• 제목/요약/키워드: Fashion Art

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중년기 복부 비만 여성의 생활형 랩 원피스 스타일 댄스 스포츠 연습복 패턴 개발 (Development of patterns for comfortable wrap-one-piece style dance sport practice wear in daily life for middle-aged women with abdominal obesity)

  • 김정하
    • 복식문화연구
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    • 제28권6호
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    • pp.771-786
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    • 2020
  • This study aims to develop a life-friendly, wrap-one-piece style dance sports practice wear considering the physical characteristics of middle-aged, abdominally obese women. These types of practice wear allow people to enjoy exercise easily and to wear these garments as daily wear while meeting the requirements for dance sports wear. The three participants selected for this study were all women with five or more years of dance sports experience and were all average sized on Korea's abdominal obesity scale. In the first phase of the study, practice wear was created in a total of nine styles with three different styles of neckline depths for three different styles of dress skirt lengths. In the second phase of the study, the practice wear was created in 15 styles with five different styles of sleeve lengths for three different styles of waistline heights. After analyzing the design preferences of the participants, the fit preferences of the designs were evaluated and the final appearance was analyzed in order to suggest a pattern. The results of the subjects' first and second preference evaluations showed a preference for a 10 centimeter neckline depth, for high waistlines, and for elbow to wrist-length sleeves. The implementation of this research is expected to be extensive, as its results can be used as basic data for making lifestyle dance sports practice wear that covers the physical insecurities of middle-aged, abdominally obese women and enables them to enjoy their leisure time.

네일 미용 역량기반 교육과정 개발 - NCS 기반으로 - (Development of the curriculum for enhancing practical competence of nail beauty - Focused on the National Competency Standards -)

  • 임수은;김문영
    • 복식문화연구
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    • 제30권3호
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    • pp.414-428
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    • 2022
  • The goal of this study was to develop a curriculum based on practice and job competency, reflecting opinions on the required job competence of nail practitioners and professionals related to nail beauty. Through in-depth interviews with nail experts, the research focuses on developing nail beauty competency-based curriculum and curriculum profiles that reflect practitioners' needs of job competence in the field. In-depth interviews with 11 field experts and surveys of 154 people were conducted to develop a competency-based curriculum for beginner nail hairdressers. The results of this study show that the existing 38 National Competency Standards (NCS) job competencies were reduced to 21 job competencies. In addition, based on the common opinions of experts who reflect the current trend, two tasks on "eyelashes" and "waxing" were added, and they were modified and supplemented with 23 core competencies. The development of a competency-based curriculum and educational programs for nail beauty was performed based on the requirements of the core competencies investigated and the development of a systematic map for the core competencies of beginner nail technicians and hairdressers. In conclusion, the need for professional education and training for nail hairdressers is growing, and it can be seen that a curriculum building multi-faceted abilities is needed for their qualifications as experts. This study found that it is necessary to develop interpersonal communication skills that include marketing elements other than practical skills such as personality and customer response methods in the nail beauty curriculum.

Analyzing Gifted Students' Social Behavior on Social Media at COVID-19 Quarantine

  • Khayyat, Mashael;Sulaimani, Mona;Bukhri, Hanan;Alamiri, Faisal
    • International Journal of Computer Science & Network Security
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    • 제22권9호
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    • pp.7-14
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    • 2022
  • COVID-19 has caused a global disturbance, increased anxiety, and panic, eliciting diverse reactions. While its cure has not been discovered, new infection cases and fatalities are being recorded daily. The focus of the present study was to analyze the reaction of gifted undergraduate students on social media during the quarantine period of the COVID-19. A special group of gifted students, who joined the program of attracting and nurturing talents at the University of Jeddah, University students as were the target sample of this study. To analyze online reactions during the pandemic; the choice of university students was arrived at as they are perceived to be gifted academically. Hence, the analysis of the impacts on their behavior on social media use is imperative. This study presented accurate and consistent data on the effects of social media using Twitter platforms on gifted students during the quarantine occasioned by the COVID-19 pandemic. The behavior of learners due to during the use of social media was extensively explored and results analyzed. The study was carried out between April and May 2020 (quarantine period in Saudi Arabia) to establish whether the online behavior of gifted students reflects positive or negative feelings. The methods used in conducting this study the research were online interviews and scraping participants' Twitter accounts (where most of the online activities and studies take place). The study employed the Activity theory to analyze the behavior of gifted students on social media. The sample size used was 60 students, and the analysis of their behavior was based on Activity theory Overall, the results showed proactive, positive behavior for coping with a challenging situation, educating society, and entertaining. Finally, this study recommends investing in gifted students due to their valuable problem-solving skills that can help handle global pandemics efficiently.

규합총서(閨閤叢書)의 십미요(十味謠) 이미지 연구 (Study of Sibmi-yo(十味謠 ; 10 eyebrow poetry) image of Gyuhab-chongseo(閨閤叢書))

  • 방기정
    • 예술인문사회 융합 멀티미디어 논문지
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    • 제8권7호
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    • pp.719-728
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    • 2018
  • 각 나라별로 선호하는 이미지와 효과적으로 전달하는 방법은 다르다. 본 연구에서는 한국의 전통화장 방법과 선호하는 이미지를 효과적으로 전달하기 위한 방법을 찾고자 한다. 조선시대의 고문서 중에서 백과사전 성격의 '규합총서(閨閤叢書)'는 10가지 시조를 통해 그 시대의 선호하는 눈썹을 시조형태로 표현한 '십미요(10 eyebrow poetry)'가 있다. 본 연구에서는 십미요를 적용하고 실제 모델에 제작해 문제 해결을 하고 문헌, 인터넷, 사례의 방법으로 구성되었다. 제작된 모형 자극물은 메이크업 전문가 10인과 70명 남, 녀 블라인드 길거리 실험을 진행하여 호감 및 선호도를 측정 하였다. 결과는 "Gaewon-eoaemi" 유형이 가장 좋아 보이며 이쁘고 매력적이며, 생각하는 눈썹 모양과 현재 유행하는 눈썹 모양과 가장 일치하는 유형이라고 인식 하였다. 고전에 표현되어 있는 다양한 비언어적인 방법으로 본 연구에서는 시각시를 활용하여 효과적으로 전달하기 위한 방법을 알아보았다. 본 연구는 시대별 문화의 흐름에 이해를 돕는 분야를 독료하고 디자인발상 전환에 기여하게 될 것이다.

Wordsworth's Re-Formation of Individuality: "Spots of Time," the Fragment and the Autobiography

  • Park, Mikyung
    • 영어영문학
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    • 제56권6호
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    • pp.1361-1378
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    • 2010
  • This paper argues that it is possible to construct an analogy of the literary fragment to an organic individual on the basis of an autonomous system of organic unity by reading William Wordsworth's ways of self-writing in The Prelude. The organicity of a fragment is borrowed from Friedrich Schlegel's theoretic and literary approach to the Romantic fragment. Focusing primarily on the two "spots of time" in Book Twelfth, I attempt to formulate a reciprocal relationship between a work of art and a literary autobiographer in terms of the self-generativity of the fragment. To be precise, both the fragment and the autobiographical project presuppose and at the same time depend on the engendering force of an organic unity and its resistance to discontinuity, which ironically affirms the persistent threat of disruption and death. Rewriting traumatic childhood experiences as rites of passage into adulthood, the two specified "spots of time" show the dominant mode of memory operative in the poem. Asserting the prominence of the individual as the very vehicle of realizing universal humanity, Wordsworth tries to re-form his individuality grounded in his childhood memories in a literary fashion. Under the premise that the poet is remembered by his posterity, The Prelude is constituted and reconstituted in conjunction with different versions of each memory. The poem also marks the poet's unachieved project of writing a philosophical poem, namely, The Recluse; for this very reason, The Prelude, which is complete in itself, points to an eternal work in progress, turning the truth of every fragment complete in its incompletion. As a trope of fragmentation, an autobiographical individuality is reformed in the poet's process of writing and re-visioning while simultaneously being dispersed once again between words, sentences, and pages.

가상착의 시스템을 활용한 하체 비만 여자 청소년의 슬랙스원형 설계 (Slacks pattern development for the female adolescents with lower-body obesity using virtual simulation system)

  • 임지영
    • 복식문화연구
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    • 제31권6호
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    • pp.793-805
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    • 2023
  • This study analyzes the body shapes of lower-body obese female adolescents and proposes a slacks pattern suitable for their body type. Lower-body obesity is a prevalent type of teenage obesity, and our proposals aim to improve consumer satisfaction in ready-to-wear clothes across this demographic. We first observe characteristics of obese lower bodies, noting significantly above-average thigh and hip circumference. These figures indicate a high degree of curvature in obese lower bodies, along with a large drop value. Leveraging this data, we develop a novel slacks pattern using 3D avatars in a virtual simulation system. The formulas for the main areas of the pattern are as follows: front waist girth W/4+0.75cm+0.5cm, back waist girth W/4+0.5cm-0.5cm, front hip girth H/4+1.25cm-0.5cm, back hip girth H/4+2cm+0.5cm, front crotch extension H/16+0.5cm, back crotch extension H/8+1cm. Results from appearance evaluations show that this pattern minimizes strain rate on the waist and hips, and its average score is significantly higher than that of an alternative pattern that was also evaluated. The minimized strain rate and high average score indicate that our pattern assigns a sufficient amount of space to the appropriate areas. Based on these results, we expect our research to inform slacks pattern development and production for obese consumers of all types.

연천 홍석주의 예술론(藝術論)에 대한 일고찰 - 정약용(丁若鏞)과의 차이점을 중심으로 - (A study about art theory of Yeoncheon Hong Seok-joo - Focused on difference with Jeong Yak-yong丁若鏞)

  • 윤종일
    • 동양고전연구
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    • 제55호
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    • pp.223-264
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    • 2014
  • 연천 홍석주(淵泉 洪奭周: 1774-1842)는 정조의 문체반정 정책에 충실한 수행자의 역할을 한 사람이었다. 그는 1794년 이래 초계문신으로 정조를 가까이 대하면서 그 영향을 받았다. 뿐만 아니라 그는 정조 사후(1800) 이래 비교적 순탄한 사환기(仕宦期, 1795-1836)를 가지면서 자신의 독자적인 학문관을 정립했던 인물로 평가된다. 홍석주는 성리학적 문학론의 핵심개념인 '도본문말(道本文末)' 사상에 바탕을 둔 '문이재도(文以載道)'의 이론을 벗어나지 않는 범주에서, 문(文)과 시(詩)의 기능을 명교(明敎)와 감인(感人)으로 구분한다. 문의 방면으로는 교훈적 대사회적인 기능을, 시의 방면에서는 성정과 천기를 중시하는 감성적 이해에 주목하였다. 홍석주는 세교설(世敎說)에 입각하여 도덕적 감발과 그를 통한 사회적 교화를 예술 창작의 핵심에 놓고 있다. 뿐만 아니라, 그의 예술작품의 중요 요소로 언급되고 있는 '흥관군원(興觀群怨)'이나 '여항구요(閭巷謳謠)'와 같은 표현은 예술행위에 있어서의 객관적 대상의 실재를 중시하고 그 실상과 부합되는 묘사를 요구하는 태도에 연결되는데 이러한 표현방식은 마치 회화에 있어서 그가 풍속화적(風俗畵的)인 특성을 지향하고 있었던 것은 아닌가 하는 의미망으로도 추정된다. 반면 정약용은 성리학적 문이재도론의 입장에서 주희의 '시경론'을 비판하는 데로 나아간 것이 특징이다. 그는 "시경"의 시편과 일반시의 정치사회적 기능을 부각시키고 있으며, 주희의 시에 관한 담론을 자신의 견해에 의하여 재해석한다. 작자(作者)가 정치적, 사회적 비판을 행한 것이 국풍의 시라는 것이다. 정약용의 국풍론은 사회정치적 맥락 속에서 사대부 계층의 실천적 역할을 강조하는 정약용의 사상을 여실하게 드러내고 있다.

미술교육에 있어서 시각적 미디어를 통한 조형교육에 관한 연구 (Visual Media Education in Visual Arts Education)

  • 박지숙
    • 조형예술학연구
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    • 제7권
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    • pp.64-104
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    • 2005
  • Visual media transmits image and information reproduced in large quantities, such as a photography, film, television, video, advertisement, or computer image. Correspondence to the students' reception and recognition of culture in the future. arrangements for the field of studies of visual culture. 'Visual Culture' implies cultural phenomena of visual images via visual media, which includes not only the categories of traditional arts like a painting, sculpture, print, or design, but the performance arts including a fashion show or parade of carnival, and the mass and electronic media like a photography, film, television, video, advertisement, cartoon, animation, or computer image. In the world of visual media, Image' functions as an essential medium of communication. Therefore, people call the culture of today fra of Image Culture', which has been converted from an alphabet convergence era to an image convergence one. Image, via visual media, has become a dominant means for communication in large part of human life, so we can designate an Image' as a typical aspect of visual culture today. Image, as an essential medium of communication, plays an important role in contemporary society. The one way is the conversion of analogue image like an actual picture, photograph, or film into digital one through the digitalization of digital camera or scanner as 'an analogue/digital commutator'. The other is a way of process with a computer drawing, or modeling of objects. It is appropriate to the production of pictorial and surreal images. Digital images, produced by the other, can be divided into the form of Pixel' and form of Vector'. Vector is a line linking the point of departure to the point of end, which organizes informations. Computer stores each line's standard location and correlative locations to one another Digital image shows for more 'Perfectness' than any other visual media. Digital image has been evolving in the diverse aspects, such as a production of geometrical or organic image compositing, interactive art, multimedia art, or web art, which has been applied a computer as an extended trot of painting. Someone often interprets digitalized copy with endless reproduction of original even as an extension of a print. Visual af is no longer a simple activity of representation by a painter or sculptor, but now is intimately associated with a matter of application of media. There is some problem in images via visual media. First, the image via media doesn't reflect a reality as it is, but reflects an artificial manipulated world, that is, a virtual reality. Second, the introduction of digital effect and the development of image processing technology have enhanced a spectacle of destructive and violent scenes. Third, a child intends to recognize the interactive images of computer game and virtual reality as a reality, or truth. Education needs not only to point out an ill effect of mass media and prevent the younger generation from being damaged by it, but also to offer a knowledge and know-how to cope actively with social, cultural circumstances. Visual media education is one of these essential methods for the contemporary and future human being in the overflowing of image informations. The fosterage of 'Visual Literacy' can be considered as a very purpose of visual media education. This is a way to lead an individual to the discerning, active consumer and producer of visual media in life as far as possible. The elements of 'Visual Literacy' can be divided into a faculty of recognition related to the visual media, a faculty of critical reception, a faculty of appropriate application, a faculty of active work and a faculty of creative modeling, which are promoted at the same time by the education of 'visual literacy'. In conclusion, the education of 'Visual Literacy' guides students to comprehend and discriminate the visual image media carefully, or receive them critically, apply them properly, or produce them creatively and voluntarily. Moreover, it leads to an artistic activity by means of new media. This education can be approached and enhanced by the connection and integration with real life. Visual arts and education of them play an important role in the digital era depended on visual communications via image information. Visual me야a of day functions as an essential element both in daily life and in arts. Students can soundly understand visual phenomena of today by means of visual media, and apply it as an expression tool of life culture as well. A new recognition and valuation visual image and media education is required to cultivate the capability of active, upright dealing with the changes of history of civilization. 1) Visual media education helps to cultivate a sensibility for images, which reacts to and deals with the circumstances. 2) It helps students to comprehend the contemporary arts and culture via new media. 3) It supplies a chance of students' experiencing a visual modeling by means of new media. 4) There are educational opportunities of images with temporality and spaciality, and therefore a discerning person becomes to increase. 5) The modeling activity via new media leads students to be continuously interested in the school and production of plastic arts. 6) It raises the ability of visual communications dealing with image information society. 7) An education of digital image is significant in respect of cultivation of man of talent for the future society of image information as well. To correspond to the changing and developing social, cultural circumstances, and the form and recognition of students' reception of them, visual arts education must arrange the field of studying on a new visual culture. Besides, a program needs to be developed, which is in more systematic and active level in relation to visual media education. Educational contents should be extended to the media for visual images, that is, photography, film, television, video, computer graphic, animation, music video, computer game and multimedia. Every media must be separately approached, because they maintain the modes and peculiarities of their own according to the conveyance form of message. The concrete and systematic method of teaching and the quality of education must be researched and developed, centering around the development of a course of study. Teacher's foundational capability of teaching should be cultivated for the visual media education. In this case, it must be paid attention to the fact that a technological level of media is considered as a secondary. Because school education doesn't intend to train expert and skillful producers, but intends to lay stress on the essential aesthetic one with visual media under the social and cultural context, in respect of a consumer including a man of culture.

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한국만화에 있어 대상의 사실적 표현과 그래픽 노블의 연관관계에 대한 연구 - 권가야의 <남한산성>작품을 중심으로 - (A Study of the Relationship between Realistic Expression of Objects and Graphic Novel in Korean Comics - Focused on the work by Kwon, Ga-Ya -)

  • 박희복;김광수
    • 만화애니메이션 연구
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    • 통권37호
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    • pp.361-392
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    • 2014
  • 회화에 있어서 대상을 사실적으로 표현한 작품들은 19세기 중반 프랑스에서 G.쿠르베가 당시의 아카데미즘 화풍에 반항하면서 사실주의를 주창하였고 이에 동조하는 H.도미에나 F.밀레와 같은 화가들에 의해 사실주의풍의 작품들이 본격적으로 제작되었다. 이후 사실주의는 미술을 비롯해서 문학영역 전반에까지 확대되었고 예술작품과 문학작품에 지대한 영향을 주었다. 만화 또한 회화의 한 형식으로서 그 역사적 맥락을 같이하며 사실주의적인 만화가 당시의 화가나 만화가들에 의해 제작되어지기 시작하였다. 이러한 사실주의 만화(Realism Comics)는 사실에 기초해서 이야기를 다룬 만화로서 내용적으로는 당대의 사회적 현실을 객관적으로 묘사하고 재현시키는 것이 가장 중요한 목적중의 하나였지만 시각적 측면 즉, 대상의 표현 면에서는 반드시 사실적이라고 단정 지어 말할 수는 없었다. 그러던 중 1980년대 이후 미국과 유럽을 중심으로 만화와 소설의 중간 형식을 띈 그래픽 노블이 탄생하게 되었다. 그래픽 노블은 슈퍼 히어로물이 넘쳐나던 미국 만화시장에 문학성과 예술성이 강한 형식과 양식을 갖추고 나타났으며, 그 주요 특징으로는 내용적으로나 시각적으로나 매우 사실적으로 표현되어 있다는 점이다. 이는 마치 그 서사구조나 그림들이 그래픽으로 연출된 소설이나 문학작품을 보는 듯 복잡하고 섬세하며 예술적 작품성까지 지니고 있다. 그래픽 노블에서 보여 지는 사실적 표현의 특징들은 이전의 만화작품과 비교하여 볼 때 상당히 큰 차이점들을 발견할 수 있다. 시대의 유행을 따르기보다는 개성이 강한 작가주의적 그림 스타일의 특색을 보이며, 작품의 완성도가 상당히 높으면서도 독창적이고 실험적인 표현기법이나 방식들로 인해 회화나 일러스트와 같이 예술작품으로 인정받기 시작했다는 점에서 주목할 만하다. 최근 국내에서도 헐리우드 블록버스터 영화가 잇따라 개봉되어 흥행에 성공하면서부터 원작 그래픽 노블에 대한 관심과 수요가 증가되었다. 따라서 많은 원작 그래픽 노블이 번역되어 판매되기 시작하였고 이러한 세계적인 흐름과 유행에 발맞추어 한국의 일부 작가들이 그래픽 노블류의 작품들을 제작하기 시작하였다. 그러나 그래픽 노블을 표방하며 제작되어진 국내 작품들을 살펴보면 그 형식과 정통성 측면에서 여러 가지 견해가 있다. 이러한 시점에서 본 연구는 한국적 그래픽 노블의 대표적 작품이라고 할 수 있는 권가야의 <남한산성>에 초점을 맞추었으며, 특히, 대상의 사실적 표현이라는 시각적 측면에 중점을 두고 그 특징들과 유사성 등을 분석해보고자 한다. 본 연구를 통해 국내 그래픽 노블에 대한 정체성과 현주소를 되짚어보고 미국이나 유럽 그리고 일본의 그래픽 노블과는 차별화된 우리만의 독창적인 소재를 개발, 활용함으로써 한국적 그래픽 노블이 경쟁력을 갖춘 만화의 한 장르로 더욱 발전할 수 있도록 모색하는 계기가 되었으면 한다. 더 나아가 침체되어 있는 국내 만화시장에 새로운 활력소가 되기를 희망한다.

창작 뮤지컬 '혜초'의 무대의상 연구 -코러스(Chorus)의상을 중심으로- (A Study on Stage Costumes of Creative Musical 'Hyecho' - Focus on the Costumes of the Chorus -)

  • 김장현;김영삼
    • 복식
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    • 제62권5호
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    • pp.125-137
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    • 2012
  • This study examines the stage costumes of the creative musical 'Hyecho', which was performed six times in the Chung Ang Art Center hosted by Chung-Ang University's performance & media agency from December 20 to 22 in 2006. The stage costumes were made based on these basic design elements of stage costumes that were dyed : line, silhouette, material, and color. First, the creative musical 'Hyecho' presents a new form of fusion theatre, which blends Korean traditional music and dance with videos. Thereby, the musical has opened a new phase in Korea's creative performing arts. Second, in musical performances that combines dance and songs, stage costumes should be made not only to attract the audience's eyes, but also not to interrupt actors' vocalizations and movements by taking their physical features into account. Also, costumes should be made in consideration of their relationships with visual elements, including stage settings and lighting. Third, the musical features fusion-style stage costumes, which combines Hanbok, the Korean traditional costume, and Indian traditional costumes with modern costumes. For the line and silhouette, costumes show the beauty of curves through the curves of Hanbok and India's traditional costumes and also through irregular pleats of pants. Also, by using cotton materials, which is easy to dye and not readily deformed, costumes feature colors that are found in nature through a gradation dyeing technique. In doing so, it offers visual amusement to the audience by making stage costumes look like a beautiful painting. Fourth, the stage costumes of the chorus feature costumes that use lining and pleated skirts using belts, and various accessories, including necklaces that use strings in order to express evil spirits. Since there is not much time to change costumes during a performance, using such items are helpful to show the unique characteristics of actors effectively during the limited time. Also, coordinating with the lighting director allows the costume designer to make better costumes for the chorus and make the performance more dramatic. Finally, it was not necessary to wash the costumes of the chorus of the fusion musical Hyecho 2006 since it was performed only six times. However, when using dyed costumes for the long-term performance, it might cause problems such as bleaching that result from the washing of costumes and low durability that can result in the deformation of costumes. As performing arts are made in various forms and are diversified, it is needed for stage costumes to change accordingly through new attempts and various ways of expression.