• 제목/요약/키워드: Fashion images

검색결과 1,314건 처리시간 0.028초

An Improved Approach for 3D Hand Pose Estimation Based on a Single Depth Image and Haar Random Forest

  • Kim, Wonggi;Chun, Junchul
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권8호
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    • pp.3136-3150
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    • 2015
  • A vision-based 3D tracking of articulated human hand is one of the major issues in the applications of human computer interactions and understanding the control of robot hand. This paper presents an improved approach for tracking and recovering the 3D position and orientation of a human hand using the Kinect sensor. The basic idea of the proposed method is to solve an optimization problem that minimizes the discrepancy in 3D shape between an actual hand observed by Kinect and a hypothesized 3D hand model. Since each of the 3D hand pose has 23 degrees of freedom, the hand articulation tracking needs computational excessive burden in minimizing the 3D shape discrepancy between an observed hand and a 3D hand model. For this, we first created a 3D hand model which represents the hand with 17 different parts. Secondly, Random Forest classifier was trained on the synthetic depth images generated by animating the developed 3D hand model, which was then used for Haar-like feature-based classification rather than performing per-pixel classification. Classification results were used for estimating the joint positions for the hand skeleton. Through the experiment, we were able to prove that the proposed method showed improvement rates in hand part recognition and a performance of 20-30 fps. The results confirmed its practical use in classifying hand area and successfully tracked and recovered the 3D hand pose in a real time fashion.

CAD/CAM을 활용한 단청 천연석채 보석 디자인에 관한 연구 (A Study on the Gem Design of Dan-cheong Natural Stone Inorganic Pigments Using CAD/CAM)

  • 윤재원
    • 디지털융복합연구
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    • 제18권8호
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    • pp.427-433
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    • 2020
  • 한국의 전통 단청의 천연석채 및 기법을 바탕으로 화려함과 장엄(莊嚴)함에서 오는 이미지를 연구자의 주관적인 해석에 의해 장신구 제작에 있어서 보석으로 활용 표현하고자 한다. 본 논문의 연구 목적은 한국 전통 단청에 사용되는 천연석채 안료와 단청이미지를 활용하여 다양한 색상표현의 가능성, 견고함과 광택이 있는 합성수지를 조합하여 보석 디자인으로 사용 가능성이 있음을 제시하고자 한다. 이에 본 연구를 통해 단청이미지를 보석디자인에 이입하여 라이프 스타일을 추구하는 현대인의 생활 속에서 접근 할 수 있는 가능성을 제시함과 동시에 과거의 전통적인 재료와 현대의 재료와 디지털 제작방법으로 접근하여 장신구에 활용 될 보석디자인의 폭 넓은 변화를 모색하고자 한다.

디스토피아 영화의상의 조형적 특성 연구 (A Study on the Formative Characteristics of Costumes in Dystopian Films)

  • 전세원;양숙희
    • 복식문화연구
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    • 제15권4호
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    • pp.688-701
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    • 2007
  • Since modem times, civilization of scientific technology has rapidly expanded and resulted in many negative aspects. Dystopia is a skeptical future standpoint newly introduced by surging awareness of these negative aspects. The purpose of this study is to discover the common characteristics by studying costumes displayed in dystopian films which have critical view of the future. This study is made through the research of sundry records, thesis and capture images from DVD system. As a result of the study, the common formative characteristics of future costumes appearing in six dystopian films are classified into external characteristics and internal characteristics. First, external characteristics were analyzed according to the form, material and color. Second, internal characteristics of costumes appearing in dystopian films are categorized as the indeterminate expression, ex-typical expression and uniform expression. The above formative characteristics of dystopian future costumes can be described as the embodiment of meanings of influence from present and future cultural changes in terms of the characteristics of fashion.

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브랜드 콜라보레이션 마케팅을 통한 디자인호텔의 실내디자인에 관한 연구 (A Study on the Interior Design of Hotel Design through Brand Marketing Collaboration)

  • 박시윤;김정아
    • 한국실내디자인학회논문집
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    • 제23권4호
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    • pp.52-62
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    • 2014
  • The rapid growth of economy improves not only the life quality of people in this modern society but also standards of value in connection with how those people would spend money as they engage in various leisure and cultural activities. That being the case, hotels are currently changing into places of new concepts depending on those new lifestyles of these people, and in those new places, people can entertain and experience as enjoying cultures. The marketing collaboration of the hotels with brands can be used as a more inclusive way to enhance brand images. In addition, as having infinite possibilities of the collaboration's being able to create a new-concept space with an identity of a brand included, this collaboration makes it possible for the design hotels to decorate their interior spaces differently from those of other hotels. In the light of that, the brand collaboration is basically divided into three groups which are the fashion collaboration, the technique collaboration and the designer collaboration, and the brand collaboration is also able to express the interior spaces of the design hotels as working on those six components, such as reproduction, events, alteration, messages, culture and image. After all, through the brand collaboration marketing, this thesis expects an interior design of a new-concept design hotel which would play a role as a complex cultural space.

미적 범주를 적용한 20세기 메이크업 분석 -영화 속 여배우를 중심으로- (Analysis of 20th Century's Makeup according to Aesthetic Categories -focusing on the Makeup of Film Actresses-)

  • 정유진;정인희
    • 복식
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    • 제54권5호
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    • pp.41-57
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    • 2004
  • The purpose of this study was to analyze the 20th century's makeup according to aesthetic categories. On the basis of aesthetic theories, four category pairs were determined as inter-confronting aesthetic categories: beauty of utility vs. beauty of social aptness : beauty of decoration vs. beauty of construction : sublime vs. grace : classical beauty vs. romantic beauty. 20th century's makeup was analyzed at the interval of 10 years referring to the images of actresses in the films produced in Hollywood and European countries. It was identified that 20th century's makeup had changed from decorative and dramatic makeup to natural makeup as the century proceeded. Consequently, beauty of social aptness, beauty of decoration. sublime, and romantic beauty were emphasized in the early 1900s while beauty of utility. beauty of construction, grace, classical beauty were emphasized in the later 1900s. In the whole 20th century, grace is the most dominant beauty among eight aesthetic categories due to it connote femininity. As the variety of fashion increases. the makeup patterns has become more diversified in recent years.

유무선 기반 멀티미디어 임베디드 시스템을 위한 네트워크 동기화 모듈 연구 및 구현 (A Study and Implementation of Network Synchronization Module for Wired and Wireless based Multimedia Embedded Systems)

  • 김홍규;문승진
    • 제어로봇시스템학회논문지
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    • 제13권12호
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    • pp.1198-1206
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    • 2007
  • It is common to use PC or Digital picture frame in stand-alone fashion to view images, movies, or to listen MP3 musics which are considered as multimedia contents, However, such existing methods have weakness for expanding network requirements or augmenting extra data, in such case inevitably requiring external devices. With keeping in mind for such expansion, in this study, we have suggested a new concepts of network module which may utilize an image server for data transmission, in the proposed module, data alarm packet was defined for alerting incoming data from the image server and it became possible to synchronize between the image server and device not only in wired but also in wireless environments through UART. The method consists of a control module for an image server and a synchronization module between the server and the device. We have also tested the feasibility for future commercial usages such as advertisements through performance evaluations.

An Improved Hybrid Approach to Parallel Connected Component Labeling using CUDA

  • Soh, Young-Sung;Ashraf, Hadi;Kim, In-Taek
    • 융합신호처리학회논문지
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    • 제16권1호
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    • pp.1-8
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    • 2015
  • In many image processing tasks, connected component labeling (CCL) is performed to extract regions of interest. CCL was usually done in a sequential fashion when image resolution was relatively low and there are small number of input channels. As image resolution gets higher up to HD or Full HD and as the number of input channels increases, sequential CCL is too time-consuming to be used in real time applications. To cope with this situation, parallel CCL framework was introduced where multiple cores are utilized simultaneously. Several parallel CCL methods have been proposed in the literature. Among them are NSZ label equivalence (NSZ-LE) method[1], modified 8 directional label selection (M8DLS) method[2], and HYBRID1 method[3]. Soh [3] showed that HYBRID1 outperforms NSZ-LE and M8DLS, and argued that HYBRID1 is by far the best. In this paper we propose an improved hybrid parallel CCL algorithm termed as HYBRID2 that hybridizes M8DLS with label backtracking (LB) and show that it runs around 20% faster than HYBRID1 for various kinds of images.

Dialog-based multi-item recommendation using automatic evaluation

  • Euisok Chung;Hyun Woo Kim;Byunghyun Yoo;Ran Han;Jeongmin Yang;Hwa Jeon Song
    • ETRI Journal
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    • 제46권2호
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    • pp.277-289
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    • 2024
  • In this paper, we describe a neural network-based application that recommends multiple items using dialog context input and simultaneously outputs a response sentence. Further, we describe a multi-item recommendation by specifying it as a set of clothing recommendations. For this, a multimodal fusion approach that can process both cloth-related text and images is required. We also examine achieving the requirements of downstream models using a pretrained language model. Moreover, we propose a gate-based multimodal fusion and multiprompt learning based on a pretrained language model. Specifically, we propose an automatic evaluation technique to solve the one-to-many mapping problem of multi-item recommendations. A fashion-domain multimodal dataset based on Koreans is constructed and tested. Various experimental environment settings are verified using an automatic evaluation method. The results show that our proposed method can be used to obtain confidence scores for multi-item recommendation results, which is different from traditional accuracy evaluation.

발작기와 발작간기 뇌 관류 SPECT 감산영상을 이용한 간질원인 병소 진단 (Diagnosis of Ictal Hyperperfusion Using Subtraction Image of Ictal and Interictal Brain Perfusion SPECT)

  • 이동수;서종모;이재성;이상건;김현집;정준기;이명철;고창순
    • 대한핵의학회지
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    • 제32권1호
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    • pp.20-31
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    • 1998
  • 수술로서 간질 병소가 확인된 환자들을 대상으로 한 이 연구에서 발작기-발작간기 SPECT를 비교 판독하여 간질병소를 국소화한 것과 영상을 위치 이동하여 좌표를 일치시키고 정규화 하여 감산하여 얻은 감산 SPECT로 국소화한 것이 대등한 진단성능을 지니고 있으며 감산 SPECT로부터 MR이나 PET과 같은 수준의 정보를 얻을 수 있음을 확인하였다. 감산 SPECT에서 발작기 혈류 증가를 범위와 강도를 고려한 적절한 역치를 설정하여 발작기-발작간기 SPECT에 더하여 감산 SPECT가 얼마나 부가적 진단가치를 가지는지 확립하여야 한다고 생각하였다.

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미술교육에 있어서 시각적 미디어를 통한 조형교육에 관한 연구 (Visual Media Education in Visual Arts Education)

  • 박지숙
    • 조형예술학연구
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    • 제7권
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    • pp.64-104
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    • 2005
  • Visual media transmits image and information reproduced in large quantities, such as a photography, film, television, video, advertisement, or computer image. Correspondence to the students' reception and recognition of culture in the future. arrangements for the field of studies of visual culture. 'Visual Culture' implies cultural phenomena of visual images via visual media, which includes not only the categories of traditional arts like a painting, sculpture, print, or design, but the performance arts including a fashion show or parade of carnival, and the mass and electronic media like a photography, film, television, video, advertisement, cartoon, animation, or computer image. In the world of visual media, Image' functions as an essential medium of communication. Therefore, people call the culture of today fra of Image Culture', which has been converted from an alphabet convergence era to an image convergence one. Image, via visual media, has become a dominant means for communication in large part of human life, so we can designate an Image' as a typical aspect of visual culture today. Image, as an essential medium of communication, plays an important role in contemporary society. The one way is the conversion of analogue image like an actual picture, photograph, or film into digital one through the digitalization of digital camera or scanner as 'an analogue/digital commutator'. The other is a way of process with a computer drawing, or modeling of objects. It is appropriate to the production of pictorial and surreal images. Digital images, produced by the other, can be divided into the form of Pixel' and form of Vector'. Vector is a line linking the point of departure to the point of end, which organizes informations. Computer stores each line's standard location and correlative locations to one another Digital image shows for more 'Perfectness' than any other visual media. Digital image has been evolving in the diverse aspects, such as a production of geometrical or organic image compositing, interactive art, multimedia art, or web art, which has been applied a computer as an extended trot of painting. Someone often interprets digitalized copy with endless reproduction of original even as an extension of a print. Visual af is no longer a simple activity of representation by a painter or sculptor, but now is intimately associated with a matter of application of media. There is some problem in images via visual media. First, the image via media doesn't reflect a reality as it is, but reflects an artificial manipulated world, that is, a virtual reality. Second, the introduction of digital effect and the development of image processing technology have enhanced a spectacle of destructive and violent scenes. Third, a child intends to recognize the interactive images of computer game and virtual reality as a reality, or truth. Education needs not only to point out an ill effect of mass media and prevent the younger generation from being damaged by it, but also to offer a knowledge and know-how to cope actively with social, cultural circumstances. Visual media education is one of these essential methods for the contemporary and future human being in the overflowing of image informations. The fosterage of 'Visual Literacy' can be considered as a very purpose of visual media education. This is a way to lead an individual to the discerning, active consumer and producer of visual media in life as far as possible. The elements of 'Visual Literacy' can be divided into a faculty of recognition related to the visual media, a faculty of critical reception, a faculty of appropriate application, a faculty of active work and a faculty of creative modeling, which are promoted at the same time by the education of 'visual literacy'. In conclusion, the education of 'Visual Literacy' guides students to comprehend and discriminate the visual image media carefully, or receive them critically, apply them properly, or produce them creatively and voluntarily. Moreover, it leads to an artistic activity by means of new media. This education can be approached and enhanced by the connection and integration with real life. Visual arts and education of them play an important role in the digital era depended on visual communications via image information. Visual me야a of day functions as an essential element both in daily life and in arts. Students can soundly understand visual phenomena of today by means of visual media, and apply it as an expression tool of life culture as well. A new recognition and valuation visual image and media education is required to cultivate the capability of active, upright dealing with the changes of history of civilization. 1) Visual media education helps to cultivate a sensibility for images, which reacts to and deals with the circumstances. 2) It helps students to comprehend the contemporary arts and culture via new media. 3) It supplies a chance of students' experiencing a visual modeling by means of new media. 4) There are educational opportunities of images with temporality and spaciality, and therefore a discerning person becomes to increase. 5) The modeling activity via new media leads students to be continuously interested in the school and production of plastic arts. 6) It raises the ability of visual communications dealing with image information society. 7) An education of digital image is significant in respect of cultivation of man of talent for the future society of image information as well. To correspond to the changing and developing social, cultural circumstances, and the form and recognition of students' reception of them, visual arts education must arrange the field of studying on a new visual culture. Besides, a program needs to be developed, which is in more systematic and active level in relation to visual media education. Educational contents should be extended to the media for visual images, that is, photography, film, television, video, computer graphic, animation, music video, computer game and multimedia. Every media must be separately approached, because they maintain the modes and peculiarities of their own according to the conveyance form of message. The concrete and systematic method of teaching and the quality of education must be researched and developed, centering around the development of a course of study. Teacher's foundational capability of teaching should be cultivated for the visual media education. In this case, it must be paid attention to the fact that a technological level of media is considered as a secondary. Because school education doesn't intend to train expert and skillful producers, but intends to lay stress on the essential aesthetic one with visual media under the social and cultural context, in respect of a consumer including a man of culture.

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