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http://dx.doi.org/10.7230/KOSCAS.2017.50.239

A Gamer Perception Study of Analyzing by Ecological Psychology in Virtual Environment -Focus on Battleground-  

Kim, Dae-Woo (성공회대학교 디지털컨텐츠학과)
Publication Information
Cartoon and Animation Studies / v., no., 2018 , pp. 239-273 More about this Journal
Abstract
There have been many topics in gamer research on gamers' game addiction, education, and psychological interest. This paper investigates how to perceive the virtual environment of gamers based on James Gibson 's theories of cognitive science. Gibson's theory is not a stimulus input through individual sensory receptors, but rather a learning process such as establishing a cognitive relationship between perceptual systems, external invariant property separation, behavioral learning, invariant property separation of events, selectiveism development. Based on this analysis tool, I collected and verified gamers' perception of game environment of by FGI survey method. The results of the analysis showed that Gibson 's perceptual learning process was perceived as a virtual environment as in reality, and there was also perceptual difference found only in games. Patterned perception develops in the direction of classifying invariant properties appearing in the game based on the purpose of the game. In this study, it can be seen as a result of the research that FGI interview can be summarized as patterning (typification) perception process based on the goal consciousness of gamers. But,The results of the study suggest that the psychological analysis of the gamer can not be presented by the FGI results alone. In the future, we need a model study to confirm the causality and the verification through statistical analysis.
Keywords
Gamer; James Gibson; Perceptual Systems; Immutable Attributes; FGI; Game Asset;
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