• Title/Summary/Keyword: Fuzzy control rules

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Dynamic Crowd Simulation by Emotion-based Behavioral Control of Individuals (개체의 감정기반 행동제어를 통한 동적 군중 시뮬레이션)

  • Ahn, Eun-Young;Kim, Jae-Won;Han, Sang-Hoon;Moon, Chan-Il
    • The Journal of the Korea Contents Association
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    • v.9 no.11
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    • pp.1-9
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    • 2009
  • In virtual environments, such as computer game and animation, we need to enhance naturalness of crowd simulation. So, we propose a method to generate dynamically moving crowd patterns by applying emotional factors to the individual characters of a crowd in the determination of their behavior. The proposed method mimics human behavior and controls each character in a group to decide its own path according to its individual status. And it is able to generate various moving patterns as a result of letting the individuals go to another group depending upon their conditions. In this paper, some temperament and feeling factors are defined and determination rules for calculating the emotional status are also proposed. Moreover we use a fuzzy theory for accurate representation of the ambiguous expressions such as feeling bad, feeling good and so on. Our experiments show that the suggested method can simulate virtual crowd in more natural and diverse ways.

Monitoring method of Unlawful Parking Vehicle using RFID technology and Neural Networks (RFID 기술과 신경망 알고리즘을 이용한 불법 주차 차량 감시 방법)

  • Hong, You-Sik;Kim, Cheon-Shik;Han, Chang-Pyoung;Oh, Seon;Yoon, Eun-Jun
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.4
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    • pp.13-20
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    • 2009
  • RFIDs have been used a lot of control systems such as library and security efficiently. Unlawful parking control is one of them and it will bring a lot of merit. Especially, it can be used vehicles. If a vehicle comes to unlawful parking place, reader system read the tag of a vehicle. RFID reader confirm the vehicle and record current time at the same time send information related the vehicle to the server system. After, it can be activated. If the vehicle move from unlawful parking place, RFID reader record departed time. In this paper, we proposed a monitoring system for unlawful parking cars. Especially, it is certain that this proposed modelling is very efficient and correct.

A study on the Urban Growth Model of Gimhae City Using Cellular Automata (셀룰라 오토마타를 이용한 김해시의 도시성장모형에 관한 연구 - 1987~2001년을 중심으로 -)

  • Lee, Sung Ho;Yun, Jeong Mi;Seo, Kyung Chon;Nam, Kwang Woo;Park, Sang Chul
    • Journal of the Korean Association of Geographic Information Studies
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    • v.7 no.3
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    • pp.118-125
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    • 2004
  • The purpose of this study is to decide an appropriate neighborhood and a transition rule of cellular automata by analyzing the past growth process of urban areas in Gimhae. With cellular automata which can manage the change based on the dynamic model and time, this study analyzes the urban growth of Gimhae from 1987 to 2001. Also, through the simulation of different types for neighborhood and transition rules, we can find the appropriate neighborhood and the transition rule for Gimhae. In conclusion, the forecast of physical urban growth pattern is more accurate under conditions when the number of matrixes for the neighborhood is small, the shape of the neighborhood is rectangular, "${\alpha}$" value, which control the pace of urban growth, is low and the transition possibility ($P_{ij}$) is high.

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A Control Method for designing Object Interactions in 3D Game (3차원 게임에서 객체들의 상호 작용을 디자인하기 위한 제어 기법)

  • 김기현;김상욱
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.3
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    • pp.322-331
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    • 2003
  • As the complexity of a 3D game is increased by various factors of the game scenario, it has a problem for controlling the interrelation of the game objects. Therefore, a game system has a necessity of the coordination of the responses of the game objects. Also, it is necessary to control the behaviors of animations of the game objects in terms of the game scenario. To produce realistic game simulations, a system has to include a structure for designing the interactions among the game objects. This paper presents a method that designs the dynamic control mechanism for the interaction of the game objects in the game scenario. For the method, we suggest a game agent system as a framework that is based on intelligent agents who can make decisions using specific rules. Game agent systems are used in order to manage environment data, to simulate the game objects, to control interactions among game objects, and to support visual authoring interface that ran define a various interrelations of the game objects. These techniques can process the autonomy level of the game objects and the associated collision avoidance method, etc. Also, it is possible to make the coherent decision-making ability of the game objects about a change of the scene. In this paper, the rule-based behavior control was designed to guide the simulation of the game objects. The rules are pre-defined by the user using visual interface for designing their interaction. The Agent State Decision Network, which is composed of the visual elements, is able to pass the information and infers the current state of the game objects. All of such methods can monitor and check a variation of motion state between game objects in real time. Finally, we present a validation of the control method together with a simple case-study example. In this paper, we design and implement the supervised classification systems for high resolution satellite images. The systems support various interfaces and statistical data of training samples so that we can select the most effective training data. In addition, the efficient extension of new classification algorithms and satellite image formats are applied easily through the modularized systems. The classifiers are considered the characteristics of spectral bands from the selected training data. They provide various supervised classification algorithms which include Parallelepiped, Minimum distance, Mahalanobis distance, Maximum likelihood and Fuzzy theory. We used IKONOS images for the input and verified the systems for the classification of high resolution satellite images.