• Title/Summary/Keyword: Frame structure

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Relationship among Variables of Affecting Career Decision Making in the Science-Gifted Undergraduates (대학생 과학영재의 진로결정에 영향을 미치는 변인간의 관계)

  • Yang, Tae-Youn;Han, Ki-Soon
    • Journal of Gifted/Talented Education
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    • v.20 no.3
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    • pp.921-946
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    • 2010
  • The purpose of this study is to devise a model of career decision in the science-gifted by exploring factors of having influence upon career decision in the science-gifted undergraduates of our country, and by examining pattern and path of career decision. By suggesting a model of structure, which synthetically considered factors of parents (parental social support), school (stress of college life, adjustment to college life), and individual characteristics(problem solving ability, career decision-making self-efficacy, conviction for major selection)as for career decision in the science-gifted undergraduates through this study, the aim was to arrange the theoretical frame for career in the science-gifted undergraduates. The research subjects were 93(class of 2007~2009) students who completed education in 2002 and 2003 at the gifted education center affiliated with University, and 264 scholarship students(class of 2005-2008) by the President at home and abroad, who are receiving scholarship by being selected as a science scholarship student by the incumbent President. The measurement tools, which were used in this study for collecting data, are test of parental social support, test of problem-solving ability, test of stress in college life, test of adjustment to college life, test of efficacy in career decision, and test of having confidence in selecting a major. For statistical analysis of the collected data, SPSS Program and AMOS Program were used. As a result, the model showed a good fit to the present data in the science-gifted undergraduates, TLI=.928, CFI=.941, RMSEA=.059. It was confirmed to be a model that is accepted in the group of the science-gifted undergraduates. Also, hypotheses, which were established on the basis of a theoretical quest, could be known to have been all adopted except one path. The results of this study can be offered as basic data for developing program and implementing a system in order to broaden the width of understanding about career and to help the career decision in the science-gifted.

Seismic Response of R/C Structures Subjected to Artificial Ground Motions Compatible with Design Spectrum (설계용 스펙트럼에 적합한 인공지진동을 입력한 철근콘크리트 구조물의 지진응답 특성의 고찰)

  • Jun, Dae-Han;Kang, Ho-Geun
    • Journal of the Earthquake Engineering Society of Korea
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    • v.12 no.1
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    • pp.1-9
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    • 2008
  • In seismic response analysis of building structures, the input ground accelerations have considerable effect on the nonlinear response characteristics of structures. The characteristics of soil and the locality of the site where those ground motions were recorded affect on the contents of earthquake waves. Therefore, it is difficult to select appropriate input ground motions for seismic response analysis. This study describes a generation of artificial earthquake wave compatible with seismic design spectrum, and also evaluates the seismic response values of multistory reinforced concrete structures by the simulated earthquake motions. The artificial earthquake wave are generated according to the previously recorded earthquake waves in past major earthquake events. The artificial wave have identical phase angles to the recorded earthquake wave, and their overall response spectra are compatible with seismic design spectrum with 5% critical viscous damping. The input ground motions applied to this study have identical elastic acceleration response spectra, but have different phase angles. The purpose of this study is to investigate their validity as input ground motion for nonlinear seismic response analysis. As expected, the response quantifies by simulated earthquake waves present better stable than those by real recording of ground motion. It was concluded that the artificial earthquake waves generated in this paper are applicable as input ground motions for a seismic response analysis of building structures. It was also found that strength of input ground motions for seismic analysis are suitable to be normalize as elastic acceleration spectra.

Design of Indoor Electric Moving and Lifting Wheelchair with Minimum Rotation Radius and Obstacle Overcoming (최소 회전반경 및 장애물 극복형 실내 전동 이·승강 휠체어의 설계)

  • Kim, Young-Pil;Ham, Hun-Ju;Hong, Sung-Hee;Ko, Seok-Cheol
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.10
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    • pp.415-424
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    • 2019
  • In this paper, a minimum rotation radius was designed and fabricated to overcome the threshold so that elderly or disabled people who have difficulty moving can move and transfer safely and conveniently in a narrow room. In the indoor environment, where the sedentary culture develops, this study aimed to provide convenience for passengers with fracture diseases, geriatric diseases, and other knee and waist diseases. First, links, seats, armrests, covers, motors, batteries, chargers, controllers, etc. were attached to the frame so that they could be moved and lifted indoors. The product design and structure were designed considering the user's environment and physical characteristics, and IoT functions were added. A driving experiment was performed to confirm the operating performance of the manufactured indoor moving and lifting wheelchair. The performance tests, such as continuous running time, turning radius, maximum actuator load, maximum lift height, sound pressure level, minimum sensing distance of the driving aid sensor, interworking of server and app programs, device compatibility, and duty cycle error rate, were performed. As a result of the test, the built-in wheelchair could achieve the performance test target of each item and operate successfully.

A Study on Creativity in the Funk Drumming: Focused on David Garibaldi (펑크(Funk) 드럼 연주기법에 나타난 창의성에 대한 연구: 데이비드 가리발디(David Garibaldi)를 중심으로)

  • Kim, Kwan-jin;Cho, Tae-seon
    • Journal of Digital Convergence
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    • v.19 no.9
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    • pp.217-228
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    • 2021
  • The purpose of this study is to analyze drum performance techniques, focusing on the representative artists of funk music, who had a revival starting in the 1970s. The purpose of this study is to analyze the creativity shown in David Garibaldi's playing technique, which had a great influence on drum majors with his funk drum playing technique. As a research method, 'James Brown', 'Earth, Wind & Fire' and 'Tower of Power' with David Garibaldi as drummer were selected as representative bands. For the study period, the drum performance was examined by selecting two representative songs from among the songs released between 1965 and 1975, when the development of the corresponding funk music began. David Garibaldi's creative performance in this study is as follows. First, we tried to create a new rhythm in the form of changing the beat or resting the beat out of the frame of contemporary drum performance. Second, the 'Paradiddle', 'Accent', and 'Swiss Army triplet' rudiment techniques were applied to the entire drum kit, bringing innovation to the rhythm. Third, the samba pattern of Latin rhythm and the form of 'Afro-Cuban' were grafted onto funk music. Fourth, the idea of Unison Rhythm obtained from the structure of Latin music was applied to funk music. Based on this study, it is hoped that research on drum performance techniques of various genres will be conducted.

A Flat Staging Studies in the Animation "Song of the Sea(2014)" (애니메이션 "바다의 노래(2014)"에 나타난 평면적 스테이징 연구)

  • Kim, Soong-Hyun;Lee, Tae-Hoon
    • Journal of Digital Convergence
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    • v.17 no.6
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    • pp.373-380
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    • 2019
  • In this study, I examined the visual elements for narrative structure and the symbols, scene components and visual styles in the images through analyze the flat staging in Tomm Moore's animated feature film, . As a research method, I figure out the general theories about staging and analyze extracted scenes which revealed flat staging in the , then summarize and clarify the flat staging production elements and features of Tomm Moore. As a result, in , the composition of the screen using the basic shapes, the screen composition containing the spiral which is symbol of the Celtic traditional pattern, the stable and flat frame expression through the balanced screen composition, expression of spatial sensation using perspective, appearance of the period by using the inverted perspective, and composition that can emphasize the flat formability are appeared as a characteristic. Through this, the two-dimensional planarity was maximized to convey the feeling of appreciating the illustrations of fairy tales. Tomm Moore, who produced animation based on folk tales in order to inherit the traditional culture of Ireland, has been attracting worldwide attention because of its flat staging to help narrative, enhancing the original expression and performance of animation. I hope that this study will be used as basic data for industry workers and researchers who make unique and excellent animated feature film.

A Study on the Pan-Jang in the Joseon Dynasty (조선시대 판장(板墻)에 관한 연구)

  • Oh, Jun-young;Kim, Young-mo
    • Korean Journal of Heritage: History & Science
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    • v.49 no.1
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    • pp.68-83
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    • 2016
  • Pan-jang(板墻) has become the lost facility, and the examples of its original form can be found no more due to its variable material characteristics. In order to study panjang as a lost facility, the following are needed: - To bring to light its usage and examples. - To investigate its components and structure. Panjang refers to the wall made of wooden plate and is classified as a special wall according to its material characteristics. In addition, Chinese mokyeongbyuk(木影壁) and Japanese panbyeong(板?) are similar to Korean panjang in terms of the materials, but there are clear differences in their structures. Panjang was also transformed into various types according to their materials or forms. As the wooden elements of panjang, sinbang(信防), pillars, do-ri(道里), jungbang(中枋), inbang(引枋), parn(板), dae(帶), choyeop(草葉), bangyeon(方椽), gaeparn(蓋板), pyeonggodae(平高臺), and yeonharm(椽檻) were selectively used, and they are similar, in particular, to the components of ilgakmoon(一角門). The stylobate of panjang is largely classified into three according to the kinds and structures of the wooden elements; and its frame into two according to whether sanginbang(上引枋) is used or not. The materials for the roof area include planks(蓋板) and tiles and have the distinct structural differences according to each material.

Scalable Video Coding using Super-Resolution based on Convolutional Neural Networks for Video Transmission over Very Narrow-Bandwidth Networks (초협대역 비디오 전송을 위한 심층 신경망 기반 초해상화를 이용한 스케일러블 비디오 코딩)

  • Kim, Dae-Eun;Ki, Sehwan;Kim, Munchurl;Jun, Ki Nam;Baek, Seung Ho;Kim, Dong Hyun;Choi, Jeung Won
    • Journal of Broadcast Engineering
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    • v.24 no.1
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    • pp.132-141
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    • 2019
  • The necessity of transmitting video data over a narrow-bandwidth exists steadily despite that video service over broadband is common. In this paper, we propose a scalable video coding framework for low-resolution video transmission over a very narrow-bandwidth network by super-resolution of decoded frames of a base layer using a convolutional neural network based super resolution technique to improve the coding efficiency by using it as a prediction for the enhancement layer. In contrast to the conventional scalable high efficiency video coding (SHVC) standard, in which upscaling is performed with a fixed filter, we propose a scalable video coding framework that replaces the existing fixed up-scaling filter by using the trained convolutional neural network for super-resolution. For this, we proposed a neural network structure with skip connection and residual learning technique and trained it according to the application scenario of the video coding framework. For the application scenario where a video whose resolution is $352{\times}288$ and frame rate is 8fps is encoded at 110kbps, the quality of the proposed scalable video coding framework is higher than that of the SHVC framework.

A Garden Making Methods of Enshu Kobori (고보리 엔슈(小堀遠州)의 작정기법)

  • Hong, Kwang-Pyo;Choi, Mi-Young
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.36 no.4
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    • pp.28-38
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    • 2018
  • The purpose of this study is to clarify what is the unique garden making methods of Enshu Kobori by surveying and analyzing that existing garden of Enshu Kobori is different from the existing Japanese garden that had been built up to such a period. Enshu Kobori breaks away from the conventional frame that was established with the gardens of existing Karesansui style(枯山水樣式) with the materials of rocks and sands. Enshu Kobori is produced to make harmony with the rocks by trimming the Rhododendron indicum and this type of making method of Enshu was originated from the aesthetic principle of kireisabi. Due to this type of cause, the garden of Enshu Kobori displays splendid and yet a simple beauty of gardening. With respect to the establishment of a garden unique to Enshu Kobori as such, it seemed to have the cultural background expanded with the cultural perception and official family class of the edo period where it strived for new things. Therefore, Enshu Kobori was designed as the ornament-oriented garden rather than the garden that requires direct ceremonial act. The subject sites for this study are Raikyuji, Daichiji, Shodenji, Nanzenji Hojo and Konchiin as intended by Enshu Kobori. Contents of the study contemplate the location of garden, factors to introduce the garden, structure of garden, background of garden, use of stones, plants and scenic views to clarify the uniqueness of the Enshu Kobori garden.

Seismic Performance Evaluation of Concrete Anchors used in Power Plant Equipment by Shaking Table Tests (진동대 실험을 통한 발전기기용 콘크리트 앵커의 성능평가)

  • Lee, Sang-Moon;Jeon, Bub-Gyu;Jung, Woo-Young
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.41 no.1
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    • pp.21-28
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    • 2021
  • The main purpose of this study is to assess the safety of the fixed anchorages subjected to the seismic motion for an operating facilities in the actual power plant. Thus, the experimental study was conducted to investigate the load response in the event of an actual seismic to the anchorages of a nonstructural components. Since there are economic and spatial constraints to study nonstructural components that actually have various forms, alternative test specimens of steel frames with mass were built and the shaking table test was carried out. In order to evaluate the dynamic characteristics and seismic performance, the natural frequency of the target structure was identified through the shaking table test and then the load response characteristics of the anchorage were evaluated by generating an artificial seismic effect like actual seismic. Finally, the structural stiffness was reinforced by fixing the steel frame to the test specimen using bolts, thereby reducing the load transmitted to the anchorage. It will be carried out on the reliability verification of the experiments and areas that have not been carried out due to the site conditions through the analytical approach in the future.

Measurement Technique of Indoor location Based on Markerless applicable to AR (AR에 적용 가능한 마커리스 기반의 실내 위치 측정 기법)

  • Kim, Jae-Hyeong;Lee, Seung-Ho
    • Journal of IKEEE
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    • v.25 no.2
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    • pp.243-251
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    • 2021
  • In this paper, we propose a measurement technique of indoor location based on markerless applicable to AR. The proposed technique has the following originality. The first is to extract feature points and use them to generate local patches to enable faster computation by learning and using only local patches that are more useful than the surroundings without learning the entire image. Second, learning is performed through deep learning using the convolution neural network structure to improve accuracy by reducing the error rate. Third, unlike the existing feature point matching technique, it enables indoor location measurement including left and right movement. Fourth, since the indoor location is newly measured every frame, errors occurring in the front side during movement are prevented from accumulating. Therefore, it has the advantage that the error between the final arrival point and the predicted indoor location does not increase even if the moving distance increases. As a result of the experiment conducted to evaluate the time required and accuracy of the measurement technique of indoor location based on markerless applicable to AR proposed in this paper, the difference between the actual indoor location and the measured indoor location is an average of 12.8cm and a maximum of 21.2cm. As measured, the indoor location measurement accuracy was better than that of the existing IEEE paper. In addition, it was determined that it was possible to measure the user's indoor location in real time by displaying the measured result at 20 frames per second.