• 제목/요약/키워드: Exploration and Exploitation

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Multilevel analysis approach to analyzing the effects of team diversity on team members' individual creativity and creative activities such as exploitation and exploration

  • Chae, Seong Wook;Lee, Kun Chang
    • 한국컴퓨터정보학회논문지
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    • 제20권11호
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    • pp.77-88
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    • 2015
  • This study attempts to investigate the effect of team diversity on individual creativity and team members' creative activities such as exploration and exploitation. We have garnered 40 team data from 249 respondents who have been participating in the team learning activities during semester in a private university. They were asked by instructor to show their creativity, and exploration and exploitation activities. The 40 teams were made up of team diversity factors such as study hour and leisure activity. We used a multilevel analysis to analyze the effects of team diversity factors on team member's creativity, and exploration and exploitation. Results showed that in general, team diversity factors like study hour and leisure activities have significant effects on the individual creativity, and exploration and exploitation. Practical implications represent that teams need to be organized considering the team diversity factors in order to improve team member's creativity, and their exploration and exploitation activities.

The Effect of Cloud-based IT Architecture on IT Exploration and Exploitation: Enabling Role of Modularity and Virtuality

  • Insoo Son;Dongwon Lee;Gwanhoo Lee;Youngjin Yoo
    • Asia pacific journal of information systems
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    • 제28권4호
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    • pp.240-257
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    • 2018
  • In today's turbulent business landscape, a firm's ability to explore new IT capabilities and exploit current ones is essential for enabling organizational agility and achieving high organizational performance. We propose IT exploration and exploitation as two critical organizational learning processes that are essential for gaining and sustaining competitive advantages. However, it remains unclear how the emerging cloud-based IT architecture affects an organization's ability to explore and exploit its IT capabilities. We conceptualize modularity and virtuality as two critical dimensions of emerging cloud-based IT architecture and investigate how they affect IT exploration and exploitation. We test our hypotheses using data obtained from our field survey of IT managers. We find that modularity is positively associated with both exploration and exploitation whereas virtuality is positively associated with exploration, but not with exploitation. We also find that the effect of modularity on exploitation is stronger than its effect on exploration.

식스시그마, 활용 및 탐색이 성과에 미치는 효과 연구 (The Impact of Six Sigma, Exploitation and Exploration on Performance)

  • 황기현
    • 품질경영학회지
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    • 제43권4호
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    • pp.559-572
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    • 2015
  • Purpose: Many firms have implemented Six Sigma in order to improve employee's creativity and performance. However, few researchers have studied the effect of Six Sigma on performance through creativity process. This study aims to investigate the impact of Six Sigma, exploitation, and exploration on performance. Methods: Based on literature review, this paper develops hypotheses and tests them by employing a structural equations model. Using survey data of 209 Six Sigma experts who have conducted Six Sigma projects from different companies, this study empirically shows that the activities for Six Sigma enhance exploitation, exploration, and performance. Results: Six Sigma affects exploration and exploitation, each of which in turn enhances performance. It is noted that Six Sigma has an indirect influence on performance through exploitation and exploration. Conclusion: Apart from Parast(2011) who insists that Six Sigma is effective in improving exploitation rather than exploration, this study suggest that Six Sigma can affect both in order to enhance corporate performance.

동적역량, 운영역량, IT역량이 혁신성과에 미치는 영향 : 탐험과 활용을 중심으로 (The Effect of Dynamic Capabilities, Operational Capabilities, and IT Capabilities on Innovative Performance : Focusing on Exploration and Exploitation)

  • 김문식
    • 한국산학기술학회논문지
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    • 제20권1호
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    • pp.41-51
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    • 2019
  • 본 연구는 동적역량과 혁신성과 간의 관계를 탐험과 활용의 관점에서 구분된 운영역량과 IT역량이 조절하고 매개하는지를 조사하였다. 178개 기업의 설문지를 분석한 결과, 포착역량과 재구성역량이 점진적 혁신성과와 급진적 혁신성과에 정(+), 탐험적 운영역량과 활용적 운영역량이 점진적 혁신성과에 정(+), 탐험적 운영역량이 급진적 혁신성과에 정(+)의 영향을 미치고 있다. 또한 유의적인 상호작용항은 점진적 혁신성과에 대하여 '탐험적 운영역량*탐험적 IT역량', '탐험적 운영역량*활용적 IT역량', '활용적 운영역량*활용적 IT역량' 등이며, 급진적 혁신성과에 대하여 '탐험적 운영역량*탐험적 IT역량'이다. 유의한 매개효과가 검증된 경우는 7가지였다. 본 연구의 의미는 동적역량이 혁신성과에 미치는 영향을 직접 효과와 간접효과로 나누어 실증적인 연구를 최초로 시도하였으며 운영역량과 IT역량을 탐험과 활용 역량으로 구분하여 정밀한 분석을 하였다는 점이다. 본 연구 결과를 통하여 기업이 적응하고 진화하는데 동적역량과 운영역량이 상호보완적인 역할을 한다는 시사점을 얻을 수 있다.

온라인 게임회사의 전략적 양면성: 엔씨소프트의 활용과 탐험 (The Strategic Ambidexterity of Online Game Companies: The Exploitation and Exploration of NCsoft)

  • 배준희;구동모
    • 한국게임학회 논문지
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    • 제15권1호
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    • pp.115-124
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    • 2015
  • 본 연구는 초경쟁적인 환경에서 온라인개발회사가 동태적 역량을 만들어 낼 수 있는 조직학습인 활용과 탐험에 대하여 엔씨소프트 사례를 중심으로 분석하였다. 학습, 루틴, 기존환경과의 적합성을 특징으로 하는 활용은 점진적 혁신을 이끌어 내는 반면, 비학습, 변화하는 환경에의 유연성과 관련된 탐험은 급진적인 혁신을 이끌어 낸다. 문헌연구를 바탕으로 우선 엔씨소프트의 활용과 탐험 활동을 온라인 게임산업의 사이클에 따라 검증하였다. 다음으로 엔씨소프트의 다양한 게임서비스의 사이클을 중심으로 활용과 탐험에 대해 살펴보았다. 온라인게임시장에서 비교적 빠르게 선도적 입지를 구축한 엔씨소프트는 온라인 게임산업 태동기와 성장기에는 활용 활동을 주로 하였으나, 산업의 성숙기에는 탐험활동을 늘여 왔다. 또한 각 게임서비스 라인의 신작 출시 및 기술개발에는 탐험활동을, 지속적인 패치 서비스 업데이트와 마케팅 및 시스템구축에는 활용활동을 수행하였다. 이것은 온라인 게임회사가 활용과 탐험의 균형을 통해 지속적인 경쟁우위를 창출할 수 있음을 시사한다.

활용과 탐색 측정을 위한 방법론으로써 콘텐츠 분석 :세계 광디스크 라이브러리장치 산업 (Content Analysis as a Method for Measuring Exploitation and Exploration: Discussion with Example Application to the Worldwide Optical Library Industry)

  • 유건재
    • 한국콘텐츠학회논문지
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    • 제14권7호
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    • pp.495-510
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    • 2014
  • 활용과 탐색을 측정하는 방법은 특허 기반의 방법, 설문 기반의 방법, 언론 기반의 방법 세 가지로 나뉜다. 다양한 방법론이 나오게 된 이유는 활용과 탐색의 정의에 대한 합의가 아직 이루어지지 않았기 때문이다. 활용과 탐색 활동은 기업이 장기적으로 행하기 때문에 언론 기반의 방법이 가장 적절하며, 이 논문에서는 세계 광디스크 라이브러리 장치 산업의 데이터를 활용하여 유효하고, 신뢰성 있는 언론 기반의 방법에 의해 활용과 탐색을 어떻게 측정하는 것인지를 보여주고자 한다.

프로젝트 경험이 프로젝트 성과에 미치는 영향 (Project Experience and its Impact on Project Performance)

  • 유건재
    • 한국콘텐츠학회논문지
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    • 제14권8호
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    • pp.365-373
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    • 2014
  • 탐색은 도전적인 업무 환경을 제공하지만, 높은 수준의 복잡성과 모호성을 동시에 제공한다. 그에 반해, 활용은 덜 도전적인 업무 환경을 제공하며, 낮은 수준의 복잡성과 모호성을 제공한다. 이러한 두 활동의 특성을 고려해 보면, 두 가지 활동을 동시에 프로젝트 매니저들에게 할당하는 것은 가장 좋은 프로젝트 작업 환경을 제공한다고 볼 수 있다. 168명의 프로젝트 매니저들의 프로젝트 데이터를 바탕으로 로짓 회귀분석을 통해 가설을 검증한 결과 활용 프로젝트 경험이 있는 매니저들은 활용 프로젝트에서 높은 성과를 보였고, 활용과 탐색 프로젝트 경험이 있는 매니저들은 프로젝트의 종류에 관계없이 높은 프로젝트 성과를 보이는 것으로 나타났다.

지식의 탐색(Exploration)과 활용(Exploitation)이 개방형협업의 성과에 미치는 영향: 오픈소스 소프트웨어 개발 프로젝트를 중심으로 (Impacts of Exploitation and Exploration on Performance of Open Collaboration: Focus on Open Source Software Development Project)

  • 이새롬;백현미;장정주
    • 지식경영연구
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    • 제18권2호
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    • pp.85-102
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    • 2017
  • With rapid development of information and communication technologies, open collaboration can be eased through the Internet. Open source software, as a representative area of open collaboration, is developed and adopted to various fields. In this research, based on organizational learning theory, we examine the impacts of exploration and exploitation on innovation performance in open source software development projects. We define knowledge exploration as a number of developers from outside organization and knowledge exploitation as the ratio of member of an organization who participated in an open source software project managed by the organization. For analysis, we collect data of 4794 projects from github which is a representative open source software development platform using Web crawler developed by Python. As a result, we find that excessive exploration has curvilinear (invers U-shape) relationship on project performance. On the other hand, exploitation with enough external developers will positively impact on project performance.

빅 데이터 분석능력과 기업 성과 간의 관계에서 혁신 및 개선 활동과 시장 민첩성의 영향 (The Impact of Exploration and Exploitation Activities and Market Agility on the Relationship between Big Data Analytics Capability and Firms' Performance)

  • 정희경;부제만
    • 산업경영시스템학회지
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    • 제45권3호
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    • pp.150-162
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    • 2022
  • This study investigated the impact of the latest developments in big data analytics capabilities (BDAC) on firm performance. The BDAC have the power to innovate existing management practices. Nevertheless, their impact on firm performance has not been fully is not yet fully elucidated. The BDAC relates to the flexibility of infrastructure as well as the skills of management and firm's personnel. Most studies have explored the phenomena from a theoretical perspective or based on factors such as organizational characteristics. However, this study extends the flow of previous research by proposing and testing a model which examines whether organizational exploration, exploitation and market agility mediate the relationship between the BDAC and firm performance. The proposed model was tested using survey data collected from the long-term employees over 10 years in 250 companies. The results analyzed through structural equation modeling show that a strong BDAC can help improve firm performance. An organization's ability to analyze big data affects its exploration and exploitation thereby affecting market agility, and, consequently, firm performance. These results also confirm the powerful mediating role of exploration, exploitation, and market agility in improving insights into big data utilization and improving firm performance.

탐색 및 활용을 통한 컴퓨터 매개 커뮤니케이션의 팀 창의성에 관한 연구 : 에이전트 모델링 기법을 중심으로 (Agent-Based Modeling Simulation Approach to Analyzing the Impact of Computer-Mediated Communication on Team Creativity Through Exploration and Exploitation)

  • 이건창;한민희;서영욱
    • 경영과학
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    • 제28권1호
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    • pp.91-105
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    • 2011
  • Among various types of creativity, team creativity has been always receiving attention from both practitioners and researchers because most of works are done in a team format in organizations. Therefore, it would be the best way for corporate performance to increase when team creativity is managed carefully to increase in a steadfast way. Though there are lots of ways to grow team creativity, this study explores the issue of increasing the team creativity by adopting CMC (computer-mediated communication) and exploration and exploitation, which were studied separately, but never analyzed together in the same research framework. Experiments to prove the validity of the research questions are based on ABM (Agent-Based Modeling) simulation. Netlogo language was adopted to build a prototype engine for the simulation engine. Experiment results revealed that in the short-term, both broad CMC mode with high exploration and exploitation, and local CMC mode with high exploration and exploitation result in higher team creativity than other types of combination. However, in the long run, broad CMC mode yields higher team creativity level than local CMC mode.