• Title/Summary/Keyword: Fish schooling

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Fish Schooling Simulator Using Crowd Behavior Patterns (군중 행동 패턴을 이용한 Fish 군중 시뮬레이터)

  • Kim, Jong-Chan;Cho, Seung-Il;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.2 no.2
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    • pp.106-112
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    • 2007
  • Recently the crowd environment in the department of the animation is necessary to the digital industry. The goal of researching a proper crowd animation is to design character animation that is defined by the reality of scenes, performance of system and interaction with users to show the crowd vividly and effectively in cyber underwater. It is important to set up the crowd behavior patterns to represent for moving crowd naturally in cyber space. In the paper, we expressed the behavior patterns for flocks of fish in cyber underwater, and compared with the number of mesh, the number of fish, the number of frame, elapsed time, and resolution and analyzed them with the fish behavior simulating system.

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The Fish Fauna of Little Munsom in Jeju-do, Korea (제주도 문섬(새끼섬) 주변의 어류상)

  • Choi, Youn;Kim, Bi;Lee, Heung-Heon
    • Korean Journal of Environmental Biology
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    • v.31 no.1
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    • pp.45-52
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    • 2013
  • The fish fauna of Munsom in Jeju-do, Korea, was investigated for a total of five times underwater from April 2009 to October 2010. Fish specimens were collected with a small net by SCUBA diving and fish specimens difficult to collect were photographed underwater using a underwater camera and a camcorder. The fish specimens collected from the sea around Munsom were identified as 91 species, belonging to 73 genera, 39 families, and 11 orders. Among them, the largest group was Order Perciformes, comprising 54 species and 21 families, consisting 59.3% in total number of species and the following 19 species of Order Scorpaeniformes was 20.8%. In this study Amblyeleotris sp. of family Gobiidae was discovered as new species by underwater photography in Korea. It was more the demersal fishes (55%) than the pelagic fishes (45%) and in social behavior pattern it was much more species swimming alone than schooling.

A Study on the Numerical Modeling of the Fish Behavior to the Model Net - Fitness Examination of Numerical Model by the Marine Fish - (모형 그물에 대한 어군행동의 수직 모델링에 관한 연구 - 해산어에 의한 수치 모델의 적합성 검토 -)

  • Jang, Ho-Yeong;Lee, Ju-Hui
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.34 no.2
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    • pp.174-184
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    • 1998
  • In order to accumulate fundamental. data for control of fishes’ behavior at the real fishing ground, the fitness of the numerical model for describing the behavior of fishes was examined by the marine fish. Mullet, Mugil cephalus were used as experimental fishes. The numerical model of fishes’ behavior presented in our earlier paper was modified on the vertical movement of fish school. For the comparision of parameters of the modified numerical model between mullet and rainbow trout, the estimated values of parameters were identified with dimension. The fitness of the modified numerical model was examined by the comparision between experiment and simulation on the several indexes represented by fishes’ swimming characteristics. The obtained result are summarized a follows : 1. The non-dimensional parameter a’ of propulsive force and kb’ of interactive force by the experiment without model net showed a similarity, but the non-dimensional parameter k sub(c’) of schooling force for rainbow trout was lager than one for mullet and the non-dimensional parameter k sub(w’) of repulsive force for mullet was lager than one for rainbow trout. 2. The non-dimensional parameter a’ and k sub(b’) for rainbow trout by the experiment with model net were a little lager than ones for mullet, but non-dimensional parameter k sub(c’) and k sub(w’) for mullet were lager than ones for rainbow trout. 3. The non-dimensional parameter k sub(c’) and k sub(b’) showed the largest and the smallest value among the non-dimensional parameters for rainbow trout and mullet, respectively. 4. The fitness of the modified numerical model was confirmed by means of the compulsion between experiment and simulation on the swimming trajectory of fishes, the mean distance of individual from wall, the mean swimming speed, the mean swimming depth and the mean distance between the nearest individuals. Especially, the similarity of mean swimming depth was improved by using the modified numerical model.

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A Study on Gathering Behaviour of Fish in the Artificial Sea-floor Area (인공해저에 대한 어류의 위집기구에 관한 연구)

  • 홍성완
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.36 no.2
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    • pp.96-104
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    • 2000
  • By using the offshore type submersible platform, Artificial sea floor anchored at a depth of forty meters several experimental studies have been conducted successfully during 1996. The facility consists of an artificial sea floor that floats at 7 meters below the surface, a machinery hut that projects above the surface at the center of the structure and a balance weight beneath the structure. The facility can be surfaced easily by using a water discharging pump in the water tank which is located at the center of it. To find out the behavioral character and the gathering factor of fishes around the artificial sea floor, investigations were carried out during the daytime and nighttime by direct observation and by echo-sounder. Around the testing reefs and artificial sea floor, six kinds of fishes were found by diving observation and the dominants were Scomber japonicus, Sebastes thompsoni and Oplegnathus fascitus. As Scomber japonicus was distributed around the artificial sea floor in dense small school, they were not seen elsewhere in the survey area. The artificial sea floor was concluded to act as a schooling ground far Scomber japonicus, Sebastes thompsoni and Oplegnathus fascitus. were close to the testing reefs(within 10m) in the daytime, and were thought to settle on the testing reefs at nighttime, To examine the distribution of 7shes around the artificial sea floor, an acoustic survey over a 1$\times$1km area, 0-50m in depth during the all day. Around the artificial sea floor many thin scattering fish echo(TS-54.5~ -51.5dB) and dense fish echo(TS-41~-38dB) were mainly distributed. Many scattering fish echoes, which were thought to be a mixture of small squid, pelegic crustacea and ethers, were distributed over the whole survey area. A dense fish school stayed beneath the artificial sea floor for a short duration. These phenomena were concluded to show an attraction and detention function of the artificial sea floor.

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Visualization Tool Design for Searching Process of Particle Swarm Optimization (Particle Swarm Optimization 탐색과정의 가시화를 위한 툴 설계)

  • 유명련
    • Journal of Korea Multimedia Society
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    • v.6 no.2
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    • pp.332-339
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    • 2003
  • To solve the large scale optimization problem approximately, various approaches have been introduced. Recently the Particle Swarm Optimization has been introduced. The Particle Swarm Optimization simulates the process of birds flocking or fish schooling for food, as with the information of each agent is skated by other agents. The Particle Swarm Optimization technique has been applied to various optimization problems whose variables are continuous. However, there are seldom trials for visualization of searching process. This paper proposes a new visualization tool for searching process of Particle Swarm Optimization algorithm. The proposed tool is effective for understanding the searching process of Particle Swarm Optimization method and educational for students. The computational results can be shown tiny and very helpful for education.

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A Study on the Numerical Modeling of the Fish Behabior to the Model Net - Parameter Estimation in Numerical Model of Fish Behavior - (모형그물에 대한 어군행동의 수직 모델링에 관한 연구 - 어군행동을 나타내는 수치 모델의 파라메터 추정 -)

  • Lee, Byoung-Gee;Lee, Dae-Jae;Chang, Ho-Young
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.31 no.4
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    • pp.307-325
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    • 1995
  • IN order to gain a fundamental data for forecast or control of fish behavior and evaluated the feasibility of an application of the modeling technique to a field, in this paper a numerical model for describing the behavior of fishes in a water tank was presented. The parameters of the model were estimated by using the time-series data on the three-dimensional position of fishes and by applying the least squares algorithm. The estimated parameters were standardized to examine the variation of parameters according to the number of individuals and flow speed that the mean values of parameters were to be zero and their variances were to be one. The results obtained can be summarized as follows: (1) The standardized parameter $a^*$of propulsive force decreased according to increased the number of individuals and the flow speed. (2) The standardized parameter ${k_b}^*$ of interactive force increased according to increased the number of individuals, but decreased according to the flow speed. (3) The standardized parameter ${k_c}^*$ of schooling force increased according to │increased the number of individuals and the flow speed. (4) The standardized parameter │${k_w}^{+*}$│ of repulsive force against wall or bottom increased according to increased the number of individuals, but decreased according to the flow speed. (5) The standardized parameter │${k_w}^{-*}$│ of attractive force against wall or bottom was generally constant according to increased the number of individuals, but increased according to the flow speed. (6) The standardized parameter $\upsilon$ super(*) of damping force increased according to increased the number of individuals, but decreased according to the flow speed.

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(Visualization Tool of searching process of Particle Swarm Optimization) (PSO(Particle Swarm Optinization)탐색과정의 가시화 툴)

  • 유명련;김현철
    • Journal of the Institute of Convergence Signal Processing
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    • v.3 no.4
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    • pp.35-41
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    • 2002
  • To solve the large scale optimization problem approximately, various approaches have been introduced. They are mainly based on recent research advancement of simulations for evolutions, flocking, annealing, and interactions among organisms on artificial environments. The typical ones are simulated annealing(SA), artificial neural network(ANN), genetic algorithms(GA), tabu search(TS), etc. Recently the particle swarm optimization(PSO) has been introduced. The PSO simulates the process of birds flocking or fish schooling for food, as with the information of each agent Is share by other agents. The PSO technique has been applied to various optimization problems of which variables are continuous. However, there are seldom trials for visualization of searching process. This paper proposes a new visualization tool for searching process particle swarm optimization(PSO) algorithm. The proposed tool is effective for understanding the searching process of PSO method and educational for students.

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