• 제목/요약/키워드: Found object

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One Quadratic Equation, Different Understandings: the 13th Century Interpretations by Li Ye and Later Commentaries in the 18th and 19th Centuries

  • Pollet, Charlotte;Ying, Jia-Ming
    • 한국수학사학회지
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    • 제30권3호
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    • pp.137-162
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    • 2017
  • The Chinese algebraic method, the tian yuan shu, was developed during Song period (960-1279), of which Li Ye's works contain the earliest testimony. Two 18th century editors commentated on his works: the editor of the Siku quanshu and Li Rui, the latter responding to the former. Korean scholar Nam Byeong-gil added another response in 1855. Differences can be found in the way these commentators considered mathematical objects and procedures. The conflicting nature of these commentaries shows that the same object, the quadratic equation, can beget different interpretations, either a procedure or an assertion of equality. Textual elements in this paper help modern readers reconstruct different authors' understandings and reconsider the evolution of the definition of the object we now call 'equation'.

MVPE:멀티패러다임 시각 프로그래밍 환경 (MVPE:multiparadign visual programming environment)

  • 유재우;최종명
    • 한국통신학회논문지
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    • 제23권9A호
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    • pp.2313-2324
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    • 1998
  • Although visual programming is used in many fields of computer science and engineering, some dis-advantages can be found when they work together in an integrated programming environment. To overcome these shortcomings, there have been researches in combining multiparadigm with visual programming. However they have failed because they tried to combine the paramdigms without any coceptural model and structured method. In this paper, we investigate a new multiparadigm visual programming environment (MVPE), in which dataflow paradigm, form-based paradign, direct manipulation paradigm, and object-oriented paradigm are integrated together in an object-oriented way, based on the conceptual model of "method = paradigm, " This MVPE would overcome the limits of visual programming, and may also lead to the new discipline of visual programming environment.vironment.

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Design of Object-based Information System Prototype

  • Yoo, Suhyeon;Shin, Sumi;Kim, Hyesun
    • International Journal of Knowledge Content Development & Technology
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    • 제4권1호
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    • pp.79-91
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    • 2014
  • Researchers who use science and technology information were found to ask an information service in which they can excerpt the contents they needed, rather than using the information at article level. In this study, we micronized the contents of scholarly articles into text, image, and table and then constructed a micro-content DB to design a new information system prototype based on this micro-content. After designing the prototype, we performed usability test for this prototype so as to confirm the usefulness of the system prototype. We expect that the outcome of this study will fulfill the segmented and diversified information need of researchers.

21 cm signal from highly clustered Population III and Population II objects at high redshift

  • Ahn, Kyungjin;Xu, Hao;Norman, Michael;Alvarez, Marcelo;Wise, John
    • 천문학회보
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    • 제39권1호
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    • pp.32.2-32.2
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    • 2014
  • We present a prediction for 21cm differential brightness temperature (dTb) from a set of strongly clustered sources of Population III and II objects at high redshift, from a suite of numerical simulations of their formation and radiative processes. These objects are located inside a highly biased density environment ("Rarepeak"), which is a rare, high-density peak which extends to ~7 comoving Mpcs. We study the impact on the resulting 21 cm signal from their ultraviolet and X-ray properties. The boost of emission (dTb>0) by high-density environment, moderate leakage of X-ray photons, and strong absorption due to Lyman-alpha pumping contrive to make Rarepeak a discernible, spatially-extended (sky angle~10') object around z~15, which is found to be detectable as a single object by Square Kilometre Array (SKA) with integration time of ~[600-2000] hours. We also examine detectability of many such peaks through SKA precursors.

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A Collaborative Visual Language

  • Kim, Kyung-Deok
    • Journal of information and communication convergence engineering
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    • 제1권2호
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    • pp.74-81
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    • 2003
  • There are many researches on visual languages, but the most of them are difficult to support various collaborative interactions on a distributed multimedia environment. So, this paper suggests a collaborative visual language for interaction between multi-users. The visual language can describe a conceptual model for collaborative interactions between multi-users. Using the visual language, generated visual sentences consist of object icons and interaction operators. An object icon represents a user who is responsible for a collaborative activity, has dynamic attributes of a user, and supports flexible interaction between multi-users. An interaction operator represents an interactive relation between multi-users and supports various collaborative interactions. Merits of the visual language are as follows: supporting of both asynchronous interaction and synchronous interaction, supporting flexible interaction between multi-users according to participation or leave of users, supporting a user oriented modeling, etc. For example, an application to a workflow system for document approval is illustrated. So we could be found that the visual language shows a collaborative interaction.

확장개체모델에서의 학습과 계층파악 (Learning and Classification in the Extensional Object Model)

  • 김용재;안준모;이석준
    • Asia pacific journal of information systems
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    • 제17권1호
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    • pp.33-58
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    • 2007
  • Quiet often, an organization tries to grapple with inconsistent and partial information to generate relevant information to support decision making and action. As such, an organization scans the environment interprets scanned data, executes actions, and learns from feedback of actions, which boils down to computational interpretations and learning in terms of machine learning, statistics, and database. The ExOM proposed in this paper is geared to facilitate such knowledge discovery found in large databases in a most flexible manner. It supports a broad range of learning and classification styles and integrates them with traditional database functions. The learning and classification components of the ExOM are tightly integrated so that learning and classification of objects is less burdensome to ordinary users. A brief sketch of a strategy as to the expressiveness of terminological language is followed by a description of prototype implementation of the learning and classification components of the ExOM.

Video Saliency Detection Using Bi-directional LSTM

  • Chi, Yang;Li, Jinjiang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권6호
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    • pp.2444-2463
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    • 2020
  • Significant detection of video can more rationally allocate computing resources and reduce the amount of computation to improve accuracy. Deep learning can extract the edge features of the image, providing technical support for video saliency. This paper proposes a new detection method. We combine the Convolutional Neural Network (CNN) and the Deep Bidirectional LSTM Network (DB-LSTM) to learn the spatio-temporal features by exploring the object motion information and object motion information to generate video. A continuous frame of significant images. We also analyzed the sample database and found that human attention and significant conversion are time-dependent, so we also considered the significance detection of video cross-frame. Finally, experiments show that our method is superior to other advanced methods.

퍼지의 사다리꼴 타입과 영상 단계적 분할을 이용한 동적 적응적 이진화 방법 (Dynamic Adaptive Binarization Method Using Fuzzy Trapezoidal Type and Image Stepwise Segmentation)

  • 이호창
    • 한국멀티미디어학회논문지
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    • 제25권5호
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    • pp.670-675
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    • 2022
  • This study proposes an improved binarization method to improve image recognition rate. The research goal is to minimize the information loss that occurs during the binarization process, and to transform the object of the original image that cannot be determined through the transformation process into an image that can be judged. The proposed method uses a stepwise segmentation method of an image and divides blocks using prime numbers. Also, within one block, a trapezoidal type of fuzzy is applied. The fuzzy trapezoid is binarized by dividing the brightness histogram area into three parts according to the degree of membership. As a result of the experiment, information loss was minimized in general images. In addition, it was found that the converted binarized image expressed the object better than the original image in the special image in which the brightness region was tilted to one side.

홈 웰니스 로봇의 사물인터넷 기반 지능형 자기 위치 및 자세 제어 (IoT Based Intelligent Position and Posture Control of Home Wellness Robots)

  • 이병수;현창호;김승우
    • 전기전자학회논문지
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    • 제18권4호
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    • pp.636-644
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    • 2014
  • 본 논문에서는 스마트 홈 환경 내에서 웰니스 로봇의 이동을 위한 로봇의 사물인터넷 기반 지능형 자기위치인식 및 자세제어 방법을 제안한다. 먼저, 자기위치인식 방법은 스마트 홈, 홈 환경 내 위치하고 있는 물체, 홈 웰니스 로봇 간의 사물인터넷을 기반으로 하는 방법을 제안한다. 스마트 홈에 RF태그를 설치하고 환경 내 물체에 RF 리더를 내장하여 환경 내 물체의 절대좌표 정보를 획득하고, 물체와 홈 웰니스 로봇간 블루투스 통신을 이용하여 물체의 절대좌표 정보를 홈 웰니스 로봇에 제공한 후, 홈 웰니스 로봇에 장착되어 있는 스테레오 카메라를 통해서 물체를 기준으로 한 홈 웰니스 로봇의 상대 좌표를 알아내어 로봇의 스마트 홈 환경에서의 자기위치인식을 한다. 둘째로, 홈 웰니스 로봇의 물체 접근을 위한 비전센서 기반의 퍼지 자세 제어 방법을 제안한다. 홈 웰니스 로봇의 정면에 장착된 스테레오 카메라를 기준으로 물체까지의 깊이 정보를 추출하고 영상의 중앙을 기준으로 틀어진 각을 계산하여 물체와 홈 웰니스 로봇 정면과의 각도차를 알아낸다. 얻은 정보를 퍼지 순람표(Look-Up table)로 작성하여 물체에 접근하기 위한 홈 웰니스 로봇의 자세제어를 하도록 한다. 이렇게 제안한 각각의 자기위치인식 및 자세제어 방법의 성능은 실제 구축한 스마트 홈 환경과 웰니스 로봇을 가지고 실험하여 확인한다.

변이공간에서 스네이크 알고리즘을 이용한 객체분할에 관한 연구 (A Study on Object Segmentation Using Snake Algorithm in Disparity Space)

  • 유명준;김신형;장종환
    • 정보처리학회논문지B
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    • 제11B권7호
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    • pp.769-778
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    • 2004
  • 본 논문에서는 2차원 영상의 객체분할 방법으로 잘 알려져 있는 Snake 알고리즘을 스테레오 영상(Stereo Image)에 적용할 수 있는 새로운 알고리즘을 제안한다. 기존의 2차원 단일영상에 적용한 Snake 알고리즘은 만족한 결과를 얻기 위해선 분할하려는 객체의 주변 배경이 단순하고, 다른 객체들과 중첩되어 있지 않으며, 초기 Snake 포인트를 객체의 윤곽(Boundary) 가까이에 사용자가 설정해야 하는 문제점이 있다. 본 논문에서는 이러한 문제점을 해결하기 위해 스테레오 영상에서 얻을 수 있는 변이정보(Disparity Iformation)를 이용하여 변이공간(Disparity Space)에서 새로운 Snake 에너지 함수를 정의하였으며, 정의한 에너지 함수를 사용하여 스테레오 영상에 적용할 수 있는 새로운 객체 분할 알고리즘을 제안하였다. 제안한 알고리즘은 복잡도가 다양한 실험영상에 적용하여 성능을 분석하였다.