• 제목/요약/키워드: Force-Touch

검색결과 94건 처리시간 0.029초

빔 쉐이핑된 펨토초 레이저를 이용한 터치스크린 패널의 ITO 박막 패터닝 (Patterning of ITO on Touch Screen Panels using a beam shaped femtosecond laser)

  • 김명주;김용현;윤지욱;최원석;조성학;최지연
    • 한국레이저가공학회지
    • /
    • 제16권4호
    • /
    • pp.1-6
    • /
    • 2013
  • Femtosecond laser patterning of ITO on a touch screen panel with a shaped fs laser beam was investigated. A quasi flat-top beam was formed using a variable mask and a planoconvex lens. The spatial profile of the original Gaussian beam and the shaped beam were monitored by a CCD beam profiler. The laser patterned ITO film was examined using an optical microscope, Scanning Electron Microscope (SEM) with Energy Dispersive X-ray Spectroscopy (EDS), and Atomic Force Microscope (AFM). It turned out that the quality of the ITO pattern fabricated by a shaped beam is superior to that of the pattern without beam shaping in terms of debris generation, height of the craters, and homogeneity of the bottom. Optimum processing window was determined at the laser irradiance exhibiting 100% removal of Sn. The removal rate of In was measured to be 83%.

  • PDF

촉각 인터페이스를 이용한 시각장애인 보행보조 시스템 (Walking Aid System for Visually Impaired People by Exploiting Touch-based Interface)

  • 이지은;오유수
    • 한국정보통신학회:학술대회논문집
    • /
    • 한국정보통신학회 2015년도 추계학술대회
    • /
    • pp.522-525
    • /
    • 2015
  • 본 논문에서는 촉각의 자극으로 장애물 위치를 파악하는 시각 장애인용 경로안내 및 보행보조 시스템을 제안한다. 제안된 시스템은 시각장애인의 보행보조를 위한 촉각기반 장애물 감지 모듈과 장애물 높이 인지 모듈, 그리고 장애물 회피를 위한 경로안내 알고리즘으로 구성된다. 촉각기반 장애물 감지 모듈은 서보 모터의 회전력으로 시각장애인의 엄지를 자극하여 좌 우 전방에 위치한 각각의 장애물을 감지한다. 장애물 높이 인지 모듈은 선형 배치된 초음파 센서들로부터 감지된 데이터를 통합하여, 장애물의 높이를 상 중 하 3단계로 구별한다. 제안된 시스템의 경로안내 알고리즘은 스마트 폰에 내장된 GPS 수신기의 신호로 현재 위치 값을 갱신하여 시각장애인에게 최적화된 맞춤형 경로를 안내한다. 또한, 설계된 경로안내 알고리즘은 시각장애인용 경로안내 앱과 블루투스로 연동하여 시각장애인에게 음성으로 정보를 전달한다. 제안된 시스템은 불확실한 경로를 탐색하여 장애물 배치 상황에 맞도록 회피 경로를 생성함으로써 시각장애인의 보행을 도울 것이다.

  • PDF

몰입형 가상현실 콘텐츠를 위한 가상현실 글러브 개선 알고리즘 개발 (Development of a Virtual Reality Glove Improvement Algorithm for Immersive Virtual Reality contents)

  • 송은지
    • 한국정보통신학회논문지
    • /
    • 제25권6호
    • /
    • pp.807-812
    • /
    • 2021
  • 가상현실 콘텐츠 개발은 현실 세계처럼 체험하는 것이 목적이다. 몰입감과 상호 작용은 콘텐츠를 실제처럼 경험하기 위해 매우 중요한 요소이다. 사용자와 상호 작용하여 실제처럼 체험할 수 있으려면 인간의 오감을 느낄 수 있도록 하는 입·출력 장치가 필요하다. 다양한 입·출력 디바이스 중에 가상현실에서는 시각과 청각을 자극하는 장치가 가장 대표적이다. 최근에 보다 실제와 같은 체험을 위해 촉각을 자극하는 슈트와 장갑이 출시되고 있지만, 기술적 한계로 실제 콘텐츠에 적용되는 사례는 많지 않다. 본 논문에서는 가상 세계에서 손의 움직임과 터치를 감지 할 수 있는 가상현실 장갑을 분석한다. 분석을 바탕으로 기존 가상현실 장갑에 사용 된 피드백 방식의 진동을 이용하여 UI/ UX를 개선하고 촉각으로 VR(Virtual Reality) 객체와의 충돌의 강도를 감지할 수 있는 알고리즘을 제안한다. 또한 알고리즘을 통해 구현 된 시스템을 실제 사례에 적용하고 검증한다.

A Secure Authentication Method for Smart Phone based on User's Behaviour and Habits

  • Lee, Geum-Boon
    • 한국컴퓨터정보학회논문지
    • /
    • 제22권9호
    • /
    • pp.65-71
    • /
    • 2017
  • This paper proposes a smart phone authentication method based on user's behavior and habit that is an authentication method against shoulder surfing attack and brute force attack. As smart phones evolve not only storage of personal data but also a key means of financial services, the importance of personal information security in smart phones is growing. When user authentication of smart phone, pattern authentication method is simple to use and memorize, but it is prone to leak and vulnerable to attack. Using the features of the smart phone pattern method of the user, the pressure applied when touching the touch pad with the finger, the size of the area touching the finger, and the time of completing the pattern are used as feature vectors and applied to user authentication security. First, a smart phone user models and stores three parameter values as prototypes for each section of the pattern. Then, when a new authentication request is made, the feature vector of the input pattern is obtained and compared with the stored model to decide whether to approve the access to the smart phone. The experimental results confirm that the proposed technique shows a robust authentication security using subjective data of smart phone user based on habits and behaviors.

Fatigue performance of deepwater steel catenary riser considering nonlinear soil

  • Kim, Y.T.;Kim, D.K.;Choi, H.S.;Yu, S.Y.;Park, K.S.
    • Structural Engineering and Mechanics
    • /
    • 제61권6호
    • /
    • pp.737-746
    • /
    • 2017
  • The touch down zone (TDZ) and top connection point of the vessel are most critical part of fatigue damage in the steel catenary riser (SCR). In general, the linear soil model has been used to evaluate fatigue performance of SCRs because it gives conservative results in the TDZ. However, the conservative linear soil model shows the limitation to accommodate real behavior in the TDZ as water depth is increased. Therefore, the riser behavior on soft clay seabed is investigated using a nonlinear soil model through time domain approach in this study. The numerical analysis considering various important parameters of the nonlinear soil model such as shear strength at mudline, shear strength gradient and suction resistance force is conducted to check the adoptability and applicability of nonlinear soil model for SCR design.

Highly Sensitive Tactile Sensor Using Single Layer Graphene

  • Jung, Hyojin;Kim, Youngjun;Jin, Hyungki;Chun, Sungwoo;Park, Wanjun
    • 한국진공학회:학술대회논문집
    • /
    • 한국진공학회 2014년도 제46회 동계 정기학술대회 초록집
    • /
    • pp.229.1-229.1
    • /
    • 2014
  • Tactile sensors have widely been researched in the areas of electronics, robotic system and medical tools for extending to the form of bio inspired devices that generate feeling of touch mimicking those of humans. Recent efforts in adapting the tactile sensor have included the use of novel materials with both scalability and high sensitivity [1]. Graphene, a 2-D allotrope of carbon, is a prospective candidate for sensor technology, having strong mechanical properties [2] and flexibility, including recovery from mechanical stress. In addition, its truly 2-D nature allows the formation of continuous films that are intrinsically useful for realizing sensing functions. However, very few investigations have been carrier out to investigate sensing characteristics as a device form with the graphene subjected to strain/stress and pressure effects. In this study, we present a sensor of vertical forces based on single-layer graphene, with a working range that corresponds to the pressure of a gentle touch that can be perceived by humans. In spite of the low gauge factor that arises from the intrinsic electromechanical character of single-layer graphene, we achieve a resistance variation of about 30% in response to an applied vertical pressure of 5 kPa by introducing a pressure-amplifying structure in the sensor. In addition, we demonstrate a method to enhance the sensitivity of the sensor by applying resistive single-layer graphene.

  • PDF

단일 PC기반의 역감 및 촉감 제시 시스템 개발 (Development of One PC-Based the Haptic Interface and Tactile Apparatus System)

  • 김동옥;류재민;김영동
    • 한국컴퓨터산업학회논문지
    • /
    • 제5권2호
    • /
    • pp.217-226
    • /
    • 2004
  • 본 논문에서는 초음파 모터 구동형 역감 장치의 말단에 전기 자극 촉각 장치를 부착함으로써 역감과 촉감을 동시에 제시할 수 있는 단일 PC 기반의 역감-촉감 제시 시스템을 제안한다 인간이 가상 현실 공간에서 가상 물체와 접촉했을 때 동시에 역감과 촉감 정보를 제시받으면 역감 또는 촉감의 한가지 감각만을 제시받은 것 보다 더 큰 몰입감을 느끼게 된다. 또한 다양한 가상 물체를 복잡한 알고리즘 없이 쉽게 표현 또는 인식할 수 있다. 예를 들자면, 사용자가 역감장치를 사용하면 딱딱한 가상 벽과 탄성이 높은 고무공에 대한 차이점을 확실하게 구별할 수는 있으나, 송곳과 같은 날카로운 가상 물체의 경우에는 단지 딱딱함만을 제시하여 가상 벽과의 구별하기가 매우 어렵다 만약 전기 자극형 촉감장치(The Electric Stimulus Tactile Apparatus System : TESTAS)를 함께 사용한다면 딱딱함과 동시에 송곳에 찔렸을 때의 촉감을 함께 제시할 수 있어 가상 벽과의 차이점을 확실하게 구별할 수 있다.

  • PDF

MR 유체를 이용한 햅틱 디스플레이의 질감 반응 특성 (Tactile Response Characteristics of Haptic Displays based on Magneto-Rheological Fluids)

  • 장민규;최재영;이철희
    • Tribology and Lubricants
    • /
    • 제26권3호
    • /
    • pp.184-189
    • /
    • 2010
  • In this paper, tactile response characteristics in medical haptic interface are investigated to characterize the feeling of contact between the finger skin and the organic tissue when a finger is dragged over tissue. In order to represent the tactile feeling, a prototype tactile display incorporating Magneto-Rheological (MR) fluid has been developed. Tactile display devices simulate the finger's skin to feel the sensations of contact such as compliance, curvature and friction. Thus, the tactile display provides the surface information of organic tissue to the surgeon using different actuating mechanisms ranging from the conventional mechanical motor to the smart material actuators. In order to investigate the compliance feeling of human finger's touch, vertical force responses of the tactile display under the various magnetic fields have been assessed. Also, frictional resistive force responses of the tactile display are investigated to simulate the action of finger's dragging. From the results, different tactile feelings are observed as the applied magnetic field is varied and arrayed magnetic poles combinations. This research gives a smart technology of tactile displaying.

촉각시스템을 이용한 실시간 가상환경제어 (The Real-Time Virtual Environment Control Using Haptic Interface System)

  • 강원찬;김영동
    • 전기학회논문지P
    • /
    • 제52권3호
    • /
    • pp.121-126
    • /
    • 2003
  • In this paper, we propose the haptic system for the real-time virtual environment-control, which controls the sense of sight, hearing and touch. In order to maintain the stable haptic system in this study, we apply the proxy force rendering algorithm and the real-time graphic deformation algorithm based on the FEM. The applied proxy algorithm makes the system possible to be more stable and prompt with a virtual object. Moreover, the haptic rendering algorithm is applied to work out a problem that the tactual transaction-period is different from the graphic transaction- period. The graphic deformation algorithm is developed in the real-time using the deformed FEM. To apply the FEM, a deformed material-model is produced and then the graphic deformation with this model is able to force. Consequently, the graphic rendering algorithm is deduced by the real-time calculation and simplification because the purpose of this system is to transact in the real time. Applying this system to the PC, we prove that it is possible to deform the graphics and transact the haptic. Finally we suggest the variable simulation program to show the efficiency of this system.

초음파 모터 구동 역감 장치에 부착한 전기자극 촉감 장치의 설계 (Design of the Electric Stimulus Tactile Apparatus Loaded on the Haptic Interface Using Ultrasonic Motors)

  • 김동옥;강원찬;김성철;오금곤;김영동
    • 전력전자학회:학술대회논문집
    • /
    • 전력전자학회 2001년도 전력전자학술대회 논문집
    • /
    • pp.9-13
    • /
    • 2001
  • This paper proposes the electric stimulus tactile apparatus system(TESTAS) loaded on the hap-tic interface using ultrasonic motors(USMs). To touch the virtual object like wall in graphic, the 6 DOF haptic interface provides force feedback to users as if it is real. But the case of sharp virtual object like a puncture, it could not provided the sense of pain, but only the reaction-force. After the TESTAS had been loaded on this haptic interface. it could Provide not only the force but also the pain to users. To estimate the capability of TESTAS, we did experiments of three cases, one was very sharp, another was dull, the other is continuative contact.

  • PDF