• Title/Summary/Keyword: EyeTracking

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Detection of Pupil Center using Projection Function and Hough Transform (프로젝션 함수와 허프 변환을 이용한 눈동자 중심점 찾기)

  • Choi, Yeon-Seok;Mun, Won-Ho;Kim, Cheol-Ki;Cha, Eui-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.167-170
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    • 2010
  • In this paper, we proposed a novel algorithm to detect the center of pupil in frontal view face. This algorithm, at first, extract an eye region from the face image using integral projection function and variance projection function. In an eye region, detect the center of pupil positions using circular hough transform with sobel edge mask. The experimental results show good performance in detecting pupil center from FERET face image.

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Gaze Differences between Expert and Novice Teachers in Science Classes

  • Kim, Won-Jung;Byeon, Jung-Ho;Lee, Il-Sun;Kwon, Yong-Ju
    • Journal of The Korean Association For Science Education
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    • v.32 no.9
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    • pp.1443-1451
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    • 2012
  • This study aims to investigate the gaze patterns of two expert and two novice teachers in one hour of lecture type class. Teachers recruited from the same middle school conducted the class each, wearing an eye-tracker. Gaze rate and gaze movement pattern were analyzed. The scene where teachers faced in the classroom was categorized into three zones; student zone, material zone, and non-teaching zone. Student zone was divided into nine areas of interest to see the gaze distribution within the student zone. Expert teachers showed focused gaze on student zone while novice teachers' gaze rate was significantly higher at the non-teaching zone, compared to expert teachers' one. Within student zone, expert teachers' gaze spread to the rear areas, but novice teachers' one was narrowly resided in the middle areas of the student zone. This difference in gaze caused different eye movement pattern: experts' T pattern and novices' I pattern. On the other hand, both teacher groups showed the least gaze rate onto the left and right front areas. Which change is required to teachers' gaze behavior and what must be considered in order to make effective teacher gaze in the classroom setting were discussed.

Analysis of User's Eye Gaze Distribution while Interacting with a Robotic Character (로봇 캐릭터와의 상호작용에서 사용자의 시선 배분 분석)

  • Jang, Seyun;Cho, Hye-Kyung
    • The Journal of Korea Robotics Society
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    • v.14 no.1
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    • pp.74-79
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    • 2019
  • In this paper, we develop a virtual experimental environment to investigate users' eye gaze in human-robot social interaction, and verify it's potential for further studies. The system consists of a 3D robot character capable of hosting simple interactions with a user, and a gaze processing module recording which body part of the robot character, such as eyes, mouth or arms, the user is looking at, regardless of whether the robot is stationary or moving. To verify that the results acquired on this virtual environment are aligned with those of physically existing robots, we performed robot-guided quiz sessions with 120 participants and compared the participants' gaze patterns with those in previous works. The results included the followings. First, when interacting with the robot character, the user's gaze pattern showed similar statistics as the conversations between humans. Second, an animated mouth of the robot character received longer attention compared to the stationary one. Third, nonverbal interactions such as leakage cues were also effective in the interaction with the robot character, and the correct answer ratios of the cued groups were higher. Finally, gender differences in the users' gaze were observed, especially in the frequency of the mutual gaze.

Analysis of Creative Science Problem Solving Process of Elementary School Students (초등학생의 창의적 과학문제해결과정 분석)

  • Lee, Seul-Gi;Shin, Won-Sub;Lim, Chae-Sung
    • Journal of Korean Elementary Science Education
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    • v.38 no.3
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    • pp.395-405
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    • 2019
  • The purpose of this study is to analyze the process of creative science problem solving (CSPS) in elementary school students. To do this, 6 graders (n=9) at a elementary school in Seoul were participated. In this study, fixed eye-tracker with 250 Hz sampling and observation camera were used. The results of this study, the students with higher ability to solve creative science problems had a slower saccade, and had more visual attention on core clues and a greater number of eye changes. Therefore, students with higher ability to solve creative science problems showed more effective eye movement and faster information processing to solve problems. The CSPS types of elementary students were classified as 'declarative knowledge type', 'procedural knowledge type', 'conditional knowledge type', 'knowledge lack type'. Because each type appears to be complementary, CSPS process for elementary students who have integrated the four types was devised. The results of this study can be used as basic data for understanding elementary school students' CSPS and will help to develop and guide creative science teaching and learning programs useful to elementary school students and science gifted students.

Intelligent CCTV for Port Safety, "Smart Eye" (항만 안전을 위한 지능형 CCTV, "Smart Eye")

  • Baek, Seung-Ho;Ji, Yeong-Il;Choi, Han-Saem
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.11a
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    • pp.1056-1058
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    • 2022
  • 본 연구는 항만에서 안전 수칙을 위반하여 발생하는 사고 및 이상행동을 실시간 탐지를 수행한 후 위험 상황을 관리자가 신속하고 정확하게 대처할 수 있도록 지원하는 지능형 CCTV, Smart Eye를 제안한다. Smart Eye는 컴퓨터 비전(Computer Vision) 기반의 다양한 객체 탐지(Object Detection) 모델과 행동 인식(Action Recognition) 모델을 통해 낙하 및 전도사고, 안전 수칙 미준수 인원, 폭력적인 행동을 보이는 인원을 복합적으로 판단하며, 객체 추적(Object Tracking), 관심 영역(Region of Interest), 객체 간의 거리 측정 알고리즘을 구현하여, 제한구역 접근, 침입, 배회, 안전 보호구 미착용 인원 그리고 화재 및 충돌사고 위험도를 측정한다. 해당 연구를 통한 자동화된 24시간 감시체계는 실시간 영상 데이터 분석 및 판단 처리 과정을 거친 후 각 장소에서 수집된 데이터를 관리자에게 신속히 전달하고 항만 내 통합관제센터에 접목함으로써 효율적인 관리 및 운영할 수 있게 하는 '지능형 인프라'를 구축할 수 있다. 이러한 체계는 곧 스마트 항만 시스템 도입에 이바지할 수 있을 것으로 기대된다.

Visual Search Model based on Saliency and Scene-Context in Real-World Images (실제 이미지에서 현저성과 맥락 정보의 영향을 고려한 시각 탐색 모델)

  • Choi, Yoonhyung;Oh, Hyungseok;Myung, Rohae
    • Journal of Korean Institute of Industrial Engineers
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    • v.41 no.4
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    • pp.389-395
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    • 2015
  • According to much research on cognitive science, the impact of the scene-context on human visual search in real-world images could be as important as the saliency. Therefore, this study proposed a method of Adaptive Control of Thought-Rational (ACT-R) modeling of visual search in real-world images, based on saliency and scene-context. The modeling method was developed by using the utility system of ACT-R to describe influences of saliency and scene-context in real-world images. Then, the validation of the model was performed, by comparing the data of the model and eye-tracking data from experiments in simple task in which subjects search some targets in indoor bedroom images. Results show that model data was quite well fit with eye-tracking data. In conclusion, the method of modeling human visual search proposed in this study should be used, in order to provide an accurate model of human performance in visual search tasks in real-world images.

Real Time Discrimination of 3 Dimensional Face Pose (실시간 3차원 얼굴 방향 식별)

  • Kim, Tae-Woo
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.3 no.1
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    • pp.47-52
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    • 2010
  • In this paper, we introduce a new approach for real-time 3D face pose discrimination based on active IR illumination from a monocular view of the camera. Under the IR illumination, the pupils appear bright. We develop algorithms for efficient and robust detection and tracking pupils in real time. Based on the geometric distortions of pupils under different face orientations, an eigen eye feature space is built based on training data that captures the relationship between 3D face orientation and the geometric features of the pupils. The 3D face pose for an input query image is subsequently classified using the eigen eye feature space. From the experiment, we obtained the range of results of discrimination from the subjects which close to the camera are from 94,67%, minimum from 100%, maximum.

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Modeling Time Pressure Effect on Visual Search Strategy (시간 압박이 시각 탐색 전략에 미치는 영향 모델링)

  • Choi, Yoonhyung;Myung, Rohae
    • Journal of Korean Institute of Industrial Engineers
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    • v.42 no.6
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    • pp.377-385
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    • 2016
  • The previous Adaptive Control of Thought-Rational (ACT-R) cognitive architecture model has a limitation in that it cannot accurately predict human visual search strategy, because time effect, one of important human cognitive features, is not considered. Thus, the present study proposes ACT-R cognitive modeling that contains the impact of time using a revised utility system in the ACT-R model. Then, the validation of the model is performed by comparing results of the model with eye-tracking experimental data and SEEV-T (SEEV-Time; SEEV model which considers time effect) model in "Where's Wally" game. The results demonstrate that the model data fit fairly well with the eye-tracking data ($R^2=0.91$) and SEEV-T model ($R^2=0.93$). Therefore, the modeling method which considers time effect using a revised utility system should be used in predicting the human visual search paradigm when the available time is limited.

A Study on the Visual Precautions of Soju Advertising Posters Using Eye Tracking (아이트래킹을 활용한 소주광고 포스터의 시각적 주의에 관한 연구)

  • Hwang, Mi Kyung;Kwon, Mahn Woo;Park, Min Hee;Kim, Chee Yong
    • Journal of Korea Multimedia Society
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    • v.23 no.2
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    • pp.368-375
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    • 2020
  • In this study, the area of interest(AOI) of Soju ad poster was tracked for analysis the time to frist fixation, the average of fixation duration and count by the study indexes. As a result of the analysis, Visual attention was higher the face than the body shape of the ad model. This means "when we look at printed ads, we see picture elements first, not language one" but language elements can't be overlooked either. Also, the importance of the model role could be verified by measuring the visual attention on the Soju ad poster. Based on the results of this study, if further research on ad posters is carried out and scientific and quantitative interpretation methods are presented, it can be used as product marketing data that can be reflected in ad model selection and poster design.

Real Time 3D Face Pose Discrimination Based On Active IR Illumination (능동적 적외선 조명을 이용한 실시간 3차원 얼굴 방향 식별)

  • 박호식;배철수
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.3
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    • pp.727-732
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    • 2004
  • In this paper, we introduce a new approach for real-time 3D face pose discrimination based on active IR illumination from a monocular view of the camera. Under the IR illumination, the pupils appear bright. We develop algorithms for efficient and robust detection and tracking pupils in real time. Based on the geometric distortions of pupils under different face orientations, an eigen eye feature space is built based on training data that captures the relationship between 3D face orientation and the geometric features of the pupils. The 3D face pose for an input query image is subsequently classified using the eigen eye feature space. From the experiment, we obtained the range of results of discrimination from the subjects which close to the camera are from 94,67%, minimum from 100%, maximum.