The purposes of this research are firstly to define the characteristics of movement on the costume, secondly to demonstrate that fine art, expecially in relation to kinetic art, has become a good motif in modern costume de-sign, and thirdly to examin the characteristics of movement as shown in modern costume de-sign. For this study, we selected and analyzed some costume designs among those introduced in fashion magazines, which are Collections, Fashion-Preview, Fashion Show, Collezioni, and L'Officiel that have been issued since 1988. As this research is carried out only through the analysis of pictures, it is not ac-companied by a study on material itself. The result of this study is that the ex-pression of movement on modern fashion can be shown in two ways, one is the inclusive and subordinate movement expressed on the cloth-ing according to the motion of body when they are worn, and the other is the movement caused by the very designs of clothing. And the latter can be also divided in two ways, the illusionistic movement and the actual move-ment. The expression of actual movement is made through the emphasis of direction, rhythm, and dimension of the costume. And the illusionistic movement is expressed by the de-sign to which the textile pattern or reflection of light is applied so that the movement is larger than the actual movement. A sense of direction expressed on the cos-tume by the actual movement creates a light rhythm and adds interest to the costume. This reflects a part of psychology of modern men who are not accustomed to the statics. In the rapidly changing society of information our modern men seek after movement even in the statics. It is also true in the clothing and they seem to get a psychological rest through the immediated visual change as shown in fashion design. The simple and cheerful rhythm expressed by the illusionistic movement on the costume is attempted in order to overcome the static tediousness caused by simple design. These elements of movement cause the en-largement of visible range and create another enlarged shape other than the real one, so that they come to remove the dullness and monot-ony in costume design and provoke interest in costume, as if kinetic art reveals the various aspects that transcend the closed area of fine art upon the motif of 'movement'. finally, as this paper deals with the ex-pression of movement as shown in the costume design which prevailed after 1988, it is desir-able hereafter to study more about the fashion since 1950 when kinetic art began in earnest, along with the comparative study on the ex-pression of movement in our Korean designer's and foreign designer's works.
Hong, Manki;Im, Jaeho;Kim, Chang-Hun;Byun, Hae Won
Journal of the Korea Computer Graphics Society
/
v.23
no.1
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pp.25-32
/
2017
This paper proposes a novel acceleration method for particle based large scale fluid simulation. Traditional particle-based fluid simulation has been implemented by interacting with physical quantities of neighbor particles through the Smoothed Particle Hydrodynamics(SPH) technique[1]. SPH method has the characteristic that there is no visible change compared to the computation amount in a part where the particle movement is small, such as a calm surface or inter-fluid. This becomes more prominent as the number of particles increases. Previous work has attempted to reduce the amount of spare computation by adaptively dividing each part of the fluid. In this paper, we propose a technique to calculate the motion of the entire particles by using the physical quantities of the near sampled particles by sampling the particles inside the fluid at regular intervals and using them as reference points of the fluid motion. We propose a technique to adaptively generate a triangle map based on the position of the sampled particles in order to efficiently search for nearby particles, and we have been able to interpolate the physical quantities of particles using the barycentric coordinate system. The proposed acceleration technique does not perform any additional correction for two classes of fluid particles. Our technique shows a large improvement in speed as the number of particles increases. The proposed technique also does not interfere with the fine movement of the fluid surface particles.
Overlap what images are laid on top of each other performs various purposes of artistic expressions. Especially, overlap to describe motion has been placed on lots of art fields analysing and connecting each part of motion. This kind of overlap is called as 'Locomotive overlap' and it is defined as 'Technique for multiplication to arrange simultaneously motions of single object on one screen'. Locomotive overlap was started from fine art and photography, so this static kind of it is classified as 'Static locomotive overlap'. Afterwards, film and animation succeeded static locomotion overlap and realized real dynamic locomotive overlap with moving images, so this dynamic kind of it is classified as 'Dynamic locomotive overlap'. Most of all, by Norman McLaren accomplished its own artistic value and aesthetics in locomotive overlap has been placed in the center of the history of locomotive overlap, so to analyze this work and to research before and after it will confirm context and artistic achievements of locomotive overlap. Nowdays locomotive overlap is extending its technology and dimension more and more on the strength of development of digital technology. Some of works using digital technology show new possibilities of locomotive overlap by reinterpreting original media and concept of . Ultimately, this research for locomotive overlap focusing on the analysis of confirms artistic achievements of locomotive overlap and suggests to contemplate the meaning and new possibilities of it.
Damage by high-speed impact fracture is a dominant mode of failure in several applications of concrete structures. Numerical modelling can play a crucial role in understanding and predicting complex fracture processes. The commonly used mesh-based Finite Element Method has difficulties in accurately modelling the high deformation and disintegration associated with fracture, as this often distorts the mesh. Even with careful re-meshing FEM often fails to handle extreme deformations and results in poor accuracy. Moreover, simulating the mechanism of fragmentation requires detachment of elements along their boundaries, and this needs a fine mesh to allow the natural propagation of damage/cracks. Smoothed Particle Hydrodynamics (SPH) is an alternative particle based (mesh-less) Lagrangian method that is particularly suitable for analysing fracture because of its capability to model large deformation and to track free surfaces generated due to fracturing. Here we demonstrate the capabilities of SPH for predicting brittle fracture by studying a slender concrete structure (column) under the impact of a high-speed projectile. To explore the effect of the projectile material behaviour on the fracture process, the projectile is assumed to be either perfectly-elastic or elastoplastic in two separate cases. The transient stress field and the resulting evolution of damage under impact are investigated. The nature of the collision and the constitutive behaviour are found to considerably affect the fracture process for the structure including the crack propagation rates, and the size and motion of the fragments. The progress of fracture is tracked by measuring the average damage level of the structure and the extent of energy dissipation, which depend strongly on the type of collision. The effect of fracture property (failure strain) of the concrete due to its various compositions is found to have a profound effect on the damage and fragmentation pattern of the structure.
Park, Seong-Whan;Han, Jeong-Woo;Han, Seung-Ho;Ha, Tae-Bum;Lee, Hong-Gu;Hong, Sa-Young;Kim, Byoung-Wan;Kyoung, Jo-Hyun
Journal of the Society of Naval Architects of Korea
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v.43
no.3
s.147
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pp.351-361
/
2006
The fatigue strength analysis of VLFS is carried out by using a 3-dimensional plate finite element model with a zooming technology which performs the modeling of wide portions of the structure by a coarse mesh but the concerned parts by a very fine mesh of t by t level. And a stepwise substructure modeling technique for global loading conditions is applied which uses the motion response of the global structure from 2-D plate hydroelastic analysis as the enforcing nodal displacements of the concern 3-D structural zooming model. Seven incident wave angles and whole ranges of frequency domains of wave spectrum are considered. In order to consider the effect of breakwater, the modified JONSWAP wave spectrum is used. Applying the wave data of installation region, the longterm spectrum analysis is done based on stochastic process and the fatigue life of the structure is estimated. Finally some design considerations from the view point of fatigue strength analysis of VLFS are discussed.
High-resolution atmospheric numerical system was set up to simulate the motion of the atmosphere and to produce the wind map on land. The results of several simulations were improved compare to the past system, because of using the fine geographical data, such as terrain height and land-use data, and the meteorological data assimilation. To estimate surface maximum wind speed when a typhoon is expected to strike the Korea peninsula, wind information at the upper level atmosphere was applied. Using 700hPa data, wind speed at the height of 300m was estimated, and surface wind speed was estimated finally considering surface roughness length. This study used formula from other countries and estimated RMW but RMW estimation formula apt to Korea should be developed for future.
Rad, Mohammad Hossein Ghadiri;Shahabian, Farzad;Hosseini, Seyed Mahmoud
Steel and Composite Structures
/
v.35
no.1
/
pp.77-92
/
2020
The present paper outlined a procedure for geometrically nonlinear dynamic analysis of functionally graded graphene platelets-reinforced (GPLR-FG) nanocomposite cylinder subjected to mechanical shock loading. The governing equation of motion for large deformation problems is derived using meshless local Petrov-Galerkin (MLPG) method based on total lagrangian approach. In the MLPG method, the radial point interpolation technique is employed to construct the shape functions. A micromechanical model based on the Halpin-Tsai model and rule of mixture is used for formulation the nonlinear functionally graded distribution of GPLs in polymer matrix of composites. Energy dissipation in analyses of the structure responding to dynamic loads is considered using the Rayleigh damping. The Newmark-Newton/Raphson method which is an incremental-iterative approach is implemented to solve the nonlinear dynamic equations. The results of the proposed method for homogenous material are compared with the finite element ones. A very good agreement is achieved between the MLPG and FEM with very fine meshing. In addition, the results have demonstrated that the MLPG method is more effective method compared with the FEM for very large deformation problems due to avoiding mesh distortion issues. Finally, the effect of GPLs distribution on strength, stiffness and dynamic characteristics of the cylinder are discussed in details. The obtained results show that the distribution of GPLs changed the mechanical properties, so a classification of different types and volume fraction exponent is established. Indeed by comparing the obtained results, the best compromise of nanocomposite cylinder is determined in terms of mechanical and dynamic properties for different load patterns. All these applications have shown that the present MLPG method is very effective for geometrically nonlinear analyses of GPLR-FG nanocomposite cylinder because of vanishing mesh distortion issue in large deformation problems. In addition, since in proposed method the distributed nodes are used for discretization the problem domain (rather than the meshing), modeling the functionally graded media yields to more accurate results.
In order to obtain desired arc welding performance, we already developed an arc welding robot system that enabled coordinated motions of dual arm robots. In this system one robot arm holds a welding target as a positioning device, and the other robot moves the welding torch. Concerning to such a dual arm robot system, the positioning accuracy of robots is one important problem, since nowadays conventional industrial robots unfortunately don't have enough absolute accuracy in position. In order to cope with this problem, our robot system employed teaching playback method, where absolute error are compensated by the operator's visual feedback. Due to this system, an ideal arc welding considering the posture of the welding target and the directions of the gravity has become possible. Another problem still remains, while we developed an original teaching method of the dual arm robots with coordinated motions. The problem is that manual teaching tasks are still tedious since they need fine movements with intensive attentions. Therefore, we developed a 3-dimensional vision guided robot control method for our welding robot system with coordinated motions. In this paper we show our 3-dimensional vision sensor to guide our arc welding robot system with coordinated motions. A sensing device is compactly designed and is mounted on the tip of the arc welding robot. The sensor detects the 3-dimensional shape of groove on the target work which needs to be weld. And the welding robot is controlled to trace the grooves with accuracy. The principle of the 3-dimensional measurement is depend on the slit-ray projection method. In order to realize a slit-ray projection method, two laser slit-ray projectors and one CCD TV camera are compactly mounted. Tactful image processing enabled 3-dimensional data processing without suffering from disturbance lights. The 3-dimensional information of the target groove is combined with the rough teaching data they are given by the operator in advance. Therefore, the teaching tasks are simplified
Oh, Jeong Seok;Song, Chang Kyu;Hwang, Jooho;Shim, Jong Youp;Park, Chun Hong
Journal of the Korean Society for Precision Engineering
/
v.30
no.12
/
pp.1303-1312
/
2013
We report an ultra-precision lathe designed to machine micron-scale features on a large-area roll mold. The lathe can machine rolls up to 600 mm in diameter and 2,500 mm in length. All axes use hydrostatic oil bearings to exploit the high-precision, stiffness, and damping characteristics. The headstock spindle and rotary tooling table are driven by frameless direct drive motors, while coreless linear motors are used for the two linear axes. Finite element method modeling reveals that the effects of structural deformation on the machining accuracy are less than $1{\mu}m$. The results of thermal testing show that the maximum temperature rise at the spindle outer surface is approximately $0.5^{\circ}C$. Finally, performance evaluations of the error motion, micro-positioning capability, and fine-pitch machining demonstrate that the lathe is capable of producing optical-quality surfaces with micron-scale patterns with feature sizes as small as $20{\mu}m$ on a large-area roll mold.
Journal of the Institute of Electronics Engineers of Korea SP
/
v.38
no.6
/
pp.692-702
/
2001
In this paper, a new block-matching algorithm for standard video encoder is proposed. The algorithm finds a motion vector using the increasing SAD transition curve for each predefined candidates, not a coarse-to-fine approach as a conventional method. To remove low-probability candidates at the early stage of accumulation, a dispersed accumulation matrix is also proposed. This matrix guarantees high-linearity to the SAD transition curve. Therefore, base on this method, we present a new fast block-matching algorithm with the slice competition technique. The Candidate Selection Step and the Candidate Competition Step makes an out-performance model that considerably reduces computational power and not to be trapped into local minima. The computational power is reduced by 10%~70% than that of the conventional BMAs. Regarding computational time, an 18%~35% reduction was achieved by the proposed algorithm. Finally, the average MAD is always low in various bit-streams. The results were also very similar to the MAD of the full search block-matching algorithm.
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