• Title/Summary/Keyword: Fandom Studies

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The Effect of Love Attitude and Ego-Identity on Female Adolescent Fandom Engagement

  • Kim, Taeeun;Jeong, Eunug;Park, Sookyung;Cho, Kyungeun
    • International Journal of Human Ecology
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    • v.15 no.1
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    • pp.1-11
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    • 2014
  • We conducted an examination of 243 female adolescent fandom members in order to understand the relationship of the engagement in fandom activities, love attitude, and ego-identity. Researchers used three scales of 'Engagement in Fandom Activities', 'Love Attitude' (Hendrick & Hendrick, 1986) and 'Ego-identity' (Dignan, 1965). Correlation analysis and multiple regression analysis were applied after data was collected depending on the scales. The study showed that the degree of engagement and the tendency towards erotic love behavior had a positive correlation. The correlation with the sub-domains of ego-identity were positive with role-expectation and self-assertiveness while self-awareness was negative. All four factors affected the degree of engagement in fandom activities. It is meaningful that research help to understand the characteristic of female adolescent fandom and simultaneously investigate the effective factors of engagement in fandom activity.

Brand Fandom Dynamic Analysis Framework based on Customer Data in Online Communities

  • Yu Cheng;Sangwoo Park;Inseop Lee;Changryong Kim;Sanghun Sul
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.8
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    • pp.2222-2240
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    • 2023
  • Brand fandom refers to a collection of consumers with strong emotions toward a brand. Studying the dynamics of brand fandom can help brands understand which services or strategies influence their consumers to become a part of brand fandom. However, existing literature on fandom in the last three decades has mainly used qualitative methods, and there is still a lack of research on fandom using quantitative methods. Specifically, previous studies lack a framework for locating fandoms from online textual data and analyzing their dynamics. This study proposes a framework for exploring brand fandom dynamics based on online textual data. This framework consists of four phases based on the design thinking model: Preparing Data, Defining Fandom Categories, Generating Fandom Dynamics, and Analyzing Fandom Dynamics. This framework uses techniques such as social network analysis and process mining, combined with brand personality theory. We demonstrate the applicability of this framework using case studies of two Korean home appliance brands. The dataset contains 14,593 posts by consumers in 374 online communities. The results show that the proposed framework can analyze brand fandom dynamics using textual customer data. Our study contributes to the interdisciplinary research at the intersection of data-driven service design and consumer culture quantification.

Understanding the Korean Fandom of the K-pop Focusing on Its Perspectives on Foreign Fans (케이팝(K-pop)의 한국 팬덤에 대한 연구 해외 팬들에 대한 인식을 중심으로)

  • Berbiguier, Mathieu;Cho, Younghan
    • Korean journal of communication and information
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    • v.81
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    • pp.272-298
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    • 2017
  • This study aims at understanding Korean fans who are also one of the most inquisitive consumers of the Korean pop products. For this purpose, it examines how Korean fandom perceives the procedures of the K-pop's globalization and constructs different perspectives of foreign fans. Firstly, it examines Korean fandom's the national pride as the K-pop expands to the global markets. Secondly, it explores how the Korean fandom rationalizes its possessive instinct while the global fans and markets becomes increasingly important. Finally, it explores how the Korean fandom constructs the different perceptions on foreign fans. In order to observe korean fans' thoughts and activities, it participates in the interactions in the tweeters and an online community. The Korean fans' perspective reflects both on individual tastes and the social dimensions in which fans live through. Through the lens of the Korean fandom, this study attempts to explicate the Korean fans' perception on foreign fans, which reflects another dimension of the K-pop's globalization.

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Characteristics Analysis and Utilization Plans of K-POP Fandom Records for Popular Music Archives : Focused on the Case of BTS Fandom, A.R.M.Y (대중음악 아카이브를 위한 K-POP 팬덤 기록 특성 분석 및 활용 방안 방탄소년단 팬덤 '아미'를 중심으로)

  • Lee, Youung-ji;Oh, Hyo-jung;An, Seung-kwon
    • The Korean Journal of Archival Studies
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    • no.60
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    • pp.161-194
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    • 2019
  • In modern society, popular music is becoming a reflection of public consciousness, and due to advances in technology, pop music culture is gradually spreading both quantitative and qualitatively as it provides access to popular music in a variety of different ways. K-pop has become more important to society as it reflects the social status of the day, showing the most active activities and influences at home and abroad. In this study, we revealed the definitions and characteristics of K-POP and K-POP fandom. Then, a survey was conducted on the fandom of BTS, A.R.M.Y, which can represent K-POP fandom. The survey looked at the general perception of K-pop fandom's archives, the current status of its collection and production records, the perception of popular music archives, and the donation and commission of their records. At the results, we proposed utilization plans of K-POP fandom records, for developing popular music archives.

A Study on the Effects of Early Adolescents' Fandom Activities on Their Life Satisfaction: The Moderating Effect of Self-esteem (초기청소년의 팬덤활동이 삶만족도에 미치는 영향: 자아존중감의 조절효과)

  • Na, Jae-Eun
    • The Journal of the Korea Contents Association
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    • v.17 no.8
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    • pp.396-405
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    • 2017
  • There have been constant studies on adolescents' fandom activities since the 2000s. Since their fandom activities are a subculture of adolescents, it is necessary to recognize it as such and to help them in a way that minimizes its adverse effects. In this regard, this study examined the effects of fandom activities on life satisfaction and examined whether or not self-esteem has a moderating effect. To this end, the study used the 6th year data of first graders of elementary school from Korea Youth Panel Survey conducted by Korea Youth Policy Institute and analyzed the data of a total of 1,088 of them. The results of this study are as follows: First, a negative correlation was found between their fandom activities and life satisfaction and between their fandom activities and self-esteem. A positive correlations was found between their fandom activities and life satisfaction, Second, it was found that adolescents' fandom activities negatively affected life satisfaction while self-esteem had a moderating effect on the relationship between fandom activities and life satisfaction. The significance of this study lies in the fact that it identified the variable that can moderate the negative role of adolescents' fandom activities, which provided a basis for future in-depth studies on the relationship between adolescents' fandom activities, individual internal variables, and life satisfaction.

In the Log Cabin with My Favorite Player: Appreciating Traditional American Masculinity Through Homoerotic Language in Baseball Fandom

  • Shin, Hyerin;Jie, Sue Hyun
    • American Studies
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    • v.42 no.1
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    • pp.133-159
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    • 2019
  • On the website r/NYYankees, a sub-forum ("subreddit") of Reddit is devoted to the Major League Baseball team New York Yankees, with its predominantly male users showing their appreciation for baseball heroes by expressing erotic desires towards the players. When a player performs well, the subreddit is filled with admiration of desires to become the player's intimate lover-explicitly expressed by "male" fans. This paper explains the phenomenon of young male fans' desire for the now-lost model of traditional masculinity of domination and control, displayed in the context of baseball players' dominant performances. The discrepancy between a fan's non-homosexual real-world self and his homoerotic language on the subreddit is explained using the "performative fandom" theory, developed by Osborne and Coombs borrowing Butler's notion of performativity. This paper suggests how this desire for traditional masculinity serves as recognition to the collapse of masculinity in the modern American society.

Game Fan-dom of Generative the Secondary Culture -Based On Machinima- (게임 팬덤의 이차 문화 생성 -머시니마를 중심으로-)

  • Oh, Seong-Suk;Park, Sung-Jun
    • The Journal of the Korea Contents Association
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    • v.9 no.11
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    • pp.130-139
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    • 2009
  • This paper introduces the secondary cultural productions of game fandom that have been underestimated. The participatory cultural activities of game users are broadly expanding owing to machinima technology based on game engine. It allows gamers to make the three dimensional digital animations simple and easy way. This paper studies that how simple game consumers change their role as producers through machinima. This study is focused on the relationship between polysemy of participatory Machinima and former fandom's the secondary culture studies using ethnographic research method. It is to clarify relationship between the game users' psychological motivation for culture practice and the machinimas. We verify practically the machinima's effects on fandom culture through analysing viewers' reaction using replies on the machinimas and then find out machinima is a very important tool for expanding the game culture realm as the main body.

Research on the Production and Acceptance of How Fandom Culture ; Focusing on Fan Fiction and Fan Illustration (팬덤 문화의 생산과 수용방식에 대한 연구 - 팬 픽션과 팬 일러스트레이션 중심으로)

  • LIm, Jae-Min;Kim, Dai-Hyun
    • Cartoon and Animation Studies
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    • s.42
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    • pp.315-335
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    • 2016
  • Culture is being created and consumed as several form by human development. Populace is forming through movement of mass of people to specific place which influenced by urbanization and industrialization. Since cultural products are created on base of economic principles cultural content makers are make culture products after lot of study and analyze. In early days popular culture was accepted only by the meaning of the text which has settled already via country or company which was holding the capital. But today we can apply culture products freely by the power of public opinion and media art's growth. Especially fandom is giving the opportunity to consume the image of cultural products actively and offering the good influence to make it by several ways of activities to the culture producers. In this study, consumption as a cultural group formed by the fandom in public will be transformed into participatory groups by the influence of cultural activities with fan art reproduction. These changes in the consumption of culture products will make it in positive way. Thereby culture creator who thinks fandom as a group of culture capital maker only use it now for the indicator for predicting success of culture products. Will find out in this study how culture consumption is accomplishing by fan fiction and fan illustration in the fandom culture and how reproduced fan art is affects to culture creators.

The Fandom Effect on the Success of Web-drama in Korea: Mediation Effect of the Number of People Registered in the Channel (원작의 유무와 아이돌 출연이 웹드라마 흥행에 미치는 영향: 채널구독자수의 매개효과를 중심으로)

  • Kim, Sunky;Yu, Gun Jea
    • The Journal of the Korea Contents Association
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    • v.18 no.8
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    • pp.240-254
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    • 2018
  • This study investigated the antecedents of web-drama success as the interests on web-drama is increasing. We focused on the factors which help web-drama success because current studies on web-drama has focused on the description of market. We examined the effect of fandom on the success of web-drama using the data of constv site which provided with the rank (1-100) of web-drama between February 1st and March 1st in 2016. We found that the fandom had a positive effect on the success of web drama. In addition, we also found that the number of people registered in web-drama channel mediated the relationship between the fandom and the success of web-drama. This study contributed to the current literature by revealing the factors which enable the success of web-drama.