn Sung-Hui;Kim Sang-Chan
    • Herbal Formula Science
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    • v.10 no.1
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    • pp.61-72
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    • 2002
  • This present study was carried out to investigate the body weight-regulatory effects of Glechoma longituba in high fat diet-induced obese rats. Control group rats were fed with high fat diet and administered normal saline for 8weeks. Experimental groups rats were fed with high fat diet and administered extract of Glechoma longituba for 8 weeks. And observed that, body weight of rats and total cholesterol, triglyceride, free fatty acid, phospholipid in serum of rats. The results were as follows: 1. There were decrease of body weight of rats in GL group, but these results showed no significant efficacy. 2. There were significant decrease of serum total cholesterol level in GL group. 3. There were decrease of serum triglyceride level in GL group, but these results showed no significant efficacy. 4. There were decrease of serum free fatty acid level in GL group. but these results showed no significant efficacy. 5. There were significant decrease of serum phospholipid level in GL group. According to above mentioned results, Glechoma longituba is expected to be applied to the prevention or treatment of obesity and its complications.

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Arbuscular mycorrhizal spores found from the soils of the leguminous plants in Korea (두과식물에서 발견된 내생균근 포자들)

  • Ahn, Tae-kun;Lee, Min-Woog;Ka, Kang-Hyeon;Lee, Sang-Sun
    • The Korean Journal of Mycology
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    • v.20 no.2
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    • pp.95-108
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    • 1992
  • Sixty five soil specimens were collected from the nineteen leguminous plant roots throughout 9 sites in four Provinces from Augast 12 to November 21, 1991. VA-mycorrhizal spores isolated from the collected soils were identified and classified into four genera 21 species. However, six spores were newly found and described here: Acaulospora elegans, A. undulata, Glomus laminated spores of. macrocarpus var. macrocarpus, Gl. WUMI%3, Gl. scintillans, Scutellospora verrucosa. Species of three spores that belong to 3 genera; Acaulospora sp., Glomus sp., Scutellospora sp. were unidentified.

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View Synthesis Using OpenGL for Multi-viewpoint 3D TV (다시점 3차원 방송을 위한 OpenGL을 이용하는 중간영상 생성)

  • Lee, Hyun-Jung;Hur, Nam-Ho;Seo, Yong-Duek
    • Journal of Broadcast Engineering
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    • v.11 no.4 s.33
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    • pp.507-520
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    • 2006
  • In this paper, we propose an application of OpenGL functions for novel view synthesis from multi-view images and depth maps. While image based rendering has been meant to generate synthetic images by processing the camera view with a graphic engine, little has been known about how to apply the given images and depth information to the graphic engine and render the scene. This paper presents an efficient way of constructing a 3D space with camera parameters, reconstructing the 3D scene with color and depth images, and synthesizing virtual views in real-time as well as their depth images.

Design of a Shader Based on the OpenGL ES 2.0 (OpenGL ES 2.0 기반 셰이더 설계)

  • Kim, Jong-Ho;Choi, Wan;Kim, Sung-Jin;Kim, Tae-Young
    • Journal of the Korea Computer Graphics Society
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    • v.12 no.3
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    • pp.13-20
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    • 2006
  • 모바일 환경에서 고급 그래픽스 기술을 적용하고자 하는 시도로 최근 3D 그래픽 엔진을 탑재한 단말기가 출시되고 있다. 이 단말기는 OpenGL ES 1.x을 기준으로 고정된 파이프라인을 통해 그래픽 연산을 처리하고 있으므로 사용자가 다양한 그래픽 표현을 수행하는데 제약이 따른다. 최근 PC 환경의 그래픽 엔진에서는 고정 기능의 파이프라인이 아닌 프로그래밍 가능한 파이프라인을 제공하여 기존 고정 파이프라인에서 불가능했던 유연한 그래픽스 기술을 제공하고 있다. PC환경의 프로그래밍 가능한 파이프라인은 DirectX와 OpenGL 그래픽 라이브러리에 의해 제공되고 있지만, 모바일 환경에서는 이를 지원하기 위한 관련 제품이 아직 출시되지 않고 있는 상태이다. 본 논문에서는 2005년 9원에 발표된 프로그레밍 가능한 그래픽스 파이프라인에 대한 표준인 OpenGL ES 2.0에 기반한 효율적인 셰이더 구조와 이 의 구동방식을 제시한다. 본 연구는 PC상에서 소프트웨어로 개발되었고, 연구 결과는 그래픽스 하드웨어 설계를 위한 검증용으로 사용될 수 있을 뿐 아니라 응용 프로그래머의 모바일 콘텐츠 제작을 위하여 활용될 수 있다.

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Animation of Snowy Scenery Using Texture Mapping and Particle Systems (텍스쳐 매핑과 파티클 시스템을 이용한 눈 내리는 전경의 애니메이션)

  • Lee, Sang-Rak
    • Journal of Korea Game Society
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    • v.3 no.1
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    • pp.3-9
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    • 2003
  • This paper deals with animation of snowy scenery using texture mapping and particle system. Two different OpenGL programs were prepared and compared for implementation and evaluation of their performance. One used glPointSize(), and the other used glut SoildSphere(). Result of implementation revealed that the first was faster than the second. So the first is considered to be more useful for the slow PC. In relation to the first method, I found that control of shape of snow flake conflicts with that of color. Fortunately, I found out an esoteric method which handles the back ground image for scene that is used in texture mapping, I present that method.

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OpenGL ES 2.0 based Shader Compilation Method for the Instruction-Level Parallelism (OpenGL ES 2.0 기반 셰이더 명령어 병렬 처리를 위한 컴파일 기법)

  • Kim, Jong-Ho;Kim, Tae-Young
    • Journal of Korea Game Society
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    • v.8 no.2
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    • pp.69-76
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    • 2008
  • In this paper, we present the architecture of graphics processor and its instruction format for the mobile device. In addition, we introduce tile shader data structure for the on/off-line compilation based on the OpenGL ES 2.0 and a new optimization method based on the ILP(Instruction-Level Parallelism). This paper shows where a processor with the sane core clock is being used, the shader instruction resulted from the compile structure and method in this paper is approximately 1.5 to 2 times faster than a code based on the single instruction.

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DMGL: An OpenGL ES Based Mobile 3D Rendering Libraries (DMGL: OpenGL ES 기반 모바일 3D 렌더링 라이브러리)

  • Hwang, Gyu-Hyun;Park, Sang-Hun
    • Journal of Korea Multimedia Society
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    • v.11 no.8
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    • pp.1160-1168
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    • 2008
  • Recent technological innovations of mobile hardware which make it possible to implement real-time 3D rendering effects under mobile environment have provided a potential to develop realistic mobile application programs. This paper presents platform independent, OpenGL ES based, real-time mobile rendering libraries, called DMGL for supporting high quality 3D rendering on handhold devices. The libraries allows the programmers who develops mobile graphics softwares to generate varying advanced real-time 3D graphics effects without great effort. Moreover, GPGPU-based libraries give a set of functions to solve complex equations for simulating natural phenomena such as smoke and fire, and to render the results in real-time.

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Image Processing Technique of the 3D Animation on Smartphone (스마트폰 상에서의 3D 애니메이션 영상처리 기법)

  • Ryu, Chang-su;Hur, Chang-wu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.183-185
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    • 2013
  • As mobile devices have developed, flash animations suitable for the existing web have solved part of the weakness caused by the image quality deterioration and the transmission capacity, but it is difficult to express 3D stereo-scopic images. Also, for the real time-randering of visual expressions for animation and the device technique for smartphone to accord with commercial demands, it is required to develop the 3D image processing technique. This paper studied on the image processing method for 3D animation capable of 3D graphic rendering with view system of android and OpenGL M3G in an embedded system device and OpenGL ES 2.0 library.

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Model-based 3D Multiview Object Implementation by OpenGL (OpenGL을 이용한 모델기반 3D 다시점 영상 객체 구현)

  • Oh, Won-Sik;Kim, Dong-Wook;Kim, Hwa-Sung;Yoo, Ji-Sang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2006.11a
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    • pp.59-62
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    • 2006
  • 본 논문에서는 OpenGL Rendering을 이용한 모델기반 3D 다시점 영상의 객체 구현을 위한 구성과 각 모듈에 적용되는 알고리즘에 대해 중점적으로 연구하였다. 한 장의 텍스쳐 이미지와 깊이 맵(Depth Map)을 가지고 다시점 객체를 생성하기 위해, 먼저 깊이 정보의 전처리 과정을 거친다. 전처리 된 깊이 정보는 OpenGL상에서의 일정 간격의 꼭지점(Vertex) 정보로 샘플링 된다. 샘플링 된 꼭지점 정보는 깊이 정보를 z값으로 가지는 3차원 공간 좌표상의 점이다. 이 꼭지점 정보를 기반으로 텍스쳐 맵핑 (texture mapping)을 위한 폴리곤(polygon)을 구성하기 위해 딜루이니 삼각화(Delaunay Triangulations) 알고리즘이 적용되었다. 이렇게 구성된 폴리곤 위에 텍스쳐 이미지를 맵핑하여 OpenGL의 좌표 연산을 통해 시점을 자유롭게 조정할 수 있는 객체를 만들었다. 제한된 하나의 이미지와 깊이 정보만을 가지고 좀 더 넓은 범위의 시점을 가지는 다시점 객체를 생성하기 위해, 새로운 꼭지점을 생성하여 폴리곤을 확장시켜 기존보다 더 넓은 시점을 확보할 수 있었다. 또한 렌더링된 모델의 경계 영역 부분의 깊이정보 평활화를 통해 시각적인 개선을 이룰 수 있었다.

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