• 제목/요약/키워드: Formative Character

검색결과 96건 처리시간 0.026초

플라스틱 가구디자인의 조형세계에 관한 연구 (1960년대부터 1970년대 반디자인을 중심으로) (A Study of Formative World with Plastic Furniture Design (Focused on the anti-design in 1960s ${\sim}$1970s))

  • 오세자
    • 한국가구학회지
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    • 제19권1호
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    • pp.11-21
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    • 2008
  • For ages, Furniture, it has been improved for human aesthetic needs as well as human life as a tool. In the 1960s, it's the age of an ideological conflict. And its war made the hippie-culture come out. And, it was economically bountiful. The epoch-making development of the scientific technology made the result of space development, conquering the moon in the first of the mankind. Made the appearance of the Anti-design against the modern design which was the also, it traditional values and the mainstream. The plastic has merits, low-priced, light, being perfectly able to do mass production of the all kind of shapes' furniture with all-desired colors. It was the wonderful material for the expression of the short-life character, the irony, the kitsch, and an intentional decoration to being chased by anti-design. And the result, the plastic furniture in the people's daily-life has well represented with reflecting the mind of the people in that age.

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2D 애니메션 장면에서 칼라디자인 분석 - 작품 "Uproar in Heaven" 중심으로 (Analysis of 2D Animation Scene Color Design - focused on "Uproar in Heaven")

  • 장평;김해윤
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2014년도 추계 종합학술대회 논문집
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    • pp.325-326
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    • 2014
  • With a history of over 100 years, animation is an art of film and television, and a diversified special form of art as well. Animation scene design is not just about scenic painting but also a time-space formative art that serves for film and television animation, presents story plots, unveils dramatic conflicts and depicts character personalities. Scene design requires both high creativity and artistry. Scene design shall cover the living places, social environment, natural environment and historical environment where the characters live. The use of color is an important part in animation creation. In terms of scene design, it plays a significant role in building up the scene atmosphere, promote the plot and enriching screen contents. Focused on Uproar in Heaven-a classic Chinese animation, this paper analyzes the traditional characteristics of Chinese animation scene color and discusses the application and development of color.

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현대복식(現代服飾)에 나타난 비대칭(非對稱) 디자인 연구(硏究) (A Study on Asymmetry Design Represented in Modern Fashion)

  • 최경희
    • 패션비즈니스
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    • 제5권3호
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    • pp.129-143
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    • 2001
  • The purpose of this study is to pigeonhole theoretical notions of asymmetry and historical flow of asymmetry designed dresses, understand the trend of asymmetry design in modern fashion and find out its plastic character. The result of this study is as follows. The asymmetry is un-harmony artistic structure that unbalanced left and right in designing. The asymmetry fashion were seen that drapery dress of Egypt, Greece, Rome in ancient times and design by strong color contrast in heraldry and hose, accessory in the middle ages. In modern times, it was seen as complicated and mixed appearance by the influence of post-modernism. The asymmetry designs in modern fashion are shown varied styles by asymmetry of silhouette, detail, fabric, wearing method. The characters of these are a sense of de-construction, formative sense, and exaggeration The asymmetry design must be made by cutting, sewing, and high degree of technique through the latest skill and study.

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한국 전통기물을 이용한 Found Objects 개념의 가구디자인 제안 (A Study on Found Objects Furniture with Korean Traditional Objects)

  • 강형구
    • 한국가구학회지
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    • 제16권2호
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    • pp.85-93
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    • 2005
  • There are several way to classify the furniture. The furniture can be classified into use, style, and function, but if the furniture is classified into the way of production, it can be the industrial furniture and the studio furniture. Especially, technology and function of the furniture are important elements in industrial furniture. However, it could be considered artists' character and concept as more important elements in the studio furniture. The studio furniture had come out one of the historical movement in American furniture field after the World War II. This case to apply found objects began to increase after the 1970s. Using objects In furniture design field had built up sprightly after end of 1950s. This expression could be the statement of new expression that essential properties of matter in objects is removed. I try to suggest original and interesting furniture design to apply found objects in this thesis. Especially, I use the Korean traditional objects for the furniture and try to make their essential function to be changed. Also, I focus on furniture design to have formative element in their shapes.

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십이지신 캐릭터 소재 문화상품디자인 가이드라인 (A Study on the Guideline for the Cultural Goods Design Based on the Characters of the Twelve Horary Signs of Gods)

  • 문금희
    • 한국콘텐츠학회논문지
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    • 제16권8호
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    • pp.601-610
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    • 2016
  • 21세기는 문화의 시대로 문화상품은 한 민족의 정신문화가 깃들어 있어 세계화속에서 그 민족의 전통과 문화 및 기술의 척도가 되고 있다. 십이지신은 통일신라시대 이후 오늘날까지 이어온 우리 민족의 고유한 신앙과 사상의 산물이다. 따라서 문화상품의 범주에는 많은 것들이 속할 것이나 본 연구에서는 십이지신 캐릭터에 한정해 문화상품으로서 디자인을 하기 위한 가이드라인을 구축하고자 하였다. 십이지신 캐릭터 문화상품 가이드라인을 제시하기 위해 문화상품의 개념 및 분류, 한국 전통의 조형적 특성, 캐릭터의 개념 및 구성요소, 십이지신의 상징적 의미 및 특성, 십이지신 캐릭터의 의인화, 십이지신 캐릭터의 유형별 이미지들을 연구하였다. 연구를 통해 문화상품화 대상의 기준, 문화상품의 이미지, 십이지신 캐릭터의 적용대상 분류, 적용할 한국 전통의 조형적 특성, 캐릭터의 선호도, 십이지신 캐릭터의 의인화 및 십이지신 캐릭터 문화상품 개발에 대한 디자인 가이드라인을 제시하였다.

애니메이션 화면 전환 수단으로서의 조형 요소 변화에 대한 연구 (A Study on the code and design elements as a way of transition)

  • 김진영
    • 만화애니메이션 연구
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    • 통권14호
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    • pp.83-99
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    • 2008
  • 일반적으로 필름에서의 화면 전환은 컷이나 디졸브 등, 화면 전체의 일괄적 전환으로 대표된다. 애니메이션 필름에서는 프레임의 이미지를 하나하나 생성하는 제작 기법의 특수성으로 인해 화면의 다양한 요소들에 전달하고자 하는 감성이나 내러티브적 요소를 부여할 수 있으며 다른 기호적 차원의 표현으로도 전환하는 것이 가능하다. 현대에 이르러 몰핑이나 메타모포시스 등 이미지 조작 기술이 다양화 되고 정교해짐에 따라 연속적 화면 구성은 2D애니메이션만의 고유한 특수성으로 보기 힘들어졌다. 그러나 캐릭터와 배경 즉, 사물과 공간을 너머 관객의 시선을 서로 다른 시각적 차원으로 지속적으로 강렬하게 몰입시키는 것은 2D 수작업 애니메이션의 강한 매력으로 볼 수 있다. 결국 이 같은 특성은 화면 전체의 구성 요소들을 통한 섬세한 은유와 개체들 각각의 함축적 의미 체계의 전달을 가능케 하는 문학적 기능을 가능케 한다. 장면에 관한 해석은 기호적 원근법의 세계와 평면적 조형 세계의 경계를 허물며 보다 다분화 되고 복잡하게 되었다. 이에 애니메이션 필름 화면상 조형 요소의 구성 기준, 그리고 그 활용 효과를 분석하는 것은 현시대의 새로운 몰입 수단을 가진 첨단 영상 화면에 있어서의 분석과 적용에 도움이 되리라고 본다.

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속옷의 겉옷화 현상(outerization)의 미적 특성과 사회문화적 의미 (A Study on the Aesthetic Characteristics and Sociocultural Meanings of Outerization)

  • 이성희;조규화
    • 패션비즈니스
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    • 제14권4호
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    • pp.23-40
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    • 2010
  • The purpose of this study is to explore the aesthetic characteristics of outerization phenomenon of contemporary fashion. Outerization, transforming underwear as outerwear, is one of the most dominant and widespread fashion trends in the dawning of new millenium. Fashion always exists for living body and tributes to express idealized beauty of human body and aesthetics of the era. If so, exploring the formative expressions and aesthetic characteristics of outerization would be an meaningful guideline to deduce changed relationship between fashion and body of the 21st century. The methodology of this study is to research of fashion collections such as Paris, Milan and New York which were held the first decade of new millenium, from 2000 Spring/Summer to 2009 Spring/Summer. The styles expressing outerization were selected and assorted based on the main formative expression. Then the aesthetic characteristics were classified. The way of expression of outerization is categorized into 4 parts ; Transition, Exposure, Transparency, and Deconstruction. Aesthetic Characters of outerization is classified 4 assortments as well ; Eroticism, Fun with parody and kitch, cyber culture, Gender politics, and Power fetish. Eroticism is the most clearly identified one. Coming out of underwear imply naked body itself, so it has erotic appeal. Fun is the second character. A pleasant sensation from the outerization of undergarments maximizes a disposition of play from parody, kitch, and cyber culture. The third is Gender Politics and it introspects how the society consumes woman body in history and modern times. Power Fetish, the last one, speaks for the female body with changed vision for femininity underneath the sphere of influence of feminism and post modernism, then emphasizes the subjectivity and independence of woman. From the research above, this study will help to understand the overwhelming outerization phenomenon and contribute to expansion of the horizon of the study of fashion aesthetics. It will serve fashion creative source through various outerization cases as well.

조선 후기 회화에 나타난 인물 표현의 유형에 관한 연구 (A Study on the Characteristics of the Human Figure Expressed in Late Joseon Dynasty Paintings)

  • 정윤주;이순재
    • 한국의류학회지
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    • 제38권5호
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    • pp.638-653
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    • 2014
  • The structure of noble centered social status of the late Joseon Dynasty collapsed due to the commoner's higher status and increased level of consciousness caused by the growth of commerce and agriculture. In art, the a Korean and ethnical style dominated; however, with a diversity in the depiction of human figures in portraits, Buddhist paintings, genre paintings and folklore paintings. This study examines the diversity in human figures expressed in the paintings of the late Joseon Dynasty by expanding the common aesthetic fixed to the typical Joseon style of renowned painters. The conclusion of this study is as follows. The human figure is categorized into three different types of 'realistic', 'ideal', and 'distortion' based on the aesthetic category. First, the realistic type is defined literally by its realistic and detailed depiction of noble class portraits classified as extreme type and general type. The extreme type's formative element is hypersubtlety which includes a simultaneous aesthetic of aptness and ugliness. The general type shows subtlety with aesthetic of aptness. Second, the ideal type is defined by representing the standard form of time and criteria classified as beautified type, absolute type, and dignified type. Each shows a different character of gender of femininity, androgyny, and masculinity. Third, distortion types are defined by a characteristic expression of humans by transshaping the features in various methods categorized as grotesque, abjection, friendly, rustic, and caricature type. Each shows different formative elements of bizarre, patheticness, voluptuous, inartificial, and immaturity.

소양인(少陽人) 약이(藥理)의 형성과정(形成過程)에 관한 연구(硏究) - "갑오본(甲午本)"과 "신축본(辛丑本)"을 중심으로- (The Study on the Formative Process of Soyangin Pharmacology -Focused on ${\ulcorner}Gabobon{\lrcorner}$ and ${\ulcorner}Sinchukbon{\lrcorner}$-)

  • 한경석;박성식
    • 사상체질의학회지
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    • 제18권3호
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    • pp.38-48
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    • 2006
  • 1. Objects This paper was written in order to understand the formative process of Soyangin pharmacology. 2. Methods We analysis Soyangin pharmacology through pathology and new prescription in ${\ulcorner}$Gabobon(甲午本)${\lrcorner}$ and ${\ulcorner}$Sinchukbon(辛丑本)${\lrcorner}$ of ${\ulcorner}$Dongyi Suse Bowon${\lrcorner}$. 3. Results and Conclusions New prescription of Soyangin in ${\ulcorner}$Gabobon${\lrcorner}$ is same or similar to that in ${\ulcorner}$Chobonkwon${\lrcorner}$. So we can recognize that almost Soyangin pharmacology of ${\ulcorner}$Gabobon${\lrcorner}$ is made when Dongmu write ${\ulcorner}$Chobonkwon${\lrcorner}$. And the maintenance of Yin-Qi is key point of Soyangin's pharmacology New prescription of Soyangin is made by regular rules in ${\ulcorner}$Sinchukbon${\lrcorner}$. Dongmu say that Hyungkae(荊芥) Bangpung(防風) Kanghwal(羌活) Dokhwal(獨活) is herbs for descending-Yin, and Sukjihwang(熟地黃) Sansuyoo(山茱萸) Bokryung Taeksa(澤瀉) or Saengjihwang(生池黃) Sukgo(石膏) Jimo(知母) is herbs for ascending-Yang And all new prescription except Sukjihwangkosam-tang(熟地黃苦蔘湯) is composed of asneding-Yang and descending-Yin's herbs. New prescription of the exterior disease contained all descending-Yin's herbs and that of the interior disease contained all ascending-Yang's herbs completly. Namely when ${\ulcorner}$Gabobon${\lrcorner}$ was written Soyangin pharmacology is the maintenance of Yin-Qi by selecting prescription of cold character. And when ${\ulcorner}$Sinchukbon${\lrcorner}$ was written, base sprit of Soyangin pharmacology was not changed. Pharmacology was added ascending-Yang and descending-Yin at a time.

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조형의 상징성과 의미 분석을 통한 사회 의제 표현 연구 - 애니메이션 <윌러비 가족>을 중심으로 (A Study on the Expression of Social Agenda through the Analysis of Symbolism and Meaning of Formative - Focused on the Animation )

  • 김예은;이태훈
    • 디지털융복합연구
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    • 제20권4호
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    • pp.607-615
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    • 2022
  • 애니메이션은 계몽 형태의 대중예술로서 다양한 연령대에게 쉽게 다가가 그들이 외면하는 사회문제를 재고찰하게 한다. 따라서 본 논문은 애니메이션 <윌러비 가족>의 캐릭터 설정과 조형의 상징성이 사회 의제의 인식 제고 방안으로써 작용하는지 분석했다. 현대의 심각한 문제로 대두되고 있는 아동학대와 가족 형태의 수용 필요성에 대한 실태를 파악했으며, 애니메이션의 색채와 조형성은 관객의 심리적 감동과 변화를 유도한다는 선행 연구를 살펴봤다. 작품은 아동학대 유형 중 정서적 학대와 방임을 캐릭터로 보여주며, 가족의 형태를 세분화했다. 조화로운 색채의 무지개는 다양한 가족 구성원을 상징했으며, 각진 형태와 차가운 푸른색의 조형적 특징으로 이루어진 고아국 요원은 무관심한 이웃과 함께 현대의 원칙주의적인 2차 가해자로 표현하여 관객의 인식변화를 촉구한다. 본 논문은 복지사회 건설과 지원체계에 앞서 국민적 인식 제고가 필수인 시점에 사회 의제를 작품으로 표현하여 관객의 문제 인식을 깨우칠 수 있는 애니메이션의 가치를 제시하고 있다.