• Title/Summary/Keyword: Finger movement

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Correlation analysis of finger movements in dynamic hand grasping (잡기 동작에서 손가락 동작의 상관관계 분석)

  • Ryu, Tae-Beom;Yun, Myeong-Hwan
    • Journal of the Ergonomics Society of Korea
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    • v.20 no.3
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    • pp.11-25
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    • 2001
  • AS human movements have the inherent property of anticipating target and can be coordinated to realize a given schedule, finger movements have stereotyped patterns during hand grasping. Finger movements have been studied in the past to find out the coordination pattern of hand joint angular movement. These studies analyzed only a few finger joints for a limited number of hand postures. This study investigated fourteen joint angles during eight hand-grasping motions to analyze the angular correlations between finger joints and to suggest motion factors which represent hand grasping. Hand grasping motions including forward arm motion were examined in ten healthy volunteers. Eight objects were used to represent real hand grasping tasks. $CyberGlove^{TM}$ and $Fasreack^{TM}$ measured hand joint angles and wrist origin. Joint angle correlations between PIJ(proximal interphalangeal joint) and MPJ(metacarpophalangeal joint) at one finger, between neighboring PIJs and MPJs were four factors related to the fast phase of hand grasping motions and eight factors related to the slow phase of hand grasping motions.

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A Study on Finger-click Recognition of a Wearable Input Device using Inertial Sensors (관성 센서를 이용한 착용형 공간 입력장치의 클릭 인식에 관한 연구)

  • Soh, Byung-Seok;Kim, Yoon-Sang;Lee, Sang-Goog
    • Proceedings of the KIEE Conference
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    • 2004.05a
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    • pp.120-122
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    • 2004
  • Wearable input device that can make free-space typewriting possible is introduced. We named this device as $SCURRY^{TM}$. To measure the angular velocity of hand and the acceleration rates at the ends of fingers, we buried MEMS inertial sensors in this keyboard. We processed sensor signals to get the information on hand movement and finger-click motion. With this signal processing, apparent finger movements were depicted over the virtual keyboard shown on output device of a target computing system. In this paper, a finger-click recognition method is proposed to improve the recognition performance for finger clicking of $SCURRY^{TM}$. The proposed method is composed of three parts including feature extraction part, valid click part, and cross-talk avoidance part. The experiments were conducted to verify the effectiveness and efficiency of the proposed algorithms.

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Motion and Force Estimation System of Human Fingers (손가락 동작과 힘 추정 시스템)

  • Lee, Dong-Chul;Choi, Young-Jin
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.10
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    • pp.1014-1020
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    • 2011
  • This presents a motion and force estimation system of human fingers by using an Electromyography (EMG) sensor module and a data glove system to be proposed in this paper. Both EMG sensor module and data glove system are developed in such a way to minimize the number of hardware filters in acquiring the signals as well as to reduce their sizes for the wearable. Since the onset of EMG precedes the onset of actual finger movement by dozens to hundreds milliseconds, we show that it is possible to predict the pattern of finger movement before actual movement by using the suggested system. Also, we are to suggest how to estimate the grasping force of hand based on the relationship between RMS taken EMG signal and the applied load. Finally we show the effectiveness of the suggested estimation system through several experiments.

The clinical observation of 1 case of the Complex Regional Pain Syndrome (소염약침으로 치료한 복합부위통증증후군(CRPS) type I 환자 1례 증례보고)

  • Lee, Eun-Jung;Yoon, Il-Ji
    • Journal of Haehwa Medicine
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    • v.18 no.1
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    • pp.109-116
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    • 2009
  • Objective: The objective of this study is to observe the effect of anti-inflammatory herbal acupuncture on the Complex Regional Pain Syndrome Methods : Anti-inflammatory herbal acupuncture, A-Shi Point, Sa-am acupunture were used to treat shoulder pain & ROM(range of movement)disorder, chest pain, finger's causalgic pain. We evaluated the patient through VAS(Visual Analog Scale) daily and Physical Examinations Results & Conclusions : After 42days of treatment, shoulder pain was decreased from VAS10 to VAS3, chest pain was decreased from VAS10 to VAS1.5, finger's causalgic pain was decreased from VAS10 to VAS2.5. and the patient showed that the ROM(range of movement) of shoulder was better, oriental treatment is good method for pain relief and better movement.

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Improving Finger-click Recognition of a Wearable Input Device

  • Soh, Byung-Seok;Kim, Yoon-Sang;Lee, Sang-Goog
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.72-75
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    • 2004
  • In this paper, a finger-click recognition method is proposed to improve the recognition performance for finger-clicking of a wearable input device, called $SCURRY^{TM}$. The proposed method is composed of three parts including feature extraction part, valid click discrimination part, and cross-talk avoidance part. Two types of MEMS inertial sensors are embedded into the wearable input device to measure the angular velocity of a hand (hand movement) and the acceleration rates at the ends of fingers (finger-click motion). The experiment applied to the $SCURRY^{TM}$ device shows the improved stability and performance.

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Low-cost Prosthetic Hand Model using Machine Learning and 3D Printing (머신러닝과 3D 프린팅을 이용한 저비용 인공의수 모형)

  • Donguk Shin;Hojun Yeom;Sangsoo Park
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.1
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    • pp.19-23
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    • 2024
  • Patients with amputations of both hands need prosthetic hands that serve both cosmetic and functional purposes, and research on prosthetic hands using electromyography of remaining muscles is active, but there is still the problem of high cost. In this study, an artificial prosthetic hand was manufactured and its performance was evaluated using low-cost parts and software such as a surface electromyography sensor, machine learning software Edge Impulse, Arduino Nano 33 BLE, and 3D printing. Using signals acquired with surface electromyography sensors and subjected to digital signal processing through Edge Impulse, the flexing movement signals of each finger were transmitted to the fingers of the prosthetic hand model through training to determine the type of finger movement using machine learning. When the digital signal processing conditions were set to a notch filter of 60 Hz, a bandpass filter of 10-300 Hz, and a sampling frequency of 1,000 Hz, the accuracy of machine learning was the highest at 82.1%. The possibility of being confused between each finger flexion movement was highest for the ring finger, with a 44.7% chance of being confused with the movement of the index finger. More research is needed to successfully develop a low-cost prosthetic hand.

A Study on Platform Development for Nerve Stimulation Response Measurement (신경자극반응 측정을 위한 플랫폼 구현에 관한 연구)

  • Shin, Hyo-seob;Kim, Young-kil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.521-524
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    • 2009
  • Response to nerve stimulation platform for implementing measures to detect finger movement has been functioning as an important factor. This stimulated finger on the nerve and muscle responses would vary. In other words, the finger movement of the muscle response to nerve stimulation and sensing Actuator for the H/W development is needed. In addition, a low power embedded CPU based on the top was used. H/W configuration portion of the isolation power, constant current control, High impedance INA, amplifier parts, and the stimulus mode and the Micro-control the status of current, AD converter Low Data obtained through the processing system is implemented.

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A Study on the Analysis on Manipulation System of MORPG Game based on Finger Movement and Key Input Data (손가락 움직임과 키 입력 데이터를 기반으로 한 MORPG 게임의 조작계 분석 방법론에 관한 연구)

  • Jungha Kim
    • Smart Media Journal
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    • v.12 no.9
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    • pp.116-123
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    • 2023
  • In this study, I will describe the difference in operating methods centered on the game operating system between beginners and expert groups in MORPG PC games and focus on the methodology to analyze them. First of all, a hypothesis was established to distinguish between beginners and expert groups based on the manipulation system of character movements commonly used in MORPG, and through this distinction, it was analyzed whether finger movement data and key stroke data related to the manipulation system can be significantly used in the future. Based on these analysis results, it was found that the analysis methodology that combines finger motion data and key stroke analysis is meaningful as a user test methodology for the PC MORPG game operating system in the future.

A study on the robot motion analysis by the ROBOT MODAPTS techhique (ROBOT MODAPTS기법에 의한 로보트의 동작분석에 관한 연구)

  • 권규식;이순요
    • Journal of the Ergonomics Society of Korea
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    • v.11 no.2
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    • pp.15-21
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    • 1992
  • This paper presents the ROBOT MODAPTS(Modular Arrangement of Predetermi- ned Time Standards) technique which can be applied to the robot motion analysis. Robot motions are easily divided into several movement activities and terminal activi- ties by means of the ROBOT MODAPTS technique Each link of robot arm is numbered such that finger is 1, hand is 2, elbow is 3, and so on. The robot motion time of each link is counted by multipling its given number to some time values observed at the finger movement. We can easily estimate robot teaching task time with this technique. This technique can be applied efficiently to establishing an adaptable robot motion ergonomically.

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A Mouse Control Method Using Hand Movement Recognition (손동작 인식을 이용한 마우스제어기법)

  • Kim, Jung-In
    • Journal of Korea Multimedia Society
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    • v.15 no.11
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    • pp.1377-1383
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    • 2012
  • This paper proposes a human mouse system that replaces mouse input by human hand movement. As the resolution of monitors increases, it is not quite possible, due to the resolution difference between web cameras and monitors, to place the cursor in the entire range of a monitor by simply moving the pointer which recognizes the position of the hand from the web camera. In this regard, we propose an effective method of placing the position of the mouse, without repeating the returning hand movements, in the corners of the monitor in which the user wants it to be. We also proposes the recognition method of finger movements in terms of using thumb and index finger. The measurement that we conducted shows the successful recognition rate of 97% that corroborates the effectiveness of our method.