• Title/Summary/Keyword: FGI연구

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An FGI Study on the Adaptation of Beginning Health Teachers During the COVID-19 Era (코로나-19 유행 시기 신규 보건교사의 교직 적응에 대한 FGI연구)

  • Choi, Sung-Kwang;Choi, Mi-jung
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.317-326
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    • 2022
  • In this study, three health teachers assigned to J-do were analyzed through the FGI research method to find out the difficulties, resolution process, and implications of new health teachers in adapting to teaching during COVID-19. As a result of the study, first, there were difficulties in relationships with parents, especially in the course of numerous calls and daily school status reports in the course of handling infectious diseases. After getting used to the COVID-19 work to some extent, beginning health teachers were burdened with having to think about health room work alone, difficulties in health classes for various students, and the burden of showing expertise as the only medical personnel in emergency situations. Second, new health teachers continued to share and communicate related information through online health teacher groups and YouTube to solve the difficulties of teaching. Third, this teaching adaptation process suggests that specific training to provide practical help to new health teachers is needed at the education office level, and it is necessary to support infrastructure such as class contents related to health classes.

Improvement of ICT SMEs Technology Support Programs using Exploratory FGI and Delphi techniques (탐색적 FGI와 Delphi기법을 활용한 ICT 중소기업 기술지원 프로그램 개선 방안 연구)

  • Lee, Hyung-Ju;Lee, Yong-Hun;Park, So-Ra;Lee, Il-Jin
    • Journal of Digital Convergence
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    • v.15 no.9
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    • pp.35-46
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    • 2017
  • This study aim to figure out the limitation of existing ICT SMEs technology support programs conducted by Government Funded Research Institute. To investigate the limitations of SMEs programs, we conducted Focus Group Interview(FGI) with staff in charge of R&D department of beneficiaries(ICT SMEs). The results of FGI show that SMEs have troubles with the lack of R&D manpower, R&D infrastructure and non-R&D activities. Then, we conducted Delphi survey(derived from FGI) with related field experts to ask the problems and limitations of SMEs programs. The Results of Delphi show that SMEs programs has limitations with avoiding of SMEs support staff, lack of public R&D infrastructure sharing center, incompleteness of policies. Based on the results of FGI and Delphi, we suggest the several ways to improving SMEs programs.

Social Engineering Evaluation of Electronic Financial Fraud: Analysis of Actual Victims through FGI (전자금융사기의 사회공학적 진화: FGI를 통한 실제 피해자 분석)

  • Park, Jong-Pil;Ryu, Jae Kwan
    • Journal of Digital Convergence
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    • v.16 no.7
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    • pp.9-17
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    • 2018
  • Recently, much attention in electronic financial fraud has been dramatically increased. In particular, the electronic financial fraud has been transforming to social engineering. Despite the growing interest in electronic financial fraud, few guidelines exist how to effectively avoid the serious damage from electronic financial fraud. Moreover, it is rarely investigated cases of victims from financial fraud. Therefore, the purpose of this study is to investigate why financial fraud crime victims occurs. To enhance mundane realism, we conducted Focus Group Interview(FGI) with actual victims from financial fraud crime. Drawing analysis of FGI with actual victims, we found that there are certain damage patterns. Further, we found that the reason why financial fraud crime victims occurs is optimistic biases of humans rooted in behavioral economics. Therefore, this study provides the valuable guidelines and directions to prevent electronic financial fraud based on risk and crisis management perspective. Ultimately, this study is able to help the establishment and implementation of a comprehensive electronic financial fraud prevention policy.

A Case Study of Fashion Marketing Research using Multiple Methods (마케팅 리서치에서 다중측정방법에 관한 실증적 연구)

  • 박혜정;김혜정;이영주;임숙자
    • The Research Journal of the Costume Culture
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    • v.10 no.6
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    • pp.601-616
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    • 2002
  • Qualitative research is a method widely used in marketing research. However, the method has seldom been used in fashion marketing research in Korea. The purpose of this study was to prove that using both qualitative and quantitative research methods in main stage is much useful than using qualitative research method only in exploratory stage. Qualitative data were gathered by conducting Focus Group Interview(FGI) with 48 college students. Quantitative data were gathered by surveying college students, and 487 questionnaires were used in the statistical analysis. The data were analyzed using content analysis, mean, standard deviation, and t-test. As a result, FGI, one of the tools used in qualitative research methods, was proved to be useful in revealing consumers´deep emotional needs as well as purchase motives. FGI also revealed information which quantitative research method tools such as survey could have missed. Therefore, it is best to use multiple methods-simultaneous use of quantitative and qualitative methods-to understand fast changing consumers´needs and purchase motives.

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A Study on the Activation Plan of Play & Education Based on Focus Group Interview (FGI 분석을 통한 놀이교육 활성화 방안 연구)

  • Park, Hye-Jin;Kim, Yong-Young
    • Journal of the Korea Convergence Society
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    • v.10 no.4
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    • pp.165-173
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    • 2019
  • Recently, a variety of programs for elementary school students that utilize play in their curricula are supported. In this study, we are trying to draw up ways to activate play education based on the elements necessary for the play education to be effectively provided on the field and the current operational status. In order to achieve the research goal, nine participants of play experts and parents were selected for the focus group interview (FGI). The FGI consist of five questions: (1) opinions on the establishment and joint operation of the organization to support play and parents' education; (2) opinions based on experience in participating in existing training programs; (3) activation plan of play & education program; (4) competencies required by members of the organization; (5) evaluation of program for quality improvement. Through the FGI survey, we drew ideas for the operation of play & education programs to promote positive growth and support systemic programs of both preschoolers and elementary students. In order for play & education to be active in the field of education, a center where play & education and parents' education can be conducted at the same time should be established and operated so that the education can be integrated with play. Based on these findings, we proposed follow-up research in the direction of achieving specific goals and enhancing the quality of play education.

A Gamer Perception Study of Analyzing by Ecological Psychology in Virtual Environment -Focus on Battleground- (생태학적 심리학관점에서 분석한 게이머의 가상환경 지각연구 -배틀그라운드 중심으로-)

  • Kim, Dae-Woo
    • Cartoon and Animation Studies
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    • s.50
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    • pp.239-273
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    • 2018
  • There have been many topics in gamer research on gamers' game addiction, education, and psychological interest. This paper investigates how to perceive the virtual environment of gamers based on James Gibson 's theories of cognitive science. Gibson's theory is not a stimulus input through individual sensory receptors, but rather a learning process such as establishing a cognitive relationship between perceptual systems, external invariant property separation, behavioral learning, invariant property separation of events, selectiveism development. Based on this analysis tool, I collected and verified gamers' perception of game environment of by FGI survey method. The results of the analysis showed that Gibson 's perceptual learning process was perceived as a virtual environment as in reality, and there was also perceptual difference found only in games. Patterned perception develops in the direction of classifying invariant properties appearing in the game based on the purpose of the game. In this study, it can be seen as a result of the research that FGI interview can be summarized as patterning (typification) perception process based on the goal consciousness of gamers. But,The results of the study suggest that the psychological analysis of the gamer can not be presented by the FGI results alone. In the future, we need a model study to confirm the causality and the verification through statistical analysis.

A Study on the Building Plan of Chemical Management System in Laboratory Using FGI Method (FGI 기법을 이용한 연구실에서의 화학물질관리시스템 구축 방안에 관한 연구)

  • Kim, Sang-Chul;Song, Young-Ho
    • Fire Science and Engineering
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    • v.31 no.1
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    • pp.18-25
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    • 2017
  • Each country tries to prevent major industrial accidents at industrial sites, such as fire and explosion as well as poisoning incidents, and regulation of the management of chemicals is being enhanced in all sectors. In particular, in the case of laboratories, a variety of chemicals have been developed and handled in accordance with the development of science and technology. On the other hand, the accident probability at laboratories is higher than at industrial sites, because many different kinds of chemicals are handled in the laboratory but in very small amounts and chemical, physical, and biological studies have been carried out in limited spaces. Recently, the accident probability at laboratories was found to be higher as convergence/integration studies were carried out beyond the academic arena. Therefore, in this study, a survey of chemical management was conducted to prevent accidents due to chemicals targeting the laboratory safety coordinator using the FGI (focus group interview) method. The building plan of a chemical management system was suggested based on the results of the survey.

Development of Card News as an Educational Material for the Proper Use of Plant-Based Milk Alternatives Reflecting Adult Consumption Characteristics through Focus Group Interview (성인 소비자 대상 Focus Group Interview를 반영한 식물성 대체우유의 바른 이용을 위한 카드뉴스 교육자료 개발)

  • Kim, Sun Hyo
    • Journal of Korean Home Economics Education Association
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    • v.35 no.1
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    • pp.53-72
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    • 2023
  • This study aimed to develop educational material on the proper use of plant-based milk alternatives in the form of a card news, based on a focus group interview(FGI) with adult consumers. The FGI participants were individuals who had directly purchased cow's milk, soy milk, or other plant-based milk alternatives within the past three months and consumed them at least once a month. The study consisted of 17 adults between the ages of 19 and 63 years who met these criteria(9 males and 8 females). It was identified what participants were curious about, interested in, and needed information regarding the proper use of plant-based milk alternatives through FGI. A 10-page card news was developed that was highly usable, taking into account the FGI results and the latest literature. In conclusion, this study developed a card news aimed at promoting the proper use of plant-based milk alternatives, which can be easily disseminated online in line with the trends in food consumption and digitization. The results of this study suggest that the continuous development and distribution of educational materials that reflect food consumption trends and maximize their usability should be provided for dietary life education, such as school subjects or out-of-school programs.

User Experience Analysis on Music Phone: based on FGI across five countries (뮤직폰 사용자 경험에 대한 5개국 FGI 분석)

  • Yoon, Yee-Eun;Hwang, Byeong-Cheol
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.91-98
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    • 2007
  • 본 연구는 사용자에게 친숙한 (user-friendly) 뮤직폰을 디자인하기 위하여, 실제 사용자들을 대상으로 일반적인 음악에 대한 경험 및 뮤직폰을 비롯, MP3 플레이어와 같은 포터블 뮤직 디바이스에 대한 경험을 조사 분석한 것이다. 조사 방법으로는 Focus Group Interview 와 설문이 사용되었으며, 한국을 포함하여 일본, 미국, 영국, 이탈리아 등 5개국 사용자들을 대상으로 동시에 실시되었다. 각 지역의 서로 다른 사용자 특성을 비교 분석하기 위하여 모두 동일한 진행 방법 및 조사 문항을 이용하였다. 대상자는 뮤직폰의 목표 사용자층을 고려하여 각국에서 2~30대의 남녀 5~8명을 선정하였다. 조사 결과, 5개국 공통으로 존재하는 사용자 경험 및 요청사항이 다수 발견되었으며, 이를 통해 뮤직에 대한 경험이 매우 보편적인 경험임을 확인하였다. 음악에 대한 경험에서는 PC를 음악 파일 저장 및 관리에 사용하는 관리 행태가, 뮤직폰에 대해서는 하드웨어적인 향상 니즈가 대표적인 공통점이었다. 또한, 자주 사용하는 기능이나 선호하는 인터랙션에 있어서는 국가 간, 지역 간 공통점과 함께 차이점도 발견되었다. 본 연구는 이러한 조사 결과를 분석하고, 이를 바탕으로 뮤직폰의 사용자 경험을 향상시킬 수 있는 가이드를 제시하고자 한다.

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A Study on Ways to Activate School Trips and Field Trips Through Focus Group Interview : Focus on the Gyeongsangbuk-do Area (경상북도 수학여행과 현장체험학습 활성화 방안 연구: Focus Group Interview(FGI)를 통한 질적 연구)

  • Nam, Tae-Suk;Hur, Jong-Guk
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.6
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    • pp.29-42
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    • 2020
  • This study, we will identify and analyze the current status and trends of successful field trips and field experience learning in Korea to improve the future operation of the center so that the purpose of enhancing the regional economic ripple effect in Gyeongsangbuk-do and regaining its reputation as a school trip mecca and No. 1 location can be found. This study conducted qualitative research through FGI (Focus Group Interview) on accommodation managers, tourism-related stakeholders, tourism officials stakeholders, and tourism professors in order to explore new concepts of field trips and field experience learning in 23 cities and counties in Gyeongsangbuk-do, and ways to develop and promote tour programs based on the importance of experience. Through the FGI (Focus Group Interview) analysis results, problems related to improvement of accommodation, food and beverage, safety and service, cooperation among local tourism officials, enhancement of satisfaction with student group visitors linked to unique tourism resources and promotion, diagnosis and introduction of acceptance posture, and management of local residents, local tourism officials and public officials in Gyeongsangbuk-do needed to present the direction and opportunity of tourism policies in Gyeongsangbuk-do.