• 제목/요약/키워드: Formative process

검색결과 264건 처리시간 0.027초

그리스 시대의 남성복과 여성복에 표현된 젠더(gender) 특성 분석 (Analysis on Gender Characteristics Expressed in Male and Female Costume During the Ancient Greek Age)

  • 이명희;최윤미
    • 복식
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    • 제63권4호
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    • pp.84-100
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    • 2013
  • Ancient Greece was a patriarchal society that distinguished gender roles between men and women. Although their costumes were composed of simple rectangular fabric without any technical complications in itself, the Greeks did try to express gender differences in their clothing. The final look of the Greek costume was dependent on the way the cloth draped onto its wearer as well as the wearer's identity. Greeks costume could just be seen as a rectangular fabric when it was not draped on a person's body. The purpose of this study is to examine how the gender differences were expressed in the ancient Greek drapery costume, which was made by using a completely different technical process, compared with the modern tailored costume. There are four elements of the costume that give the costume its formative shape, which are the wearer's body, the rectangular fabric (material as the first formative costume), the way the fabric is draped, and the final appearance as the second formative costume (the relationship between the wearer's body and the costume) and this study analyzes these elements individually. It is intended to analyze the gender characteristics and how each element appears in a different way from the perspective of Structuralism, an analytical method that considers a phenomenon as a total sum of the elements. Literature research was conducted and representative sculpture, painting and pottery, were used between the Archaic Period (B.C. 800~500) and the Classical Period (B.C. 500~323). The results show that the gender differences appear in each formative element of costume: First, the body was distinguished by the ancient Greek custom. The man's nudity was accepted while the woman's body was concealed. Second, in regards to the first formative costume, which was the rectangular fabric, men's were made with thick high quality wool because their involvement in outdoor activities meant that they needed clothes to stay warm, while the women wore clothes made of thin wool or hemp cloth, because their most of their activities were at home. Third, the way to drape the fabric shows the gender differences by changing the length of the clothing and its design ; men's short khiton was practical for big movement and at the same time the clothing exposed the man's body. The woman's doric khiton diversified its decoration by the size of the apotigma and by using the belt. Finally the second formative costume reflected the Greeks' social distinction between a man's body and a woman's body. The man's costume naturally exposed the man's body. On the other hand, the woman's long costume has a variety of shapes on the ground, that concealed her lower body, while the ornamental function was more accentuated than the man's costume. The gender differences expressed in Greek costume fundamentally reflected the point of view of the male and female body and their social roles in society.

체크리스트법에 의한 창의적인 패션디자인의 조형적 특성 (The Formative Characteristic of Creative Fashion Design by the Checklist Method)

  • 남미영;김윤경;이경희
    • 한국의류학회지
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    • 제36권8호
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    • pp.849-859
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    • 2012
  • This study contributes to the development of a creative fashion design and provides concrete data regarding the process of creative ideas through an analysis of the characteristics of the fashion design idea and the characteristics of fashion design from a formative perspective according to Osborn's checklist method. The data collection involved 466 pages that focused on the work of 30 designers (2005 S/S-2009 F/W) extracted from the websites style.com and ifb.co.kr. In the cases of pictures collected, a content analysis was applied based on statistical analysis and design analysis criteria. First, as a result of the examination of the characteristics of ideas for fashion design based on the checklist, it turned out that elimination method is most frequently employed, followed by addition, conversion, limit and combination. In addition, every idea showed a significant difference in terms of the applied item, expression method, and balance. Second, due to the study of the formative characteristics of fashion design (based on the checklist), it turned out that square-shaped silhouette, achromatic and chromatic colors, combined tones, identical color combination, complex texture, and identical texture combination are frequently used. In addition, every idea showed a significant difference in terms of form, color, and fabric. We believe that the use of the checklist is useful for the development of a creative design because formative characteristics vary based on the characteristic of ideas of fashion design.

철원 및 연천 지역 용암대지 현무암의 형성 시기 및 형성 과정 (Formative Age and Process on Basalt of Lava Plateau in the Cheolwon and Yeoncheon Areas, Central Korea)

  • 이민부;성영배;이광률
    • 한국지형학회지
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    • 제27권4호
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    • pp.41-51
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    • 2020
  • The Cheolwon-Pyeonggang Lava Plateau on the Chugaryeong tectonic valley is one of the most extensive volcanic areas in central Korea. However, formative age and process of the plateau still remains a controversial issue. This study presented OSL ages on the upper and lower sedimentary layers of basalt from four sites in the Cheolwon and Yeoncheon areas and estimated age and process of plateau formation based on sedimentary- and chrono-stratigraphy and topographic analysis. The results suggested that most of the initial topography of the plateau on the Cheolwon and Yeoncheon areas had been almost completed before approximately 90 ka. However, the last lava flow around Jangheung-ri, Cheolwon, seemed to occur until 20-30 ka and had led to complete the present plateau, while the last lava flow in the Jeongok area, Yeoncheon, was estimated to occur at approximately 40 ka.

2000년 이후 패션에 나타난 그라피티 이미지의 조형적 특성 (Formative Characteristics of Graffiti in Fashion Since 2000)

  • 유현정
    • 한국의상디자인학회지
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    • 제13권1호
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    • pp.159-167
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    • 2011
  • The purpose of this study is to understand graffiti images in fashion trends since 2000 and to play a guiding role in the development of fashion designs. The methods of this study are an academic literature review as well as practical study through actual case studies about. The formative characteristics of graffiti in fashion since 2000 are summarized as amusement, abstract and improvisation as follows. First, amusement graffiti is humble, weak and unfinished, but the immature and informal characters give people vitality, composure and enjoyment. It stirs up memories of childhood and induces a close affinity and comfort, and so It expresses relaxing and cozy desire. Second, abstract graffiti represents ambiguity and obscurity beyond form. It is born by reacting to equality, symmetry, mechanism, man-created beauty and the completeness of modernism. The characteristics are disorder, uncertainty, incompletion, uniformity, freedom, nature and so on. Third, improvisation graffiti is deeply related to 'indeterminacy' of post modernism which cannot forecast a perfection. This is more important as a process than an effect. Improvisation pursues humanism which denies perfection and determinacy by reaction of new technology.

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큐비즘에서의 투명성 개념에 의한 전시환경디자인 연구 (A Study on the Exhibit Environmental Design through the Transparency of the Cubism)

  • 김호연
    • 한국실내디자인학회논문집
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    • 제13권5호
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    • pp.154-161
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    • 2004
  • When people visit other countries, the first place to go would be either a museum or an art gallery because it might be the most effective way that people could understand culture and history of the place in a short time. It can be alleged that a museum must be an important cultural space because people can experience their life, history and art there. According to these cultural importance, the purpose of this study is to suggest the environmental design of $\boxDr$Design Museum$\boxUl$ through the Transparency of the Cubism. The Transparency means a capability of transmitting light so that objects on the other side can be seen clearly. The Concept of the Transparency could be taken effects in architecture by overlapping facets or space. By understanding formative properties of the Cubism, which especially focused on Transparency, 1 would like to propose the environment as an art and the exhibition-environment as a way of communication. As it were, the study can be valued as a new approach on condition that formative feature is interpreted with modern terms and the ‘Digital technology’ is not used a tool of representation but a tool of thought in terms of design. Moreover, it has a great significance that formative language of the Cubism will be able to be applied to the environmental design through the experimental and creative design process.

음수의 본질과 형식적 접근에 의한 음수지도에 관한 고찰 (A Study on the Nature of the Negative Numbers and the Teaching of Them by Formative Approach)

  • 최병철;우정호
    • 대한수학교육학회지:학교수학
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    • 제4권2호
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    • pp.205-222
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    • 2002
  • In school mathematics, the negative numbers have been instructed using the intuitive models such as the number line model, the counting model, and inductive-extrapolation on the additionand multiplication and using inverse operation on the subtraction and division. Theseinstructions on the negative numbers did not present their formal nature and caused the difficulty for students to understand their operations because of the incomplete function of the intuitive models. In this study, we tried to improve such problems of the instructions of the negative numbers on the basis of the didactical phenomenological analysis. First of all, we analysed the nature of the negative numbers and the cognitive obstructions through the examination about the historic process of them. Second, we examined hew the nature of the negative numbers were analysed and described in mathematics. Third, we explored the improving directions for them on the ground of the didactical phenomenological analysis. In school mathematics, the rules of operations using the intuitive models of the negative numbers have been Instructed rather than approaching toward the nature of them. The negative numbers have been developed from the necessity to find the general solution of equations. The study tries to approach the operations instructions of the negative numbers formative]y to overcome the problems of those that are using the intuitive models and to reflect the formative Furthermore of the negative numbers. Furthermore, we examine the way of the instruction of the negative numbers in real context so that the algebraic feature and the real context should be Interactive.

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종합학습평가를 위한 퍼지추론 시스템 (Fuzzy Inference System for the Synthesis Learning Evaluation)

  • 손창식;김종욱;정구범
    • 한국지능시스템학회논문지
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    • 제16권6호
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    • pp.742-746
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    • 2006
  • 학습자에 대한 학습능력의 평가는 진단평가, 형성평가와 총괄평가 단계로 구분할 수 있다. 이러한 단계적 평가는 학습자의 사전 학습 준비상태부터 학습 과정의 충실성 및 학습 결과까지를 종합적으로 판단할 수 있는 기준이 된다. 본 논문에서는 퍼지추론을 이용하여 각 단계의 평가를 모두 고려한 종합학습평가 방법을 제안하였다. 학습 수행능력에 대한 객관적인 평가를 위하여 각 평가 단계별로 가중치를 부여하였고, 진단, 형성 및 총괄 평가에 대한 퍼지추론에서 획득한 비퍼지화 값을 최종평가의 소속함수 구간으로 적용하였다. 그 결과 객관성을 보장할 수 있는 명확한 추론을 수행할 수 있었으며, 종합적인 학습평가 방법의 타당성을 보였다.

조형변수 성향 분석에 의한 정합적 제품 형태 전개 방법 (Product Form Alignment Method Based on the Analysis of Formative Parameter Disposition)

  • 김현
    • 디자인학연구
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    • 제17권2호
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    • pp.279-288
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    • 2004
  • 기업 내 디자인 작업은 과거의 전문직으로서의 폐쇄된 직능과 소극적 역할에서 현재의 성공적 제품 생산을 위한 기획, 마케팅, 기술은 물론 기업 브랜드 이미지 차별화를 위한 전략 구축 등의 적극적인 역할로 확대되었다. 그래서 디자이너가 타부서와의 의사교통은 물론 중요한 결정이나 정보 공유, 객관적 판단 등에 참여하거나 주도해야 하는 경우가 점차 늘어나고 있다. 이와 같이 디자인 작업은 협동 업무를 전제조건으로 하지만 디자인 프로세스의 조형작업(styling)은 디자이너의 직관이나 경험 등 주관성을 기초로 전개되는 특성을 가져 제품개발에 관계되는 구성원 사이에서 심지어는 한 디자인팀 안에서도 여러 형태의 장애로 표출된다. 이러한 점을 극복하고 보다 더 효율적인 디자인 결정 과정을 유도하고 제품의 형태를 개발, 평가 및 관리를 체계화할 수 있는 수단이 필요하게 되었다. 본 연구에서는 이의 기초가 될 수 있는 제품 형태가 표현하는 형상(image) 뒤에 숨은 조형적 원인이나 질서(객관적 체계 또는 공유할 수 있는 논리)를 실험을 통해 발견할 수 있다는 가설을 세우고 증명하였다. 이 실험의 결과로서, 시각적 개성의 표현인 조형에 관계하는 요인과 이들의 성향이나 상호역할의 체계를 규명하였다. 이 요인을 조형변수로, 또 이 체계를 정합적 제품 형태 전개 방법이라 명명하고, 이 과정에서 도출된 논리를 기초로 개발과정에서 목표한 형상에 정합적으로 접근하는 과정을 설명하였다. 이는 디자이너의 직관적 창의성과 추론적 논리성의 균형을 설정하는 방법으로서, 이 논리와 체계가 디자이너간에 공유할 수 있는 조형언어의 틀이 되고 타부서와의 의사교통에도 도움이 되는 하나의 지원 수단으로 제안된다. 이를 통해 디자이너는 목표한 이미지에 정합적으로 접근하여, 형태 전개 범위를 집중시키고 개발기간을 단축하기 위한 방법으로 사용하여 조형작업에 수반되는 불필요한 장애나 오류를 최소화할 수 있을 것으로 기대한다.

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