• Title/Summary/Keyword: Fractal terrain

Search Result 22, Processing Time 0.02 seconds

Terrain Information Extraction for Traversability Analysis of Unmaned Robots (무인로봇의 주행성 분석을 위한 지형정보 추출)

  • Jin, Gang-Gyoo;Lee, Hyun-Sik;Lee, Yun-Hyung;So, Myung-Ok;Chae, Jeong-Sook;Lee, Young-Il
    • Proceedings of the Korean Institute of Intelligent Systems Conference
    • /
    • 2008.04a
    • /
    • pp.233-236
    • /
    • 2008
  • Recently, the development and application of unmaned robots are increasing in various fields including surveillance and reconnaissance, planet exploration and disaster relief. Unmaned robots are usually controlled from distance using radio communications but they should be equipped with autonomous travelling function to cope with unexpected terrains and obstacles. This means that unmanned robots should be able to evaluate terrain's characteristics quantitatively using mounted sensors so as to traverse harsh natural terrains autonomously. For this purpose, this paper presents an algorithm for extracting terrain information from elevation maps as an early step of traversability analysis. Slope and roughness information are extracted from a world terrain map based on least squares method and fractal theory, respectively. The effectiveness of the proposed algorithm is verified on both fractal and real terrain maps.

  • PDF

A Revised Fractal Technique With Fixed Midpoints For A Specific Terrain Model (고정 중간점을 허용하는 프랙탈 기법에 대한 연구)

  • No, Yong-Deok
    • The Transactions of the Korea Information Processing Society
    • /
    • v.3 no.1
    • /
    • pp.160-166
    • /
    • 1996
  • In 2D and 3D computer graphics, fractal techniques have been applied ter rain models. In general, a specific 3D terrain model such as Cheju or Uleung Island could not beformulated by statistical fractalsowing to the randomeffects. However, by locating the control points on the edges and the surface of a specific terrain such as Cheju Island, a similar shape of the terrain model can be simulated. This paper presents the way of formulating a specific 3D terrain model by the statistical fractals with fixed midpoints.

  • PDF

Slope and Roughness Extraction Method from Terrain Elevation Maps (지형 고도 맵으로부터 기울기와 거칠기 추출 방법)

  • Jin, Gang-Gyoo;Lee, Hyun-Sik;Lee, Yun-Hyung;So, Myung-Ok;Shin, Ok-Keun;Chae, Jeong-Sook;Lee, Young-Il
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.14 no.9
    • /
    • pp.909-915
    • /
    • 2008
  • Recently, the interests in the development and application of unmaned robots are increasing in various fields including surveillance and reconnaissance, planet exploration, and disaster relief. Unmaned robots are usually controlled from distance using radio communications but they should be equipped with an autonomous travelling function to cope with unexpected terrains and obstacles. This means that they should be able to evaluate terrain's characteristics quantitatively using mounted sensors so as to traverse harsh natural terrains autonomously. For this purpose, this paper presents a method for extracting terrain information, that is, slope and roughness from elevation maps as a prior step of traversability analysis. Slope is extracted using the curve fitting based on the least squares method and roughness using three metrics and their weighted average. The effectiveness of the proposed method is verified on both a fractal map and the world model map of a real terrain.

A Study on the Terrain Interpolation Using Fractal Method (프랙탈 기법을 이용한 지형 보간에 관한 연구)

  • Kwon, Kee Wook;Lee, Jong Dal
    • KSCE Journal of Civil and Environmental Engineering Research
    • /
    • v.26 no.5D
    • /
    • pp.895-907
    • /
    • 2006
  • In this study, in order to maximize the accuracy and efficiency of the existing interpolation method fractal methods are applied. Developed FEDISA model revives the irregularity of the real terrain with only a few information about base terrain, which can produce almost complete geographic information. The area of the model is set to $150m{\times}150m$, $300m{\times}300m$, $600m{\times}600m$, $1,200m{\times}1,200m$ to compare the real data with the data of the existing interpolation method and FEDISA model. By statistical verification of the results, the adaptability and efficiency of FEDISA model are investigated. It seems that FEDISA model will help a lot to obtain the terrain information about the changed terrain, such as the bottom of reservoirs and dams as well as large amount of destruction due to cutting and banking.

Implementation of Terrain Model Viewer by DirectX (DirectX에 의한 지형 모델 뷰어의 구현)

  • Sohn, Kwang-Hyun;Noh, Yong-Deok
    • The Transactions of the Korea Information Processing Society
    • /
    • v.4 no.9
    • /
    • pp.2403-2411
    • /
    • 1997
  • Direct3D is a recently developed 3D graphic accelerator such that we could make a Windows graphic programs with Direct3D easily. This paper presents the fractal terrain model viewer developed in terms of Direct3D. The object classes and the input dialog box used the model viewer, program initializing process, and the flow of the model viewer are discussed. Finally, the output of terrain formulation in wire-frame, solid, and point type form are presented. To show the results, the data of a terrain model were made by a fractal technique, the midpoint displacement methods with square lattices of points.

  • PDF

Terrain Modelling Algorithm Using Random Fractal (랜덤 프랙탈을 이용한 지형 모델링 알고리즘)

  • Lee, Jae-Hyub
    • Journal of the Korea Computer Graphics Society
    • /
    • v.1 no.2
    • /
    • pp.248-253
    • /
    • 1995
  • Mandelbrot에 의하여 제안된 Random Fractal은 현실감 있는 지형의 모델링을 가능하게 하였으며. Fournier등은 수학적으로 매우 복잡한 Fractal이론을 단순화한 중간점 분할 알고리즘(Midpoint Subdivision Algorithm)을 고안하여 다양한 형태의 지형 모델링에 매우 성공적인 결과를 얻게 되었다. 그러나, Random Fractal을 응용한 여러 종류의 알고리즘들은 이것의 특성으로 인하여, 생성되는 지형의 형태를 예측하기 어려운 단점이 있다. 따라서, 본 논문에서는 중간점 분할 알고리즘을 이용하여 사용자가 원하는 형태의 지형을 모델링할 수 있는 방법에 대하여 논하였다. 전체적인 지형의 모델링 과정을 크게 전역 제어와 지역 제어의 두 단계로 구분하여, 전역 제어 단계에서 전체 지형의 개략적인 형태를 제어하여 모델링한 후 지역 제어 단계에서의 세부적인 형태제어를 통하여 최종적으로 사용자가 원하는 형태의 지형을 모델링할 수 있는 방법을 제안하였다. 또한, GUI(Graphical User Interface)를 이용하여 전역 제어와 지역 제어에서 생성되는 전체 지형의 형태를 wire frame을 이용하여 실시간에 회전시키며 점검할 수 있도록 하여 세부적인 수정을 용이하게 하였다.

  • PDF

Real-time Rendering of Realistic Grasses Using Fractal and Shader-Instancing (프랙탈과 셰이더 인스턴싱 기법을 이용한 자연스러운 잔디의 실시간 렌더링)

  • Kim, Jin-Mo;Cho, Hyung-Je
    • Journal of Korea Multimedia Society
    • /
    • v.13 no.2
    • /
    • pp.298-307
    • /
    • 2010
  • The grass is one of important components that cover the wide surfaces in the application such as game or real time simulation. Actually, it not easy to render effectively numerous grasses that grow over the wide terrain. To solve the difficulty, we must find a solution to the two contradictions in terms : quality and calculation cost. As a solution to the above-mentioned task, in this paper, we propose an efficient method to represent the natural grasses by introducing fractal theory and instancing technique. Although the existing grass representation methods make use of a simple rule of applying a basic grass model repeatedly in rendering process, on the contrary we take advantage of the basic property of fractal's self-similarity and we devise a natural representation method suited to the given environment by introducing two important growth factors such as nature of terrain and quantity of light, and finally we apply a GPU-based shader instancing technique to rendering numerous grass models in real-time.

Triangular Prism Method Based on an Enhanced Sampling Method (개선된 샘플링 방법에 기초한 삼각프리즘법)

  • Jin, Gang-Gyoo
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.23 no.2
    • /
    • pp.93-99
    • /
    • 2013
  • Fractal theory has been adopted as an effective tool for modelling complex and irregular natural phenomena facing in the fields of Computer Science, Engineering, Medical, Climatology and so on. In this paper, we presents an algorithm which enhances the performance of the triangular prism method(TPM) which has been widely used for fractal dimension extraction of natural terrains and images. For this, existing sampling methods are analyzed and a new sampling method which takes their merits is proposed. The effectiveness of the proposed algorithm is tested on fractal terrain maps and its performance is compared with that of other methods.

Analysis of Characteristics in Ara River Basin Using Fractal Dimension (프랙탈 차원을 이용한 아라천 유역특성 분석)

  • Hwang, Eui-Ho;Lee, Eul-Rae;Lim, Kwang-Suop;Jung, Kwan-Sue
    • Journal of Korea Water Resources Association
    • /
    • v.44 no.10
    • /
    • pp.831-841
    • /
    • 2011
  • In this study, with the assumption that the geographical characteristics of the river basin have selfsimilarity, fractal dimensions are used to quantify the complexity of the terrain. For this, Area exponent and hurst exponent was applied to estimate the fractal dimension by using spatial analysis. The result shows that the value of area exponent and hurst exponent calculated by the fractal dimension are 2.008~2.074 and 2.132~2.268 respectively. Also the $R^2$ of area exponent and hurst exponent are 94.9% and 87.1% respectively too. It shows that the $R^2$ is relatively high. After analyzing the spatial self-similarity parameter, it is shown that traditional urban area's moderate slope geographical characteristic closed to 2D fractal in Ara water way. In addition, the relation between fractal dimension and geographical elements are identified. With these results, fractal dimension is the representative value of basin characteristics.

Application of Fractal Dimension on Consistent Calculation of Coastline Length - Focused on Jeju Island (일관된 해안선 길이 산출을 위한 프랙탈 차원 적용 방안 연구 - 제주도를 중심으로 -)

  • Woo, Hee Sook;Kwon, Kwang Seok;Kim, Byung Guk;Cho, Seck Hyun
    • Journal of Korean Society for Geospatial Information Science
    • /
    • v.24 no.4
    • /
    • pp.83-88
    • /
    • 2016
  • The use of consistent coastlines is an important element for the systematic management of maritime boundaries and the interests of local governments. The Hydrographic and Oceanographic Agency conducted a preliminary survey for consistent coastline production, since 2001. As a result, the length of coastline was different by year. Because of the lack of systematic management, the use of incorrect data, etc. We also changed the coastline on the sea chart to show on a digital map for realization of terrain expression method. However, there was a variation in shoreline length due to various surveying techniques and shoreline extraction methods. In this paper, the characteristics of Jeju-do coastline were analysed by using a modified divider method of fractal dimension. The accuracy of the vectorization was determined by converting the actual distance in the Public Survey Amendment for proper divider use. With 1:5,000 and 1:25,000 digital maps of Jeju-si and Seogwipo-si each fractal dimensions were calculated. Jeju-si=1.14 and Seogwipo-si=1.12 in 1: 5,000. Jeju-si=1.13 and Seogwipo-si=1.10 in 1: 25,000. Calculated fractal dimension were correlated to data from digital maps. It was considered that complexity and scale of coastlines affected. In the future coastline length statistics and minimum ratio of calculated coastline length to original length need to be determined for consistency of coastline length statistics.