• Title/Summary/Keyword: Feedback challenge

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Decentralized civil structural control using real-time wireless sensing and embedded computing

  • Wang, Yang;Swartz, R. Andrew;Lynch, Jerome P.;Law, Kincho H.;Lu, Kung-Chun;Loh, Chin-Hsiung
    • Smart Structures and Systems
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    • v.3 no.3
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    • pp.321-340
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    • 2007
  • Structural control technologies have attracted great interest from the earthquake engineering community over the last few decades as an effective method of reducing undesired structural responses. Traditional structural control systems employ large quantities of cables to connect structural sensors, actuators, and controllers into one integrated system. To reduce the high-costs associated with labor-intensive installations, wireless communication can serve as an alternative real-time communication link between the nodes of a control system. A prototype wireless structural sensing and control system has been physically implemented and its performance verified in large-scale shake table tests. This paper introduces the design of this prototype system and investigates the feasibility of employing decentralized and partially decentralized control strategies to mitigate the challenge of communication latencies associated with wireless sensor networks. Closed-loop feedback control algorithms are embedded within the wireless sensor prototypes allowing them to serve as controllers in the control system. To validate the embedment of control algorithms, a 3-story half-scale steel structure is employed with magnetorheological (MR) dampers installed on each floor. Both numerical simulation and experimental results show that decentralized control solutions can be very effective in attaining the optimal performance of the wireless control system.

Interactive Semantic Image Retrieval

  • Patil, Pushpa B.;Kokare, Manesh B.
    • Journal of Information Processing Systems
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    • v.9 no.3
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    • pp.349-364
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    • 2013
  • The big challenge in current content-based image retrieval systems is to reduce the semantic gap between the low level-features and high-level concepts. In this paper, we have proposed a novel framework for efficient image retrieval to improve the retrieval results significantly as a means to addressing this problem. In our proposed method, we first extracted a strong set of image features by using the dual-tree rotated complex wavelet filters (DT-RCWF) and dual tree-complex wavelet transform (DT-CWT) jointly, which obtains features in 12 different directions. Second, we presented a relevance feedback (RF) framework for efficient image retrieval by employing a support vector machine (SVM), which learns the semantic relationship among images using the knowledge, based on the user interaction. Extensive experiments show that there is a significant improvement in retrieval performance with the proposed method using SVMRF compared with the retrieval performance without RF. The proposed method improves retrieval performance from 78.5% to 92.29% on the texture database in terms of retrieval accuracy and from 57.20% to 94.2% on the Corel image database, in terms of precision in a much lower number of iterations.

An Analysis of Preservice Teachers' Lesson Plays: How Do Preservice Teachers Give Feedbacks to Students in an Imaginary Classroom Discourse? (예비교사들은 학생의 대답에 어떻게 피드백 하는가? - Lesson Play의 분석 -)

  • Lee, Jihyu
    • School Mathematics
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    • v.19 no.1
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    • pp.19-41
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    • 2017
  • The purpose of this article was to a) identify how preservice teachers conceive feedbacks and subsequent classroom discourses, and b) compare them with those in reform-oriented mathematics classroom video for mathematics teachers' professional development about classroom discourse. This article analyzes feedback patterns and subsequent classroom discourses in preservice teachers' imaginary classroom scripts (lesson plays) and compares them with those in the reform-oriented classroom video dealing with the same teaching situation. Most of the preservice teachers' feedbacks focused the evaluation of students' responses and transmission of meaning (univocal function), whereas the teacher's feedback in the reform-oriented classroom allowed the whole class to validate or challenge the answers, thereby facilitating students' generation of meaning (dialogic function). The comparison analysis between the univocal discourse in a preservice teacher's lesson play and the dialogical discourse in the reform-oriented classroom video shows that teacher feedback serves as an important indicator for the main function of classroom discourse and the levels of students' cognitive participation, and also as a variable that determines and changes them. This case study suggests that to improve the quality of classroom discourse, preservice and in-service teachers need experience of perceiving the variety of feedback patterns available in specific teaching contexts and exploring ways to balance the univocal and dialogical functioning in their feedback move during the teacher training courses.

Characterising Forages for Ruminant Feeding

  • Dynes, R.A.;Henry, D.A.;Masters, D.G.
    • Asian-Australasian Journal of Animal Sciences
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    • v.16 no.1
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    • pp.116-123
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    • 2003
  • Forages are the most important feed resource for ruminants worldwide, whether fed as pastures, forage crops or conserved hay, silage or haylage. There is large variability in the quality of forages so measurement and prediction of feeding value and nutritive value are essential for high levels of production. Within a commercial animal production system, methods of prediction must be inexpensive and rapid. At least 50% of the variation in feeding value of forages is due to variation in voluntary feed intake. Identification of the factors that constrain voluntary feed intake allows these differences to be managed and exploited in forage selection. Constraints to intake have been predicted using combinations of metabolic and physical factors within the animal while simple measurements such as the energy required to shear the plant material are related to constraints to intake with some plant material. Animals respond to both pre- and post-ingestive feedback signals from forages. Pre-ingestive signals may play a role in intake with signals including taste, odour and texture together with learned aversions to nutrients or toxins (post-ingestive feedback signals). The challenge to forage evaluation is identification of the factors which are most important contributors to these feedback signals. Empirical models incorporating chemical composition are also widely used. The models tend to be useful within the ranges of the datasets used in their development but none can claim to have universal application. Mechanistic models are becoming increasingly complex and sophisticated and incorporate both feed characteristics and use of biochemical pathways within the animal. Improvement in utilisation through the deliberate selection of pasture plants for high feeding value appears to have potential and has been poorly exploited. Use of Near Infrared Reflectance Spectroscopy is a simple method that offers significant potential for the preliminary screening of plants with genetic differences in feeding value. Near Infrared Reflectance Spectroscopy will only be as reliable as the calibration sets from which the equations are generated.

Nanoparticle Manipulation Using Atomic Force Microscope and X-Y Stage

  • Liu, T.S.;Wen, B.J.
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1542-1546
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    • 2003
  • Nanotechnology is an important challenge, for which nanoparticle manipulation plays an important role in the assembly of nano elements. In this study, the dynamic equation of system plant is established by van der Waals force, friction, capillary forces etc. To push nanoparticles, strain gauges are used as sensors to actuate an X-Y stage in an atomic force microscopy system. A strategy of pushing nanoparticles is developed based on sliding mode control. Moreover, afuzzy controller is responsible for compensating tip-particle contact loss according to feedback signals of a laser-detector system. According to position control result, experimental results of gold nanoparticle manipulation are presented.

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A Study for Success Factors in On-line Games

  • Jung, Jai-Jin
    • Journal of Korea Multimedia Society
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    • v.9 no.12
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    • pp.1657-1668
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    • 2006
  • The last few years have represented a boom for the online gaming industry. Internet-based online games have been an increasingly popular form of entertainment. The gaming industry estimates there will be over 26 million online gaming participants in 2002. The rapid development of online game content and related information technology will increase the size of the industry and have a profound impact on many aspects of our lives and our society. This paper develops the exploratory LISREL model for identifying the factors affecting the players' loyalty to a specific brand of online game. The concepts of flow, word of mouth, feedback, challenge, social norms, and online community activities, etc, are all introduced into the model, as the independent variables directly and indirectly affecting loyalty. Based on data collected from an online survey, the validity of the model has been tested and interesting conclusions have been developed concerning the relationships between loyalty and flow, word of mouth, and other independent variables. It is hoped that this result might provide useful guidelines for developing successful online game content.

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Empirical Study on Factors Influencing Customer Loyalty in Mobile Games (모바일게임의 고객 충성도 영향요인에 관한 실증 연구)

  • Lee, Seok-In
    • The Journal of the Korea Contents Association
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    • v.6 no.10
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    • pp.99-106
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    • 2006
  • In recent years, the market for mobile games has become the most important part in the mobile content industry. The purpose of this study are to identify a causality between flow and customer loyalty in mobile games and to identify the factors by which flow is influenced. Mobile game players were surveyed and the data were statistically analyzed empirically. Empirical results indicate that four independent variables such as game design, challenge, skill and feedback have impacts on the flow. And customer loyalty is significantly influenced by the flow. Based upon the statistical results, some useful guidelines for mobile game development and market penetration strategies are also provided.

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A Study on the Design and Development of Computer Based Learning and Test System (컴퓨터 평가 기반 학습 시스템 설계 및 개발 연구)

  • HEO, Gyun
    • Journal of Fisheries and Marine Sciences Education
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    • v.27 no.4
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    • pp.1160-1171
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    • 2015
  • The purpose of this study is to design and develop a computer based learning and test system, which supports not only testing learner's ability but also learning contents with giving feedback and hint. In order to design and develop a computer based learning and test system, Visual Basic dot Net software is used. The system works in three stages: sequential problem solving stage, randomized problem solving stage, and the challenge stage of pass/fail. The results of this study are as follows: (a) We propose the context of design for the computer based learning and test system. (b) We design and develop items display function with sequential and random algorithm in this system. (c) We design and develop pass/fail function by applying SPRT(Sequential Probability Ratio Testing) algorithm in the computer based learning and test system.

A Reliable Group Key Management Scheme for Broadcast Encryption

  • Hur, Junbeom;Lee, Younho
    • Journal of Communications and Networks
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    • v.18 no.2
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    • pp.246-260
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    • 2016
  • A major challenge achieving scalable access control for a large number of subscribers in a public broadcast is to distribute key update messages reliably to all stateless receivers. However, in a public broadcast, the rekeying messages can be dropped or compromised during transmission over an insecure broadcast channel, or transmitted to receivers while they were off-line. In this study, we propose a novel group key management scheme. It features a mechanism to allow legitimate receivers to recover the current group key, even if they lose key update messages for long-term sessions. The scheme uses short hint messages and member computation. Performance analysis shows that the proposed scheme has the advantages of scalability and efficient rekeying compared to previous reliable group key distribution schemes. The proposed key management scheme targets a conditional access system in a media broadcast in which there is no feedback channel from receivers to the broadcasting station.

A Study on the Knowledge Creation with KMS Usage : Focusing on the Flow Theory (KMS 활용을 통한 지식창조 기제 연구 : 몰입의 관점을 중심으로)

  • Lee, Ji-Myoun;Bock, Gee-Woo;Moon, Joon-Seo;Kim, Jong-Hyun
    • Journal of Information Technology Applications and Management
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    • v.18 no.1
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    • pp.75-100
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    • 2011
  • For decades, thousands of corporation introduced knowledge management systems to respond knowledge-based society. However, it seems that the systems merely focusing on knowledge accumulation and its sharing have been bounded by many restrictions in terms of new knowledge creation based on the life cycle of knowledge management systems. Moreover, recently, a variety of knowledge management activities regarding organization, systems, and process is emphasized as a strategic asset for a corporation to create core knowledge. Therefore, this study adopted the Csikszentmihalyi's flow theory to investigate the factors affecting knowledge creation and the success factors of knowledge management systems in virtual space. Prior studies argued that flow experience should be a prerequisite for creative knowledge creation. In that vein, this research revealed the causal relationships for flow experience between the determinants of clear goal, immediate feedback, congruence of challenge and skill. Additionally, it empirically examined how flow experience affected the exploratory behavior of knowledge creation.