• Title/Summary/Keyword: Extreme Programming

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Enhancement of Extreme Programming Process for Usability Improvement (사용성 향상을 위한 극한 프로그래밍 프로세스 개선)

  • 이상준
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.6
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    • pp.1351-1359
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    • 2003
  • Extreme programming is the most representative methodology among agile software development methodologies which is agile in business environment which change fast. As software industry is matured, usability of software quality characteristics is emphasized gradually, but effort to obtain usability in extreme programming is insufficient. To improve usability of extreme programming, in this thesis, a software life cycle is defined by six phase as exploration, planning, iterations to release, productionizing, maintenance, and death phase. In this thesis, an extreme programming process which can improve usability is proposed by definition of 11 activities including integration testing and acceptance testing for usability testing, The proposed process is validated with four aspects. The proposed process is enhanced to support acceptance testing activity. The proposed extreme programming process is able to support CMM level 4 and quality assurance practice of CMM.

A Plan for Improvement of Usability in Extreme Programming (극한 프로그래밍의 사용성 향상 방안)

  • Lee, Sang-Jun;Bae, Seok-Chan
    • The KIPS Transactions:PartD
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    • v.11D no.3
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    • pp.635-648
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    • 2004
  • Extreme programming is the most representative methodology among agile software development methodologies that is agile in business environment which change fast. As software industry is matured, usability of software quality characteristics is emphasized gradually, but effort to obtain usability in extreme programming is insufficient. In this paper, three things lacked in extreme programming are reinforced. First, roles of user interface expert are defined. Second, usability testing method to extreme programming are introduced. Third, development process and products are proposed. The proposed plan is validated by four methods, which analyze supporting software development life cycle, analyze satisfaction of CMM key process areas, analyze satisfaction of CMM practices, and analyze development of green tea shopping mail. Green tea shopping mall is improved 23% in the estimated running time, 21% in the learnability. Also, usability is improved 18% in the heuristic evaluation and 16% in the questionnaire method.

Efficiency Test in Possibilistic Multiobjective Linear Programming

  • Ida, Masaaki
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1998.06a
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    • pp.506-511
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    • 1998
  • In this paper we consider multiobjective linear programming problems with coefficients of the objective functions specified by possibility distributions. Possibly and necessarily efficient solution sets are defined as funny solution sets whose membership grades represent possibility and necessity degrees to which a feasible solution is efficient. Considering efficiency condition and its dual condition in ordinary multiobjective linear programming problem, we propose efficiency test methods based on an extreme ray generation method. Since the proposed methods can be put in the part of a bi-section method, we can develop calculation and methods of the degree of possible and necessary efficiency for feasible solutions.

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A Study of Applying Extreme Programming Method in Mobile Game Development Environment

  • Seo, Yeung-Su;Jung, Hun;Park, Hae-Woo;Yu, Chun-Gun;Lee, Jun-Hyuk;Kang, Byung-Wook
    • 한국정보컨버전스학회:학술대회논문집
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    • 2008.06a
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    • pp.59-62
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    • 2008
  • When performing a project, the most important thing is building a result with planned quality within development period. Particularly, if the project is delayed or has no good quality in the case of the mobile game development project which is sensitive to the release time and quality, it is immediately connected to the failure of the project. Extreme Programming is a methodology that divides the development cycle into smaller units for reducing the risk factor of the project in which the development period is important. In this paper, we suggest the Expanded Extreme Programming for mobile game development environment in which the development period and quality are important

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The Method of Extended Extreme Programming for Content Software Development Environment (콘텐츠 소프트웨어 개발 환경을 위해 확장된 익스트림 프로그래밍 방법)

  • Seo, Yeung-Su;Jung, Hun;Kang, Byung-Wook
    • Journal of the Korea society of information convergence
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    • v.1 no.1
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    • pp.33-40
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    • 2008
  • When performing a software development project, the most important thing is building a result with planned quality within development period. Particularly, if the project is delayed or has no good quality in the case of the content software development project which is sensitive to the release time and quality, it is immediately connected to the failure of the whole project. Extreme programming is a methodology that divides the development cycle into smaller units for reducing the risk factor of the project in which the development period is important. In this paper, we suggest the expanded extreme programming which can consider the development period and quality at the same time for content software development environment. The suggested methods are documentation mechanism that is upcoming during the development project and multiple role model which is extended from pair programming method.

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Coefficient change of objective function not change to the basic vector make a optimum solution (최적해를 이루는 기저벡터가 변화를 초래하지 않는 목적함수계수의 변화)

  • 송필준;김정숙
    • Journal of Korea Society of Industrial Information Systems
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    • v.7 no.1
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    • pp.58-65
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    • 2002
  • When we estimate the optimal solution satisfy the objective function and subjective equation in the integer programming, The optimal solution of the objective function Z is decided by the positive integer at extreme point or revised extreme point in the convex set. The convex set is made up the linear subjective equation. The purpose of the paper is thus to establish a stepwise optimization in the integer programming model by estimating the variation △C/sub j/ of the constant term C/sub j/ in the linear objective function, after an application of the modified Branch & Bound method.

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A Study of Applying Extreme Programming Method in Korean Software Development Environment (국내 소프트웨어 개발 환경에서의 Extreme Programming 개발 방식의 적용성 연구)

  • 공재원;심우곤;백인섭
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04a
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    • pp.577-579
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    • 2001
  • eXtreme Programming(이하 XP)은 프로젝트를 수행하는 데에 있어서 흔하게 발생하는 위험 요인들을 Light-weight 한 방법으로 해결하기 위한 방법론이다. XP 개발 방법론은 개발 주기의 단위를 작게 나누어서 피드백을 받는 기간을 짧게 잡았다는 점과, Pair Programming 방법을 도입했다는 점, 개발 과정에서의 고객의 비중을 높이고, 다양한 모듈 테스트/기능 테스트를 통해서 제품의 오류를 최소화 했다는 점 등의 특징을 갖고 있다. 그러나 XP는 소규모의 개발팀일 경우에만 그 효용성이 입증되고 있으며, 수많은 테스트 과정과 개발의 전과정에서의 고객의 적극적인 참여의 요구는 생산 비용면에서나 고객의 부담에 있어서 단점으로 여겨지고 있다. 따라서 본 고에서는 이러한 점들을 보완하기 위한 몇 가지 방안과 더불어 우리나라의 개발 환경에 효과적으로 적용하기 위한 방안을 제시하고자 한다.

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An Experimental Study on Effects of Pair Programming on Task Performance : Focus on SQL Query Programming Performance (페어 프로그래밍이 직무 성과에 미치는 영향에 관한 연구 : SQL 질의 프로그래밍 성과를 중심으로)

  • Yoon, Seong-No;Kim, Jong-Heon;Park, Sang-Hyun
    • Journal of Information Technology Applications and Management
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    • v.14 no.4
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    • pp.17-30
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    • 2007
  • In recent years, pair programming has become a widely used approach for development of information systems. According to a worldwide survey, 35 percent of 104 development projects reported using pair programming. However, previous studies have shown rather mixed results in terms of the effectiveness of pair programming, comparing to individual or independent programming. This paper, therefore, uses a lab setting to control some of the variables that appear to have caused conflicting results in earlier studies. Writing SQL Queries for given problem statements is selected as the task the subjects to solve. One key issue addressed is the distribution of work load among the pair programmers and the independent programmers. Another is communication among co-workers as would occur in a real-world system development environment. The results of this study indicate there is no significant difference in task performance pair programming and independent programming.

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A Study on the Values and Practices of the Extreme Programming for Its Adoption (극한프로그래밍 방법론 도입을 위한 가치와 실천에 대한 연구)

  • Lee, Sang-Hyun;Lee, Sang-Joon
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.7
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    • pp.269-280
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    • 2008
  • The choice of appropriate methodologies has always been a challenge. It is time to find obstacles when Extreme programming(XP) is adopted. In this paper, we invest status of adoption of XP methodology which is more popularized. We survey how the Values and the Practices of XP can be adopted to developer in terms of the usefulness and the easy of use of XP. As a result, it is regarded as a successful one in improving quality and timeliness through software development process. The Values and Practices, a basis of XP philosophy and its adoption, could be easily accomplished, but other elements - communication, feedback. collective ownership, pair programming, simple design and customer participation - which do not depend on technology could not be accomplished easily. To introduce XP easily in the creative and labor intensive software development fields, the managers and the educators have to make efforts to apply these Values and Practices based on humane characteristics as well as technical elements.

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A Study of Development Process for PDA Programming (PDA 프로그래밍을 위한 개발 프로세스에 관한 연구)

  • 이향숙;김종완;오기욱;박용팔;류성열
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10a
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    • pp.556-558
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    • 2001
  • 프로젝트를 수행할 때 고객이 원하는 소프트웨어를 고객이 원하는 시간에 인도하는 것은 중요하다. 개발 기간의 엄수가 중요요소로서 각광을 받는 이유는 개발 기간의 엄수가 프로젝트의 성패를 좌우하기 때문이다. Extreme Programming 은 개발 주기의 단위를 작게 나누어 소프트웨어를 단기간에 개발하기 위한 방법론으로 현재 PDA 개발에 Pair Programming이라는 기법으로 자리잡아가고 있다. 본 논문에서는 PDA 프로그램을 고객인 원하는 품질로 단 기간에 개발하여 프로젝트의 성패에 중요 요소로 자리잡고 있는 개발 기간 엄수를 지킴으로써 PDA 개발 환경에 효과적으로 적용할 수 있는 PDA 프로그래밍을 위한 개발 프로세스를 제시하고자 한다.

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