• Title/Summary/Keyword: Force feedback device

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Design of a 6-DOF force reflecting hand controller (힘 반향 6자유도 수동조작기의 설계연구)

  • 변현희;김한성;김승호
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.1513-1518
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    • 1996
  • A force reflecting hand controller can be used to provide more realistic information to the operator of a teleoperation system such as kinesthetic feedback from a slave robot. In this paper, a new design concept of a force reflecting 6-DOF hand controller utilizing the kinematic structure of a Stewart Platform is presented. Based on the optimal design technique of a Stewart Platform, a force reflecting hand controller has been designed and constructed to verify the technical feasibility of proposed design concept. In order to provide an operator with kinesthetic feedback information, a force mapping algorithm based on a reciprocal product of screws has been introduced. Finally, the technical feasibility of the design concept has been demonstrated through some of experimental results of the device under virtual environment on a real-time graphic system.

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Haptic Device for Realizing the Stiffness of Virtual Swatch (가상 스와치를 위한 신축성 구현 햅틱 장치)

  • Lee, Sooyong
    • The Journal of Korea Robotics Society
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    • v.17 no.2
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    • pp.230-237
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    • 2022
  • A technology that allows users to feel the elasticity of fabric through force feedback in the fashion and textile fields is very helpful to related manufacturing and sales areas. Currently bundle of fabrics, so called Swatch, is the only available way for the designer, manufacturer and the end-user to feel the fabrics. Images and video clips provide only visual characteristics, hence touch and stiffness are also very important characteristics to check beforehand. A study is conducted on a haptic device, which estimates the amount of change in the length of the virtual fabric and generates resistive force so that the user could feel the fabric stiffness. Since cables that can only transmit the tensile force are used, a force realization method is proposed, and it is verified numerically and experimentally.

Development of Module Interface of Force Feedback Controller for Virtual Reality (가상환경을 위한 힘피드백 제시기의 모듈 인터페이스 개발)

  • 김종국;고려대;박창훈;송재복;고희동
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2001.05a
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    • pp.42-47
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    • 2001
  • 가상현실 기술은 이제 컴퓨터가 생성한 환경과 사용자간의 자유로운 상호작용을 수행할 수 있도록 하는 것이 중요하게 되었다. 이러한 상호작용을 위해서는 시각 제시기뿐만 아니라 사용자가 가상환경에서 물리적인 힘을 느낄 수 있도록 하는 것이 중요하다. 본 논문은 가상환경에서 사용자에게 운동감을 제시할 수 있는 기기들의 소프트웨어적인 아키텍처를 제안하고, 또한 이러한 기기들을 연결하는 데 있어서 가상환경과 통합될 수 있도록 가상환경 서보와 힘 피드백 제시기간의 통신규약을 제시한다.

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Integration of Binocular Stereopsis and Haptic Sensation in Virtual Environment

  • Ishii, Masahiro;Cai, Yi;Sato, Makolto
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1998.06b
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    • pp.67-72
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    • 1998
  • The paper aims to present a new human-scale haptic advice for virtual environment named Scaleable-SPIDAR (Space Interface Device for Artificial Reality), which can provides different aspects of force feedback sensations, associated mainly with weight, contact and inertia, to both hands within a cave-like space. Tensioned string techniques are used to generate such haptic sensations, while keeping the space transparent and unbulky. The device is scaleable so as to enclose different cave-like working spaces. Scaleable-SPIDAR is coupled with a large screen where a computer generated virtual world is displayed. The used approach is shown to be simple, safe ad sufficiently accurate for human-scale virtual environment.

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Seismic test of modal control with direct output feedback for building structures

  • Lu, Lyan-Ywan
    • Structural Engineering and Mechanics
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    • v.12 no.6
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    • pp.633-656
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    • 2001
  • In this paper, modal control with direct output feedback is formulated in a systematic manner for easy implementation. Its application to the seismic protection of structural systems is verified by a shaking table test, which involves a full-scale building model and an active bracing system as the control device. Two modal control cases, namely, one full-state feedback and one direct output feedback control were tested and compared. The experimental result shows that in mitigating the seismic response of building structures, modal control with direct output feedback can be as effective and efficient as that with full-state feedback control. For practical concerns, the control performance of the proposed method in the presence of sensor noise and stiffness modeling error was also investigated. The numerical result shows that although the control force may be increased, the maximum floor displacements of the controlled structure are very insensitive to sensor noise and modeling error.

Design of Ball-based Mobile Haptic Interface (볼 기반의 모바일 햅틱 인터페이스 디자인)

  • Choi, Min-Woo;Kim, Joung-Hyun
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.122-128
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    • 2009
  • In this paper, we present a design and an evaluation of a hand-held ball based haptic interface, named "TouchBall." Using a trackball mechanism, the device provides flexibility in terms of directional degrees of freedom. It also has an advantage of a direct transfer of force feedback through frictional touch (with high sensitivity), thus requiring only relatively small amount of inertia. This leads to a compact hand-held design appropriate for mobile and 3D interactive applications. The device is evaluated for the detection thresholds for directions of the force feedback and the perceived amount of directional force. The refined directionality information should combine with other modalities with less sensory conflict, enriching the user experience for a given application.

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Design and fabrication of a 2D haptic interface apparatus and the realization of a virtual air-hockey system using the device (2D 햅틱 인터페이스 장치 설계 및 이를 이용한 가상 에어하키 시스템 구현)

  • Back, Jong-Won;Kang, Ji-Min;Yong, Ho-Joong;Choi, Dae-Sung;Jang, Tae-Jeong
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.78-80
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    • 2005
  • Haptic interface apparatus is the device which can offer users virtual reality not only by visualization of virtual space but also by force or tactile feedback. In this paper, we designed and fabricated a 2D haptic interface device that can be used for various purposes, and implemented a virtual air-hockey system that users can easily find in game rooms. By suitable modeling and haptic rendering, users can feel the impact and the reaction force with his/her hand holding the handle through 2D haptic interface device when he/she hit an air-hockey puck with the handle. Through the trial demonstration. we observed the reasonable effect of direction and speed of a ball like doing in reality.

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Force Feedback Control using Adaptive Fuzzy Sliding Mode Control (적용 퍼지 슬라이딩 모드 제어를 이용한 힘 궤환 제어)

  • Seo, Sam-Jun;Seo, Ho-Joon;Kim, Dong-Sik
    • Proceedings of the KIEE Conference
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    • 2002.07d
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    • pp.2525-2527
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    • 2002
  • The objective of this paper is to design a force feedback controller for bilateral control of a master-slave manipulator system using adaptive fuzzy sliding mode control. In a bilateral control system, the motion of the master device is followed by slave the one. While the force applied to the slave is reflected on the master. In this paper a proposed controller applied to the system. Adding a switching control term to the input robustness is improved. Also the knowledge of the system dynamics is not needed. The computer simulation results show the performance of the proposed adaptive fuzzy sliding mode controller.

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The Development of Device and the Algorithm for the Haptic Rendering (가상현실 역감구현을 위한 알고리즘과 장치개발)

  • 김영호;이경백;김영배
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.106-109
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    • 2000
  • The virtual reality - haptic device is developed for the purpose used in the work that human cannot approach and that need elaborate exercises. To render haptic, the total system is constituted master, haptic device, and slave, remote manipulator. Human operates the remote manipulator. Human operates the remote manipulator relying on the hapti devices and stereo graphic. And then the force and scene of the remote manipulator is fed-back from each haptic devices and virtual devices. The feedback information gets system gain exactly. The system gain provides the most exact haptic and virtual devices. The feedback information gets system gain exactly. The system gain provides the most exact haptic and scene to human by the location, the graphic rendering and the haptic rendering algorithm on real-time. In this research, 3D haptic device is developed for common usage and make human feel the haptic when human contacts virtual object rendered by computer graphic. The haptic device is good for tracing location and producing devices because of the row structure. Also, openGL and Visual Basic is utilized to the algorithms for haptic rendering. The haptic device of this research makes the interface possible not only with virtual reality but also with the real remote manipulator.

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Analog active valve control design for non-linear semi-active resetable devices

  • Rodgers, Geoffrey W.;Chase, J. Geoffrey;Corman, Sylvain
    • Smart Structures and Systems
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    • v.19 no.5
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    • pp.487-497
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    • 2017
  • Semi-active devices use the building's own motion to produce resistive forces and are thus strictly dissipative and require little power. Devices that independently control the binary open/closed valve state can enable novel device hysteresis loops that were not previously possible. However, some device hysteresis loops cannot be obtained without active analog valve control allowing slower, controlled release of stored energy, and is presents an ongoing limitation in obtaining the full range of possibilities offered by these devices. This in silico study develops a proportional-derivative feedback control law using a validated nonlinear device model to track an ideal diamond-shaped force-displacement response profile using active analog valve control. It is validated by comparison to the ideal shape for both sinusoidal and random seismic input motions. Structural application specific spectral analysis compares the performance for the non-linear, actively controlled case to those obtained with an ideal, linear model to validate that the potential performance will be retained when considering realistic nonlinear behaviour and the designed valve control approach. Results show tracking of the device force-displacement loop to within 3-5% of the desired ideal curve. Valve delay, rather than control law design, is the primary limiting factor, and analysis indicates a ratio of valve delay to structural period must be 1/10 or smaller to ensure adequate tracking, relating valve performance to structural period and overall device performance under control. Overall, the results show that active analog feedback control of energy release in these devices can significantly increase the range of resetable, valve-controlled semi-active device performance and hysteresis loops, in turn increasing their performance envelop and application space.