• Title/Summary/Keyword: Foreground image

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Depth Image Poselets via Body Part-based Pose and Gesture Recognition (신체 부분 포즈를 이용한 깊이 영상 포즈렛과 제스처 인식)

  • Park, Jae Wan;Lee, Chil Woo
    • Smart Media Journal
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    • v.5 no.2
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    • pp.15-23
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    • 2016
  • In this paper we propose the depth-poselets using body-part-poses and also propose the method to recognize the gesture. Since the gestures are composed of sequential poses, in order to recognize a gesture, it should emphasize to obtain the time series pose. Because of distortion and high degree of freedom, it is difficult to recognize pose correctly. So, in this paper we used partial pose for obtaining a feature of the pose correctly without full-body-pose. In this paper, we define the 16 gestures, a depth image using a learning image was generated based on the defined gestures. The depth poselets that were proposed in this paper consists of principal three-dimensional coordinates of the depth image and its depth image of the body part. In the training process after receiving the input defined gesture by using a depth camera in order to train the gesture, the depth poselets were generated by obtaining 3D joint coordinates. And part-gesture HMM were constructed using the depth poselets. In the testing process after receiving the input test image by using a depth camera in order to test, it extracts foreground and extracts the body part of the input image by comparing depth poselets. And we check part gestures for recognizing gesture by using result of applying HMM. We can recognize the gestures efficiently by using HMM, and the recognition rates could be confirmed about 89%.

Real-time Finger Gesture Recognition (실시간 손가락 제스처 인식)

  • Park, Jae-Wan;Song, Dae-Hyun;Lee, Chil-Woo
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.847-850
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    • 2008
  • On today, human is going to develop machine by using mutual communication to machine. Including vision - based HCI(Human Computer Interaction), the technique which to recognize finger and to track finger is important in HCI systems, in HCI systems. In order to divide finger, this paper uses more effectively dividing the technique using subtraction which is separation of background and foreground, as well as to divide finger from limited background and cluttered background. In order to divide finger, the finger is recognized to make "Template-Matching" by identified fingertip images. And, identified gestures be compared the tracked gesture after tracking recognized finger. In this paper, after obtaining interest area, not only using subtraction image and template-matching but to perform template-matching in the area. So, emphasis is placed on decreasing perform speed and reaction speed, and we propose technique which is more effectively recognizing gestures.

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Analysis of Human Activity Using Motion Vector and GPU (움직임 벡터와 GPU를 이용한 인간 활동성 분석)

  • Kim, Sun-Woo;Choi, Yeon-Sung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.10
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    • pp.1095-1102
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    • 2014
  • In this paper, We proposed the approach of GPU and motion vector to analysis the Human activity in real-time surveillance system. The most important part, that is detect blob(human) in the foreground. We use to detect Adaptive Gaussian Mixture, Weighted subtraction image for salient motion and motion vector. And then, We use motion vector for human activity analysis. In this paper, the activities of human recognize and classified such as meta-classes like this {Active, Inactive}, {Position Moving, Fixed Moving}, {Walking, Running}. We created approximately 300 conditions for the simulation. As a result, We showed a high success rate about 86~98%. The results also showed that the high resolution experiment by the proposed GPU-based method was over 10 times faster than the cpu-based method.

A Study on Fusion Image Reflected upon Modern Fashions (현대패션에 반영된 퓨젼이미지에 관한 연구)

  • Kwak Tae-Gi;Shin Jae-Yong
    • Journal of the Korean Society of Costume
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    • v.55 no.5 s.95
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    • pp.14-27
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    • 2005
  • These new Phenomenon influences with the new terminology 'fusion' on the way of our life in all areas of our society including the clothes and foods. Along with post-structuralism, which aims at diversification and senses deconstructionalism is a characteristic of this time post-structuralism is based upon the deconstructionalism. Especially the arts in the modern society which is called an information-oriented society lack the totality of a text and become fragmentary, and therefore it follows that traditional values are destroyed and at last a new code such as fusion which is incomprehensible if we would be in mono-linear perspective. Dislikes toward excessively formative and orthodox elements of modern pictures and constructs ; features of kitschs and subcultures against materialism are revealed in diverse objects and materialism. In such a situation of mingling of diversifications with no time to evaluate an object, another diverse forms come into the world and there is no room for evaluating. Therefore, this study will make a light on what are tendencies in the fashion design from the end of 20C to the beginning of 21C, and foreground the concept of fusion in modern fashion which is relevant with digitals and its generative background.

Moving Shadow Detection using Deep Learning and Markov Random Field (딥 러닝과 마르코프 랜덤필드를 이용한 동영상 내 그림자 검출)

  • Lee, Jong Taek;Kang, Hyunwoo;Lim, Kil-Taek
    • Journal of Korea Multimedia Society
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    • v.18 no.12
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    • pp.1432-1438
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    • 2015
  • We present a methodology to detect moving shadows in video sequences, which is considered as a challenging and critical problem in the most visual surveillance systems since 1980s. While most previous moving shadow detection methods used hand-crafted features such as chromaticity, physical properties, geometry, or combination thereof, our method can automatically learn features to classify whether image segments are shadow or foreground by using a deep learning architecture. Furthermore, applying Markov Random Field enables our system to refine our shadow detection results to improve its performance. Our algorithm is applied to five different challenging datasets of moving shadow detection, and its performance is comparable to that of state-of-the-art approaches.

Fast Mode Decision For Depth Video Coding Based On Depth Segmentation

  • Wang, Yequn;Peng, Zongju;Jiang, Gangyi;Yu, Mei;Shao, Feng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.4
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    • pp.1128-1139
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    • 2012
  • With the development of three-dimensional display and related technologies, depth video coding becomes a new topic and attracts great attention from industries and research institutes. Because (1) the depth video is not a sequence of images for final viewing by end users but an aid for rendering, and (2) depth video is simpler than the corresponding color video, fast algorithm for depth video is necessary and possible to reduce the computational burden of the encoder. This paper proposes a fast mode decision algorithm for depth video coding based on depth segmentation. Firstly, based on depth perception, the depth video is segmented into three regions: edge, foreground and background. Then, different mode candidates are searched to decide the encoding macroblock mode. Finally, encoding time, bit rate and video quality of virtual view of the proposed algorithm are tested. Experimental results show that the proposed algorithm save encoding time ranging from 82.49% to 93.21% with negligible quality degradation of rendered virtual view image and bit rate increment.

A Real-time Vehicle Localization Algorithm for Autonomous Parking System (자율 주차 시스템을 위한 실시간 차량 추출 알고리즘)

  • Hahn, Jong-Woo;Choi, Young-Kyu
    • Journal of the Semiconductor & Display Technology
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    • v.10 no.2
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    • pp.31-38
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    • 2011
  • This paper introduces a video based traffic monitoring system for detecting vehicles and obstacles on the road. To segment moving objects from image sequence, we adopt the background subtraction algorithm based on the local binary patterns (LBP). Recently, LBP based texture analysis techniques are becoming popular tools for various machine vision applications such as face recognition, object classification and so on. In this paper, we adopt an extension of LBP, called the Diagonal LBP (DLBP), to handle the background subtraction problem arise in vision-based autonomous parking systems. It reduces the code length of LBP by half and improves the computation complexity drastically. An edge based shadow removal and blob merging procedure are also applied to the foreground blobs, and a pose estimation technique is utilized for calculating the position and heading angle of the moving object precisely. Experimental results revealed that our system works well for real-time vehicle localization and tracking applications.

Extraction of Region of Interest for Individual Object from a Foreground Image (전경영상에서 단일 객체의 관심 영역 추출을 위한 방법)

  • Yang, Hwiseok;Hwang, Yonghyeon;Cho, We-Duke;Choi, Yoo-Joo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.04a
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    • pp.478-481
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    • 2010
  • 컴퓨터 비전에서 객체의 인식, 추적에 앞서 배경으로부터 전경을 분리하는 배경차감 기법과 분리된 전경에 대한 관심 영역(ROI)을 추출하는 것은 일반적인 방법이다. 하지만 전경을 정확히 분리하지 못하면 개별 객체의 관심영역(ROI) 역시 잘못 추출되는 문제가 발생된다. 본 논문에서는 정확하지 않은 전경 분리로 부터 발생되는 개별 객체에 대한 분산된 관심영역을 병합하는 방법을 제안한다. 본 방법은 배경과 분리된 전경에서 한 객체의 일정 거리 이내에 있는 다른 객체를 가상으로 병합하는 단계, 워터쉐드 분할 알고리즘을 적용하는 단계를 거쳐 다시 블럽 레이블링을 수행한다. 제안 방법을 통하여 배경 모델에서 분리된 개별 객체의 병합된 관심영역을 제공한다. 실험에서 기존의 일반적인 블럽 레이블링 방법만을 적용하여 추출한 전경영역과 제안하는 방법에 의한 전경영역을 비교하여 배경 모델에서 분리된 개별 객체의 관심영역이 효과적으로 추출되는 것을 보인다.

Implementation of Motion Detection based on Extracting Reflected Light using 3-Successive Video Frames (3개의 연속된 프레임을 이용한 반사된 빛 영역추출 기반의 동작검출 알고리즘 구현)

  • Kim, Chang Min;Lee, Kyu Woong
    • KIISE Transactions on Computing Practices
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    • v.22 no.3
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    • pp.133-138
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    • 2016
  • Motion detection algorithms based on difference image are classified into background subtraction and previous frame subtraction. 1) Background subtraction is a convenient and effective method for detecting foreground objects in a stationary background. However in real world scenarios, especially outdoors, this restriction, (i.e., stationary background) often turns out to be impractical since the background may not be stable. 2) Previous frame subtraction is a simple technique for detecting motion in an image. The difference between two frames depends upon the amount of motion that occurs from one frame to the next. Both these straightforward methods fail when the object moves very "slightly and slowly". In order to efficiently deal with the problem, in this paper we present an algorithm for motion detection that incorporates "reflected light area" and "difference image". This reflected light area is generated during the frame production process. It processes multiplex difference image and AND-arithmetic of bitwise. This process incorporates the accuracy of background subtraction and environmental adaptability of previous frame subtraction and reduces noise generation. Also, the performance of the proposed method is demonstrated by the performance assessment of each method using Gait database sample of CASIA.

An Automatic Segmentation Method for Video Object Plane Generation (비디오 객체 생성을 위한 자동 영상 분할 방법)

  • 최재각;김문철;이명호;안치득;김성대
    • Journal of Broadcast Engineering
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    • v.2 no.2
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    • pp.146-155
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    • 1997
  • The new video coding standard Iv1PEG-4 is enabling content-based functionalities. It requires a prior decomposition of sequences into video object planes (VOP's) so that each VOP represents moving objets. This paper addresses an image segmentation method for separating moving objects from still background (non-moving area) in video sequences using a statistical hypothesis test. In the proposed method. three consecutive image frames are exploited and a hypothesis testing is performed by comparing two means from two consecutive difference images. which results in a T-test. This hypothesis test yields a change detection mask that indicates moving areas (foreground) and non-moving areas (background), Moreover. an effective method for extracting

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