• Title/Summary/Keyword: Field usability

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Field Evaluation of the Swelled Steel Tube Rockbolts (튜브형 강관 록볼트의 현장 적용성 평가)

  • Son, Sung-Gon;You, Jin-O;You, Joung-Hoon;Chung, Jae-Min
    • Proceedings of the KSR Conference
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    • 2011.10a
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    • pp.1149-1156
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    • 2011
  • A rockbolt is one of the most important reinforcement of on-site soil, as with the shotcrete and steel rib. The rockbolt by setting within the tunnel can prevent the deformation of the ground profile; furthermore it improves the structural behavior of soil and rock. In general, the rockbolt is mainly used with reinforced steel. However, steel pipe or the materials with the same strength can be used depending on the soil conditions, ground water outflow condition, and the surrounding of applying location. In Korea, most tunnel construction sites have used cement mortar or resin for steel reinforcement on the rock. Due to the ground water outflow in the construction site, the usability of steel reinforcement is poor and it requires curing time especially after installation. To improve exist above problems, this study introduces the development of a swelled steel pipe rockbolt, as well as presents the field testing and performance results.

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Bringing Human Computer Interaction in Computer Science Classrooms : Case Study on Teaching User-Centric Design to Computer Science Students (컴퓨터 사이언스 강의실 HCI 도입 : 컴퓨터 사이언스 학생에게 사용자 중심 설계 교육에 관한 사례 연구)

  • Jeong, Young-Joo;Jeong, Goo-Cheol
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.2 no.1
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    • pp.164-173
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    • 2010
  • In recent decades, focuses on usability and emphases on user-centric design have become more prevalent in the field of software design. However, it is not always easy for engineers and computer scientists to think in the users' shoes. Human-computer interaction (HCI) is a field of study that focuses on creating technologies easier and more intuitive for the users. This paper is based on teaching HCI skills to undergraduate computer science students in a software application design course. Specifically, this paper employs: first, the HCI skills taught to the students; second, the tendencies and challenges of the students in creating user-centric applications; and lastly, suggestions based on our findings to promote HCI in developing user-friendly software. While more firm conclusions shall be reserved for more formal empirical studies, the findings in this paper still offer implications and suggestions for promoting user-centric approach for software designers and developers in the technology industry.

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Usability and Evaluation of a Deployed 4G Network Prototype

  • Cuevas Antonio;Serrano Pablo;Moreno Jose I.;Bernardos Carlos J.;Jahnert Jurgen;Aguiar Rui L.;Marques Victor
    • Journal of Communications and Networks
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    • v.7 no.2
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    • pp.222-230
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    • 2005
  • This article presents a field evaluation of an IP-based architecture for heterogeneous environments that has been developed under the aegis of the Moby Dick project, covering UMTS-like (universal mobile telecommunications system) TD-CDMA (time division-code division multiple access) wireless access technology, wireless and wired LANs. The architecture treats all transmission capabilities as basic physical and data-link layers, and replaces all higher-level tasks by IP-based strategies. The Moby Dick architecture incorporates mobile IPv6, fast handovers, AAA-control (authentication, authorisation, accounting), charging and quality of service (QoS) in an integrated framework. The architecture further allows for optimised control on the radio link layer resources. It has been implemented and tested by expert users, and evaluated by real users on field trials with multiple services available.

A Comparison of the Prediction of Sprinkler Response Time Applying Fire Models (스프링클러 반응시간 예측에 대한 화재모델의 비교)

  • 김종훈;김운형;이수경
    • Fire Science and Engineering
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    • v.15 no.2
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    • pp.46-52
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    • 2001
  • To evaluate the usability of compartment fire models for predicting sprinkler response time, fire experiment was conducted and measured sprinkler response time. The experimental data was compared with zone model "FASTLite"and field model "FDS"and field Model "SMARTFIRE" A Compartment fire conducted in a 2.4 m by 3.6 m by 2.4 m ISO 9705 room and measured H.R.R was approximately 100.3 kW. In test, Sprinkler activation temperature used is $72^{\circ}c$ and responded at 198s. The output of FASTLite, SMARTFIRE and, FDS for this fire scenario were 209s, 183s, and 192s, respectively. As a results, prediction using FDS model approached to that of test very closely and other models showed good approximated results also.

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A Study on the Analysis of Smart Ball Requirements for P-IPA-Based Ondol Pipeline Inspection (온돌 파이프라인 하자 점검용 스마트볼 요구사항 분석 연구)

  • Chun, Young-Hyun;Lee, Ung-Kyun
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2023.05a
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    • pp.333-334
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    • 2023
  • Interest in the commercialization of research results is increasing according to the recent social atmosphere. In the field of construction, new technologies are also being actively commercialized. Pre-analysis of products is an important procedure for future market entry. This study aims to conduct a product-based importance-performance analysis as one of the preliminary analysis methods for the commercialization of technologies developed in the field of construction and to explore their applicability. This study conducts a survey on those involved by setting the categories of product quality, convenience, and usability for the commercialization of previously developed pipeline inspection product. Based on this, we would like to present an analysis that calculates importance and performance of the product and helps to set the development direction through interrelationship analysis.

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Comparative Assessment of Usability of Web-storming System between Administrator and Designer Groups in Space Design Process (공간디자인 프로세스에서 관리자·실무자 그룹의 웹스토밍 시스템 활용성 비교평가)

  • Choi, Gil-Dong;Kim, Kwang-Myung
    • The Journal of the Korea Contents Association
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    • v.11 no.9
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    • pp.154-165
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    • 2011
  • Considering the online idea generation, or web-storming, system would be used differently by space designers depending on their job characteristics, the present study tested the usability of web-storming using a factor correlation table with a designer group in the field. Then, for analyses, the results were compared with the previous findings on the usability of web-storming in a design administrator group to suggest comprehensive measures applicable to web-storming. The questionnaire results were analysed following a process of observation-interpretation-application, and the space design process and web-storming function factors were also analysed based on a factor correlation table. The analyses found that the most correlated space design process in both administrator and designer groups was the schematic design phase, and that the correlation started to lower upon division of labour. The assessment phase was found significantly different between the designer group and the administrator group. The assessment phase showed the second highest correlation in the designer group. In terms of the aspects related to project operation, the correlation was found higher in the designer group. Based on the findings, new applicable measures to each phase of web-storming were derived and summed up to suggest how to take advantage of web-storming in the field.

Study of the Acceptance of Interested Parties(Auditor /Auditee) in the Information System Audit Technologies Based Technology Acceptance Model(TAM) (정보시스템 감리기술에 대해 이해관계자(감리인/피감리인)의 수용에 관한 연구 -기술수용모델(TAM)을 중심으로-)

  • Kim, Hak-Joon;Jeon, Soon-Cheon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.2
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    • pp.1403-1413
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    • 2015
  • An information System Audit by the recognition of a problem and suggestions for solutions for overall matters about constructing and managing information systems is needed in order to contribute to the improvement of an information system's quality and improving the performance of projects. In reality, however, the general cognition is that audit is biased by subjective opinions. For this, an auditor needs to measure the level of recognition of the usability and convenience of the technologies of automating audit by applying TAM in the information system audit, and to analyze the relationship with recognition and availability of the interested parties for the technology (tool) of the audit. By the hypothesis verification result, an auditor needs to present objective corroborative facts that back up the level of recognition and usability for the information technology in the field of audit. This study verified that the phenomenon of technology application can be explained and predicted by applying TAM in the field of audit. Through an empirical study of the recognition level of audit and contractor, the developer suggests that the audit plan stage is similar to the audit corrective action stage, but the audit action stage is different from the audit review stage. This research can verify the audit technology preferred for the availability and intention of use and usability.

Effects of design education program for young Children using 3D printer on creativity improvement (3D 프린터 활용 유아디자인교육 프로그램이 유아의 창의성 및 유용성 증진에 미치는 효과)

  • Jung, Ji-Hyun
    • Journal of Convergence for Information Technology
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    • v.10 no.6
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    • pp.119-127
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    • 2020
  • The purpose of this study is to verify the effect on the creativity and Usability of young Children by applying design education pro young Children gramfor using 3D printer to the kindergarten field and, through the results, to prepare a realistic way to increase the utilization of 3D printer media in infant classrooms. In order to achieve this research purpose, 38 infants aged 5 from G kindergarten located in metropolitan A are divided into each experimental group and comparative group, and from August 2017 to January 2018, data were collected through 15 experiments over a period of about 6 months. As a research tool, in the Korean version of Torrance's Creativity Test, an infant shape test and a usability test scale were used, and the data processing and analysis were conducted through technical statistical methods and covariance analysis. As a result of the study, the program using 3D printer had a statistically significant effect on promoting creativity and Usability of young Children, and in particular, it had a remarkable effect on the elaboration of creativity composition. Based on these results, discussions on the existing Nuri process, which mainly aims to cultivate creative talents, the possibility of connecting 3D printers more widely and the role of teachers were made.

Proposal of GUI Guidelines to Improve the Usability of Mobile Healthcare for New Silver Generation (뉴실버세대의 모바일 헬스케어 사용성을 높이기 위한 GUI 가이드라인 제안)

  • Jo, Sung Bae;Lee, Jae Ick
    • Smart Media Journal
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    • v.7 no.2
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    • pp.60-70
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    • 2018
  • Recently with the entrance to the aging society, the demand on health care services is being increased. However, there are still few GUI types of research considering the characteristics of new-silver generation progressively preparing for their golden(old) age. As the new-silver generation showed less reluctance to the information acquired through the Internet comparing to general seniors, but it is urgent to conduct researches about GUI of mobile healthcare services considering their physical, psychological and social characteristics. Hence, the purpose of this study was to propose some guidelines of GUI evaluation so that new-silver generation being emerged as main consumer group in future medical consumption could efficiently use mobile health care services. As the research methods, first, this study analyzed the characteristics of new-silver generation through reviewing literature and previous studies and understood the status quo of mobile health care services, and second, it analyzed the visual composition factors being preferred in each field of current mobile healthcare application and drew out a usability evaluation matrix of mobile GUI design appropriate for elderly people's characteristics. Third, with the drawn evaluation matrix, this study conducted the usability evaluation of 8 subjects in new-silver generation ranging from 57 years old to 65 years old through a heuristic way. This study expects that it would be contributed in increasing the GUI usability by proposing some guidelines for GUI being appropriated for new-silver generation user's characteristics, and thinks that researches about developing health-care mobile applications will be continued in future at the same time.

Summative Usability Assessment of Software for Ventilator Central Monitoring System (인공호흡기 중앙감시시스템 소프트웨어의 사용적합성 총괄평가)

  • Ji-Yong Chung;You Rim Kim;Wonseuk Jang
    • Journal of Biomedical Engineering Research
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    • v.44 no.6
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    • pp.363-376
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    • 2023
  • According to the COVID-19, development of various medical software based on IoT(Internet of Things) was accelerated. Especially, interest in a central software system that can remotely monitor and control ventilators is increasing to solve problems related to the continuous increase in severe COVID-19 patients. Since medical device software is closely related to human life, this study aims to develop central monitoring system that can remotely monitor and control multiple ventilators in compliance with medical device software development standards and to verify performance of system. In addition, to ensure the safety and reliability of this central monitoring system, this study also specifies risk management requirements that can identify hazardous situations and evaluate potential hazards and confirms the implementation of cybersecurity to protect against potential cyber threats, which can have serious consequences for patient safety. As a result, we obtained medical device software manufacturing certificates from MFDS(Ministry of Food and Drug Safety) through technical documents about performance verification, risk management and cybersecurity application.The purpose of this study is to conduct a usability assessment to ensure that ergonomic design has been applied so that the ventilator central monitoring system can improve user satisfaction, efficiency, and safety. The rapid spread of COVID-19, which began in 2019, caused significant damage global medical system. In this situation, the need for a system to monitor multiple patients with ventilators was highlighted as a solution for various problems. Since medical device software is closely related to human life, ensuring their safety and satisfaction is important before their actual deployment in the field. In this study, a total of 21 participants consisting of respiratory staffs conducted usability test according to the use scenarios in the simulated use environment. Nine use scenarios were conducted to derive an average task success rate and opinions on user interface were collected through five-point Likert scale satisfaction evaluation and questionnaire. Participants conducted a total of nine use scenario tasks with an average success rate of 93% and five-point Likert scale satisfaction survey showed a high satisfaction result of 4.7 points on average. Users evaluated that the device would be useful for effectively managing multiple patients with ventilators. However, improvements are required for interfaces associated with task that do not exceed the threshold for task success rate. In addition, even medical devices with sufficient safety and efficiency cannot guarantee absolute safety, so it is suggested to continuously evaluate user feedback even after introducing them to the actual site.