• Title/Summary/Keyword: Fuzzy Rules

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A study on the Urban Growth Model of Gimhae City Using Cellular Automata (셀룰라 오토마타를 이용한 김해시의 도시성장모형에 관한 연구 - 1987~2001년을 중심으로 -)

  • Lee, Sung Ho;Yun, Jeong Mi;Seo, Kyung Chon;Nam, Kwang Woo;Park, Sang Chul
    • Journal of the Korean Association of Geographic Information Studies
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    • v.7 no.3
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    • pp.118-125
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    • 2004
  • The purpose of this study is to decide an appropriate neighborhood and a transition rule of cellular automata by analyzing the past growth process of urban areas in Gimhae. With cellular automata which can manage the change based on the dynamic model and time, this study analyzes the urban growth of Gimhae from 1987 to 2001. Also, through the simulation of different types for neighborhood and transition rules, we can find the appropriate neighborhood and the transition rule for Gimhae. In conclusion, the forecast of physical urban growth pattern is more accurate under conditions when the number of matrixes for the neighborhood is small, the shape of the neighborhood is rectangular, "${\alpha}$" value, which control the pace of urban growth, is low and the transition possibility ($P_{ij}$) is high.

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Monitoring method of Unlawful Parking Vehicle using RFID technology and Neural Networks (RFID 기술과 신경망 알고리즘을 이용한 불법 주차 차량 감시 방법)

  • Hong, You-Sik;Kim, Cheon-Shik;Han, Chang-Pyoung;Oh, Seon;Yoon, Eun-Jun
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.4
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    • pp.13-20
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    • 2009
  • RFIDs have been used a lot of control systems such as library and security efficiently. Unlawful parking control is one of them and it will bring a lot of merit. Especially, it can be used vehicles. If a vehicle comes to unlawful parking place, reader system read the tag of a vehicle. RFID reader confirm the vehicle and record current time at the same time send information related the vehicle to the server system. After, it can be activated. If the vehicle move from unlawful parking place, RFID reader record departed time. In this paper, we proposed a monitoring system for unlawful parking cars. Especially, it is certain that this proposed modelling is very efficient and correct.

Automatic Control for Car Seat using Intelligence (지능을 이용한 자동차 좌석 자동조정)

  • Hong You-Sik;Seo Hyun-Gon;Lee Hyeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.9 s.351
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    • pp.135-141
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    • 2006
  • In order to prevent traffic accident, it is very important that the driver regulates the location of rear view mirror using the automatic seat regulation system which guarantees the maximum vision of the possibility for accuracy. In order to solve this problem the paper deals with the automatic seat control system which guarantees comfortable and safe seating and good visual field. Also a automatic car seat control algorithm has been developed to regulate the back mirror. Particularly, the automatic seat control algorithm function for the air bag operation in case of an accident has been added depending on passengers weight. Moreover when the driver passes a dangerous area an algorithm has been developed which gives the driver a naming sign and has been simulated in a ubiquitous environment. The simulation result proved that the Intelligence analysis for traffic accidents can reduce franc accidents more than 25% than the currently existing methods.

Oriental Medical Treatment System Based on Mobile Phone (모바일폰 기반 한방 의료 치료 시스템)

  • Hong, You-Shik;Lee, Sang-Suk;Park, Hyun-Sook;Kim, Han-Gyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.199-208
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    • 2014
  • At present, the effect of oriental treatment system is proved in the west and using the data of tongue and pulse of body, the doctor can decide the patient's body state without Xray and CT data of large machines. In this paper, the patient's medical data is transmitted to the doctor and the real time decision algorithm is developed and so the doctor can decide the medical treatments. Using the mobile phone, the pulse data and bio data can be sent to the doctor and therefore the patients, who can't care in real time, can be treated in real time in the impossible medical treatment areas. Therefore in this paper, the oriental medical treatment system algorithm and artificial intelligence electrical needle simulation are processed for real time and checked and treated, so anyone can decide patient's state using mobile phone.

Implementation of Intelligence Pulse Wave Detection System (지능형 맥진기 구현)

  • Hong, Y.S.;Yu, J.S.;Chang, S.J.;Sun, S.H.;Lee, W.B.;Nam, D.H.;Yu, M.S.;Choi, M.B.;Lee, S.S.
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.2
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    • pp.245-254
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    • 2013
  • In oriental medicine, it is possible to classify and treat many diseases using the pulse wave detection system. Other problems may arise. As it is a very subjective way to analyze the pulse wave. One problem of the conventional pulse wave detection system is that the arterial pulse sensor is not located correctly at the radial artery. Threrefore measurement results can differ depending on the measurement position and the measurement procedure. This is mostly due to it's sensitivity to high reproducibility. In order to solve this problem this paper proposes an algorithm to analyze the weak pulse wave symptom and strong pulse wave symptom. It uses the portable pulse wave detection system which includes a Hall Sensor. As a final result, it analyzed the weak pulse wave symptom and strong pulse wave symptom by the SPSS statistics technique. It proves that N time (notch point time) and S Amp (rise waveform size) mean values are significantly different in 95% confidence interval.

Development of Robust Feature Recognition and Extraction Algorithm for Dried Oak Mushrooms (건표고의 외관특징 인식 및 추출 알고리즘 개발)

  • Lee, C.H.;Hwang, H.
    • Journal of Biosystems Engineering
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    • v.21 no.3
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    • pp.325-335
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    • 1996
  • Visual features are crucial for monitoring the growth state, indexing the drying performance, and grading the quality of oak mushrooms. A computer vision system with neural net information processing technique was utilized to quantize quality factors of a dried oak mushrooms distributed over the cap and gill sides. In this paper, visual feature extraction algorithm were integrated with the neural net processing to deal with various fuzzy patterns of mushroom shapes and to compensate the fault sensitiveness of the crisp criteria and heuristic rules derived from the image processing results. The proposed algorithm improved the segmentation of the skin features of each side, the identification of cap and gill surfaces, the identification of stipe states and removal of the stipe, etc. And the visual characteristics of dried oak mushrooms were analyzed and primary visual features essential to tile quality evaluation were extracted and quantized. In this study, black and white gray images were captured and used for the algorithm development.

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A Study on the Effective Selection of Tunnel Reinforcement Methods using Decision Tree Technique (의사결정트리 기법을 이용한 터널 보조공법 선정방안 연구)

  • Kim, Jong-Gyu;Sagong, Myung;Lee, Jun S.;Lee, Yong-Joo
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.26 no.4C
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    • pp.255-264
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    • 2006
  • The auxiliary reinforcement method is normally applied to prevent a possible collapse of the tunnel face where the ground condition is not favorable or geologic information is not sufficient. Recently, several engineering approaches have been made to choose the effective reinforcement methods using expert system such as neural network and fuzzy theory field, among others. Even if the expert system has offered many decision aid tools to properly select the reinforcement method, the quantitative assessment items are not easy to estimate and this is why the data mining technique, widely used in the field of social science, medical treatment, banking and agriculture, is introduced in this study. Using decision tree together with PDA, the decision aids for reinforcement method based on field construction data are created to derive the field rules and future study will be concentrated on the application of the proposed methods in a variety of underground development cases.

A Control Method for designing Object Interactions in 3D Game (3차원 게임에서 객체들의 상호 작용을 디자인하기 위한 제어 기법)

  • 김기현;김상욱
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.3
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    • pp.322-331
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    • 2003
  • As the complexity of a 3D game is increased by various factors of the game scenario, it has a problem for controlling the interrelation of the game objects. Therefore, a game system has a necessity of the coordination of the responses of the game objects. Also, it is necessary to control the behaviors of animations of the game objects in terms of the game scenario. To produce realistic game simulations, a system has to include a structure for designing the interactions among the game objects. This paper presents a method that designs the dynamic control mechanism for the interaction of the game objects in the game scenario. For the method, we suggest a game agent system as a framework that is based on intelligent agents who can make decisions using specific rules. Game agent systems are used in order to manage environment data, to simulate the game objects, to control interactions among game objects, and to support visual authoring interface that ran define a various interrelations of the game objects. These techniques can process the autonomy level of the game objects and the associated collision avoidance method, etc. Also, it is possible to make the coherent decision-making ability of the game objects about a change of the scene. In this paper, the rule-based behavior control was designed to guide the simulation of the game objects. The rules are pre-defined by the user using visual interface for designing their interaction. The Agent State Decision Network, which is composed of the visual elements, is able to pass the information and infers the current state of the game objects. All of such methods can monitor and check a variation of motion state between game objects in real time. Finally, we present a validation of the control method together with a simple case-study example. In this paper, we design and implement the supervised classification systems for high resolution satellite images. The systems support various interfaces and statistical data of training samples so that we can select the most effective training data. In addition, the efficient extension of new classification algorithms and satellite image formats are applied easily through the modularized systems. The classifiers are considered the characteristics of spectral bands from the selected training data. They provide various supervised classification algorithms which include Parallelepiped, Minimum distance, Mahalanobis distance, Maximum likelihood and Fuzzy theory. We used IKONOS images for the input and verified the systems for the classification of high resolution satellite images.