• Title/Summary/Keyword: Field usability

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Development of Usability Evaluation Criteria for Senior-Friendly Autonomous Transportation Robot

  • Kim, Seon Chil;Kim, Sun Jung;Choi, Kyongon
    • Journal of the Ergonomics Society of Korea
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    • v.33 no.5
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    • pp.407-422
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    • 2014
  • Objective: The purpose of the study is to develop quantitative usability evaluation criteria for senior-friendly autonomous transportation robot. Background: The Republic of Korea has become the most rapidly aging society, and is anticipated to enter the post-aged society in 2026. To raise the quality of life of a senior with limited mobility and to reduce the burden of caregivers, many high-tech assistive products with information technologies are developed nowadays. The senior-friendly autonomous transportation robot is one person robot vehicle to move a senior to the destination for hospitals, nursing homes or silver town complex. With built-in navigation system and environmental monitoring censors, it automatically seeks the path to the destination and avoids collision to obstacles and pedestrians on the way. Due to the early stage of the product, few usability studies in this field have been done, mostly on general service robots to assist seniors, power wheelchairs and delivery robots. ISO and KS standards for the service robots are focused on safety. Method: Based on the reference usability index, the early draft of the usability evaluation questionnaires was developed. After small group tests and interviews, the experts modified the initial draft to the Usability Evaluation Criteria for Senior-Friendly Autonomous Transportation Robot (UEC-SFATR). Result: UEC-SFATR consisted of 4 subscales - Safety, Controllability, Efficiency and Satisfaction. All of the 4 subscales of UEC-SFATR were passed the reliability criteria by 4 groups of seniors, divided by gender and familiarity of smart-devices. Conclusion: UEC-SFATR covers wider area of user experiences of the SFATR and is a good measurement tool to help both the users and developers of the robot. Application: This study provides guide to the future product development and product competitiveness evaluation by quantifying user experiences for the SFATR.

A Study on the Analysis and Verification of Evaluation system for the Usability Evaluation of Purpose-Based XR Devices (목적 기반 XR 디바이스의 사용성 평가를 위한 평가체계 분석 및 검증 연구)

  • Young Woo Cha;Gi Hyun Lee;Chang Kee Lee;Sang Bong Lee;Ohung Kwon;Chang Gyu Lee;Joo Yeoun Lee;JungMin Yun
    • Journal of the Korean Society of Systems Engineering
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    • v.20 no.spc1
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    • pp.56-64
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    • 2024
  • This study aims to compare and evaluate the usability of domestic and overseas XR devices. With the recent release of 'Apple Vision Pro', interest in the XR field is increasing rapidly. XR devices are being used in various fields such as defense, medical care, education, and entertainment, but the evaluation system for evaluating usability is still insufficient. Therefore, this study aims to derive improvements in domestic equipment through comparative evaluation of usability for two HMD-type devices and one glasses-type device that are released. In order to conduct the study, 20 participants in their 20s to 30s who were interested in XR devices and had no visual sensory organ-related disabilities were evaluated by wearing VR equipment. As a quantitative evaluation, electromyography through an EMG sensor and the device and body temperature of the device through a thermal imaging camera were measured. As a qualitative evaluation, the safety of wearing, ease of wearing, comfort of wearing, and satisfaction of wearing were evaluated. As a result of comparing the usability of the devices based on the results, it was confirmed that domestic HMD-type device needs improvement in the strap part.

An Adaptive Watermark Detection Algorithm for Vector Geographic Data

  • Wang, Yingying;Yang, Chengsong;Ren, Na;Zhu, Changqing;Rui, Ting;Wang, Dong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.1
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    • pp.323-343
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    • 2020
  • With the rapid development of computer and communication techniques, copyright protection of vector geographic data has attracted considerable research attention because of the high cost of such data. A novel adaptive watermark detection algorithm is proposed for vector geographic data that can be used to qualitatively analyze the robustness of watermarks against data addition attacks. First, a watermark was embedded into the vertex coordinates based on coordinate mapping and quantization. Second, the adaptive watermark detection model, which is capable of calculating the detection threshold, false positive error (FPE) and false negative error (FNE), was established, and the characteristics of the adaptive watermark detection algorithm were analyzed. Finally, experiments were conducted on several real-world vector maps to show the usability and robustness of the proposed algorithm.

The Effect of Gaze Fixation Induction Method on Visual Field Testing (시선 고정 유도방법이 시야 검사에 미치는 영향)

  • Lee, Jihyung;Choi, Younggeun;Yang, Xiaopeng;Lee, Nahyun;Oh, Gunhee;Kim, Young Gyun;Kang, Jaheon;You, Heecheon
    • Journal of Korean Institute of Industrial Engineers
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    • v.42 no.6
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    • pp.412-420
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    • 2016
  • A visual field tester using a fixation target with a lack of distinctiveness decreases accuracy and usability in visual field testing. The present study is intended to develop various induction methods of gaze fixation for effective visual field testing. Proposed were four new gaze fixation induction methods (color changing dot; alphanumeric characters; flashing black dot; and bulls eye and cross hair, BECH) by considering visual attention factors such as color, meaning, flashing, and shape and the proposed methods were compared with the existing black dot (BD) method in terms of gaze fixation performance and subjective satisfaction by 32 participants in their 20s to 30s. BECH was found most preferred by increasing gaze fixation performance by 4.8% and subjective satisfaction by 0.4 to 2.0 in a 7-point scale compared to BD. BECH can be applied to tests such as visual field testing and macular pigment optical density testing in which gaze fixation is crucial for accuracy and usability.

A Study of Usability Evaluation and Improvement of Weapon System Display GUI Using Performance Model (Performance Model을 이용한 무기체계 운용화면 GUI 사용성 평가 및 개선에 대한 연구)

  • Jeon, Dong-Ju;Lee, Seung-Ryool;Choi, Young-Won;Lee, Hye-Won;Kim, Doo-Jung
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.39 no.3
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    • pp.64-70
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    • 2016
  • The recent development of modern weapon system by SOS (System of System) has required users to have more exact decision making. It is possible to achieve the control of complex weapon system more efficiently and effectively by increasing usability. Accordingly, many studies on graphical display have been conducted for several years in the field of HCI (Human Computer Interaction) and GUI (Graphic User Interface), starting from its design stage. Therefore, this paper focuses on evaluating the system GUI usability and analyzing several important points based on performance model, which is a tool for the evaluation and the improvement of service quality. Performance Model, the main focus of this study, reflects user expectations (which is defined as user importance in this paper). The study consists of four steps. First, 34 checklists are drawn from the existing studies related to GUI usability evaluation by using a heuristic method, and then the checklists are matched with 11 weapon system design factors. Next, the study evaluates the importance of GUI element and the usability of weapon system "A" with the checklists twice respectively. Third, the performance of user importance ($P_i$) and the performance of usability ($P_u$) are calculated by modifying a numerical formula for normalization in this step. Finally, the study compares the approach it takes and the existing usability evaluation method, demonstrating that there is a significant difference between the two methods as a result. In addition, 4 improvement factors are suggested for weapon system "A" as "Shortcut" and "Description of Abbreviation," and so on. Although it is necessary to conduct more studies for higher reliability and validity of the results, this study is meaningful considering it takes a new point of view.

Design and Validate Usability of New Types of HMD Systems to Improve Work Efficiency in Collaborative Environments (협업 환경에서 작업 효율 향상을 위한 새로운 형태의 HMD 시스템 설계 및 사용성 검증)

  • Jeong-Hoon SHIN;Hee-Ju KWON
    • Journal of the Institute of Convergence Signal Processing
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    • v.24 no.1
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    • pp.57-68
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    • 2023
  • With the technological development in the era of the 4th Industrial Revolution, technologies using HMD are being applied in various fields. HMD is especially useful in virtual reality fields such as AR/VR, and is very effective in receiving vivid impressions from users located in remote locations. According to these characteristics, the frequency of using HMD is increasing in the field related to collaboration. However, when HMD is applied to collaboration, communication between experts located in remote locations and workers located in the field is not smooth, causing various problems in terms of usability. In this paper, remote experts and workers in the field use HMD to solve various problems arising from collaboration, design/propose new types of HMD structures and functions that enable more efficient collaboration, and verify their usability using SUS evaluation techniques. As a result of the SUS evaluation, the new type of HMD structure and function proposed in this paper was 86.75points, which is believed to have greatly resolved the restrictions on collaboration and inconvenience in use of the existing HMD structure. In the future, when the HMD structure and design proposed in this paper are actually applied, it is expected that the application technology using HMD will expand rapidly.

Delphi Research on Usability Test Framework of Metaverse Platform - Case of Roblox, Zepeto, and Gathertown (메타버스 플랫폼 사용성 평가체계 구축에 관한 델파이연구 - 로블록스, 제페토, 게더타운 사례를 중심으로)

  • Lee, Han Jin;Gu, Hyun Hee
    • The Journal of the Korea Contents Association
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    • v.22 no.9
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    • pp.179-193
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    • 2022
  • Amid the explosive growth of various metaverse platforms, there is no unified indicator to measure, analyze, and evaluate based on customer experience. Therefore, the usability evaluation factors in metaverse were identified through a heuristic methodology and literature review, to evaluate the metaverse, a two-to three-dimensional virtual world platform. A measurable system was established by subdividing 20 items in 5 fields, including user control, information structure, design and content, and usage environment, derived through Delphi technique. Based on this, after experiencing the actual contents of major metaverse platforms such as Roblox and Zepeto, usability was evaluated and comparative verification was conducted. As a result, it was estimated that metaverse user experience could be improved as its utility was derived relatively high in terms of user control and content. This study constitutes a theoretical contribution by extending the usability evaluation system, which has been widely used in the field of service design, to the fields of extended reality and mixed reality. At the same time, it has practical key findings of providing basic judgment standards to stakeholders in the metaverse field, as well as policy implications for digital capability enhancement and industry revitalization.

Design Study for the Improvement of Storage Space in the Problem of Domestic Ambulances (국내 구급차 내 수납공간의 문제점과 개선방안을 위한 디자인 연구)

  • Shin, Dong-Min;Kim, Seung-Yong;Hann, Boong-Gi;Han, Yong-Taek
    • Journal of the Korean Society of Safety
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    • v.30 no.1
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    • pp.79-86
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    • 2015
  • This research proposed a design direction for the ambulance interior storage space based on the placement and access to the equipment to facilitate an emergency medical practice taking into account the safety and efficiency by the emergency medical technician ergonomic factors. Therefore, through a field survey for the current derivation of the storage space problem 'placement', 'enable', 'management' like these three items resulting clarity, accessibility, simplicity and functionality of the four functional elements by targeting ambulances in operation in this country. First, there is a need to improve standardized of cabinet sizes fit to loaded meet emergency equipment standards. Currently, the equipment designed to use a simple storage cabinet has had problems in the usability. Second, it must be located in the continuous exposure in progress to the user's traffic line. Third, the problem was the insufficient function of the cabinet to ensure the safety of patients by paramedics from the emergency rescue equipment and due to the leaning of the ambulance driving. Besides, it was pointed out that in addition to the proposed alternatives, including the agenda, states that safety belt replacement equipment, emergency personnel and patients with the handle of a guardian for the efficient use storage space within the 119 ambulance. However, in the present study suggest that there is a state proceeds mainly limited usability in the field, having been installed.

Usability Evaluation of Churches' Convenience Facilities for the Elderly - Focused on the Application of the Act on Convenience Promotion (고령자를 위한 교회 편의시설의 이용성 평가 - 편의증진법 적용을 중심으로)

  • Lee, Jonghee;Kim, Duksu
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.18 no.4
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    • pp.29-38
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    • 2012
  • Purpose: The purpose of this study is to generate empirical data regarding the usability of churches' convenience facilities for the elderly, while categorizing church architecture as intermediate, inner, sanitation, and other facilities. The generated data can be used for renovating or upgrading the existing churches' convenience facilities to match up the act on convenience promotion. Methods: Field studies were conducted for collecting the empirical data from 42 churches. Results: Specifically, intermediate and sanitation facilities were more urgent sections, needing serious improvement works for the elderly. In the inner facilities, 14 categories were counted as not-met(NM) or not-installed(NI) among total 26 categories. In the other facilities, 11 categories were found as not-met(NM) or not-installed(NI) among total 15 categories. Implications: The research results can be used as a checklist for the improvement of convenience facilities for the elderly in existing churches.

The Development of Heuristics for the Usability of Research Information Systems (연구정보시스템의 이용성을 위한 휴리스틱 개발에 관한 연구: 국가 연구정보시스템을 중심으로)

  • Jeong, Su-Jin;Lee, Jee-Yeon
    • Journal of the Korean Society for information Management
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    • v.28 no.3
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    • pp.355-376
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    • 2011
  • The aim of the study is to identify the design principles for user interface required to increase the usability of research information systems and to develop the heuristics for the research information systems. For this purpose, a series of literature review was conducted to examine the user interface design principles for the research information systems, and the in-depth interview and participant observation were performed on the users of the systems and experts in the field of user interface to investigate the design principles and the interface factors for applying such principles in the systems. Based on the results, the heuristics of 86 items in 7 different dimensions were proposed.