• Title/Summary/Keyword: Flight Animation

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A Study on Flight Data Analysis & Animation System Development

  • Kim, Jae-Hyung;Shin, Sung-Sik
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.56.6-56
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    • 2001
  • The FDAS(Flight Data Analysis & Animation System) is a comprehensive analysis system designed for the improvement of flight safety. FDAS provides decoding, analysis and animation tools that can be used for investigation of data origination primarily from Flight Data Recoders(FDRs), Quick Access Recoders(QARs), Using FOQA(Flight Operation Quality Assurance) Data Analysis, an analyst can perform a variety of functions including data smoothing, interpolation, differentiation, integration, calculator function, flight path generation, performance routines, as well as user-programmed functions. Utilizing data captured and processed by our FDAS software module, FDAS provides high-fidelity 3-D aircraft views and instruments views. Multiple windows enable you to view the situation from a variety of perspectives, including out-of-window, chase plane ...

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Design of Flight Learning System Using Sketch-based Interface (스케치 인터페이스를 이용한 항공기동 학습 시스템 개발)

  • Kim, Sang-Jin;Park, Tae-Jin;Choy, Yoon-Chul
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.771-779
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    • 2010
  • Sketch-based interface is used more and more in developing animation contents. Particularly, there has been a system where the user's sketch inputs are interpreted and presented as live motions. In this study¸ it is to design an animated flight learning system using sketch-based interface. Most of the flights include movements in three-dimensional space and have unique and complex flight patterns. In other words, the actual flight movements not only include acceleration and deceleration, rising and falling, straight or circular flying, but also may include combinations of two or more movements as they simultaneously occur such as accelerating while falling, or slowing down while rising, and so forth. And, currently existing flight learning animation system cannot present such complex flight patterns to the pilots of aircrafts or to those personnel for air-traffic controllers. Hence, it is to be shown in this study that unit-path sketch animation method can support quicker ways to create animations to present those complex flight movements, and requires lesser inputs compared to the existing frame-based animation method. Also, the flight learning system suggested uses the flight-route realization tasks to reflect complex flight patterns, and therefore creates animations close to real as possible.

3D Flight Path Creation using Sketch Input and Linear Spline Curves (스케치 입력과 선형 스플라인 곡선을 이용한 3D 항공경로 생성 방법)

  • Choi, Jung-Il;Park, Tae-Jin;Sohn, Ei-Sung;Jeon, Jae-Woong;Choy, Yoon-Chul
    • Journal of Korea Multimedia Society
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    • v.13 no.9
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    • pp.1373-1381
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    • 2010
  • Current flight maneuver diagram used by pilots is based on 2D spatial presentation, so it has limitation on display 3D flight information and hard to understand it instinctively. Flight animation authoring tools for this diagram are complex to use and lack useful features like non-linear editing of flight path and real-time interactivity on multiple aircrafts. This research focuses on 3D flight path generation method in the animation system for flight maneuver education. This research combines initial sketch input on 2D diagram with the thrust of an aircraft to generate 3D linear spline as close as to real flight. Using suggested linear spline creation method, the flight path can be visualized, edited, and animated in real-time at the flight maneuver briefing and debriefing.

A Study on the Animation System Development Using the Flight Data (비행데이터를 이용한 3차원 영상구현 시스템개발에 관한 연구)

  • Hong, G.Y.;Kim, J.H.
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.11 no.1
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    • pp.17-25
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    • 2003
  • 본 논문은 비행 정보 등 각종 운항 자료를 보다 다양하게 분석하고, 좀더 쉽게 이해하기 위하여 시각적으로 구현할 수 있는 비행정보 분석시스템 개발에 대한 개념 설계서이다. 비행이 완료된 후, 항공기에 탑재된 비행 데이터 저장 장치(QAR, Quick Access Recorder)로부터 비행 및 관련 시스템 데이터를 추출한 후, 이 데이터를 변환한다. 또한 변환된 데이터를 이용하여 각종 비행 및 시스템 정보 분석과 운항 궤적 및 ND, PFD 등 조종실 내 운항 시스템들의 상황을 운항 시와 동일하게 3차원 그래픽으로 재현하는 시스템을 구축하였다. 이는 시스템 분석 및 안전, 표준 운항 체계 구축에 도움을 줄 수 있으며 유사 관련 분야로의 확대도 가능하다.

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Hidden-Surface Removal in 3D Graphics for Real Time Animation (실시간 처리를 위한 3차원 그래픽스 은폐면 제거)

  • Kim, Eung-Kon;Park, Jong-An;Song, Chol;Kim, Joon-Hyun
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.26 no.12
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    • pp.1965-1974
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    • 1989
  • This paper proposes the hidden surface removal algorithm for real time animation. The proposed algorithm can process concave polyhedrons in real time and apply to an object that penetrates others by dividing a surface into multiple surfaces. The algorithm has been implemented on IRIS workstation running Berkeley 4.2 UNIX and the program has been written in C language. The effectiveness of this algorithm is shown by flight simulation of the aircraft with several flight paths.

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Development of the Educational Simulator for Aircraft Dynamic Characteristic Analysis with the State-Space Method (상태.공간 방식에 의한 항공기 동특성 해석 교육 시뮬레이터 개발)

  • Yoon, Sun-Ju
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.17 no.1
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    • pp.9-16
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    • 2009
  • The analysis of an aircraft flight dynamics is recently very convenient because of the introduction of state-space method and a well-developed package software. The representation of a dynamic system is described as a simple form of matrix calculation and the unique form of model is available for the linear or nonlinear, time variant or time invariant, mono variable or multi variable system with state-space method. And this analysis can be simplified with the specific functions of a package software and it is very simplified to execute the simulation of the dynamic characteristics for an aircraft model with an interactive graphical treatment. The purpose of this study is to develope an educational flight simulator for the students who need to analyze the dynamic characteristics of an aircraft that is primarily to execute the simulation for the analysis of the transient response and frequency response of an aircraft stability. Furthermore the dynamic characteristics of an aircraft motion is set up as dynamical animation tool for the control response on 3-axis motions of an aircraft.

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The 3D Modeling Data Production Method Using Drones Photographic Scanning Technology (드론 촬영 기반 사진 스캐닝 기술을 활용한 3D 모델링데이터 생성방법에 관한 연구)

  • Lee, Junsang;Lee, Imgeun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.6
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    • pp.874-880
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    • 2018
  • 3D modeling is extensively used in the field of architecture, machinery and contents production such as movies. Modeling is a time-consuming task. In order to compensate for these drawbacks, attempts have recently been made to reduce the production period by applying 3D scanning technology. 3D scanning for small objects can be done directly with laser or optics, but large buildings and sculptures require expensive equipment, which makes it difficult to acquire data directly. In this study, 3D modeling data for a large object is acquired using photometry with using drones to acquire the image data. The maintenance method for uniform spacing between the sculpture and the drone, the measurement method for the flight line were presented. In addition, we presented a production environment that can utilize the obtained 3D point cloud data for animation and a rendered animation result to find ways to make it in various environments.

Particle System Graphics Library for Generating Special Effects

  • Kim Eung-Kon
    • International Journal of Contents
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    • v.2 no.2
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    • pp.1-5
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    • 2006
  • The modeling and animation of natural phenomena have received much attention from the computer graphics community. Synthetic of natural phenomena are required for such diverse applications as flight simulators, special effects, video games and other virtual realty. In special effects industry there is a high demand to convincingly mimic the appearance and behavior of natural phenomena such as smoke, waterfall, rain, and fire. Particle systems are methods adequate for modeling fuzzy objects of natural phenomena. This paper presents particle system API(Application Program Interfaces) for generating special effects in virtual reality applications. The API are a set of functions that allow C++ programs to simulate the dynamics of particles for special effects in interactive and non-interactive graphics applications, not for scientific simulation.

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Virtual Flutter Test of a Spanwise Curved Wing Using CFD/CSD Integrated Coupling Method (CFD/CSD 통합 연계기법을 이용한 횡방향 곡률이 있는 날개의 가상 플러터 시험)

  • Oh, Se-Won;Lee, Jung-Jin;Kim, Dong-Hyun
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.16 no.4 s.109
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    • pp.355-365
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    • 2006
  • The coupled time-integration method with a staggered algorithm based on computational structural dynamics (CSD), finite element method (FEM) and computational fluid dynamics (CFD) has been developed in order to demonstrate physical vibration phenomena due to dynamic aeroelastic excitations. Virtual flutter tests for the spanwise curved ing model have been effectively conducted using the present advanced computational method with high speed parallel processing technique. In addition, the present system can simultaneously give a recorded data file to generate virtual animation for the flutter safety test. The results for virtual flutter test are compared with the experimental data of wind tunnel test. It is shown from the results that the effect of spanwise curvature have a tendency to decrease the flutter dynamic pressure for the same flight condition.

Virtual Flutter Test of Spanwise Curved Wings Using CFD/CSD Coupled Dynamic Method (CFD/CSD 정밀 연계해석기법을 이용한 3차원 곡면날개의 가상 플러터 시험)

  • Kim, Dong-Hyun;Oh, Se-Won;Kim, Hyun-Jung
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2005.11a
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    • pp.457-464
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    • 2005
  • The coupled time-integration method with a staggered algorithm based on computational structural dynamics (CSD), finite element method (FEM) and computational fluid dynamics (CFD) has been developed in order to demonstrate physical vibration phenomena due to dynamic aeroelastic excitations. Virtual flutter tests for the spanwise curved wing model have been effectively conducted using the present advanced computational methods with high speed parallel processing technique. In addition, the present system can simultaneously give a recorded data fie to generate virtual animation for the flutter safety test. The results for virtual flutter test are compared with the experimental data of wind tunnel test. It is shown from the results that the effect of spanwise curvature have a tendency to decrease the flutter dynamic pressure for the same flight condition.

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