• Title/Summary/Keyword: Frame Format

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Computerization of Matrix Analysis of Skeletal Structures (행렬해법에 의한 골조구조해석의 전산화)

  • 이재영
    • Magazine of the Korean Society of Agricultural Engineers
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    • v.22 no.1
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    • pp.87-95
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    • 1980
  • General purpose programs are essential elements for the computerization of structural analysis. This paper is associated with actual formulation of such programs by matrix analysis. The basic theory of matrix analysis for skeletal structures, its implementation and techniques for developing efficient programs are discussed in this paper. Any shape of skeletal structure can be included in a single program for space frames. But in order to economize computing time and computer memory space, it is desirable to develop and operate seperate programs specialized into four categories; truss, planar frame, grid and space frame. As for general purpose programs, simplicity of input format and flexibility of output format should be duly considered. Compaction and solution of system equations are the most important aspects in computer programming of matrix analysis, and worth further study for more efficient computerization.

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Web TV in Network TV: Digitextuality and Hybridization of Media Labor in My Little Television

  • Jung, Sookeung
    • Journal of Contemporary Eastern Asia
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    • v.16 no.2
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    • pp.59-81
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    • 2017
  • The emergence of the new audiences floating across multimedia platforms and engaging in TV production and distribution have forced producers and broadcasters to think of not only the fragmented distribution of their content but also the development of a new format beyond the frame of traditional TV production. A Korean entertainment TV show My Little Television combining the form of live webcasting and traditional TV show reflects such a trend. Because of the distinct format, My Little Television carries out a unique strategy in managing the two screens - Internet and TV. The dualistic production requires all players to understand not only online subculture and communication styles and methods, but also implicit and explicit rules of traditional TV production. Through text and visual image analysis on the show, this study discusses how MLT negotiates with the original Internet text, the producers' paratext, and the supertext of the national TV network in the context of the transitory screen culture.

Fast Algorithm for 360-degree Videos Based on the Prediction of Cu Depth Range and Fast Mode Decision

  • Zhang, Mengmeng;Zhang, Jing;Liu, Zhi;Mao, Fuqi;Yue, Wen
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.6
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    • pp.3165-3181
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    • 2019
  • Spherical videos, which are also called 360-degree videos, have become increasingly popular due to the rapid development of virtual reality technology. However, the large amount of data in such videos is a huge challenge for existing transmission system. To use the existing encode framework, it should be converted into a 2D image plane by using a specific projection format, e.g. the equi-rectangular projection (ERP) format. The existing high-efficiency video coding standard (HEVC) can effectively compress video content, but its enormous computational complexity makes the time spent on compressing high-frame-rate and high-resolution 360-degree videos disproportionate to the benefits of compression. Focusing on the ERP format characteristics of 360-degree videos, this work develops a fast decision algorithm for predicting the coding unit depth interval and adaptive mode decision for intra prediction mode. The algorithm makes full use of the video characteristics of the ERP format by dealing with pole and equatorial areas separately. It sets different reference blocks and determination conditions according to the degree of stretching, which can reduce the coding time while ensuring the quality. Compared with the original reference software HM-16.16, the proposed algorithm can reduce time consumption by 39.3% in the all-intra configuration, and the BD-rate increases by only 0.84%.

A Study on the Efficiency of ASTC Texture Format in Mobile Game Environment (모바일 게임 환경의 ASTC 텍스쳐 포맷 효용성 연구)

  • Hong, Seong-Chan;Kim, Tae-Gyu;Jung, Won-Joe
    • Journal of Korea Game Society
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    • v.19 no.6
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    • pp.91-98
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    • 2019
  • This study verified the memory occupancy, CPU processing speed, and average frame comparison of texture formats of ASTC and ETC in mobile Android OS. The virtual game scene was implemented as an experimental environment and built on the Android platform. Based on this, comparative verification data was extracted. ASTC has a 36% lower share of memory usage of 2D textures than ETC. CPU processing speed was 18% faster. The average frame confirmed 54 frames that was 58% higher. In the smart mobile game environment, ASTC confirmed the result of comparative advantage over ETC.

Forward Error Correction based Adaptive data frame format for Optical camera communication

  • Nguyen, Quoc Huy;Kim, Hyung-O;Lee, Minwoo;Cho, Juphil;Lee, Seonhee
    • International journal of advanced smart convergence
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    • v.4 no.2
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    • pp.94-102
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    • 2015
  • Optical camera communication (OCC) is an extension of Visible Light Communication. Different from traditional visible light communication, optical camera communications is an almost no additional cost technology by taking the advantage of build-in camera in devices. It was became a candidate for communication protocol for IoT. Camera module can be easy attached to IoT device, because it is small and flexible. Furthermore almost smartphone equip one or two camera for both back and font side with high quality and resolution. It can be utilized for receiving the data from LED or positioning. Actually, OCC combines illumination and communication. It can supply communication for special areas or environment where do not allow Radio frequency such as hospital, airplane etc. There are many concept and experiment be proposed. In this paper we proposed utilizing Android smart-phone camera for receiver and introduce new approach in modulation scheme for LED at transmitter. It also show how Manchester coding can be used encode bits while at the same time being successfully decoded by Android smart-phone camera. We introduce new data frame format for easy decoded and can be achieve high bit rate. This format can be easy to adapt to performance limit of Android operator or embedded system.

Preemptive Ethernet Controller to Improve Real-Time Characteristics of IEC 61850 Protocol (IEC 61850 프로토콜의 실시간성 향상을 위한 선점형 이더넷 컨트롤러)

  • Lee, Bum-Yong;Park, Tae-Rim;Park, Jae-Hyun
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.59 no.10
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    • pp.1923-1928
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    • 2010
  • The IEC 61850 protocol proposed for the interoperability between IEDs(intelligent electronic devices) adopts the prioritized switched ethernet as its communication channel because substation bus is utilized to exchange both real-time and non real-time messages. The prioritized switched ethernet uses IEEE 802.1Q/p QoS(Quality of Service) in addition to IEEE 802.3 ethernet to enhance the real-time characteristics. However, IEEE 802.1Q/p QoS has priority-blocking problem that occurs when higher-priority frame transmission request during lower-priority frame transmission. To resolve this problem, this paper proposes P(Preemptive)-Ethernet. P-Ethernet uses the modified IEEE 802.1Q/p frame format and new priority preemption mechanism. This paper also implements P-Ethernet controller using FPGA (Virtex-4) and MicroBlaze processor. From the implementation results, P-Ethernet controller shows a improved latency and jitter of transmission period compare to the normal ethernet controller.

A Study on Extraction and Comparison of Digital Content Key Frame in UCC Service Environment

  • Jang, Eun-Gyeom
    • Journal of Korea Multimedia Society
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    • v.14 no.8
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    • pp.1020-1028
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    • 2011
  • In this paper, we proposed a mechanism that prevents indiscreet use of digital contents, verifies created content's copyrights to provide services to granted user and protects digital contents by law by authenticating the original digital content whenever an infringement of copyright occurs in UCC environments. The proposed mechanism uses specific information and features of contents as copyrights authentication information without additional information. Also, provides the fact of violation by inferring the modification of the original digital contents. That means this mechanism infers same or similar value from the contents; fraudulent use of content, modification of content color, modification of content format, modification of content resolution and illegal use of frame not principal key frame. In that point, we found that the inferred value from the content differed according to features of content modification.

CRT-02: Television Sets with Ultra-Slim Transposed Scan CRTs

  • Wesenbeeck, R.J. Van;Bosma, M.;Heynderickx, I.;Krijn, M.P.C.M.;Mastenbroek, E.
    • 한국정보디스플레이학회:학술대회논문집
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    • 2002.08a
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    • pp.347-350
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    • 2002
  • Transposed scan is an innovation that paves the road to ultra-slim CRTs with deflection angles up to 135$^{\circ}C$ We discuss the integration of video transposition with the other video processing functions in the television set. An in-place transposition algorithm which minimizes the amount of frame memory is proposed as a low-cost solution for transposed scan conversion. The difference in visual perception of transposed scan and normal scan depends on the frame rate and the line density of the video format. We found that for high frame rates and high line densities, no difference was perceived for both scan modes.

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3D Modeling and Balancing Control of Two-link Underactuated Robots using Matlab/Simulink

  • Yoo, Dong Sang
    • Journal of information and communication convergence engineering
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    • v.17 no.4
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    • pp.255-260
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    • 2019
  • A pendubot is a representative example of an underactuated system that has fewer actuators than the degree of freedom of the system. In this study, the characteristics of the pendubot are first reviewed; each part is then designed using Solidworks by dividing the pendubot into three parts: the base frame, first link frame, and second link frame. These three parts are then imported into the Simulink environment via a STEP file format, which is the standard protocol used in data exchange between CAD applications. A 3D model of the pendubot is then constructed using Simscape, and the usefulness of the 3D model is validated by a comparison with a dynamic equation derived using the Lagrangian formulation. A linearized model around an upright equilibrium position is finally obtained, and a sliding mode controller is designed based on the linear quadratic regulator. Simulation results showed that the designed controller effectively maintained upright balance of the pendubot in the presence of disturbance.

A Buffer Management Algorithm based on the GOP Pattern and the Importance of each Frame to Provide QoS for Streaming Services in WLAN (WLAN에서 스트리밍 서비스이 QoS를 제공하기 위한 GOP 패턴 및 프레임 중요도에 따른 버퍼 관리 기술)

  • Kim, Jae-Hyun;Lee, Hyun-Jin;Lee, Kyu-Hwan;Roh, Byeong-Hee
    • 한국정보통신설비학회:학술대회논문집
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    • 2008.08a
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    • pp.372-375
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    • 2008
  • IEEE 802.11e standardized the EDCA mechanism to support the priority based QoS. And the virtual collision handler schedules the transmission time of each MAC frame using the internal back-off window according to the access category(AC). This can provides the differentiated QoS to real-time services at the medium traffic load condition. However, the transmission delay of MAC frame for real-time services may be increased as the traffic load of best effort service increases. It becomes more critical when the real-time service uses a compressed mode video codec such as moving picture experts group(MPEG) 4 codec. That is because each frame has the different importance. That is, the I-frame has more information as compared with the P- and the B-frame. In this paper, we proposed a buffer management algorithm based on the frame importance and the delay bound. The proposed algorithm is consisted of the traffic regulator based on the dual token bucket algorithm and the active queue management algorithm. The traffic regulator reduces the transmission rate of lower AC until that the virtual collision handler can transmit an I-frame. And the active queue management discards frame based on the importance of each frame and the delay bound of head of line(HoL) frame when the channel resource is insufficient.

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