• Title/Summary/Keyword: Eye pattern

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A Study on the Effect of the Difference at Design Pattern on the Characteristics of Observation (디자인유형의 차이가 주시특성에 끼치는 영향에 관한 연구)

  • Kim, Jong-Ha;Park, Sun-Myung
    • Korean Institute of Interior Design Journal
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    • v.22 no.1
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    • pp.174-182
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    • 2013
  • This study divided the observation area in an indoor space for area setup to analyse the effect of the difference of design types on the characteristics of observation with the observed time of each area as objects. Though it is thought that the difference of design patterns may be influenced by the factors and material composing the space, no existing approaches have had any quantitatively measuring method. Eye-tracking could be efficiently utilized for observation analysis from the viewpoint of dating observation behavior. The followings are the results of analysing the observation characteristics depending on design pattern. First, 5 observing areas were set up according to concentration of observation time in order for the concentration by area to be examined and the factors of design having effect on the difference of observation patterns by design type could be analysed. Second, as a whole, the observation of modern types showed high observation characteristics. When the difference of observation characteristics by pattern was examined by difference at observation frequency, the observation frequency defined to be more than 50% was seen to be almost same from Area I to III and to get higher from Area IV, and that defined to be 30% was high at Areas III and IV. In Area V, it was very high at natural. Third, that of Area II is no more than 8.2% but had the most observation time. As for observation characteristics, the horizontal observation of the central part was the highest and had more observation frequency at modern type that at natural one. These observation characteristics by area enabled to analyse the observation tendency depending on design characters at relevant area. Fourth, the design factors composing natural type were found to bring more attention when the area showed higher concentration at natural type than at modern one. And the analysis of design factors could make it to be confirmed that the quality of material and background factors in addition to design factors in the area had more effect on sight concentration.

Study on the Phases and Testing Standard of Standing to Squatting Position (쭈그려 앉기의 단계화와 표준화된 검사에 대한 연구)

  • Chung, Hyung-Kuk
    • The Journal of Korean Physical Therapy
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    • v.19 no.6
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    • pp.11-15
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    • 2007
  • Purpose: This study examined the various patterns of standing to squatting activities, and reports the testing standard and phases for examining the standing to squatting position. Methods: One thousand, normal college students (500 males, 500 females) volunteered for this study. The patterns are performed by naked eye analysis with two video cameras. Results: The patterns from the standing to squatting position are as follows 1. parallel with the heel on the pattern: 2. parallel with the heel off the pattern: 3. closed with the heel on the pattern: 4. closed with the heel on the pattern: 5. open with the heel on the patternand 6. open with the heel on the pattern. Conclusion: The phases of the standing to squatting position are as follows: phase I from standing to the anterior parts of the knees reaching the anterior limit of the BOS, phase II from phase I until the height of the hip and knee joints are the same, phase III from phase II until there was no full squatting and the heels broke contact with the floor and phase IV from phase III full squatting on the heels in contact with the floor.

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A Study on Driver's Physiological Response in Train Simulator (열차 시뮬레이터 조작 시 운전자의 생체신호 변화에 대한 연구)

  • Jang, Hye-Yoen;Jang, Jae-Ho;Kim, Tea-Sik;Han, Chang-Soo;Han, Jung-Soo;Ahn, Jae-Yong
    • Journal of the Ergonomics Society of Korea
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    • v.25 no.4
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    • pp.129-135
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    • 2006
  • he purpose of this study is to measure bio-signal to investigate the driver's physiological response change under real situation using train simulator. The train simulator used in this study is KTX model and according to changes of driving situation, The bio-signal controlled by autonomic nervous system, such as GSR(Galvanic Skin Response), SpO2(Saturation percent O2), HR(Heart Rate), ECG(Electrocardiograph), EEG(Electroencephagram) and movement and response of eye were measured. Statistically significant difference in bio-signal data and eye movement activity pattern were investigated under several different driving speeds using analysis of variance (p<0.05). The GSR and HR value measured in average and mission speed operation is higher than in high-speed operation. β wave of EEG in average speed operation become more activated than in high speed operation. In accordance with a characteristic of rail vehicle, movement and response of eye in high-speed operation requiring relatively simple maneuver become less activated than in either average or mission speed operations. Conclusively, due to more careful driving controls in average and mission speed operation are required than in high-speed operation, level of mental and physical stresses of train driver was increased and observed through changes of bio-signal and eye movement measured in this study.

A Study for Detecting a Gazing Point Based on Reference Points (참조점을 이용한 응시점 추출에 관한 연구)

  • Kim, S.I.;Lim, J.H.;Cho, J.M.;Kim, S.H.;Nam, T.W.
    • Journal of Biomedical Engineering Research
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    • v.27 no.5
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    • pp.250-259
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    • 2006
  • The information of eye movement is used in various fields such as psychology, ophthalmology, physiology, rehabilitation medicine, web design, HMI(human-machine interface), and so on. Various devices to detect the eye movement have been developed but they are too expensive. The general methods of eye movement tracking are EOG(electro-oculograph), Purkinje image tracker, scleral search coil technique, and video-oculograph(VOG). The purpose of this study is to embody the algorithm which tracks the location of the gazing point at a pupil. Two kinds of location data were compared to track the gazing point. One is the reference points(infrared LEDs) which is effected from the globe. Another is the center point of the pupil which is gained with a CCD camera. The reference point was captured with the CCD camera and infrared lights which were not recognized by human eyes. Both of images which were thrown and were not thrown an infrared light on the globe were captured and saved. The reflected reference points were detected with the brightness difference between the two saved images. In conclusion, the circumcenter theory of a triangle was used to look for the center of the pupil. The location of the gazing point was relatively indicated with the each center of the pupil and the reference point.

Differences in Eye Movement during the Observing of Spiders by University Students' Cognitive Style - Heat map and Gaze plot analysis - (대학생의 인지양식에 따라 거미 관찰에서 나타나는 안구 운동의 차이 - Heat map과 Gaze plot 분석을 중심으로 -)

  • Yang, Il-Ho;Choi, Hyun-Dong;Jeong, Mi-Yeon;Lim, Sung-Man
    • Journal of Science Education
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    • v.37 no.1
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    • pp.142-156
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    • 2013
  • The purpose of this study was to analyze observation characteristics through eye movement according to cognitive style. For this, developed observation task that can be shown the difference between wholistic cognitive style group and analytic cognitive style group, measured eye movement of university students who has different cognitive style, as given observation task. It is confirmed the difference between two cognitive style groups by analysing gathered statistics and visualization data. The findings of this study were as follows; First, Compared observation sequence and pattern by cognitive style, analytic cognitive style group is concerned with spider first and moving on surrounding environment, whereas wholistic cognitive style group had not fixed pattern as observing spider itself and surrounding area of spider alternately or looking closely on particular part at first. When observing entire feature and partial feature, wholistic cognitive style group was moving on Fixation from outstanding factor without fixed pattern, analytic cognitive style had certain directivity and repetitive investigation. Second, compared the ratio of observation, analytic cognitive style group gave a large part to spider the very thing, wholistic cognitive style group gave weight to surrounding area of spider, and analytic group shown higher concentration on observing partial feature, wholistic cognitive style group shown higher concentration on observing wholistic feature. Wholistic cognitive style group gave importance to partial features in surrounding area, and wholistic feature of spider than analytic cognitive style group, analytic cognitive style group was focus on partial features of spider than wholistic cognitive style group. Through the result of this study, there are differences of observing time, frequency, object, area, sequence, pattern and ratio from cognitive styles. It is shown the reason why each student has varied outcome, from the difference of information following their cognitive style, and the result of this study help to figure out and give direction to what observation fulfillment is suitable for each student.

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Analysis of Players' Eye-Movement Patterns by Playing Experience in FPS Game (FPS게임 플레이경험에 따른 플레이어의 시선경로 패턴 분석)

  • Choi, GyuHyeok;Kim, Mijin
    • Smart Media Journal
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    • v.5 no.2
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    • pp.33-41
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    • 2016
  • FPS Games are usually centered on a combat game play where the player plays through a first-person perspective as the in-game character, in order to strike the opponent in accordance with each level's objective. In such type of game play, the decision making that leads the player to take certain actions is carried out based on the player's visual cognitive information, and information collected both directly/indirectly via previous game play experiences. Particularly in the case of a FPS game where the mutual interaction between the player and each game level is the key, an analysis of a FPS game player's visual cognitive information can provide intelligence which can help design or adjust structures of a game level. For this thesis, a sample group has been collected and divided into a novice group and an expert group based on their level of experience with FPS games. Then, using eye-tracking equipments, the point of gaze of players in each group were recorded whilst they were playing levels of a well-known FPS title. The point of gaze in the moment the player starts to take actions -right before/after the start of a combat- was recorded in 500 play videos, and as a result each group's intrinsic pattern of gaze could be identified. Through these results, the author plans to develop a methodology that can enhance the difficulty setting and the playability of FPS game levels.

The Change of Medical Care Pattern and Cost of Cataract Surgery by the DRG Payment System in a General Hospital (한 종합병원의 포괄수가제 실시 전후 수정체수술환자의 의료서비스 및 진료비 비교분석)

  • Lee, Mi-Rim;Lee, Yong-Hwan;Koh, Kwang-Wook
    • Korea Journal of Hospital Management
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    • v.10 no.1
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    • pp.48-70
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    • 2005
  • The purpose of this study was to make an analysis of the impact of the DRG payment system on medical care pattern and cost of cataract surgery in a general hospital. The subjects were 173 patients whose DRG severity grade was zero, selected from among the hospitalized who underwent cataract surgery before and after the joining to the demonstrational operation of the third year DRG payment system. Their medical records and the details of their medical bills were examined to find out the length of hospital stay, medical care pattern provided to them, the cost of medical care, and the quality of medical care. The length of stay and the amount of medical care supplied during being in hospital dropped significantly for both single-eye and double-eyes cataract surgery groups. The amount of antibiotic use went down during the hospitalization and upon discharge from the hospital, but decreased after discharge. The total medical bills and the rate of basic examination implementation increased in the OPD before hospitalization but after discharge dropped. For double-eyes cataract patients, the rate of double-eyes cataract surgery went down. The total medical bills of DRG payment system converted into the fee-for-service system was greater by 113.3% for the single-eye cataract surgery group and by 102.9% for the doble-eyes cataract surgery group, compared to that by the fee-for-service. The contribution shared by the insurance corporation increased for both single-eye and double-eyes cataract surgery groups, but the copayment by the insured went down. Regarding the treatment outcome, no difference was found in complication rate, resurgery rate and mortality rate before and after the joining to the DRG payment system was implemented. The use of special lens lessened significantly. The amount of medical care supplied during hospitalization decreased but the complication rate didn't increase. But the increased use of low-price artificial cataract and the avoidance of double-eyes cataract surgery was observed. The phenomenon decreased number of OPD visit and the decreased total medical bills of OPD care after discharge in this hospital required further evaluation.

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Novel Method for Face Recognition using Laplacian of Gaussian Mask with Local Contour Pattern

  • Jeon, Tae-jun;Jang, Kyeong-uk;Lee, Seung-ho
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.11
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    • pp.5605-5623
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    • 2016
  • We propose a face recognition method that utilizes the LCP face descriptor. The proposed method applies a LoG mask to extract a face contour response, and employs the LCP algorithm to produce a binary pattern representation that ensures high recognition performance even under the changes in illumination, noise, and aging. The proposed LCP algorithm produces excellent noise reduction and efficiency in removing unnecessary information from the face by extracting a face contour response using the LoG mask, whose behavior is similar to the human eye. Majority of reported algorithms search for face contour response information. On the other hand, our proposed LCP algorithm produces results expressing major facial information by applying the threshold to the search area with only 8 bits. However, the LCP algorithm produces results that express major facial information with only 8-bits by applying a threshold value to the search area. Therefore, compared to previous approaches, the LCP algorithm maintains a consistent accuracy under varying circumstances, and produces a high face recognition rate with a relatively small feature vector. The test results indicate that the LCP algorithm produces a higher facial recognition rate than the rate of human visual's recognition capability, and outperforms the existing methods.

Analysis of Glottal Vibration (성대진동검사)

  • Wang, Soo-Geun
    • Journal of the Korean Society of Laryngology, Phoniatrics and Logopedics
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    • v.24 no.1
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    • pp.28-32
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    • 2013
  • Because the human voice is produced through vibration of the vocal cords during the exhalation of airflow, it is important to observe the vibration pattern of the vocal cords in patients complaining of voice changes. However, it is not easy to observe the actual vibration pattern of the vocal cord because it vibrates so fast that it cannot be observed by the naked eye and it is located deep in the throat. Recently, with advances in instruments, including laryngoscopes and video camera systems, the vibration pattern of the vocal cords can now be observed. However, considering that present video camera systems can detect 30-60 images per second and the vocal cord vibrates at 100-200 and 200-300 times per second in men and women, respectively, it is not possible to record the whole mucosal wave of the vocal cord in real time. To overcome this limitation, a stroboscope, which converts fast movements of the vocal cord into slower images, has been developed. Since then, several instruments were developed to examine vocal vibration pattern. However, each instruments have advantages and disadvantages. Therefore, we should know about these things to apply them in patients with voice problem.

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A Study on New Channel Equalization for DS-CDMA Systems in Time Varying Fading Channels (시변 채널환경에서 DS-CDMA 시스템에 대한 새로운 채널등화에 관한 연구)

  • 민장기;박노진;강철호
    • Proceedings of the IEEK Conference
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    • 2000.09a
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    • pp.29-32
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    • 2000
  • 시변 페이딩 채널환경에서 DS-CDMA 다중 사용자 환경의 이동통신 시스템에서 채널의 효율을 높이기 위해 학습 신호열을 사용하지 않는 새로운 블라인드 등화 기법을 제안한다. 블라인드 등화 기법 중에서 가장 성능이 좋은 CMA(Constant Modulus Algorithm)는 가변하는 페이딩 채널환경에서 채널등화에 효과적이지 못하다. 따라서 Kalman 필터와 CMA를 결합한 새로운 등화 기법은 자승 오차와 Eye-Pattern의 성능 비교를 통해 기존의 방법 보다 우수함을 확인할 수 있었다.

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