• Title/Summary/Keyword: Filming

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Free Moving Time-lapse dolly Design (움직임이 자유로운 Time-lapse dolly 설계)

  • Kim, Seung-Min;Kim, Heung-Il;Jeon, Seung-Woo;Hwang, Jeong-Kil;Woo, Yoonhwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.12
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    • pp.6082-6089
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    • 2013
  • The supply of DSLR cameras has increased recently. Because of its widespread use, different types of DSLR camera video techniques have also been developed. Time-lapse is an effective filming technique that helps produce a fine-quality video clip by taking pictures of multiple camera shots during certain time intervals without recording the actual video clip, as the existing technique does. Machinery equipment (dolly), which controls the speed of movement and shutter, needs to be deleted. This paper introduces a method for a designing movement system that satisfies the design conditions. In addition, this paper proved the validity of the design by performing stress analysis on the static and dynamic conditions of the final design.

Analysing Scenario by Animation Genre and Development Plan (애니메이션 장르별 시나리오 분석 및 발전방안)

  • Lee, Tae-Gu;Lee, Hwa-Ja
    • The Journal of the Korea Contents Association
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    • v.6 no.10
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    • pp.41-52
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    • 2006
  • Animation, presenting laughing, tears and inspiration to the audience, can be classified into several genres according to the structure of scenario and storytelling in the same ways as for movie. This classification of scenario genre and scenario writing is based on the writing for a play. Scenario writing and genre classification that were discussed mainly in the movie theory books has been applied to the animation in spite of the difference of the production technique and storylines. Animation finds its academic values as a movie art due to its frame-by-frame filming technique and the diversity in the production. Since the number of scenario writers for animation is much smaller than that of movie in Korea, it is needed to set an academic basis for the classification of genre and scenario writing. In this study, academic basis for the classification of the genre by the analyzing the animation works.

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Video Production Method using Match Moving Technique (매치무빙 기법을 활용한 모션그래픽 영상제작에 관한 연구)

  • Lee, Junsang;Park, Junhong;Lee, Imgeun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.4
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    • pp.755-762
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    • 2016
  • Motion graphic is the recently emerged technique which extends the ways of expression in video industry. Currently, it is worldwide trends that the image design gets more attention in the field of movie, advertisement, exhibition, web, mobile, games and new media, etc. With the development of computer's new technologies, VFX methods for the visual content is dynamically changed. Such production methods combine the real scenary and CG(Computer Graphic) to compose realistic scenes, which cannot be pictured in the ways of ordinary filming. This methods overcome the difference between the real and virtual world, maximize the expressive ways in graphics and real space. Match moving is technique of accurate matching between real and virtual camera to provide realistic scene. In this paper we propose the novel technique for motion graphic image production. In this framework we utilize the match moving methods to get the movements of the real camera into 3D layer data.

3-Dimensional Analysis of the Running Motion in the Max-Velocity Phase and the Fatigue Phase During 400m Sprint by Performed Elementary School Athletes (달리기시 최고 속도 및 피로 구간의 3차원 동작 분석)

  • Bae, Sung-Jee
    • Korean Journal of Applied Biomechanics
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    • v.16 no.4
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    • pp.115-124
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    • 2006
  • This study was conducted to investigate the running motion in the max-velocity phase(150-160m) and the fatigue phase(350-360m) during 400m sprint by performed elementary school athletes. Eighteen elementary school male athletes who achieved at least the 3rd place in the sprint at the Korea Gangwon-Do elementary school track and field meetings during 2004 and 2005 were selected as subjects. The running motions performed by the subjects were recorded using two 8mm high speed cameras at the nominal speed of 100 frames per second. The Direct Linear Transformation technique was adopted from the beginning of filming to the final stage of data extraction. KWON 3D motion analysis package program was used to compute the 3 Dimensional coordinates, smoothing factor in which lowpass filtering method was used and cutoff frequency was 6.0 Hz. The movement patterns during foot touchdown and takeoff for the running stride were related with the biomechanical consideration. Within the limitations of this study it is concluded: In order to increase running velocity, several conditions must be fullfilled at the instant of leg touchdown and takeoff during the fatigue phase(350-360m). First, the body C.O.G(Center of Gravity) height should be raised at the instant of leg touchdown and takeoff during the fatigue phase. Second, the foot contact time should be shortened and the takeoff distance should be increased at the foot takeoff during the fatigue phase. Third, the shank angular velocity with respect to a transverse axis through the center of gravity should be increased during the leg touchdown and takeoff in the fatigue phase. Forth, the active landing style described as clawing the ground with the sole of the foot should be performed during the leg touchdown and takeoff in the fatigue phase) phase. Fifth, In order to increase running velocity in the fatigue phase while taking a slightly greater leg knee angle and body lean angle within the range of the subject's running motion during the fatigue phase would result in greater flight distance.

Development of Spray Calculation Algorithm Using the Pest Control Drones (농업용 방제드론의 방제면적 산출 알고리즘에 관한 연구)

  • Lim, Jin-Taek
    • Journal of Convergence for Information Technology
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    • v.10 no.10
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    • pp.135-142
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    • 2020
  • In the recent farming industry, there is a growing diffusion of drones, which are recognized as a crucial technology of the 4 th industrial revolution to cope with aging. Especially, filming and pest control using drones are representative fields that have different age groups for obtaining a national license of multicopter that is a ultra-light flying device, and can create profits after getting a license. However, pest control technology using drones has different spray effects depending on levels of operational proficiency, since this highly relies on an operator's operating skills. It is anticipated that if this issue is supplemented, the use of drones for pest control in the farming industry will diversify. For analysis of spraying characteristics of agricultural pest control drones, this study aims to formulate effective spraying hours and effective spraying intervals and suggest an algorithm, which facilitates an accurate calculation of pest control area depending on the kinds of pest control drones. This algorithm can be used in the field of pest control by improving scatterling issues caused by drone flight methods of drone pest controllers and building an optimum pest control manual in future.

3D image mosaicking technique using multiple planes for urban visualization (복수 투영면을 사용한 도심지 가시화용 3 차원 모자이크 기술)

  • CHON Jaechoon;KIM Hyongsuk
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.3 s.303
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    • pp.41-50
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    • 2005
  • A novel image mosaicking technique suitable for 3D urban visualization is proposed. It is not effective to apply 2D image mosaicking techniques for urban visualization when, for example, one is filming a sequence of images from a side-looking video camera along a road in an urban area. The proposed method presents the roadside scene captured by a side-looking video camera as a continuous set of textured planar faces, which are termed 'multiple planes' in this paper. The exterior parameters of each frame are first calculated through automatically selected matching feature points. The matching feature points are also used to estimate a plane approximation of the scene geometry for each frame. These planes are concatenated to create an approximate model on which images are back-projected as textures. Here, we demonstrate algorithm that creates efficient image mosaics in 3D space from a sequence of real images.

A Study on Correcting Virtual Camera Tracking Data for Digital Compositing (디지털영상 합성을 위한 가상카메라의 트래킹 데이터 보정에 관한 연구)

  • Lee, Junsang;Lee, Imgeun
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.11
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    • pp.39-46
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    • 2012
  • The development of the computer widens the expressive ways for the nature objects and the scenes. The cutting edge computer graphics technologies effectively create any images we can imagine. Although the computer graphics plays an important role in filming and video production, the status of the domestic contents production industry is not favorable for producing and research all at the same time. In digital composition, the match moving stage, which composites the captured real sequence with computer graphics image, goes through many complicating processes. The camera tracking process is the most important issue in this stage. This comprises the estimation of the 3D trajectory and the optical parameter of the real camera. Because the estimating process is based only on the captured sequence, there are many errors which make the process more difficult. In this paper we propose the method for correcting the tracking data. The proposed method can alleviate the unwanted camera shaking and object bouncing effect in the composited scene.

Direction of Program Development for Supporting U-turn Farmers' Rural Settlement (귀농자들의 농촌정착지원을 위한 프로그램 개발 방향)

  • Kim, Sung-Soo;Cheong, Ji-Woong;Lim, Hyung-Baek;Koh, Woon-Mee;Kim, Jung-Tae;Lee, Sung
    • Journal of Agricultural Extension & Community Development
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    • v.11 no.1
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    • pp.53-65
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    • 2004
  • The purposes for this study was to provide information for developing educational programs for U-turn farmers' based on their needs on rural settlement. Special objectives of the study were; 1) to survey the general characteristics of U-turn farmers including motives. preparation, and education, 2) to investigate problems and difficulties of the U-turn farmers in rural settlement 3) to identify the reasons for success and failure in U-turn filming, and 4) to provide information in developing programs for U-turn farmers. Data for the study were collected from 526 U-turn farmers throughout the country, and after data cleaning, 494 questionnaires were used for data analysis. Based on the results of this study, the following were recommended for further development of U-turn farming programs; 1) to facilitate and expand continuous surveys on the motives. preparation, education and information for U-turn farmers will be neceassary to update the important and current information on U-turn farming. 2) Further examination of the problems and difficulties of U-turn farmers would be necessary to develop appropriate policies and educational programs for U-turn farming. 3) continuous investigations on the reasons for success and failure of U-turn farming would be necessary to develop appropriate apicultural policies. 4) for more effective educational programs for U-turn farmers. selection of educators, institution, curricular and timing etc. Should be carefully designed to meet the practical needs of the U-turn farmers. 5) more research activities should be encouraged to improve program development and implementation of U-turn farming.

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A Study on the Actual Condition of Community-Oriented Services, Focusing on Senior Well-Being Villages (지역사회서비스 네트워크 모형 개발을 위한 실태조사 - 농촌건강장수마을을 대상으로 -)

  • Yoon, Seong-In;Park, Gong-Ju;Yoon, Soon-Duck
    • The Korean Journal of Community Living Science
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    • v.17 no.4
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    • pp.67-80
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    • 2006
  • This study conducted research on the actual state of community-oriented services for elderly rural inhabitants and their desire related to them to develop a local community service network model suitable to the characteristics of rural longevity villages. The research was conducted on 906 elderly people over 65 living in 20 rural longevity villages through questionnaires assessing filming and economy, economic activity, health care, learning and leisure activities as well as asking their wants and needs relative to local community services. As a result, it was found rural elderly people showed a high desire for local community services such as health, transportation and economy activity. In addition, they were mainly cultivating farm products as their economic activity and showed a high demand in the future as well. Most were found to take a walk in the healthcare field and showed a high demand for health examinations, health education, health consulting, hot spring bathing and basking in the woods. Respecting learning, social and leisure activities, they were mostly found to watch TV and do house chores, and showed a high desire for village environment repair, traditional farm music, visiting and tourism. With the above results, it is expected that the desire of rural elderly for such services can be satisfied, and the development of a local community service network model suitable to the characteristic of a local community is recommended.

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CUDA Acceleration of Super-Resolution Algorithm Using ELBP Classifier for Fisheye Images (광각 영상을 위한 ELBP 분류기를 이용한 초해상도 기법과 CUDA 기반 가속화)

  • Choi, Ji Hoon;Song, Byung Cheol
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.10
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    • pp.84-91
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    • 2016
  • Most recently, the technology of around view monitoring(AVM) system or the security systems could provide users with images by using a fisheye lens. The filmed images through fisheye lens have an advantage of providing a wider range of scenes. On the other hand, filming through fisheye lens also has disadvantages of distorting images. Especially, it causes the sharpness of images to degrade because the edge of images is out of focus. The influence of a blur still remains at the end of the range when the super-resolution techniques is applied in order to enhance the sharpness. It degrades the clarity of high resolution images and occurs artifacts, which leads to deterioration in the performance of super-resolution algorithm. Therefore, in this paper we propose self-similarity-based pre-processing method to improve the sharpness at the edge. Additionally, we implement the acceleration in the GPU environment of entire algorithm and verify the acceleration.