• Title/Summary/Keyword: First principles

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A study on the development process of Heesch-tiling for textile design education (텍스타일 디자인 교육을 위한 헤슈타일링 개발 프로세스 연구)

  • Choi, Yoo-jin
    • Journal of the Korea Fashion and Costume Design Association
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    • v.23 no.3
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    • pp.57-71
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    • 2021
  • When teaching traditional pattern-themed textile design, it has been found that many students struggle during the investigation stage of traditional patterns and complete the development of patterns in relatively simple layout methods, such as block patterns and half drop patterns. Until now, digital textile design textbooks lack content on how to develop patterns. Judging that the current teaching method leads to difficulties in developing a new sense of textile design, this study focused on Heesch-tiling tessellation and software called TESS, a program that can transform patterns themselves. This study is an academic study on the methodology of first developing patterns through TESS, a tessellation program developed for elementary school students in the U.S., and then applying various lines and colors to the complete patterns and textures using Adobe Illustrator. In this study, the concept, formative characteristics, and generative principles of Heesch-tiling tessellation were examined, and the process of developing new patterns using the TESS program, which can be used to create patterns through Heesch-tiling principles, was intended to help in textile design education. Therefore, after analyzing the comprehensive concepts and principles of tessellation, the next step is to understand the principles and the characteristics of pattern making only for Heesch-tiling tessellation, and then ultimately to develop new patterns. While patterns using traditional tessellation layouts have been characterized mainly by repeated geometric shapes, Heesch-tiling tessellation can express surrealistic attributes, such as those by painter M. C. Escher or style elements such as those in neo-pop.

The Universal Design of Microwave Oven considering Old Persons (노인 사용자를 고려한 전자렌지의 유니버셜 디자인)

  • Song, Bok-Hui;Yun, Han-Gyeong;Jeong, Gwang-Tae
    • Journal of the Ergonomics Society of Korea
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    • v.19 no.1
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    • pp.37-48
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    • 2000
  • Universal design is an approach to create environments and products that recognizes the diversity of users, regardless of their ability or age. Recently, old person and disabled person rapidly go on increasing in number. So, universal design concept becomes more and more important in product and environment, etc. In this study, we dealt with the universal design problem of microwave oven considering old persons. New design model for microwave oven was developed and evaluated using human factors approach. The principles of universal design was developed through literature survey and questionnaire survey for old persons, and then design alternatives were developed according to these principles. Two experiments were performed in this study. The purpose of the first experiment was to select final design alternative and the experiment was performed using rapid prototypes. The second one was a usability testing for the real model of final alternative. In this experiment, the real model was compared with the existing real product. As the result, the new design model was a little more excellent than the existing model in usability.

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Effects of Presentation Modality, Encoding Condition and Cue Modality on Child Recall (제시양식 및 부호화조건과 단서양식이 아동의 회상에 미치는 영향)

  • Park, Myung Ja;Choi, Kyung Sook
    • Korean Journal of Child Studies
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    • v.11 no.1
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    • pp.45-57
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    • 1990
  • The purpose of the present study was to investigate the age-related differences in recall and to assess effects of presentation modality, encoding condition and cue modality on recall in terms of encoding specificity principles and dual-coding theory. Eighty children in each of 3grades(first, third and fifth) were presented a 30-item set of pictures or words on cars for recall in a study-test procedure. The experiment was designed as a 3(age) x 2(presentation modality:picture or word) x 2(encoding condition:random or category) x 2(cue modality:picuture or word) factorial design. Statistical analyses were with four-way ANOVA and $Scheff\acute{e}$ test. It was concluded from these results that when the stimulus was presented by pictures, encoded by category and the cues were also presented by pictures, recall increased in all ages. These results were interpreted in terms of encoding specificity principles and dual-coding theory.

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Ethics in Using Information Technology for Business Management (기업경영에 있어 정보기술사용에 따른 윤리의식)

  • 허정식
    • The Journal of Information Systems
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    • v.5
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    • pp.1-20
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    • 1996
  • Ethics refers to the principles of right and wrong that can be used by individuals acting as free moral agents to make choices to guide their behavior. Information technology has presented our human mankind not only prosperity but also harms. This is why moral aspects should be addressed in the application of information system. First, a transforming tendency of international economy will be observed. Second, many issues regarding ethics and behavioral courses will be discussed. And a trend of information technology and five moral models will be examined. Third, traditional morals of Koreans and attitudes of Westerners about information technology will be analyzed. Fourth, it will be also discussed how private firms understand ethics and culture in the context of information handling. It is suggested that individuals who use information technology cultivate efficient and effective ethical principles contributing to public good in the society. For this purpose, the government should establish relevant legal devices.

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Classroom Practice for Mathematics eased on Cognitive Constructivism in Primary School (인지적 구성주의에 따른 수학과 교육 현장 적용 연구)

  • Kim Pan Soo;Park Sung Taek
    • Journal of Elementary Mathematics Education in Korea
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    • v.3 no.1
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    • pp.21-39
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    • 1999
  • In this paper, we first exam the relation between Piaget's theory of cognitive development and cognitive constructivism. With it's outcome We find three principles of constructivist teaching-learning methods for primary mathematics These are as follows 1) active learning based on self-regulatory process 2) empirical learning by self initiated activities 3) individual learning derived from present cognitive structure and fits of new experiences. Finally we introduce several examples for classroom practice applied the above principles in primary mathematics.

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A study on the spatial relations and shape rules in architecture shown the Froebel's categories of building gifts (프뢰벨 은물의 형식범주에 나타난 건축공간관계 및 형태구축에 관한 연구)

  • 황태주
    • Korean Institute of Interior Design Journal
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    • no.31
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    • pp.12-18
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    • 2002
  • This study was performed to construct the spatial systems and shape grammars in architecture based on Froebel's educational idea and building gifts. Especially, it studies on the geometrical principles of Froebel's building gifts and it's types, and then illustrates applied examples about design vocabularies, spatial relations and shape rules of the spatial systems and shape grammars in architecture. The conclusions of this study that starts these purpose are as follows. First, Froebel's educational theory is based on principles and rules which are perceived through the observation of nature, and Froebel's kindergarten method consists of geometrical building gifts and categories of geometrical forms. Second, the characteristics of Froebel's building gifts are mathematical size, proportion, symmetry and the rules of spatial relation. Third, the development to the construction of spatial systems and shape grammars in architecture focus on the vocabularies of architectural elements, and Froebel's building gifts are used for illustration of examples in these formula.

Using TRIZ about reduction gear noise in transmission (변속기 기어소음 저감을 위한 트리즈의 활용)

  • Heo, Tae-Hyuck;Yoo, Seung-Hyun;Han, Kyoung-Su;Jung, Ung-Rak;Heo, Kwon;Oh, Dae-Jin
    • Proceedings of the KSME Conference
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    • 2007.05a
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    • pp.1069-1074
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    • 2007
  • TRIZ is innovative problem solving methodology. It can solve problems by systematical and convergent method, not by the existing divergent method like 'Brainstorming'. In this paper, TRIZ is used for reduction noise from gear in transmission. In order to reduce gear noise, design resources is derived first. According to the derived idea, level and function of system can be defined. After that, we suggest a way to reduce the noise from gear in transmission using 40 Principles and Substance-field analysis of TRIZ.

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The Effects of Anticipation in WALL·E (2008) (영화 WALL·E의 선행 움직임(Anticipation) 효과 연구)

  • Lee, Dong Min
    • Journal of Korea Multimedia Society
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    • v.20 no.10
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    • pp.1697-1709
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    • 2017
  • This paper aims to investigate the effect of anticipatory motion in Wall E (2008). For the purpose of the study, first of all, an overall discussion on the definition and role of anticipation presented through the related literature review. Based on this, the present study analyzed the functions of anticipatory movements of the main characters, Wall E and EVE in 29 scenes. As a result, this paper found that anticipation is involved in expressions of humanity, thought process, utterance and intonation, the degree of emotion and energy, reinforcement of the character's intention, and biological response within the film. Overall, these findings show that anticipation takes an important part in giving the illusion of life to the characters throughout the movie, which may imply that anticipation can be beneficial for characters with abstract form or limited modality. The ultimate goal of this study is to propose that the animation principles can be used as a tool to analyze character animation and can be applied academically or industrially to other fields such as artificial intelligence.

Design Evolution and Spatial Composition of Schindler's Demolished Cabin for Mr. and Mrs. Popenoe of 1922 at Coachella, California

  • Park, Jin-Ho;Lee, Hong-Kyu;Joo, Yong-Sun;Cho, Young-Ho
    • Architectural research
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    • v.9 no.2
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    • pp.11-18
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    • 2007
  • A cabin for Mr. and Mrs. Popenoe of 1922 was designed by the eminent Los Angeles architect, Rudolph M. Schindler. It stands out as an early exemplar of Schindler's most notable work in its unique employment of compositional strategy. Unfortunately, the cabin was demolished before an in-depth research was executed. In addition, there remains no documentary record with regard to the construction process, structural details and the use of materials of the built cabin. However, a set of drawings of the house are housed in the Schindler Archive. Reworking drawings and fabricating a scale model based on the materials obtained from the Archive, this article first depicts the evolution of the design, and then, attempts to investigate underlying principles governing the spatial composition of the cabin.

A Basic Study on the Architectural Planning of Outdoor Space for the Elderly with Dementia (치매요양시설의 옥외공간 조성에 관한 기초연구)

  • Jeon, Sung-Min;Kwon, Soon-Jung
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.13 no.1
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    • pp.61-71
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    • 2007
  • The Outdoor space is an essential element among healing environments for older people. The purpose of this study is to identify outdoor design issues which can improve the health conditions of the elderly living in nursing home. At first, the design principles of outdoor space for the mentally ill have been collected from the literature survey. Secondary, outdoor design requirements for the care program in nursing homes have been explored. Thirdly, good design elements have been collected from 6 nursing homes which have good outdoor space. Finally, Basic design principles of outdoor space of nursing homes in which older people with dementia live have been proposed by analysis and synthesis on the three stages before. As a result of this study, 6 dimensions in architectural planning of outdoor space for nursing homes have been presented : safety environment, various sensual stimulation, social interactions, support physical ability, accessibility, meditation.

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