• 제목/요약/키워드: Frequency of Computer Use

검색결과 618건 처리시간 0.027초

유아의 전자게임 이용과 사회성에 관한 연구 (Video and Computer Game Use and the Sociality of Young Children)

  • 조경자
    • 대한가정학회지
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    • 제40권9호
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    • pp.35-46
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    • 2002
  • This study was to investigate whether there are any differences in social competence by the frequency of young children's video and computer game use. Social development was categorized as peer popularity and social competence. The subjects were 215 children(118 boys, 97 girls) aged 4-6 years(M= 63.6 months, SD=6.8) from 3 kindergartens in Chung-Cheong Nam Do. The frequency of children's video and computer game use was reported by their parents. Peer popularity was rated by their classmates and social competence by their teachers with Kohn Social Competence Scale(KSCS). No significant relationship was found between game use and peer popularity. The children who played video and computer games once or twice a week got the highest score on the‘social interest and participation’But social cooperation dimension was not related with the frequency of video and computer game use but with the sex of children.

컴퓨터 활용능력과 빈도의 종단적 패턴에 따른 학업성취도와 대학전공 선택 분석 (Analysis of Achievement and College Major Choice According to Longitudinal Pattern of Awareness of ICT Literacy and Frequency of Computer Use)

  • 심재권
    • 컴퓨터교육학회논문지
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    • 제23권1호
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    • pp.53-61
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    • 2020
  • 정보사회에서 학습자가 자기주도적으로 학습을 수행하기 위해서 컴퓨터를 활용할 수 있는 능력은 중요하다. 실제로 컴퓨터를 활용할 수 있는 능력이 높은 학습자의 학업성취도가 어떠할지 분석할 필요가 있다. 본 연구는 2010년-2018년에 시행한 서울교육종단연구의 1-9차년도 자료를 활용하여 컴퓨터 활용에 대한 인식과 빈도의 종단적 변화 패턴을 비모수 통계방식인 종단적 K-평균 군집(KML)을 통해 도출하고, 종단적 패턴에 따른 학업성취도를 분석하였다. 분석결과 컴퓨터 활용과 사용 빈도가 높은 종단적 패턴이 그렇지 않은 패턴에 비해 학업성취도가 높은 것으로 분석되었고, 고등학교 3학년의 대학전공 선택에서 컴퓨터 활용과 빈도가 높은 종단적 패턴이 공학계열을 선호하는 것으로 분석되었다.

A Study on the Actual Condition of Smartphone Usage and the Influential Variables of 3 to 5 Years Old Children

  • Choi, Dea-Hun
    • 한국컴퓨터정보학회논문지
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    • 제24권2호
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    • pp.179-184
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    • 2019
  • As the tendency of children's overdependence on smart phones increased, it was obligatory to carry out preventive education more than once a year in kindergarten and day care center, but there is no specific guidance on contents and method of preventive education. This is due to the lack of prior studies on the actual use of smartphones and the influence variables of infants and young children. The purpose of this study was to investigate the effects of use time, frequency of use, and sociological background variables on the actual situation of smartphone usage and overdependency on smartphone among 3-5 year old children nationwide. For the analysis, the frequency of the use of smartphone for 3-5 year old children was analyzed by frequency analysis, and the influence variables were correlated and multiple regression analysis. Research shows that smartphone overdependence of 3-5 year old children have an influence on the use time and frequency of use. The results should include content that restricts the use time and frequency of use of smartphones and prevention education programs for 3-5 year olds and young children. Suggesting a need for a transition to the educational method used.

멀티미디어 활용효과에 대한 가정과 교사의 인식 (The Effects of Instructional Multi-Media in Home Economics Education Perceived by Teachers.)

  • 박명숙
    • 한국가정과교육학회지
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    • 제12권3호
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    • pp.105-114
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    • 2000
  • The purpose of this study was to investigate the effects of instructional multi-media in Home Economics Education perceived by teachers. The data for this research were attained from 139 middle & high school teachers of Home Economics. The data were analyzed by frequency of distribution, mean, stand deviation. t-test and analysis of variance, scheffe test with SPSSWin 7.5 program. The results of this study are as follows: The effects of instructional multi-media were composed of four dimensions in this study; need, frequency of use, pros and cons. 1. From these four dimensions, the need has the highest and the frequency of use has the lowest score. 2. The effects of instructional multi-media are significantly related to personal & environmental characteristics. 1)Need of the instructional multi-media effects is significantly different according to age, experience of computer education and possession of a computer at home. Low and high age groups are higher in the need of the instructional multi-media effects score than middle group age and the more experience of computer education and possession of a computer at home are higher in that score. 2) Frequency of use is significantly different according to LAN system in school. The higher score of frequency of use is in a LAN system’s school. 3) Pros of the instructional multi-media effects is significantly different according to the level of education, experience of computer education and the type of school. Undergraduate high school teachers and the lower o experience of computer education are higher in the pros of the instructional multi-media effects score. 4) Cons of the instructional multi-media effects is significantly different according to the level of education. Graduate teachers are higher in the cons of the instructional multi-media effects score.

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A Real-time Tinnitus Treatment System Using Tinnitus Frequency Removal and Adjacent Frequency Amplification on Mobile Device

  • Park, Dae-Hyun;Kim, Yoon
    • 한국컴퓨터정보학회논문지
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    • 제20권11호
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    • pp.111-118
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    • 2015
  • In this paper, we propose a new tinnitus treatment system that removes the frequency band where the ear noises is generated and amplifies the around frequency bands in order to treat a nonstop buzzing in the ears, that is one among the disease commonly generated in modern people. Mostly the tinnitus is generated by the tunability with the neighboring nerves while the part of the cerebral cortex which is unable to react to the stimuli by the sound of the specific frequency band reacts to other frequency band. Therefore, the excitability activity by the tunability of the cerebral cortex is suppressed and the remedial value is gotten by removing the tinnitus frequency band, and the around frequency bands are amplified to strengthen the remedial value. Experimental results show that the tinnitus can be treated conveniently if the patients use the android application which the proposed technique is applied to.

소비자의 내적 정보량과 구매전 탐색이 구매후 만족에 미치는 영향 -컴퓨터 구매행동을 중심으로- (The Effects of Internal Information and Prepurchase Search on Consumer Satisfaction -Focus on Purchasing Computer-)

  • 이기춘
    • 대한가정학회지
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    • 제36권5호
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    • pp.1-15
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    • 1998
  • The purpose of this study is to examine the effects of the extent of information search on consumer satisfaction and to provide, ultimatly, effective consumer search for consumer satisfaction. Data for this study were collected from 452 computer purchasers who living in Seoul. This study has focused on new computer purchasers. The amount of internal information was measured by three categories, such as the number of computer purchase, the frequency, duration of computer use and the degree of computer education. In addition, the amount of prepurchase search was measured by threecategories, such as neutral information, commercial information and private information. The research results shows that the variables affecting on the level of consumer satisfaction are objective search, the degree of computer education, the frequency and duration of computer use, the number of computer purchase. Meanwhile, commercial information search and private information search are not significant affecting variables on the level of consumer satisfaction.

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A near control technology using high frequencies in audible frequency between smart devices

  • Chung, Myoungbeom
    • 한국컴퓨터정보학회논문지
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    • 제20권8호
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    • pp.61-67
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    • 2015
  • The existing methods for control between smart devices in near used Bluetooth, WiFi-Direct, or socket communication using Wi-Fi. However, those have a problem that can not use when operating system of each smart devices is different or when socket server is not working. In this paper, we proposed a new near control technology using High frequencies in audible frequency between smart devices to supplement the problem of existing methods. High frequencies use micro-phone and speaker of smart device and are a control signals that is combined high frequencies within 18kHz ~ 22kHz among audible frequency range. The proposed technology using High frequencies do not need any extra communication modules or socket servers and can use the most smart devices without operating system of devices. To evaluate the performance of the proposed technology, we developed a music play and music control application applied the proposed technology and tested a control experiment using the developed applications. The control success rate was 97% and recognition rate of surrounding people about using high frequencies was under 5%. Therefore, the proposed technology will be the useful technology to control between smart devices in near.

A Dynamic Frequency Controlling Technique for Power Management in Existing Commercial Microcontrollers

  • Lueangvilai, Attakorn;Robertson, Christina;Martinez, Christopher J.
    • Journal of Computing Science and Engineering
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    • 제6권2호
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    • pp.79-88
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    • 2012
  • Power continues to be a driving force in central processing units (CPU) design. Most of the advanced breakthroughs in power have been in a realm that is applicable to workstation CPUs. Advanced power management systems will manage temperature, dynamic voltage scaling and dynamic frequency scaling in a CPU. The use of power management systems for microcontrollers and embedded CPUs has been modest, and mostly focuses on very large scale integration (VLSI) level optimizations compared to system level optimizations. In this paper, a dynamic frequency controlling (DFC) technique is introduced, to lay the foundation of a system level power management system for commercial microcontrollers. The DFC technique allows a commercial microcontroller to have minor modifications on both the hardware and software side, to allow the clock frequency to change to save power; results in this study show a 10% savings. By adding an additional layer of software abstraction at the interrupt level, the microcontroller can operate without having knowledge of the current clock frequency, and this can be accomplished without having to use an embedded operating system.

중등 초임 수학교사들의 컴퓨터 활용의 인식에 따른 활용도에 대한 연구 (A Study on Utilization Frequency by Beginning Secondary Mathematics Teachers' Perception of Computer Utilization)

  • 이강섭;심상길
    • 한국수학교육학회지시리즈A:수학교육
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    • 제51권4호
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    • pp.415-427
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    • 2012
  • This study investigated the perception and utilization about computer of beginning secondary mathematics teachers by utilization frequency of computer. To increase utilization frequency of computer in school mathematics, our finding shows that beginning secondary mathematics teachers should have an interest in computer utilization and perceive computers as an important tool for mathematics learning. In addition, they are likely to use more frequently computer under the condition that computers have sufficient class materials and supplement their shortcomings that have derived less usage in math classes. Therefore, future studies have to investigate not only how to develope textbooks and run after-school classes but also how to make creative discretional activities by computer, which makes computers more useful for teacher training. In sum, the results of case studies for computer usability should be released to motivate computer utilization and increase mathematical thinking ability.

Voice Frequency Synthesis using VAW-GAN based Amplitude Scaling for Emotion Transformation

  • Kwon, Hye-Jeong;Kim, Min-Jeong;Baek, Ji-Won;Chung, Kyungyong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권2호
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    • pp.713-725
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    • 2022
  • Mostly, artificial intelligence does not show any definite change in emotions. For this reason, it is hard to demonstrate empathy in communication with humans. If frequency modification is applied to neutral emotions, or if a different emotional frequency is added to them, it is possible to develop artificial intelligence with emotions. This study proposes the emotion conversion using the Generative Adversarial Network (GAN) based voice frequency synthesis. The proposed method extracts a frequency from speech data of twenty-four actors and actresses. In other words, it extracts voice features of their different emotions, preserves linguistic features, and converts emotions only. After that, it generates a frequency in variational auto-encoding Wasserstein generative adversarial network (VAW-GAN) in order to make prosody and preserve linguistic information. That makes it possible to learn speech features in parallel. Finally, it corrects a frequency by employing Amplitude Scaling. With the use of the spectral conversion of logarithmic scale, it is converted into a frequency in consideration of human hearing features. Accordingly, the proposed technique provides the emotion conversion of speeches in order to express emotions in line with artificially generated voices or speeches.