• Title/Summary/Keyword: Fortune-contents

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Typology of Perception on Media Fortune-contents in Digital Age (디지털시대 미디어운세콘텐츠에 관한 인식 유형화)

  • Lee, Jei-Young;Won, Joon-Heui
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.213-221
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    • 2010
  • The purpose of this study is to consider a social influence and fitness with related a ripple effect of media fortune-contents in digital age. This Work was studied by Q-methodology to approach in-depth and essential meaning about this study. The perception type of this study was divided into three types. Above all, in this study we investigate two points to us. Points of this study ; First, how the type of the perception is divided on the subjectivity about Media Fortune-contents in Digital Age? Second, what is a trait of character in same or different quality within these types? The result reveals three types that divided '1 : Scientific Appeal Type ; N=10', '2 : Value-depended Type ; N=7', '3 : Positive Preference Type ; N=3'. Those types found that there is very different type all over. In conclusion, it was found that general mass preferred and enjoyed positively on fortune culture, and were concerned about various a practical use and participation of media fortune-contents.

Study about Typology of Perception on Media Fortune-contents in Digital Age (디지털시대 미디어운세콘텐츠에 관한 인식 유형화 연구)

  • Lee, Jei-young;Won, Joon-Heui
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.258-262
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    • 2009
  • The perception type of this study were divided into three types in all through Q-methodology. Above all, this study is to investigate two points us. Points of this study ; First, how the type of the perception is divided on the subjectivity about Media Fortune-contents in Digital Age? Second, what is a trait of character in same or different quality within these types? The result reveal five type that divided '1 : Scientific Appeal Type ; N=10', '2 : Value-depended Type ; N=7', '3 : Positive Preference Type ; N=3'. It found that is very different type all over.

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Study on the Rhetorical Characteristics of Current Issue Program SBS (<그것이 알고 싶다>의 수사학적 특성에 관한 연구)

  • Hong, Kyung Soo
    • The Journal of the Korea Contents Association
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    • v.18 no.9
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    • pp.81-90
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    • 2018
  • Reportage documentary by SBS did a great role to keep public sphere whether other programs shrinked during 2010's. I analysed with the assumption that there are some rhetorical characteristics in narrative structure of . Looking as 'Mysterious reportage documentary' I analysed the rhetorical characteristics of title, subtitle and script. Title has a perspective to suffice audience's desire and subtitles uses word 'mystery', names of place, interrogative sentences very often. This use helps to draw and keep audience's attention. I found reversal of fortune rhetoric, into depth rhetoric and admiration rhetoric salient. These results connect to the design thinking approach which shed light on importance of person, and we could get an implication of the successful development of television contents.

A Study on the Streaming-Friendly Game Design and Suggestion of Game Planning Guidelines through the Analysis of Game Streaming (인터넷 게임 방송 분석을 통한 방송 친화적 게임 디자인 연구와 게임 기획 가이드라인 제시)

  • Kim, Young-Bum;Sohn, Kee-Hoon;Lee, Taek-Hee
    • The Journal of the Korea Contents Association
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    • v.21 no.2
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    • pp.538-547
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    • 2021
  • This study seeks to derive game design elements that turn out game streaming-friendly through the analysis of Internet game streaming. To this end, this study surveyed previous studies on the motivation of watching internet game broadcasting and simplified the motivations to 'Expertise' and 'Amusement', the goal that game streaming should aim for, and divided streamer's streaming types into 'Reviewer', 'Master', 'Entertainer' and 'Acrobat' by those two options. Based on the categories, this study analyzed game streaming videos of various genres and confirmed that both the number of videos and the number of views by the streaming type were the highest in the 'Acrobat' group. In addition, the analysis shows that and revealed different figures by the type although they belong to the similar genre. By comparing and analyzing the systems and content elements of the two games, this study identified 's advantages in three points-Fortune, Setup Time, Control View- and finally suggested some guidelines for streaming-friendly game planning.

An Analysis on the rule of the Calendar(曆律) in 『Hyupgiltongui』 Bonwon chapter one (『협길통의(協吉通義)』 본원일(本原一)의 역률(曆律)에 대한 분석)

  • Kwon, Yung-soo;Kim, Ki-Seung
    • Industry Promotion Research
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    • v.6 no.1
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    • pp.23-31
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    • 2021
  • The Calendar(曆法) has been a very important concern in every dynasty of history.『Hyupgiltongui』 written in the Joseon Dynasty included many contents related to the Calendar. In particular, the ancient rule of the Calendar(曆律) shown in the text of 『Hyupgiltongui』 Bonwon chapter one is meaningful in the process of creating the necessary Calendar for selection and reading fortune. Accordingly, we tried to analyze the rule of the Calendar(曆律) that is the fundamental principle of the Calandar(曆法) and the almanac which can be used in real life, based on comparative analysis of 『Hyupgibyeonbangseo』, 『Sanggiltongseo』 and 『Cheongidaeyo』, which are the basis of 『Hyupgiltongui』. Saju Myung-ri is the scheme of time change by the combination of Ganji (Celestial Stems). Therefore, the core of the calendar system is to make four pillars by the year, month, day, and time. For doing this, 『Hyupgiltongui』 provides basic principles and materials for making four pillars using constellations like 28 Fixed Stars, as well as does simple composition principle for telling fortune such as Ten Celestial Stems, Twelve Zodiac Signs, the order of four seasons(四序), Yukjin(六辰) and Sexagenary Cycle (甲曆). However, despite the limitations of the results produced by the rule of the Calendar(曆律), we came to the conclusion that if reading fortune in Saju(四柱簡明) is to find good one(吉) in terms of understanding it as the rule of predicting future(術法) not science, its usefulness cannot be ignored.

Play Theory Comparative study with Amusement of Figure based on Image Contents and Roger Caillois (영상콘텐츠 기반 피규어의 유희성과 로제카이와의 놀이이론 비교)

  • Sohn, Jong-Nam;Chung, Jean-Hun
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.157-164
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    • 2010
  • Figure that make image contents of movie, animation, game etc. by base is one of representative industry of OSMU (One Source Multi Use). Figure that is culturally continuous as industrial while is growing scientific study that is lacking in many way consider. With amusement to the center as a preceding study about this and offered preceding research about theories that several scholars advocate, and divide into commerce, industry, imagination and amusement about characteristics of figure based on image contents and investigated. Investigated amusement characteristics of figure that is center of this study because do comparative analysis with insistence of Roger Caillois- Agon, Alea, Mimicry, Ilinks that classify to meaning that is four amusement characteristics competitions, fortune, conspiracy, dizziness - that is representative scholar of play theory and France's thinker. According to this study, we can know that there is close connection with amusement characteristics of four plays that Roger Caillois advocates in amusements of figure.

Characteristics of Sweet and Super Sweet Corn Seeds Shelled at Different Seed Moisture and Threshing Method Conditions (단옥수수와 초당옥수수 탈곡 시 종자 수분함량과 탈곡방법에 따른 종자 특성)

  • Lee, Suk-Soon;Yun, Sang-Hee;Yang, Seung-Kyu;Hong, Seung-Beom
    • KOREAN JOURNAL OF CROP SCIENCE
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    • v.51 no.7
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    • pp.632-638
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    • 2006
  • Characteristics of sweet (sugary, su) and super sweet (shrunken-2, sh2) corn seeds shelled by different threshing methods at different moisture content status were studied. Hybrid seeds of a su (Early Sunglow ${\times}$ Golden Cross Bantam 70, GCB 70) and a sh2 (Xtrasweet 82 ${\times}$Fortune) were dried to moisture content of 12, 15, 18, and 21%. Hand shelling did not give any mechanical damages to seeds, while an electrical corn thresher gave some visible mechanical damages. The emergence rate of hand shelled seeds was higher than that of machine shelled seeds by $6{\sim}14%$ for a su and by $9{\sim}18%$ for a sh2 hybrid depending on seed moisture contents in cold test. The optimum seed moisture content to reduce mechanical threshing damages and to improve seed quality was 15% for su and 12% for sh2 hybrid seeds. At the optimum seed moisture contents, germination rate at $25^{\circ}C$, emergence rate in the cold test and ${\alpha}-amylase$ activity were highest, while the percentage of damaged seeds and leakage of total sugars and electrolytes in soaking water were minimized.

Effect of Attribution of Career Success on the Occupational Adaptation of College Graduates : Focusing on the Mediating Effects of Self-Efficacy (대졸 신입사원의 직업적 성공 귀인이 직업적응에 미치는 영향: 자기효능감의 매개효과를 중심으로)

  • Lee, Hye-Young
    • The Journal of the Korea Contents Association
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    • v.19 no.10
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    • pp.84-97
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    • 2019
  • This paper analyzed the effect of attribution of career success on the occupational adaptation of college graduates, with the Korean Education Employment Panel (KEEP) data. The analysis results are as follows: First, there was a significant difference in self-efficacy and occupational adaptation according to attribution. Workplace satisfaction was the highest when attributing of effort for career success, and effort attribution also was the most influential in job satisfaction and self-efficacy. On the other hand, workplace satisfaction, job satisfaction, and self-efficacy level were the lowest in fortune attribution, indicating that fortune attribution has a negative effect on the on the occupational adaptation. Second, as in the mediating effect of the relationship between attribution of career success and occupational adaptation by Sobel-test, it was found that there was a mediating effect of self-efficacy. The results of this study shows that the more new employees perceive their career success to depend on their own efforts, the more they believe they can successfully accomplish their duties, and can adapt with more effort and patience in the face of stress. These results imply that it is possible to increase occupational adaptation by providing intrinsic and extrinsic rewards for new employees to have an effort attribution to career success.

An Analysis of the Class 'Philosophy' in the 5th Edition of Korean Decimal Classification and Relative Index (KDC 제5판 철학류 항목 전개에 관한 소고)

  • Kang, Soon-Ae;Kim, Hyung-Sook
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.20 no.3
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    • pp.65-80
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    • 2009
  • This research analyzes the revised philosophy class in the 5th Edition of Korean Decimal Classification. It depends on the 1st Edition of KDC despite of the fact that contents and words were revised and changed, numbers for classification were moved, and indices were removed from the previous Edition of KDC. The object of the 5th Edition of KDC, metaphysics and eistemology are organized in the same sub-class(綱) through modifying, sex psychology, development psychology, physiognomy fortune judgment, applied psychology are expanded that its data are increasing in psychology, ethics, moral philosophy are modified.

A study on Hyojemunja-do and regional plastic characters of the late Chosun -centered on the graphic contents of Hyojemunja-do- (조선후기 효제문자도와 지방적 조형특성 연구 -효제문자도의 그래픽 콘텐츠를 중심으로-)

  • Lee, Myung-Goo
    • Archives of design research
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    • v.17 no.4
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    • pp.15-26
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    • 2004
  • After 19th century of Chosun Dynasty Gilsnagmunja-do such as longevity, good fortune, health, well-being which was explosively prevalent and Hyojemunja-do which was panoramically decorated with eight characters of filial piety, fraternal devotion, loyalty, trust, courtesy, commitment, integrity and humility for enlightment of the public under the name of political ideology are consistency or same origin in traditional concept of Orient. Therefore, in view of Western standard, they are showing an illustration and a photograph of characters in design. There are some differences in way of expressions. They were considerably popular not only in Chosun Dynasty but in China, Japan and Vietnam where belong to the cultural territory of chinese characters. Though, Hyojemunja-do which was built-up in the late period of Chosun Dynasty and developed fro chinese mode is a very peculiar iconography and mode of Chosun Dynasty. Hyojemunja-do is also classified from Chinese Nianhua designed for supply of Conficianism ethics or Folk Painting designed for practical use in chinese cultural territory. In the late period of 19th century, Hyojemunja-do which was re-built with creative modeling has been developed in peculiar mode in the province of Kyunggi, Kangwon(Kwan dong region), Kwanseo region, Jeju island and Namdo region by the diversified level of painters.

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