• Title/Summary/Keyword: Face expression

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A Study on Facial Expression Acting in Genre Drama - with Focus on K-Drama Voice2 - (장르 드라마에서의 표정연기연구 - 드라마 '보이스2'를 중심으로 -)

  • Oh, Youn-Hong
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.8
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    • pp.313-323
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    • 2019
  • For the actors on video, facial expression acting can easily become 'forced facial expression' or 'over-acting'. Also, if self-restraint is emphasized too much, then it becomes 'flat acting' with insufficient emotions. By bringing forth questions in regard to such facial expression acting methods, this study analyzed the facial expression acting of the actors in genre dramas with strong commercial aspects. In conclusion, the facial expression acting methods of the actors in genre dramas were being conducted in a typical way. This means that in visual conventions of video acting, the aesthetic standard has become the important standard in the facial expression acting of the actors. In genre dramas, the emotions of the characters are often revealed in close-up shots. Within the close-up shot, the most important expressive medium in a 'zoomed-in face' is the 'pupil of the eye', and emotions are mostly expressed through the movements of the eye and muscles around it. The second most important expressive medium is the 'mouth'. The differences in the degree of opening and closing the mouth convey diverse emotions along with the expression of the 'eye'. In addition, tensions in the facial muscles greatly hinder the expression of emotions, and the movement of facial muscles must be minimized to prevent excessive wrinkles from forming on the surface of the face. Facial expressions are not completed just with the movement of the muscles. Ultimately, the movement of the muscle is the result of emotions. Facial expression acting takes place after having emotional feelings. For this, the actor needs to go through the process of 'personalization' of a character, such as 'emotional memory', 'concentration' and 'relaxation' which are psychological acting techniques of Stanislavsky. Also, the characteristics of close-up shots that visually reveal the 'inner world' should be recognized. In addition, it was discovered that the facial expression acting is the reaction acting that provides the important point in the unfolding of narratives, and that the method of facial expression and the size of the shots required for the actors are different depending on the roles of main and supporting characters.

Crossmodal Perception of Mismatched Emotional Expressions by Embodied Agents (에이전트의 표정과 목소리 정서의 교차양상지각)

  • Cho, Yu-Suk;Suk, Ji-He;Han, Kwang-Hee
    • Science of Emotion and Sensibility
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    • v.12 no.3
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    • pp.267-278
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    • 2009
  • Today an embodied agent generates a large amount of interest because of its vital role for human-human interactions and human-computer interactions in virtual world. A number of researchers have found that we can recognize and distinguish between various emotions expressed by an embodied agent. In addition many studies found that we respond to simulated emotions in a similar way to human emotion. This study investigates interpretation of mismatched emotions expressed by an embodied agent (e.g. a happy face with a sad voice); whether audio-visual channel integration occurs or one channel dominates when participants judge the emotion. The study employed a 4 (visual: happy, sad, warm, cold) $\times$ 4 (audio: happy, sad, warm, cold) within-subjects repeated measure design. The results suggest that people perceive emotions not depending on just one channel but depending on both channels. Additionally facial expression (happy face vs. sad face) makes a difference in influence of two channels; Audio channel has more influence in interpretation of emotions when facial expression is happy. People were able to feel other emotion which was not expressed by face or voice from mismatched emotional expressions, so there is a possibility that we may express various and delicate emotions with embodied agent by using only several kinds of emotions.

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Research of Facial Expression to Robust GaborWavelet based Face Recognition (표정에 강인한 가보 웨이블릿 기반 얼굴인식에 대한 연구)

  • 권기상;이필규
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10b
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    • pp.724-726
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    • 2004
  • 본 논문에서는 말스버그가 주장한 가보 웨이블릿을 기반으로 하는 얼굴 인식과 표정에 강인한 얼굴 인식에 대한 내용을 소개하였다. 표정을 분류하는 방법론에 대한 연구는 활발한 편이지만, 유사한 표정을 지니는 타인에 대한 구분이라던가, 동일인의 다양한 표정을 한 사람으로 정확히 인식하는 연구는 전무한 실정이다. 본 논문에서는 얼굴을 구성하는 특징 중에서 표정에 가장 많이 영향을 받는 특징을 분석하기 위한 실험과정과 결과, 그리고 근거를 제시하였고, 그에 따르는 방법론에 대한 연구를 제안한다.

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A Case Study on Face and Expression Recognition using AAMs and Multilinear Analysis (다선형 모델을 이용한 얼굴 및 표정 인식)

  • Park, Yong-Chan;Lee, Seong-Oh;Park, Gwi-Tae
    • Proceedings of the KIEE Conference
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    • 2008.07a
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    • pp.1901-1902
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    • 2008
  • 얼굴 인식은 얼굴의 특징적인 패턴을 이용하지만, 이러한 패턴은 표정, 포즈, 조명의 변화에 민감하여 인식에 어려움이 있다. 본 논문은 표정 변화에 강인한 인식 모델을 개발하기 위해 Cohn-Kanade 표정 데이터베이스와 AAM을 이용하여 다양한 데이터를 추출하였고, 추출된 데이터를 다선형 분석을 이용하여 분석하였다. 이를 적용한 인식 실험에서 PCA보다 표정에 좀 더 강인한 인식 성능을 나타내었다.

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Realistics Facial Expression Animation and 3D Face Synthesis (실감 있는 얼굴 표정 애니메이션 및 3차원 얼굴 합성)

  • 한태우;이주호;양현승
    • Science of Emotion and Sensibility
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    • v.1 no.1
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    • pp.25-31
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    • 1998
  • 컴퓨터 하드웨어 기술과 멀티미디어 기술의 발달로 멀티미디어 입출력 장치를 이용한 고급 인터메이스의 필요성이 대두되었다. 친근감 있는 사용자 인터페이스를 제공하기 위해 실감 있는 얼굴 애니메이션에 대한 요구가 증대되고 있다. 본 논문에서는 사람의 내적 상태를 잘 표현하는 얼굴의 표정을 3차원 모델을 이용하여 애니메이션을 수행한다. 애니메이션에 실재감을 더하기 위해 실제 얼굴 영상을 사용하여 3차원의 얼굴 모델을 변형하고, 여러 방향에서 얻은 얼굴 영상을 이용하여 텍스터 매핑을 한다. 변형된 3차원 모델을 이용하여 얼굴 표정을 애니메이션 하기 위해서 해부학에 기반한 Waters의 근육 모델을 수정하여 사용한다. 그리고, Ekman이 제안한 대표적인 6가지 표정들을 합성한다.

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The Functionality of Facial Appearance and Its Importance to a Korean Population

  • Kim, Young Jun;Park, Jang Wan;Kim, Jeong Min;Park, Sun Hyung;Hwang, Jae Ha;Kim, Kwang Seog;Lee, Sam Yong;Shin, Jun Ho
    • Archives of Plastic Surgery
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    • v.40 no.6
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    • pp.715-720
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    • 2013
  • Background Many people have an interest in the correction of facial scars or deformities caused by trauma. The increasing ability to correct such flaws has been one of the reasons for the increase in the popularity of facial plastic surgery. In addition to its roles in communication, breathing, eating, olfaction and vision, the appearance of the face also plays an important role in human interactions, including during social activities. However, studies on the importance of the functional role of facial appearance. As a function of the face are scare. Therefore, in the present study, we evaluated the importance of the functions of the face in Korea. Methods We conducted an online panel survey of 300 participants (age range, 20-70 years). Each respondent was administered the demographic data form, Facial Function Assessment Scale, Rosenberg Self-Esteem Scale, and standard gamble questionnaires. Results In the evaluation on the importance of facial functions, a normal appearance was considered as important as communication, breathing, speech, and vision. Of the 300 participants, 85% stated that a normal appearance is important in social activities. Conclusions The results of this survey involving a cross-section of the Korean population indicated that a normal appearance was considered one of the principal facial functions. A normal appearance was considered more important than the functions of olfaction and expression. Moreover, a normal appearance was determined to be an important facial function for leading a normal life in Korea.

Convergence of facial image efficacy on job satisfaction of SME workers (중소기업 직장인의 얼굴이미지효능감이 직무만족에 미치는 융합연구)

  • Kim, Jeoung-Yeoul
    • Journal of Convergence for Information Technology
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    • v.8 no.2
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    • pp.227-232
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    • 2018
  • The purpose of this study is to investigate the relationship between facial image efficacy and job satisfaction in a sample of 167 workers in SMEs in Seoul and Gyeonggi province. and to examine the effect of SME workers' face image efficacy on job satisfaction. The results of the study are as follows. First, there was a statistically significant correlation between management ability and job satisfaction, which is a sub - area of facial image efficacy. This means that the higher the management ability, the higher the degree of job satisfaction. There was a statistically significant correlation between perception attitude and job satisfaction, which is a sub - area of face image efficacy. Second, management ability, which is a sub - area of face image efficacy of SME workers, has a statistically significant effect on job satisfaction. The sub - domain of face image efficacy has no effect on job satisfaction, Expression confidence, which is a sub-domain of image efficacy, has a statistically significant effect on job satisfaction.

A Study on Personality Expression and the Awareness of Body Type - Focusing on Korea's Jeonnam Province and Yanbian, China College Students -

  • Jeong, Mi-Ae;Choi, Mee-Sung
    • Journal of Fashion Business
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    • v.13 no.3
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    • pp.12-24
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    • 2009
  • This paper aims to investigate if a total of 266 college students from Yanbian, China, and Korea's Jeonnam Province are satisfied with their face and body type, and to find out an image-development method, depending on body characteristics. For this, a questionnaire survey using the 5-point Likert Scale was conducted, and an SPSS program has been used for data analysis. Besides the descriptive analysis, crosstab analysis, t-verification, and frequency analysis have been conducted. As body shape, posture, costume, accessories and makeup play an important role in image formation, this paper intends to form positive ego through exact awareness of the body shape by providing base data to a set image-development strategy. Then, the result has turned out as follows: First, in terms of the body index (i.e., Rohrer index), both Korea's Jeonnam Province and China's Yanbian college students were included in a category of the mean value. In terms of satisfaction with their body shape, on the contrary, China's China's Yanbian college students were higher than Korea's Jeonnam Province college students. Second, male China's Yanbian college students were slightly higher than female China's Yanbian college students in terms of satisfaction with their facial shape. However, the male students showed no big interest in facial care. Third, in terms of facial shape, an egg-shaped face was the most preferred in both China's Yanbian and Korea's Jeonnam Province college students, followed by an inverted triangle-shaped face in China's Yanbian college students and a diamond-shaped face in Korea's Jeonnam Province college students, showing significant difference ($p{\le}.001$). Even though both college students live in Northeast Asia, their preference on facial shape turned out to greatly differ, which indicates their different social environments. This paper will be helpful in global marketing for college students who are the major consumers in the future as Korean-Chinese exchange increases.

Face Recognition using Modified Local Directional Pattern Image (Modified Local Directional Pattern 영상을 이용한 얼굴인식)

  • Kim, Dong-Ju;Lee, Sang-Heon;Sohn, Myoung-Kyu
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.3
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    • pp.205-208
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    • 2013
  • Generally, binary pattern transforms have been used in the field of the face recognition and facial expression, since they are robust to illumination. Thus, this paper proposes an illumination-robust face recognition system combining an MLDP, which improves the texture component of the LDP, and a 2D-PCA algorithm. Unlike that binary pattern transforms such as LBP and LDP were used to extract histogram features, the proposed method directly uses the MLDP image for feature extraction by 2D-PCA. The performance evaluation of proposed method was carried out using various algorithms such as PCA, 2D-PCA and Gabor wavelets-based LBP on Yale B and CMU-PIE databases which were constructed under varying lighting condition. From the experimental results, we confirmed that the proposed method showed the best recognition accuracy.

3D Emotional Avatar Creation and Animation using Facial Expression Recognition (표정 인식을 이용한 3D 감정 아바타 생성 및 애니메이션)

  • Cho, Taehoon;Jeong, Joong-Pill;Choi, Soo-Mi
    • Journal of Korea Multimedia Society
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    • v.17 no.9
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    • pp.1076-1083
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    • 2014
  • We propose an emotional facial avatar that portrays the user's facial expressions with an emotional emphasis, while achieving visual and behavioral realism. This is achieved by unifying automatic analysis of facial expressions and animation of realistic 3D faces with details such as facial hair and hairstyles. To augment facial appearance according to the user's emotions, we use emotional templates representing typical emotions in an artistic way, which can be easily combined with the skin texture of the 3D face at runtime. Hence, our interface gives the user vision-based control over facial animation of the emotional avatar, easily changing its moods.