• 제목/요약/키워드: Exploratory learning

검색결과 322건 처리시간 0.025초

An Exploratory Study on the Meaning of Visual Scaffolding in Teaching and Learning Contexts

  • PARK, Soyoung
    • Educational Technology International
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    • 제18권2호
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    • pp.215-247
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    • 2017
  • This study aims to conduct a literature review on visual scaffolding. Visual scaffolding, as a support for learning, employs various forms of visual objects which can be either content-independent or content-dependent and the types of which would be abstract-verbal, concrete-verbal, concrete-visual, or abstract visual. The effectiveness of visual scaffolding can be argued in the following three aspects: 1) explicit representation of information and emphasis of critical features in effective and efficient manner, 2) supplement of additional information, 3) structural understanding with decrease in cognitive load. The limitations of the study and the suggestions for future study are discussed.

스마트 러닝 환경에 관한 탐색적 연구 (An Exploratory Study on Smart Learning Environment)

  • 우진;한학수;이선희
    • 한국인터넷방송통신학회논문지
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    • 제16권1호
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    • pp.21-31
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    • 2016
  • 유비쿼터스 네트워크 환경으로의 변화는 인터넷 기반의 학습 환경들을 스마트 러닝 환경으로 변화시켜 가고 있다. 특히, 스마트 러닝 환경은 기존의 교수자 중심 학습 환경에서 학습자 중심 환경으로 변화하는 학습 환경의 패러다임에 있으며, 최근에는 학습자에게 필요한 스마트 러닝 환경에 대한 요구가 많아지고 있다. 본 연구에서는 유비쿼터스 네트워크 환경들을 분석을 통하여 학습자 중심에서 스마트 러닝을 위한 학습 환경을 물리적 측면과 비물리적인 측면에서 분석하였다. 또한 스마트 러닝의 환경적 특성에서 효율적으로 적용할 수 있는 학습방법을 제시하였다.

e-Learning 비즈니스 모델과 성공요인에 관한 연구 (e-Learning Business Models and Critical Success Factors : An Empirical Assessment of e-Learning Firms)

  • 정대율;성행남
    • 한국정보시스템학회:학술대회논문집
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    • 한국정보시스템학회 2004년도 추계학술대회
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    • pp.431-443
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    • 2004
  • Many e-Learning companies are incorporated for the last five years, but most of them are failed or merged by the other company. The main reasons are the absence of competitive strategies and recognition of critical success factors. There are many researches on the critical success factors of Information System (IS) and Electronic Commerce (EC) . We derived e-Learning success factors from the previous IS and EC researches. We classified the success factors into five dimensions, (1) contents management, (2) learner management, (3) business strategy, (4) organizational support and ability, (5) learning management system (LMS), and each dimension has 9 or more success factors measurement items. We surveyed the perceived importance of the success factors from the manager of South Korea e-Learning firms. The paper categorized the items into two or more factors for each dimension by the exploratory factor analysis. Finally, we conducted one-way ANOVA for each success factors by the business model. As a result, there is different importance level for each success factors by the business model. We concluded that each e-Learning company needs different strategies to their business model.

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건강가정사 양성교육에서 액션러닝(Action Learning) 활용에 관한 탐색적 연구 (An Exploratory Study of the Application of Action-learning Strategy to the Healthy Family Specialist Education Program)

  • 강기정
    • 가족자원경영과 정책
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    • 제11권3호
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    • pp.67-79
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    • 2007
  • In this study, I examined the concept of action learning, its characteristics, operation method, and action learning cases in domestic and foreign countries. Also, I studied the possibility of using action learning in teaching healthy family specialist education. I researched the wellbeing action learning held from June 10 to June 20, 2007, with 20 participants. I conducted interviews and wrote a paper about how much action learning subjects were helped in their improving task-handling ability, its merits and drawbacks, and suggestions the subjects had about their participation in. The results were as shown below. First, the Catholic Welfare Department of Baekseok Uuniversity developed and operated action learning subjects to improve task-handling abilities in NURY business. Second, the action team valuated its subjects that everyone had fear and burden about action learning, but as time goes by, their confidence and adaptation ability have been improved. Also, organization staff and coaches answered that it was helpful to their self-development and improve capacity.

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정보사회에서 어린이들의 스마트기기 이용생활에 대한 탐색적 연구 -초등학교 고학년을 중심으로- (The Exploratory Study of Children's Use of Smart Devices in Information Society)

  • 한병래;구정모
    • 정보교육학회논문지
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    • 제18권3호
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    • pp.423-432
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    • 2014
  • 컴퓨터를 포함한 정보기기의 보급이 늘어가면서, 어린이들이 정보통신기기를 사용하는 기회가 많아졌다. 우리는 어린이들의 생활이라는 관점에서 어린이들의 정보통신기기 이용에 대해 탐색적 연구를 실시하였다. 우리 사회는 어린이들에게 학교교육 중심의 학습을 장려하고 있다. 본 연구에서는 정보사회를 살아갈 어린이의 관점에서 정보통신기기를 이용한 생활의 모습을 살펴보고자 하였다. 연구의 결과 대도시와 중소도시에서의 어린이들의 정보기기 사용에는 차이가 있었다. 집단 전체 결과에서 정보통신기기를 이용한 학습의 경험, 올바른 기기 사용에 대한 경험이 부족한 것으로 나타났다. 비전자매체를 이용한 놀이에서는 야외 놀이가 더 많았으며, 게임이용 시간과 TV 시청시간의 비교에서는 절반 정도가 "1시간 이내"라고 응답하였다. 실내놀이의 비중이 많아진 것을 알 수 있었다.

전개도 과제에서 지오픽스와 Cabri 3D를 활용한 학습의 효과 비교 (Comparative study of the effects in using geofix and cabri 3D on folding nets' activities)

  • 서화진;이광호
    • 한국수학교육학회지시리즈A:수학교육
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    • 제60권2호
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    • pp.159-172
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    • 2021
  • 본 연구의 목적은 조작 교구와 탐구형 기하 소프트웨어를 활용한 전개도 학습이 초등학교 5학년 학생들의 공간 감각에 주는 영향을 비교·분석하는 것이다. 이를 위해 한 실험집단은 조작 교구인 지오픽스를 한 실험집단은 탐구형 기하 소프트웨어인 Cabri 3D를 활용하여 전개도를 학습하였다. 비교 집단은 교구나 소프트웨어의 사용 없이 학습지만으로 학습을 진행하였다. 사전과 사후에 공간 감각 검사를 실시하여 그 수준을 파악하였고, 시선 추적 검사를 실시하여 전개도 과제를 해결하는 학생들의 전략을 분석하였다. 그 결과 조작 교구인 지오픽스를 활용한 전개도 학습이 공간 감각에 가장 효과적이었으며, Cabri 3D 또한 전개도를 학습하기 위한 좋은 도구가 될 수 있음을 확인할 수 있었다. 또한, 전개도 학습 이후 학생들의 해결 전략은 가장 효율적인 전략이었던 분석적 전략이 증가하였으며, 이러한 과정에서 시선 추적은 학생들의 전략을 탐색하는 매우 유용한 도구가 됨을 알 수 있었다.

Assessing the Effectiveness of Smartphone Usage to Interact with Learning Materials in Independent Learning Outside of Classrooms among Undergraduate Students

  • Sununthar Vongjaturapat;Nopporn Chotikakamthorn;Panitnat Yimyam
    • Asia pacific journal of information systems
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    • 제31권1호
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    • pp.43-75
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    • 2021
  • Clearly, the smartphone is increasingly playing a greater role in everyday life, thus providing opportunities to evaluate how well the use of the smartphone meets the requirements of undergraduate students in independent learning outside of a classroom setting. This study used the task-technology fit (TTF) model to explore the effectiveness of smartphone usage to interact with learning materials in independent learning outside of classrooms, the need for smartphone support, and the fit of devices to tasks as well as performance. First, the study used interviews, observation, and survey data to identify what are the most important constructs of smartphones that stimulate students to interact with learning materials in independent learning outside of classrooms. Based on the findings from the exploratory study and Task Technology Fit theory, we postulated the Navigation design, Ergonomic design, Content support, and Capacity as the essential dimension of the smartphone construct. Then, we proposed a research model and empirically tested hypotheses with the structural model analysis. The results reveal a significant positive impact of task and technology on TTF for smartphone usage to interact with learning materials in independent learning outside of classrooms; it also confirmed the TTF and performance have a direct effect on actual use.

체계적인 힌팅 인터페이스 설계 방법의 연구 (A Systematic Method of Hinting Interface Design)

  • 이은아;윤완철;박완수
    • 대한인간공학회지
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    • 제25권2호
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    • pp.125-134
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    • 2006
  • Most users learn new, complex systems through trial-and-error experience rather than referring to the manuals in a cognitive process that is called 'exploratory learning'. While exploring a system, people find prototypical rules for using the system based especially on frequent tasks. The rules are formed from consistent task procedures and well-expected interface elements on the designed system. These rules play the role of the basis of users' knowledge for performing tasks. The decision making to select and apply those rules interacting with an interface can be aided by properly provided hints on the interface. With appropriate hints, users can learn new systems easily and use them with reduced usability problems. This paper first reports an observation of user behavior performing tasks with prototypical interaction rules and finds a sound set of criteria to extract prototypical interaction rules systematically. Two types of hints are defined. Extending hints prompt users to apply prototypical interaction rules beyond well-known tasks. Preventive hints guide users out of possible capture errors by drawing attention to the variation of rules. A systematic and practical method is proposed to identify the opportunities for both types in designing interfaces. It is then verified through a usability test that the proposed method is effective in identifying the locations and types of appropriate hints to reduce or mitigate usability problems.

응급구조학과 학생 대상 한국판 시뮬레이션 경험 만족도 도구의 타당도 검증 (Validation of a Korean version of the satisfaction with simulation experience scale for paramedic students)

  • 권혜지;유순규
    • 한국응급구조학회지
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    • 제18권2호
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    • pp.7-20
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    • 2014
  • Purpose: This study aims to assess the reliability and validity of a Korean version of the satisfaction with simulation experience (SSE) scale for low-, medium-, and high-fidelity simulations among paramedic students. Methods: Exploratory factor analysis with varimax rotation was used to determine construct validity. Cronbach's alpha was calculated to assess internal consistency reliability. Results: Cronbach's alpha for the overall scale was .841. Exploratory factor analysis yielded a three-factor structure composed of clinical learning, clinical reasoning and debriefing and reflection. Each of the subscales had high internal consistency, with Cronbach's alphas of .852, .790 and .913, respectively. With respect to year, freshmen scored the highest on the SSE scale. With respect to type of simulation, the medium-fidelity group reported the highest satisfaction. Generally, the students were satisfied with debriefing and reflection. Conclusion: The Korean version of the SSE scale was shown to be a reliable and valid instrument for assessing satisfaction with simulation learning in paramedic students.

한국판 전문직 간 학습에 대한 자기 효능감 척도의 타당화 (Validity of the Self-efficacy for Interprofessional Experimental Learning Scale in Korea)

  • 권오영;박경혜;박귀화;강영준
    • 의학교육논단
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    • 제21권3호
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    • pp.155-161
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    • 2019
  • Interprofessional education (IPE) can promote high-quality patient care and good medical outcomes through teamwork among health professionals. However, there are no valid measurements to prove the effectiveness of IPE in Korea. This study aimed to develop and test a Korean version of the Self-efficacy for Interprofessional Experimental Learning Scale (SEIEL). The original SEIEL was translated into Korean by two experienced medical professors, and 368 questionnaires were collected from medical and nursing students (third and fourth year). To analyze the validity of the Korean version of the SEIEL, an exploratory and confirmatory factor analysis was conducted. Cronbach's ${\alpha}$ was used to evaluate reliability. Results from the exploratory factor analysis identified two functions: "interprofessional collaboration" and "interprofessional team evaluation." A significant cross-correlation was found between the two functions (r=0.690, p<0.001), with a Cronbach's ${\alpha}$ value of 0.932. The reliability and validity of the Korean version of the SEIEL was identified in this study. This tool can be helpful in measuring the effectiveness of IPE in Korea.