• 제목/요약/키워드: Field usability

검색결과 270건 처리시간 0.013초

WBI 완성도 향상을 위한 Usability Test 활용 방안 (A Case Study of Usability T est for Developing User-centered WBI Contents)

  • 나일주;허균;유병민
    • 컴퓨터교육학회논문지
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    • 제6권3호
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    • pp.109-117
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    • 2003
  • 교육컨텐츠의 양적 팽창은 필연적으로 질적 개선에 대한 관심을 불러일으킨다. 양적으로 풍부한 컨텐츠가 존재하는 상황에서는 학습자들은 같은 인터넷 정보라도 질 높은 사이트를 찾고자 한 것이고, 개발자나 정보제공자는 이러한 수요에 부응하는 WBI를 제공하여야만 생존이 가능할 것이기 때문이다. 그럼에도 불구하고 많은 사이트들은 아직도 사용자의 입장에서 보다는 개발자 자신의 취향이나 시장논리에 의해서 컨텐츠를 제공하는 경우가 많다. 본 연구는 컨텐츠 개발시 질적 완성도가 높은 WBI를 개발하기 위한 방법의 하나로 Usability Test를 제안하고 그 유용성을 시험하기 위해 수행되었다. 이 과정에서 Usability Test를 위한 한 사례로서 <지층과 화석>이라는 컨텐트가 제작되었으며 그 제작 사례를 통해 WBI 완성도 향상을 위한 Usability Test 의 실천방안들이 논의 되었다.

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UML-ITS Usability Evaluation of Intelligent Tutoring System

  • Sehrish Abrejo;Amber Baig;Mutee U Rahman;Adnan Asghar Ali
    • International Journal of Computer Science & Network Security
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    • 제23권3호
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    • pp.123-129
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    • 2023
  • The most effective tutoring method is one-on-one, face-to-face in-person human tutoring. However, due to the limited availability of human tutors, computer-based alternatives have been developed. These software based alternatives are called Intelligent Tutoring Systems (ITS) which are used to tutor students in different domains. Although ITS performance is inferior to that of human teachers, the field is growing and has recently become very popular. User interfaces play key role in usability perspective of ITS. Even though ITS research has advanced, the majority of the work has concentrated on learning sciences while mostly disregarding user interfaces. Because of this, the present ITS includes effective learning modules but a less effective interface design. Usability is one approach to gauge a software's performance, while "ease of use" is one way to assess a software's quality. This paper measures the usability effectiveness of an ITS which is designed to teach Object-Oriented (OO) analysis and design concepts using Unified Modeling Language (UML). Computer Supported Usability Questionnaire (CSUQ) survey was conducted for usability evaluation of UML-ITS. According to participants' responses to the system's usability survey, all responses lie between 1 to 3 scale points which indicate that the participants were satisfied and comfortable with most of the system's interface features.

미용사(메이크업) 국가기술자격증 취득을 위한 교육인식과 현장활용성 및 만족도 연구 (The Research of Educational Recognition, Field Usability and Satisfaction for The National Technical Certificate of Cosmetologist (Make-up))

  • 최영심;김민경;리순화
    • 융합정보논문지
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    • 제9권12호
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    • pp.302-312
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    • 2019
  • 본 연구는 미용사(메이크업) 국가기술자격증 응시 경험자 및 취득자 220명을 대상으로 자격증 취득을 위한 교육인식 하위요인(필요성, 효용성, 가치, 비용, 적절성)이 현장활용성 및 만족도에 미치는 영향과 각 요인간의 상관관계를 분석하였다. 메이크업자격증 실기 과정 중 활용도 높은 종목은 뷰티메이크업으로 선택하였다. 자격증 교육인식에서 필요성이 높게 나타났고 비용, 연간 시험 횟수에 대한 인식이 낮게 나타나 개선이 필요한 것을 알 수 있었다. 현장활용성에서 뷰티메이크업 활용을 높게 인식하였고 자격증 취득에 대해서 높게 만족하였으며 급여에 대해서는 낮게 인식되었다. 국가기술자격증 교육인식 하위요인 중 필요성, 비용, 적절성이 현장활용성과 만족도에 유의한 정(+)의 영향을 미쳤고 그 중 적절성이 현장활용성에, 비용이 만족도에 가장 큰 영향을 미치는 것으로 나타났다. 따라서 메이크업 자격증 분야의 세분화 및 전문화와 취득을 위한 비용 절감 및 활용성이 높은 이론 및 테크닉 개선을 위한 노력이 필요하다.

유아교육기관에서의 교사보조 로봇에 대한 유아의 경험과 인식 (The Usability of a Robot as an Educational Assistant in a Kindergarten and Young Children's Perceptions of their Relationship with the Robot)

  • 현은자;박현경;장시경;연혜민
    • 아동학회지
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    • 제31권1호
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    • pp.267-282
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    • 2010
  • The purpose of this study was to examine the usability of a robot in kindergartens and the children's perceptions of that robot. In order to answer these questions, a field study, picture drawing and interviews were conducted over twelve days in a kindergarten located in Seoul. Our results indicated that children were likely to use the robot in a group and girls tended to use it more than boys. Children's affection towards the robot was positive and they perceived the robot mostly in terms of a friend. Finally, the picture drawing activity differed according to the usability level. Children who were in the high usability level grouping engaged more with educational content and storytelling while the low usability level grouping utilized the robot for singing in a large group.

증강현실 기반 항행정보 서비스 시스템의 사용성 평가 체크리스트 개발 (Development of usability checklist for AR-based navigation information system)

  • 장준혁;김홍태;오승빈;김선영
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2014년도 추계학술대회
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    • pp.247-248
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    • 2014
  • 국제 해사기구(IMO)에서는 선박의 안전한 항해를 위한 인적 요소와 관련된 연구의 중요성을 인식하고 있다. 사용자의 요구에 기초한 항해장비의 사용성은 이내비게이션 분야에서 중요한 이슈가 되고 있다. 다양한 분야에서 많은 사용성의 평가방법이 연구되어져 오고 있지만, 항해장비 분야의 연구에는 미흡한 실정이다. 본 연구에서는 AR 기반의 항행정보 시스템의 사용성 평가 체크리스트를 제안하고자 한다.

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사용성 개선을 위한 P2P 그룹 검색 알고리즘 (P2P Group Search Algorithm to Improve Usability)

  • 김분희
    • 한국전자통신학회논문지
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    • 제5권2호
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    • pp.185-192
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    • 2010
  • P2P 기술은 분산 환경에서 자원을 보유한 개인은 효율적으로 공유하는 측면에서 활용도 높은 분야이다. P2P 시스템은 자원 검색, 전송 재전송 작업이 발생됨으로 인해 네트워크 트래픽이 과다하게 발생된다. 이에 관한 성능 향상을 목표로 많은 연구가 진행되고 있다. 이러한 성능 향상의 다양한 방향성 가운데 사용자 입장에서의 사용성 개선 측면이 최근 중요한 부분으로 대두되고 있다. 이에 본 연구에서는 사용성 개선을 위한 P2P 그룹 검색 알고리즘을 제안한다.

SaMD에 대한 휴리스틱 기반 사용적합성 평가 가이드라인 개발 (Development of Guideline for Heuristic Based Usability Evaluation on SaMD)

  • 김종엽;김정현;김재호;정명진
    • 대한의용생체공학회:의공학회지
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    • 제44권6호
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    • pp.428-442
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    • 2023
  • In this study, we have a goal to develop usability evaluation guidelines for heuristic-based artificial intelligence-based Software as a Medical Device (SaMD) in the medical field. We conducted a gap analysis between medical hardware (H/W) and non-medical software (S/W) based on ten heuristic principles. Through severity assessments, we identified 69 evaluation domains and 112 evaluation criteria aligned with the ten heuristic principles. Subsequently, we categorized each evaluation domain into five types, including user safety, data integrity, regulatory compliance, patient therapeutic effectiveness, and user convenience. We proposed usability evaluation guidelines that apply the newly derived heuristic-based Software as a Medical Device (SaMD) evaluation factors to the risk management process. In the discussion, we also have proposed the potential applications of the research findings and directions for future research. We have emphasized the importance of the judicious application of AI technology in the medical field and the evaluation of usability evaluation and offered valuable guidelines for various stakeholders, including medical device manufacturers, healthcare professionals, and regulatory authorities.

모바일 물리치료 진단 어플리케이션 개발 및 사용성 평가 (Development and Usability Evaluation of a Mobile Physical Therapeutic Diagnosis Application)

  • 이민형;김종순
    • PNF and Movement
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    • 제21권1호
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    • pp.129-137
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    • 2023
  • Purpose: The physical therapy diagnosis process requires high-level background knowledge, the ability to obtain added information from patients, accurate examination skills, and a framework for transforming thoughts into a diagnostic decision. Thus, the physical therapy diagnostic process is highly complicated and difficult work. To function as autonomous professionals, physical therapists must develop effective clinical diagnosis skills. As such, mobile application aids can help with accurate and scientific diagnoses. Therefore, this study aims to develop and evaluate the usability of a mobile application for physical therapy diagnoses. Methods: In this study, a diagnostic application was developed using App Inventor, the development environment was the Chrome web browser for Windows 10, and the mobile application was run on a Google Pixel 5. The developed application was evaluated for usability by 20 physical therapists with more than 5 years of clinical experience in the musculoskeletal physical therapy field, and a usability evaluation was conducted using a 5-point Likert scale for accuracy, convenience, satisfaction, and usability. The collected Likert scores were converted into percentages and analyzed as descriptive statistics. Results: The graphical user interface consisted of an initial screen with program guidance, 18 screens presenting the algorithm, and 12 screens presenting the estimated diagnosis based on the algorithm. As such, the usability evaluation of the developed application was as follows: accuracy 100%, convenience 90%, satisfaction 91%, and usability 88%. Conclusion: The newly developed mobile application for physical therapeutic diagnoses has a high accuracy, and it will aid in building an easy and reliable physical therapy diagnosis system.

Development of Evaluation Perspective and Criteria for the DataON Platform

  • Kim, Suntae
    • Journal of Information Science Theory and Practice
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    • 제8권2호
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    • pp.68-78
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    • 2020
  • This study is a preliminary study to develop an evaluation framework necessary for evaluating the DataON platform. The first objective is to examine expert perceptions of the level of DataON platform construction. The second objective is to evaluate the importance, stability, and usability of DataON platform features over OpenAIRE features. The third objective is to derive weights from the evaluation perspective for future DataON platform evaluation. The fourth objective is to examine the preferences of experts in each evaluation perspective and to derive unbiased evaluation criteria. This study used a survey method for potential stakeholders of the DataON platform. The survey included 12 professionals with at least 10 years of experience in the field. The 57 overall functions and services were measured at 3.1 out of 5 for importance. Stability was -0.07 point and usability was measured as -0.05 point. The 42 features and services scored 3.04 points in importance. Stability was -0.58 points and usability was -0.51 points. In particular, the stability and usability scores of the 42 functions and services provided as of 2018 were higher than the total functions were, which is attributed to the stable and user-friendly improvement after development. In terms of the weight of the evaluation point, the collection quality has the highest weight of 27%. Interface usability is then weighted 22%. Subsequently, service quality is weighted 19%, and finally system performance efficiency and user feedback solicitation are equally weighted 16%.

3D 캐릭터 가상의상 제작을 위한 패턴제작 소프트웨어의 사용성 평가 : "Looks Tailor X"을 사례로 (An Usability Evaluation of the Pattern Making Software for Virtual Cloth of 3D Character: A Case Study of "Looks Tailor X")

  • 김숙진
    • 대한가정학회지
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    • 제47권2호
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    • pp.111-123
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    • 2009
  • This study is to explore the usability of a pattern making software 'Looks tailor X' developed recently by the Digital Fashion in line with the cloth simulation software 'DressingSim'. When the software engineers develop software for clothes and clothing simulations, most often they lose touch of real-world craftsmanship of pattern making. As such, the software evaluation of the functionality and the usability is a crucial step in the field of virtual clothing. We carried out a detailed evaluation of the software via the process of making some basic types of pattern including tight skirts, pants, jackets, and one-piece dress. In this paper, we documented a step-by-step scenarios of making clothes using the Looks tailor X, and listed both the advantages and limitations of the software from the perspective of an enduser, i.e., a professional fashion designer. We also briefed suggestions on the refinement of the future software in the field.