• 제목/요약/키워드: Fusion historical drama

검색결과 4건 처리시간 0.019초

2000년 이후 TV사극의상 디자인 연구 (A Study on TV Historical Drama Costumes Design after 2000s)

  • 채금석;김은경
    • 한국의류학회지
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    • 제40권1호
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    • pp.158-170
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    • 2016
  • This study analyzes historical drama costumes as a domain of popular culture through an examination of the changing process, factors, and design characteristics of historical drama costumes according to trend changes in historical dramas after the 2000s. Public interest in Korean traditional clothing has grown due to the historical drama fever. Research results are as follows. First, historical dramas are divided into: authentic historical dramas, popular dramas, and fusion dramas. Historical drama costumes show characters' status and roles to help viewers become absorbed in dramas and increase understanding the historical periods and knowledge. Second, the characteristics of TV historical drama costumes (according to changes of the historical dramas according to 2000) brought diversification as they are diversified by period, genre, and character and costumes which are suitable for them additionally resurfaced. Third, as for the design characteristics by type in TV historical costume after 2000s, authentic historical dramas' design was done by comparatively in-depth historical research based on historical materials to help public understand the past. Popular historical drama costumes are based on history, but the forms of costumes were emphasized (or exaggerated); in addition, colors, subjects, and patterns were modified to emphasize image beauty, dramas' atmosphere, and characters by reflecting intention. The fusion of historical dramas' costumes attracted the attention of the public about Korean designs that harmonized tradition with modernity to actively reflect current trends in past periods and show new types of creative design.

tvN 드라마 <백일의 낭군님>의 내러티브 특징과 현대적 요소의 활용 방식 연구 (A Study on the Characteristics of the Narrative and Application Methods of the Modern Elements of , a Drama of tvN)

  • 염원희
    • 대중서사연구
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    • 제25권1호
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    • pp.249-280
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    • 2019
  • 본 연구는 텔레비전 드라마 <백일의 낭군님>을 통해 퓨전사극의 관습이 무엇이며, 이를 바탕으로 장르 내부에서 개성적인 변주가 이루어지면서 대중성을 확보해가는 과정을 확인하고자 한다. <백일의 낭군님>은 퓨전사극의 관습을 심화하는 방식으로 오히려 관습성을 탈피하고자 하였다. 기존 드라마에서 반복된 갈등의 역사를 종합적으로 제시함으로써 시청자들이 쉽게 몰입할 수 있도록 하였고, 궁중 암투를 그리면서도 이와 분리된 공간을 설정하여 남녀의 로맨스를 충실하게 그려내었다. 두 개의 개별적인 수수께끼를 제시하여 내러티브를 풍부하게 만들었다. 또한 '비혼'과 기득권의 횡포라는 사회문제를 이야기하고, 시대상을 반영한 인물과 신조어와 줄임말을 활용한 대사 등 현대 문화의 조선적 해석을 시도하여 과거로 오늘을 보는 것이 아니라, 오늘의 시각으로 과거를 보는 시점을 취하여 새로움을 선사했다. 드라마 콘텐츠의 성공은 관습에서 벗어나는 것이 아니라, 이를 바탕으로 무엇을 변화시킬 수 있는가를 고민해야 하는 데 있다. <백일의 낭군님>은 퓨전사극의 현재와 가능성을 확인할 수 있는 드라마이다.

사극드라마의 여자캐릭터의 분장특성 연구 (A Study on Fusionization of Woman Characters in Fusion Traditional Drama)

  • 김유경;조진아
    • 패션비즈니스
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    • 제13권4호
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    • pp.60-76
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    • 2009
  • Expression of woman characters in fusion traditional dramas plays a role of making the progress of dramas not bigoted and new. Especially, woman characters have a high weight as a heroine by an increase in their image in fusion traditional dramas. Expression of characters harmonizing modern with tradition has also given a help in reflecting a trend of the present times. Hair style and face makeup of woman characters in fusion traditional dramas are in the process of fusionization getting an effect from postmodernism. They are expressing the hair style of symbolization modern elements of hair style to traditional hair styles. They also expressed a neutral image with faded hair styles in the shaggy cut style and dye of neoplaticism. Neo-hippie style was changed into the style of naturalism and nationalism and the hair style braided in various branches as the one of Indians was changed into a primitive and national feature. It is producing a new style by permitting even a long-hair permanent wave hair style. Expression of straight hair style, a long-hair shaggy & bulging wave style and a hair style of neoplaticism, was distinguished. In the side of face makeup, they expressed its luxurious and splendid style by attaching great importance to its luster and are exposing images of characters by a smoky makeup emphasizing eye lines. Their face makeup was almost never separated from present dramas as using pearl shadow in a glossy lips makeup and color, which made it possible to express it more dramatically in fusion traditional dramas than in present dramas. In the event of the makeup element of fusion traditional dramas permitting diversity, the character makeup of fusion traditional dramas made a foundation to show people diverse elements of makeup by mix & match a present elements and past elements of historical research, which made it possible to express a unique makeup or a special makeup. Diverse makeup expressions were limited by reflection of illumination even in the existing videos. Therefore, 'Fusion' made it possible to express it more freely in fusion traditional dramas than in present dramas.

온라인 스타일링 게임 컨텐츠의 패션과 사용자 반응 - 한국전통복식 분석 - (Fashion style and user response to interactive online dressing games - Analysis of Korean traditional attire -)

  • 최영현;이규혜
    • 복식문화연구
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    • 제28권4호
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    • pp.420-428
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    • 2020
  • This study analyzed the expression of hanbok in online fashion styling games, and examined the main themes of and user reactions to hanbok fashion styling games through semantic network analysis and sentiment analysis. KrKwic, Textom, and NodeXL were used for data collection and analysis. The findings of the study are as follows: First, depending on the designer's expressive method, hanbok fashion styling games provide typical traditional hanbok, modern hanbok, and dress-like fusion hanbok, demonstrating contents with various themes for different sexes, classes, and situations. Second, as a result of analyzing the themes of hanbok-related styling game contents, it turned out that the main themes are tradition, color, historical drama, fusion hanbok, holiday, and love. Most of them produce modernized hanbok that reflect the situation and utility rather than strictly traditional ones. Third, as a result of analyzing user reviews of hanbok styling game contents, positive factors mostly turned out to be the satisfaction of the hanbok contents, with the users also showing positive intent to wear hanbok. Through this, it was found out that hanboks portrayed in game contents could potentially cause the user's positive intent to wear hanbok. Negative factors turned out to be the discordance between the intrinsic image of hanbok and the game character's image.