• Title/Summary/Keyword: Frame polygonal

Search Result 3, Processing Time 0.019 seconds

On Normalized Tight Frame Wavelet Sets

  • Srivastava, Swati
    • Kyungpook Mathematical Journal
    • /
    • v.55 no.1
    • /
    • pp.127-135
    • /
    • 2015
  • We determine two-interval normalized tight frame wavelet sets for real dilation $d{\in}(1,{\infty})$, and characterize all symmetric normalized tight frame wavelet sets. We also construct a normalized tight frame wavelet set which has an infinite number of components accumulating at the origin. These normalized tight frame wavelet sets and their closures possess the same measure. Finally an example of a normalized tight frame wavelet set is provided whose measure is strictly less than the measure of its closure.

Analysis of plane frame structure using base force element method

  • Peng, Yijiang;Bai, Yaqiong;Guo, Qing
    • Structural Engineering and Mechanics
    • /
    • v.62 no.1
    • /
    • pp.11-20
    • /
    • 2017
  • The base force element method (BFEM) is a new finite element method. In this paper, a degenerated 4-mid-node plane element from concave polygonal element of BFEM was proposed. The performance of this quadrilateral element with 4 mid-edge nodes in the BFEM on complementary energy principle is studied. Four examples of linear elastic analysis for plane frame structure are presented. The influence of aspect ratio of the element is analyzed. The feasibility of the 4 mid-edge node element model of BFEM on complementary energy principles researched for plane frame problems. The results using the BFEM are compared with corresponding analytical solutions and those obtained from the standard displacement finite element method. It is revealed that the BFEM has better performance compared to the displacement model in the case of large aspect ratio.

LOD Representation for the Realtime Simulation of Flocking Objects (군집행동개체의 실시간 애니메이션을 위한 단계별 상세화 표현)

  • Cho S.H.;Chai Y.H.
    • Korean Journal of Computational Design and Engineering
    • /
    • v.10 no.5
    • /
    • pp.339-348
    • /
    • 2005
  • In this paper, LOD (Level Of Detail) for flocking, which is the real-time simulation on the movement or some groups such as fighting soldiers, moving fishes and flying birds, is presented. And a flocking LOD algorithm that uses factors such as the speed of fish, direction, and shape is proposed. Model data is modified for LOD in advance, so as to reduce strange edge collapse and unwanted holes. The errors of model data were identified by transforming polygonal model into octree-based cubes and revised before rendering. Experimental results show that the proposed algorithm considering flocking characteristics shows fast frame rates as compared with the conventional continuous LOD algorithm.