• Title/Summary/Keyword: FPGA synthesis

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A VLSI Architecture Design of CDMA/TDMA Modem Chipsets for Wireless Telemetry Systems (CDMA/TDMA 기반 무선 원격계측 시스템용 모뎀의 VLSI 구조 설계)

  • 이원재;이성주;이서구;정석호;김재석
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.41 no.5
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    • pp.107-114
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    • 2004
  • In this paper, we present the architecture design of CDMA/TDMA modem chipset for wireless telemetry system. The wireless telemetry system a measuring data collecting system from many RTs(Remote Terminal) installed at the specific area using wireless communication technology. It consists of CU single CU (Central Unit) for collecting data and a large amount of RTs for transmitting the measuring data. We propose the hardware architecture of the modem for RT and CU. We also design those modem using Verilog HDL and synthesis them using Synopsys$^{TM}$ CAD tool. The modem of RT is implemented with 27K gates and that of CU is implemented around 220k gates using 0.6${\mu}{\textrm}{m}$ CMOS standard cell. The proposed system is implemented and tested using Altera$^{TM}$ FPGA.PGA.

A Pipelined Design of the Block Cipher Algorithm SEED (SEED 블록 암호 알고리즘의 파이프라인 하드웨어 설계)

  • 엄성용;이규원;박선화
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.3_4
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    • pp.149-159
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    • 2003
  • The need for information security increases interests on cipher algorithms recently. Especially, a large volume of data transmission over high-band communication network requires faster encryption and decryption techniques for real-time processing. It would be a good solution for this problem that we implement the cipher algorithm in forms of hardware circuits. Though some previous researches use this approach, they focus only on repeatedly executing the core part of the algorithm to minimize the hardware chip size, while most cipher algorithms are inherently parallel. In this paper, we propose a new design for the SEED block cipher algorithm developed by KISA (Korea Information Security Agency) in 1998 as Korean standard cipher algorithm. It exploits the parallelism of the algorithm basically and implements it in a pipelined fashion. We described the design in VHDL program and performed functional simulations on the program, and then found that it worked correctly. In addition, we synthesized it and verified that it could be implemented in a single FPGA chip, implying that the new design can be Practically used for the actual hardware implementation of a high-speed and high-performance cipher system.

Multi-Port Register File Design and Implementation for the SIMD Programmable Shader (SIMD 프로그래머블 셰이더를 위한 멀티포트 레지스터 파일 설계 및 구현)

  • Yoon, Wan-Oh;Kim, Kyeong-Seob;Cheong, Jin-Ha;Choi, Sang-Bang
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.9
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    • pp.85-95
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    • 2008
  • Characteristically, 3D graphic algorithms have to perform complex calculations on massive amount of stream data. The vertex and pixel shaders have enabled efficient execution of graphic algorithms by hardware, and these graphic processors may seem to have achieved the aim of "hardwarization of software shaders." However, the hardware shaders have hitherto been evolving within the limits of Z-buffer based algorithms. We predict that the ultimate model for future graphic processors will be an algorithm-independent integrated shader which combines the functions of both vertex and pixel shaders. We design the register file model that supports 3-dimensional computer graphic on the programmable unified shader processor. we have verified the accurate calculated value using FPGA Virtex-4(xcvlx200) made by Xilinx for operating binary files made by the implementation progress based on synthesis results.

Hardware Design for JBIG2 Encoder on Embedded System (임베디드용 JBIG2 부호화기의 하드웨어 설계)

  • Seo, Seok-Yong;Ko, Hyung-Hwa
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.2C
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    • pp.182-192
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    • 2010
  • This paper proposes the hardware IP design of JBIG2 encoder. In order to facilitate the next generation FAX after the standardization of JBIG2, major modules of JBIG2 encoder are designed and implemented, such as symbol extraction module, Huffman coder, MMR coder, and MQ coder. ImpulseC Codeveloper and Xilinx ISE/EDK program are used for the synthesis of VHDL code. To minimize the memory usage, 128 lines of input image are processed succesively instead of total image. The synthesized IPs are downloaded to Virtex-4 FX60 FPGA on ML410 development board. The four synthesized IPs utilize 36.7% of total slice of FPGA. Using Active-HDL tool, the generated IPs were verified showing normal operation. Compared with the software operation using microblaze cpu on ML410 board, the synthesized IPs are better in operation time. The improvement ratio of operation time between the synthesized IP and software is 17 times in case of symbol extraction IP, and 10 times in Huffman coder IP. MMR coder IP shows 6 times faster and MQ coder IP shows 2.2 times faster than software only operation. The synthesized H/W IP and S/W module cooperated to succeed in compressing the CCITT standard document.

Implementation of Ray Tracing Processor for the Parallel Processing (병렬처리를 위한 고속 Ray Tracing 프로세서의 설계)

  • Choe, Gyu-Yeol;Jeong, Deok-Jin
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.48 no.5
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    • pp.636-642
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    • 1999
  • The synthesis of the 3D images is the most important part of the virtual reality. The ray tracing is the best method for reality in the 3D graphics. But the ray tracing requires long computation time for the synthesis of the 3D images. So, we implement the ray tracing with software and hardware. Specially we design the hit-test unit with FPGA tool for the ray tracing. Hit-test unit is a very important part of ray tracing to improve the speed. In this paper, we proposed a new hit-test algorithm and apply the parallel architecture for hit-test unit to improve the speed. We optimized the arithmetic unit because the critical path of hit-test unit is in the multiplication part. We used the booth algorithm and the baugh-wooley algorithm to reduce the partial product and adapted the CSA and CLA to improve the efficiency of the partial product addition. Our new Ray tracing processor can produce the image about 512ms/F and can be adapted to real-time application with only 10 parallel processors.

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Optimization of a Systolic Array BCH encoder with Tree-Type Structure

  • Lim, Duk-Gyu;Shakya, Sharad;Lee, Je-Hoon
    • International Journal of Contents
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    • v.9 no.1
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    • pp.33-37
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    • 2013
  • BCH code is one of the most widely used error correcting code for the detection and correction of random errors in the modern digital communication systems. The conventional BCH encoder that is operated in bit-serial manner cannot adequate with the recent high speed appliances. Therefore, parallel encoding algorithms are always a necessity. In this paper, we introduced a new systolic array type BCH parallel encoder. To study the area and speed, several parallel factors of the systolic array encoder is compared. Furthermore, to prove the efficiency of the proposed algorithm using tree-type structure, the throughput and the area overhead was compared with its counterparts also. The proposed BCH encoder has a great flexibility in parallelization and the speed was increased by 40% than the original one. The results were implemented on synthesis and simulation on FPGA using VHDL.

A Study on Directed Technology Mapping for FPGA

  • Kim, Hyeon-Ho;Lee,Yong-Hui;Yi, Jae-Young;Woo, Kyong-Hwan;Yi, Cheon-Hee
    • Proceedings of the IEEK Conference
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    • 2003.07b
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    • pp.1161-1164
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    • 2003
  • We have developed an optimization algorithm based formulation for performing efficient time driven simultaneous place and route for FPGAs. Field programmable gate array(FPGAs) provide of drastically reducing the turn-around time for digital ICs, with a relatively small degradation in performance. For a variety of application specific integrated circuit application, where time-to-market is most critical and the performance requirement do not mandate a custom or semicustom approach, FPGAs are an increasingly popular alternative. This has prompted a substantial amount of specialized synthesis and layout research focused on maximizing density, minimizing delay, and minimizing design time.

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The Development of the USB-DMB Receiver

  • Park, Nho-Kyung;Jin, Hyun-Joon
    • The Journal of the Acoustical Society of Korea
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    • v.23 no.3E
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    • pp.74-78
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    • 2004
  • As analog audio systems are changing to digital systems, the DAB (Digital Audio Broadcasting) is expected to provide CD quality audio, various data services with interactiveness and excellent mobile reception ability. The DMB (Digital Multimedia Broadcasting), as more advanced successor of the DAB, adds video capability on the audio and data services. The DAB system assures high quality audio services even when the reception is through portable and mobile receivers. In this paper, USB-DAB receiver and PCI-DMB receiver are designed and implemented. The DAB receiver and the DMB receiver incorporate with PC to make use of computational power and application software of Pc. This enables the developed system to be more flexible and to meet various applications easier.

Hight throughput CORDIC-based Direct Digital Frequency Synthesizer (고속 CORDIC에 기반한 직접 디지털 주파수 합성기)

  • Park, Minkyoung;Park, Sungsoo;Kim, Kiseon;Lee, Jeong-A
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.784-787
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    • 1999
  • This paper describes a direct digital frequency synthesizer using the CORDIC algorithm, which can be implemented efficiently for a digital sinusoid synthesis. To optimize the hardware design parameters, we perform numerical analysis of the quantization effects for the CORDIC-based architecture. A pipelined architecture is employed to obtain a high data throughput,. We estimate and summarize its hardware costs for a variable accuracy, and a CORDIC-based architecture for 9 bit accuracy is emulated in FPGA.

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A Study on the Implementation of Low Power DCT Architecture for MPEG-4 AVC (저전력 DCT를 이용한 MPEG-4 AVC 압축에 관한 연구)

  • Kim, Dong-Hoon;Seo, Sang-Jin;Park, Sang-Bong;Jin, Hyun-Joon;Park, Nho-Kyung
    • Proceedings of the KIEE Conference
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    • 2007.10a
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    • pp.371-372
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    • 2007
  • In this paper we present performance and implementation comparisons of high performance two dimensional forward and inverse Discrete Cosine Transform (2D-DCT/IDCT) algorithm and low power algorithm for $8{\times}8$ 20 DCT and quantization based on partial sum and its corresponding hardware architecture for FPGA in MPEG-4. The architecture used in both low power 20 DCT and 2D IDCT is based on the conventional row-column decomposition method. The use of Fast algorithm and distributed arithmetic(DA) technique to implement the DCT/IDCT reduces the hardware complexity. The design was made using Mentor Graphics Tools for design entry and implementation. Mentor Graphics ModelSim SE6.1f was used for Verilog HDL entry, behavioral Simulation and Synthesis. The 2D DCT/IDCT consumes only 50% of the Operating Power.

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