• Title/Summary/Keyword: Experiential Knowledge

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A Case Study of OLAP and Data Mining on the Analytical Knowledge Creation in Organizations (OLAP과 데이터마이닝을 이용한 조직내 분석지 생성에 관한 사례연구)

  • Cho, Jae-Hee
    • Knowledge Management Research
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    • v.5 no.1
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    • pp.69-82
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    • 2004
  • Prior research on knowledge management focused more on the experiential knowledge based on individual's experience or knowhow than on the analytical knowledge extracted from corporate data. This study examines the effects of the data warehouse technology, especially OLAP(on line analytical processing) and data mining techniques, on the analytical knowledge creation in organizations, linking analytical knowledge creation to data analysis method through real world case studies.

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Providing Effective Feedback within Pharmacy Practice Education (약학 실무실습교육에서의 효과적인 피드백)

  • Yoon, Jeong-Hyun
    • Korean Journal of Clinical Pharmacy
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    • v.27 no.2
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    • pp.55-62
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    • 2017
  • Experiential education is a core curriculum of pharmacy education. In experiential education, formative feedback is an integral component of learning and teaching process. Feedback is defined as information provided by a preceptor regarding student's performance based on direct observation. With effective feedback, students can have opportunities to reinforce or correct behaviors and to acquire knowledge or skills. Students highly value and appreciate feedback. They rank provision of effective feedback as one of the most important qualities of preceptors. Preceptors, however, lack an understanding of feedback or practical skills necessary for providing effective feedback. As a result in reality, the feedback provided to students can be differentially effective in improving students' learning. This article describes a theoretical understanding of feedback including definition and value, as well as types of feedback. In addition, practical aspects in providing feedback, such as contents, timing, techniques, and models, are addressed. By understanding the value of feedback and mastering various feedback skills, preceptors will promote students' learning and enhance educational outcomes of experiential education.

A Study on the Plan of Activation of Library by Utilizing the Virtual Reality and Augmented Reality

  • Noh, Younghee;Shin, Youngji
    • International Journal of Knowledge Content Development & Technology
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    • v.12 no.1
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    • pp.85-104
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    • 2022
  • In this study, in line with the era of the fourth industrial revolution, general concepts, technologies, trends, and examples of virtual reality and augmented reality were examined, and based on this, a plan that could be applied to libraries in the future was proposed. As a result of the study, first, it is necessary to construct a smart space as an experiential play space that can satisfy cultural desires transcending time and space by providing immersive contents using 4th technology such as VR and AR. Second, it is necessary to expand experiential cultural support services through VR, AR and MR. Third, to develop educational contents based on augmented reality technology. In order to apply and activate virtual reality and augmented reality in libraries in the future, based on a survey of librarians and users of public libraries, a survey on the application status, satisfaction, and demand of current public libraries should be conducted.

A Study on the Level of Consumer Knowledge and Involvement of Apparel Products on Information Processing Type (의류상품에 대한 소비자 지식수준과 관여도에 따른 정보처리유형에 관한 연구)

  • Lee Ji-Yeon;Park Jae-Ok
    • Journal of the Korean Society of Clothing and Textiles
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    • v.29 no.8 s.145
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    • pp.1125-1135
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    • 2005
  • The purpose of this study were to clarify differences in information processing type in relation to the consumer knowledge and involvement of apparel and to clarify differences in demographic characteristics in relation to the information processing type of consumer. The subjects of this study were female adults who lived in Seoul, Kyunggi or Incheon areas and Quota sampling using age and residential areas was employed. Major statistical methods were Chi square test and discriminant analysis. The results were as follows: 1. Consumer knowledge was found to be significantly related to the classification of information processing type. Low knowledge group tended to process infarmation rationally but high knowledge group utilized both rational and experiential process. 2. Consumer involvement was found to be significantly related to the classification of information processing type. Low involvement group tended to process information passively. High involvement group utilized both rational and experiential process 3. Information processing type was related to consumer's demographic characteristics such as age, education level, marriage, and purchase expense of apparel

A Framework for VR Effects with Multi-sensory Motional Display (운동감 및 다감각 가상현실 효과 시스템의 구조와 응용)

  • Yoo, Byoung-Hyun;Han, Soon-Hung
    • Journal of the Korea Society for Simulation
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    • v.14 no.3
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    • pp.55-66
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    • 2005
  • Virtual reality (VR) simulators have been extended to transfer knowledge and education, and demands for exhibition systems for science education and cultural experiences has also increased. Existing VR simulators, which are based on the dynamics equations of motion, cannot easily be adapted to changes in simulation contents. In order to effectively transfer knowledge and maintain interests through educational applications, an experiential system that has multi-sensory effects as well as motion effects is required. In this study, we designed and implemented a motion generation that is tailored to experiential exhibition systems and multi-sensory VR effects. Both the sense of motion which is generated from the movement of the viewpoint of the visual image, and motion effects which are constructed in advance, are applied to motion simulation. Motion effects which occur during interaction between the user and the exhibition system can be easily added. Various sensory cues that are appropriate to the exhibition system are also considered.

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A Study on the Activation Strategy of Site-Based Experiential Environmental Education (현장체험중심의 환경교육 활성화 방안 연구 -독일의 환경교육이 주는 시사점을 중심으로-)

  • 최돈형;노경임
    • Hwankyungkyoyuk
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    • v.13 no.2
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    • pp.51-62
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    • 2000
  • This study examined the current status of school environmental education (EE) in Germany, and attempted to propose strategies to develop school EE in Korea. The study intended to accomplish the following goals: First, this study attempted to examine the developmental process of school EE in Germany. Second, exemplary cases of site-based experiential education in Germany are selected and analysed to develop pedagogical strategies in school EE in Korea. The strategies for development proposed in this study can be summarized as follows: First, the focus of EE should go beyond that of "solving or curing"environmental problems and pollutions, and need to be re-directed to pursue an "education for sustainable development", a new paradigm for future EE. Second, EE should increasingly integrate outdoor site-based, experiential programs into the currently classroom-based and knowledge-driven forms of education, not only to maximize its educational effect but also and knowledge-driven forms of education, not only to maximize its educational effect but also to coordinate the instruction of EE in the context of the educational reform agenda, currently undergoing since the late 1990s, in Korea. Third, teaching-learning materials for EE should be variously developed, and programs should be encouraged to serve local needs and circumstances for effective classroom practices, and criteria for standardization and professionalization should be sought in developing these programs. Fourth, it is recommended that the Ministry of Environment secure funds to facilitate the local school authorities at the municipal and provincial levels to operate a mobile environmental support system, equivalent to the function of the "Lumbricus"in Germany. Fifth, an external support network should be established among the support agencies for EE. Especially, a professional agency or institute to academically support school EE and a special planning committee for enhancing EE need to be established for resource and personal development. Parents′voluntary participation should also be encouraged to establish a tripartite network of "school-community-government" to support and facilitate school EE.

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ONTOLOGY BASED KNOWLEDGE RETRIEVAL IN CONSTRUCTION PROJECTS: FOCUSED ON THE CONSTRUCTION PROCESS

  • Kyung-won Lee;Moonseo Park;Hyunsoo Lee;Soonseok Kwon
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.949-955
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    • 2009
  • Managing knowledge effectively is a critical factor for the competitive power of a company. There are efforts to use knowledge as an important resource in many industrial areas and likewise the interest in knowledge management is growing in the construction industry. Nevertheless, there are limitations in the current capture and reuse of knowledge in the construction industry owing to the unique characteristics of the knowledge created during the processes of projects. The knowledge produced during the processes of construction projects is project-oriented, experiential and context specific and due to these characteristics the reuse of knowledge is difficult. In this research, we focus on capturing and identifying the characteristics of construction knowledge and propose a method to apply these characteristics in developing an ontology based construction knowledge retrieval system to improve construction knowledge retrieval and enhance knowledge reuse.

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Analysis of the Difficulties Faced by Elementary School Teachers in Science Experiential Learning Using Focus Group Interview (초점집단 면담을 통한 초등교사의 과학 체험학습 운영에서 겪는 어려움 분석)

  • Kwon, Hyeokjae;Kang, Hountae;Seong, Hyejin;Gen, Sangil;Kwon, Nanjoo;Shin, Youngjoon
    • Journal of Science Education
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    • v.42 no.2
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    • pp.182-197
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    • 2018
  • The purpose of this study is to identify the difficulties that elementary school teachers face and the atmosphere of school fields in depth in the course of conducting science experiential learning. For this study, we conducted focus group interviews with five elementary school teachers who have had rich experiences in science field studies. Through interviews, the actual state of experiential learning operation, the operation of science experiential learning including planning, progress and evaluation of experiential learning operation. The main results of this study are as follows: Teachers were most concerned about budget, and were burdened with curriculum reconstruction for science experiential learning. In addition, teachers expressed their lack of expert scientific knowledge with science experiential learning, and difficulties with collaboration with science-specialized teachers. In sum, teachers consider budget, site, and administrative convenience first, rather than effects of science experiential learning. The significance of this study is identifying the selection of topics, methods, educational expectations, and problems of science experiential learning topics, which were difficult to identify in previous studies.

The Effects of Experiential Learning Involving Co-activities on Elementary School Students' Environmental Literacy and Scientific Attitude (환경 관련 체험학습이 초등학생의 환경소양과 과학적 태도에 미치는 효과)

  • Ha, Byung-Kun;Kim, Young-Gwon
    • Journal of the Korean Society of Earth Science Education
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    • v.8 no.2
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    • pp.206-217
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    • 2015
  • The purpose on this study is to identify how effectively experiential learning involving eco-activities make changes in environmental literacy and scientific attitude of elementary students by categorizing those activities into 5 fields of "marine", "rivers", "ecosystem", "climate" and "recycling" and applying those scheme specifically to 5th graders in a elementary school. The conclusion of this study is following. Firstly, after scientific attitude are applied to subjects, a significant disparity was found between experiment group and control group throughout all parts of environmental literacy. In the cognitive category, each specialist concerning his or her own topic was invited to educate the students, and subsequently a positive impact was detected in the category of environmental issue knowledge. In behavioral category, having eco-activities made a significant disparity in all sub-categories of environmental function, active participation, saving activities, recycling activities and so forth. Secondly, experiential learning involving eco-activities made a significant disparity between the two groups in terms of Scientific Attitude, showing effectiveness in all sub-categories except curiosity.

도형 개념에 대한 교사 지식에 관한 연구

  • Park, Deok-Jin;Choi, Jae-Ho
    • East Asian mathematical journal
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    • v.27 no.2
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    • pp.181-202
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    • 2011
  • The study was planned to analyze the figure concepts teachers have according to the years of experiences based on the two aspects, the subject matter knowledge and the pedagogical content knowledge. Further, it aims to have the results utilized in teacher education and training, and ultimately to help elementary school students to establish the accurate figure concepts. We administered the test to the random sample of 77 elementary school teachers of the grade 3 to grade 6, from nine schools of the Daegu, Ulsan and Gyeongsangbuk-do districts, and we analyzed the results. Correlational analysis between the years of experience and the knowledge showed that the content understanding and knowledge decreases as the years of experience increases, while the experiential knowledge related to the understanding of the students and the pedagogical methods increases as the years of experience increases.