• Title/Summary/Keyword: Face Representation

Search Result 139, Processing Time 0.035 seconds

Recognition of Occluded Face (가려진 얼굴의 인식)

  • Kang, Hyunchul
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.23 no.6
    • /
    • pp.682-689
    • /
    • 2019
  • In part-based image representation, the partial shapes of an object are represented as basis vectors, and an image is decomposed as a linear combination of basis vectors where the coefficients of those basis vectors represent the partial (or local) feature of an object. In this paper, a face recognition for occluded faces is proposed in which face images are represented using non-negative matrix factorization(NMF), one of part-based representation techniques, and recognized using an artificial neural network technique. Standard NMF, projected gradient NMF and orthogonal NMF were used in part-based representation of face images, and their performances were compared. Learning vector quantizer were used in the recognizer where Euclidean distance was used as the distance measure. Experimental results show that proposed recognition is more robust than the conventional face recognition for the occluded faces.

A Novel Multiple Kernel Sparse Representation based Classification for Face Recognition

  • Zheng, Hao;Ye, Qiaolin;Jin, Zhong
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.8 no.4
    • /
    • pp.1463-1480
    • /
    • 2014
  • It is well known that sparse code is effective for feature extraction of face recognition, especially sparse mode can be learned in the kernel space, and obtain better performance. Some recent algorithms made use of single kernel in the sparse mode, but this didn't make full use of the kernel information. The key issue is how to select the suitable kernel weights, and combine the selected kernels. In this paper, we propose a novel multiple kernel sparse representation based classification for face recognition (MKSRC), which performs sparse code and dictionary learning in the multiple kernel space. Initially, several possible kernels are combined and the sparse coefficient is computed, then the kernel weights can be obtained by the sparse coefficient. Finally convergence makes the kernel weights optimal. The experiments results show that our algorithm outperforms other state-of-the-art algorithms and demonstrate the promising performance of the proposed algorithms.

Face Representation Based on Non-Alpha Weberface and Histogram Equalization for Face Recognition Under Varying Illumination Conditions (조명 변화 환경에서 얼굴 인식을 위한 Non-Alpha Weberface 및 히스토그램 평활화 기반 얼굴 표현)

  • Kim, Ha-Young;Lee, Hee-Jae;Lee, Sang-Goog
    • Journal of KIISE
    • /
    • v.44 no.3
    • /
    • pp.295-305
    • /
    • 2017
  • Facial appearance is greatly influenced by illumination conditions, and therefore illumination variation is one of the factors that degrades performance of face recognition systems. In this paper, we propose a robust method for face representation under varying illumination conditions, combining non-alpha Weberface (non-alpha WF) and histogram equalization. We propose a two-step method: (1) for a given face image, non-alpha WF, which is not applied a parameter for adjusting the intensity difference between neighboring pixels in WF, is computed; (2) histogram equalization is performed to non-alpha WF, to make a uniform histogram distribution globally and to enhance the contrast. $(2D)^2PCA$ is applied to extract low-dimensional discriminating features from the preprocessed face image. Experimental results on the extended Yale B face database and the CMU PIE face database show that the proposed method yielded better recognition rates than several illumination processing methods as well as the conventional WF, achieving average recognition rates of 93.31% and 97.25%, respectively.

A survey on human figure representation in computer graphics (인체 모델의 컴퓨터 형상화 방법)

  • 한치근;정의승
    • Journal of the Ergonomics Society of Korea
    • /
    • v.12 no.1
    • /
    • pp.57-73
    • /
    • 1993
  • In this paper, methods of human figure representation in computer graphics are described. Many applications of the human figure representation are found in areas including industry, advertisement, and cartoon production and further research for the methods that show the human figure more realistically is ex- pected. Two analytic methods for human model, kinematics and dynamics, are ex- plained and the characteristics of the man-machine interface systems that include human figure representation are presented. Various techniques of the human figure representation based on kinematics or(and) dynamics are discussed and representation methods of human body segments such as hand, face, spine are introduced in this paper.

  • PDF

Global Feature Extraction and Recognition from Matrices of Gabor Feature Faces

  • Odoyo, Wilfred O.;Cho, Beom-Joon
    • Journal of information and communication convergence engineering
    • /
    • v.9 no.2
    • /
    • pp.207-211
    • /
    • 2011
  • This paper presents a method for facial feature representation and recognition from the Covariance Matrices of the Gabor-filtered images. Gabor filters are a very powerful tool for processing images that respond to different local orientations and wave numbers around points of interest, especially on the local features on the face. This is a very unique attribute needed to extract special features around the facial components like eyebrows, eyes, mouth and nose. The Covariance matrices computed on Gabor filtered faces are adopted as the feature representation for face recognition. Geodesic distance measure is used as a matching measure and is preferred for its global consistency over other methods. Geodesic measure takes into consideration the position of the data points in addition to the geometric structure of given face images. The proposed method is invariant and robust under rotation, pose, or boundary distortion. Tests run on random images and also on publicly available JAFFE and FRAV3D face recognition databases provide impressively high percentage of recognition.

Elongated Radial Basis Function for Nonlinear Representation of Face Data

  • Kim, Sang-Ki;Yu, Sun-Jin;Lee, Sang-Youn
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.36 no.7C
    • /
    • pp.428-434
    • /
    • 2011
  • Recently, subspace analysis has raised its performance to a higher level through the adoption of kernel-based nonlinearity. Especially, the radial basis function, based on its nonparametric nature, has shown promising results in face recognition. However, due to the endemic small sample size problem of face data, the conventional kernel-based feature extraction methods have difficulty in data representation. In this paper, we introduce a novel variant of the RBF kernel to alleviate this problem. By adopting the concept of the nearest feature line classifier, we show both effectiveness and generalizability of the proposed method, particularly regarding the small sample size issue.

Face Sketch Synthesis Based on Local and Nonlocal Similarity Regularization

  • Tang, Songze;Zhou, Xuhuan;Zhou, Nan;Sun, Le;Wang, Jin
    • Journal of Information Processing Systems
    • /
    • v.15 no.6
    • /
    • pp.1449-1461
    • /
    • 2019
  • Face sketch synthesis plays an important role in public security and digital entertainment. In this paper, we present a novel face sketch synthesis method via local similarity and nonlocal similarity regularization terms. The local similarity can overcome the technological bottlenecks of the patch representation scheme in traditional learning-based methods. It improves the quality of synthesized sketches by penalizing the dissimilar training patches (thus have very small weights or are discarded). In addition, taking the redundancy of image patches into account, a global nonlocal similarity regularization is employed to restrain the generation of the noise and maintain primitive facial features during the synthesized process. More robust synthesized results can be obtained. Extensive experiments on the public databases validate the generality, effectiveness, and robustness of the proposed algorithm.

A Study on Octree Conversion Algorithm from Boundary Representation (경계선 표현에 대한 8진 트리변환 방법에 관한 연구)

  • 최윤호;김재현;박상희
    • The Transactions of the Korean Institute of Electrical Engineers
    • /
    • v.41 no.8
    • /
    • pp.922-931
    • /
    • 1992
  • This paper presents an efficient algorithm for converting the boundary representation of a polyhedron to its corresponding octree representation which is convenient for detecting intersection between objects. In order to determine the states of octants efficiently and quickly, our algorithm consists of three basic processes which use the bounding box, the infinite plane and the projection. In our conversion algorithm, the states of octants are determined by performing one of these three processes according to the intersecting pattern of an octant with a polyhedron, instead of by performing only a face-to-face intersection test repeatedly. In particular, states of 8 suboctants are determined completely by performing the process using only the infinite plane, when the given octant is intersected with only a patch of the polyhedron. Finally, by using a 3D display method and a volume ratio method, it is confirmed that the octree converted by out algorithm is accurate. It is also confirmed that the conversion time is reduced in our algorithm.

Implicit Surface Representation of Three-Dimensional Face from Kinect Sensor

  • Wibowo, Suryo Adhi;Kim, Eun-Kyeong;Kim, Sungshin
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.25 no.4
    • /
    • pp.412-417
    • /
    • 2015
  • Kinect sensor has two output data which are produced from red green blue (RGB) sensor and depth sensor, it is called color image and depth map, respectively. Although this device's prices are cheapest than the other devices for three-dimensional (3D) reconstruction, we need extra work for reconstruct a smooth 3D data and also have semantic meaning. It happened because the depth map, which has been produced from depth sensor usually have a coarse and empty value. Consequently, it can be make artifact and holes on the surface, when we reconstruct it to 3D directly. In this paper, we present a method for solving this problem by using implicit surface representation. The key idea for represent implicit surface is by using radial basis function (RBF) and to avoid the trivial solution that the implicit function is zero everywhere, we need to defined on-surface point and off-surface point. Based on our simulation results using captured face as an input, we can produce smooth 3D face and fill the holes on the 3D face surface, since RBF is good for interpolation and holes filling. Modified anisotropic diffusion is used to produced smoothed surface.

Face Recognition using Non-negative Matrix Factorization and Learning Vector Quantization (비음수 행렬 분해와 학습 벡터 양자화를 이용한 얼굴 인식)

  • Jin, Donghan;Kang, Hyunchul
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.54 no.3
    • /
    • pp.55-62
    • /
    • 2017
  • Non-negative matrix factorization (NMF) is one of the typical parts-based representation in which images are expressed as a linear combination of basis vectors that show the lcoal features or objects in the images. In this paper, we represent face images using various NMF methods and recognize their face identities based on extracted features using a learning vector quantization. We analyzed the various NMF methods by comparing extracted basis vectors. Also we confirmed the availability of NMF to the face recognition by verification of recognition rate of the various NMF methods.