• 제목/요약/키워드: Fast-time Simulation

검색결과 972건 처리시간 0.029초

Design of a Moving-magnet Electromagnetic Actuator for Fast Steering Mirror through Finite Element Simulation Method

  • Long, Yongjun;Mo, Jinqiu;Wei, Xiaohui;Wang, Chunlei;Wang, Shigang
    • Journal of Magnetics
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    • 제19권3호
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    • pp.300-308
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    • 2014
  • This paper develops a moving-magnet electromagnetic actuator for fast steering mirror (FSM). The actuator achieves a reasonable compromise between voice coil actuator and piezoelectric actuator. The stroke of the actuator is between the strokes of a piezoelectric actuator and a voice coil actuator, and its force output is a linear function of air gap and excitation current within our FSM travel range. Additionally, the actuator is more reliable than voice coil actuator as the electrical connection in the actuator is static. Analytically modeling the actuator is difficult and time-consuming. Alternatively, numerous finite element simulations are carried out for the actuator analysis and design. According to the design results, a real prototype of the actuator is fabricated. An experimental test system is then built. Using the test system, the force output of the fabricated actuator is evaluated. The test results validate the actuator analysis and design.

유한차분법을 이용한 깐밤의 동결시간 예측 (Prediction of Freezing Time for Peeled Chestnut using Finite Difference Method)

  • 이충호;김종훈
    • Journal of Biosystems Engineering
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    • 제33권1호
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    • pp.21-29
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    • 2008
  • In this study, the thermal properties of peeled chestnuts were measured, and the mathematical prediction model of freezing time was also developed for various interior positions from center to rind (surface). The measured thermal properties were showed that heat conductivity is $0.43W/m^{\circ}C$, specific heat is $2.7206J/m^3^{\circ}C$, latent heat is $216.9{\times}10^6J/m^3$ and freezing point is $-2.8^{\circ}C$. The entire process about reaching to the freezing time of peeled chestnuts was analyzed with its each regular depth position using the finite difference method (FDM) based on computer simulation. In case of regular freezing temperature, it was showed an that surface (rind) position is more rapidly reached into the freezing point rather than the center position, and also reaching time to the freezing point is more fast at the lower freezing temperature. Comparison results between simulation and experiments showed linear relationship. In regularly varying condition for freezing temperature, this method would give an information to predict a freezing time of the interior points for peeled chestnuts and more similar agricultural products.

Friction of a Brownian Particle in a Lennard-Jones Solvent: A Molecular Dynamics Simulation Study

  • Lee, Song-Hi
    • Bulletin of the Korean Chemical Society
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    • 제31권4호
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    • pp.959-964
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    • 2010
  • In this work, equilibrium molecular dynamics (MD) simulations in a microcanonical ensemble are performed to evaluate the friction coefficient of a Brownian particle (BP) in a Lennard-Jones (LJ) solvent. The friction coefficients are determined from the time dependent friction coefficients and the momentum autocorrelation functions of the BP with its infinite mass at various ratios of LJ size parameters of the BP and solvent, ${\sigma}_B/{\sigma}_s$. The determination of the friction coefficients from the decay rates of the momentum autocorrelation functions and from the slopes of the time dependent friction coefficients is difficult due to the fast decay rates of the correlation functions in the momentum-conserved MD simulation and due to the scaling of the slope as 1/N (N: the number of the solvent particle), respectively. On the other hand, the friction coefficient can be determined correctly from the time dependent friction coefficient by measuring the extrapolation of its long time decay to t=0 and also from the decay rate of the momentum autocorrelation function, which is obtained by time integration of the time dependent friction coefficient. It is found that while the friction coefficient increases quadratically with the ratio of ${\sigma}_B/{\sigma}_s$ for all ${\sigma}_B$, for a given ${\sigma}_s$ the friction coefficient increases linearly with ${\sigma}_B$.

전류 감지 회로를 이용한 빠른 과도응답특성을 갖는 capless LDO 레귤레이터 (Capless Low Drop Out Regulator With Fast Transient Response Using Current Sensing Circuit)

  • 정준모
    • 전기전자학회논문지
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    • 제23권2호
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    • pp.552-556
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    • 2019
  • 본 논문에서는 전류 제어 회로를 이용하여 load Transient response 특성을 향상시킨 capless LDO(low drop-out) 레귤레이터를 제안하였다. LDO 레귤레이터 내부의 오차증폭기와 패스 트랜지스터 사이에 전류 조절 회로를 두어 전압 라인에 들어오는 전류특성을 개선시켜 기존의 LDO 레귤레이터보다 향상된 transient 응답특성을 갖는다. 제안된 회로는 cadence의 virtuoso, spectre 시뮬레이터를 이용하여 0.18 um 공정에서 특성을 분석하였다. 실험 결과에 따르면, 제안된 회로 구성을 이용한 LDO의 load transient response는 기존 LDO과 비교하여 부하 전류가 rising time인 경우 1.954 us에서 1.378 us, falling time인 경우 19.48 us에서 13.33 us으로 약 29%, 28% 개선된 응답속도를 가진다.

기후변화가 반영된 도시 열환경 시뮬레이션 모델의 연구 (A Study on the Urban Heat Simulation Model Incorporating the Climate Changes)

  • 강종화;김완수;윤정임;이주성;김석철
    • 한국대기환경학회지
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    • 제34권5호
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    • pp.697-707
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    • 2018
  • A fast running model comprising the climate change effects is proposed for urban heat environment simulations so as to be used in urban heat island studies and/or the urban planning practices. By combining Hot City Model, a high resolution urban temperature prediction model utilizing the Lagrangian particle tracing technique, and the numerical weather simulation data which are constructed up to year of 2100 under the climate change scenarios, an efficient model is constructed for simulating the future urban heat environments. It is applicable to whole city as well as to a small block area of an urban region, with the computation time being relatively short, requiring the practically manageable amount of the computational resources. The heat environments of the entire metropolitan Seoul area in South Korea are investigated with the aid of the model for the present time and for the future. The results showed that the urban temperature gradually increase up to a significant level in the future. The possible effects of green roofs on the buildings are also studied, and we observe that green roofs don't lower the urban temperature efficiently while making the temperature fields become more homogeneous.

모바일 환경에서 불꽃의 실시간 시뮬레이션과 렌더링 (Realtime Fire Simulation and Rendering on Mobile Environment)

  • 우상혁;조미리나;박동규
    • 한국멀티미디어학회논문지
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    • 제10권7호
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    • pp.934-943
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    • 2007
  • 컴퓨터 그래픽스 분야에서 다뤄지는 유체 시뮬레이션은 사실적인 애니메이션에 있어서 필수적인 요소이기는 하지만 그 계산량이 너무 많아서 실시간 시뮬레이션과 렌더링을 위해서는 많은 시스템 자원을 필요로 하여 주로 PC 환경에서 수행되어 왔다. 최근 휴대 전화의 성능이 빠르게 발전함에 따라 3D 게임과 같은 고급 콘텐츠를 모바일 환경에서 사용 가능하게 되었다. 본 논문에서는 PC 환경보다 비교적 성능이 제한적인 모바일 장치에서 위피 플랫폼의 MF3D API를 사용하여 실시간 유체 시뮬레이션을 구현하였다. 유체 시뮬레이션을 구현하기 위하여 나비에-스토크스 식의 풀이가 필요하며, 빠르고 안정적으로 수치해를 시뮬레이션하기 위해서 Stam의 Stable Fluid 기법을 빌보드에서 구현하여 사용하였다. 시뮬레이션 결과는 빌보드 기법을 통해 화면에 나타냈으며, "루피 스토리"라는 모바일 3D 게임 콘텐츠에 적용하였다.

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제어 시뮬레이션을 위한 템플릿기반 공정 모델링 방법론 (A Template Based Process Modeling Methodology for Control Simulation)

  • 신혜선;고민석;홍상현;박상철;왕지남
    • 한국CDE학회논문집
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    • 제16권5호
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    • pp.351-360
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    • 2011
  • Product systems are quickly and frequently changed because Product Life Cycle is continuously reduced and adopting new product is steadily fast. Thus, various studies are progressed using simulation which is one of digital manufacturing. The research that is concerning simulation of control verification for shorten the commissioning which has a lot of trial and error is in progress. Also, simulation of control verification has strength that it can catch the errors in advance. However, a control program in simulation needs virtual factory for representation of control information. For this reason, excessive time and energy is put into controlling the virtual factory. So, in this paper, we construct library which is using exist data, in order to overcome limitation of these problems. Furthermore, we suggest methodology which can model and verify the process more speedy using library. Especially, we give body to the BB/BR Line process which has many altering equipment and need high technology effectively using physical and logical modeling. We can set up a control simulation environment very rapidly, as well as cut process time down using our suggestion.

원음장 재생을 위한 OSS 등화기의 모델링에 관한 컴퓨터시뮬레이션 (Computer Simulation on the Modelling of OSS Equalizer for the Reproduction of Original Sound Field)

  • 임정빈;김천덕
    • 한국항해학회지
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    • 제16권4호
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    • pp.55-63
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    • 1992
  • This computer simulation is the basic research for realize a real-time hardware of the reproduction system in original sound field with two loudspeakers based on the OSS(Ortho Stereophonic System) method which was proposed by Hamada of Japan in 1983. Through the computer simulation, presumed the system function of OSS equalizer using HRTF(Head Related Transfer Function), constructed the model of OSS equalizer and , evaluated the modelling OSS equalizer by evaluation formula. The obtained results are summarized as follows : 1) By the modelling OSS equalize operate as inverse filter of HRTF, an input signal reproduced effectively. 2) Known that the real-time hardware of OSS equalizer can be made by the fast convolution between the impulse response of OSS equalizer and input speech signal. 3) Since the system function of OSS equalizer presumed from HRTF, the study on the measuring of HRTF have to proceed.

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태양광 발전 시스템의 향상된 전역 최대 발전전력 추종 기법 (Enhanced Global Maximum Power Point Tracking Method for a Photovoltaic System)

  • 장요한;배성우;정승훈
    • 전력전자학회논문지
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    • 제27권3호
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    • pp.200-205
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    • 2022
  • This paper presents an improved maximum power point tracking method that can fast track the global maximum power point (GMPP) for a photovoltaic system under partial shading conditions. The proposed method combines the advantages of the maximum power trapezium (MPT) method and the search-skip-judge method to minimize the tracking voltage intervals. Thus, the proposed method can quickly track the GMPP by skipping unnecessary tracking voltage intervals. The superiority of the proposed method is verified through simulation results in the MATLAB/Simulink and experimental real-time operation results with the hardware-in-the-loop simulation. The simulation and experimental results demonstrated that the proposed method has a faster tracking time than the MPT method under various partial shading conditions.

단일 실행의 빠른 근사해 기법과 반복 실행의 최적화 기법을 이용한 이산형 시스템의 시뮬레이션 연구 (Simulation Study of Discrete Event Systems using Fast Approximation Method of Single Run and Optimization Method of Multiple Run)

  • 박경종;이영해
    • 대한산업공학회지
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    • 제32권1호
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    • pp.9-17
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    • 2006
  • This paper deals with a discrete simulation optimization method for designing a complex probabilistic discrete event simulation. The developed algorithm uses the configuration algorithm that can change decision variables and the stopping algorithm that can end simulation in order to satisfy the given objective value during single run. It tries to estimate an auto-regressive model for evaluating correctly the objective function obtained by a small amount of output data. We apply the proposed algorithm to M/M/s model, (s, S) inventory model, and known-function problem. The proposed algorithm can't always guarantee the optimal solution but the method gives an approximate feasible solution in a relatively short time period. We, therefore, show the proposed algorithm can be used as an initial feasible solution of existing optimization methods that need multiple simulation run to search an optimal solution.