• 제목/요약/키워드: Experience Selection

검색결과 770건 처리시간 0.028초

사례관리자들의 실천경험 연구 - 질적사례연구 방법 접근 - (A study on the experience of care managers - Approached Qualitative case study method -)

  • 김영숙;임효연;신소라
    • 사회복지연구
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    • 제40권2호
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    • pp.89-122
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    • 2009
  • 본 연구는 사회복지실천현장의 사례관리자들의 직무세계를 분석하기 위해서 그들이 수행하는 사례관리 직무의 빈도, 가장 중요하다고 생각하는 직무군의 유형과 그 이유, 가장 어렵게 생각하는 직무의 유형과 그 이유를 질적사례연구방법을 통해 살펴보았다. 사례관리 직무범주는 데이컴 방법으로 도출했으며 도출된 9개의 직무영역을 사례관리 수행빈도, 중요도, 난이도로 분석하였다. 연구참여자는 사례관리를 주 업무로 하는 3년 이상의 사회복지사 10명이 세평적사례선택을 통해 선택되었으며 자료분석은 매몰된 분석(embedded analysis) 유형을 따라 이루어졌다. 연구결과에 대한 함의에서 연구자들은 본 연구 참여자들의 사례관리실천 경험을 "이용자 중심의 서비스와 제도적 압력 사이에서 긴장을 유지하며 균형점을 찾는 과정"으로 기술했다. 연구결과를 근거로 지역사회복지네트워크 구성, 사례관리자들의 직무권한을 보장하는 제도적 장치 마련, 균형과 상향평준화를 위한 표준매뉴얼의 개발을 제안했다.

패션 큐레이션(curation) 쇼핑에 영향을 미치는 컨텍스트 특성과 소비자 특성에 관한 연구 (A Study on the Context Characteristics and Consumer Characteristics Affecting Fashion Curation Shopping)

  • 김주희
    • 한국의류산업학회지
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    • 제25권1호
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    • pp.41-51
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    • 2023
  • This study attempted to analyze the context characteristics and consumer characteristics that affect fashion curation shopping. The data used for this study were 223 questionnaires targeting male and female college students in their 20s in Busan and South Gyeongsang Province who had had the curated shopping experience in the latest three months. The SPSS program was used for the data analysis, and a reliability measurement, factor analysis, multiple regression analysis, T-test, and one-way ANOVA were conducted. The results were as follows. First, fashion curation shopping exhibited three factors: product subscription, marketing use, and product recommendation shopping. Furthermore, the context characteristics had sub concepts of five factors: selection, sharing, experience, discovery, and storage. Second, the context characteristics (selection, sharing, experience, discovery, and storage) had a significant influence on product subscription, marketing use, and product recommendation, which belong to the curation shopping category. Third, the fashion consumers' price sensitivity, trend sensitivity, and product knowledge had a deep impact on the marketing use and product recommendation. Fourth, there was no difference in the fashion curation shopping by male and female consumers and the average monthly fashion shopping frequency, and there were differences in shopping cost and time. This study can analyze the context and consumer characteristics that affect fashion curation shopping to establish an efficient fashion curation shopping system in practical terms. Additionally, academically, it can be proposed as basic data on the development of measurement tools for analyzing consumer behavior that prefers fashion curation shopping.

An Exploratory Study on the Hierarchical Model of Consumer Orientation

  • Seungbae Park;Jaewon Hong
    • 한국컴퓨터정보학회논문지
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    • 제28권10호
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    • pp.217-227
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    • 2023
  • 본 연구는 한국소비자원의 2019 한국 소비자 시장평가지표를 활용하여 소비자 의사결정 여정(CDJ) 관점에서 소비자 시장평가 항목을 계층화하고 법/제도의 소비자지향성과의 관계를 파악하는 연구이다. 즉, 소비자시장평가 항목을 선택비교단계, 선택결정단계, 구매 후 경험단계로 구분하고 CDJ 모형의 경험에 해당하는 불만피해 여부를 조절변수로 활용하여 법/제도의 소비자지향성과의 관계를 계층화한 모형을 제시 및 검증하였다. 연구 결과, 소비자지향성을 평가하는 소비자시장 평가지표 변수들간의 관계는 소비자 의사결정 단계에 따라 계층화할 수 있으며, 법/제도의 소비자지향성과의 관계에 긍정적인 영향을 미치는 것으로 나타났다. 또한 소비자 피해경험의 유무에 따라 소비자시장평가(신뢰성, 가격)가 법/제도의 소비자지향성에 미치는 영향이 상이하게 나타났다.

Clinical Application of the Adenosine Triphosphate-based Response Assay in Intravesical Chemotherapy for Superficial Bladder Cancer

  • Ge, Wen-Qing;Pu, Jin-Xian;Zheng, Shi-Ying
    • Asian Pacific Journal of Cancer Prevention
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    • 제13권2호
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    • pp.689-692
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    • 2012
  • Objective: To investigate correlations between adenosine triphosphate chemotherapy response assay (ATP-CRA) and clinical outcomes after ATP-CRA-based chemotherapy for drug selection in patients receiving intravesical chemotherapy to prevent recurrence of superficial bladder cancer after surgery. Methods: The chemosensitivities of 12 anticancer drugs were evaluated, including 5-Fu ADM, and EPI, using ATP-CRA and primary tumor cell culture in 54 patients. In addition, a further 58 patients were treated according to clinical experience. Differences in post-chemotherapeutical effects between drug sensitivity assay and experience groups were compared. Results: The evaluable rate of the test was 96.3%, the clinical effective rate was 80.8%, the sensitivity rate was 97.6% (41/42), the specificity was 20%, the total predicting accuracy was 74.3%, the positive predictive value was 83.7% (41/49), the negative predictive value was 66.7% (2/3); in the drug sensitivity test group, the clinical effective rate was 80.8%, the experience group response rate was 63.8%, with a significant difference in clinical effects between the ATP-based sensitivity and experience groups (${\chi}^2$=7.0153, P<0.01). Conclusion: ATP-CRA is a stable, accurate and potentially practical chemosensitivity test providing a predictor of chemotherapeutic response in patients with superficial bladder cancer.

스마트 폰의 사용자 경험 증진을 위한 컨트롤 구조개선 (Improved control structure to enhance user experience of smart phone)

  • 이영주
    • 디지털산업정보학회논문지
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    • 제13권4호
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    • pp.163-170
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    • 2017
  • As the usage of smart phones continues to increase, the control UI, which users have to continue to use, sometimes finds a heavy burden on users. Therefore, in this study, we have studied the control user interface structure along with the theoretical background of the control user interface, and we have studied the role and usage of the control component based on it. Typical commonly used controls are button controls for transmission, selection controls for various selections, link controls for navigation, text controls for inputting characters, indicator controls for feedback on progress, A message control that displays information about warnings and errors, and a window control such as a dialog box. The structure of the control should be designed according to the use of the separated control to help the user efficiently use the control user interface. Based on the analysis of the theoretical usage of representative components belonging to the separated controls, we presented a new and correct way to use the control to improve the user experience. The use of improved control components will help to design the control structure efficiently and to improve the user experience.

Unity와 Leap Motion을 이용한 웹 기반 3D 가상품평 (Web-based 3D Virtual Experience using Unity and Leap Motion)

  • 정호균;박형준
    • 한국CDE학회논문집
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    • 제21권2호
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    • pp.159-169
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    • 2016
  • In order to realize the virtual prototyping (VP) of digital products, it is important to provide the people involved in product development with the appropriate visualization and interaction of the products, and the vivid simulation of user interface (UI) behaviors in an interactive 3D virtual environment. In this paper, we propose an approach to web-based 3D virtual experience using Unity and Leap Motion. We adopt Unity as an implementation platform which easily and rapidly implements the visualization of the products and the design and simulation of their UI behaviors, and allows remote users to get an easy access to the virtual environment. Additionally, we combine Leap Motion with Unity to embody natural and immersive interaction using the user's hand gesture. Based on the proposed approach, we have developed a testbed system for web-based 3D virtual experience and applied it for the design evaluation of various digital products. Button selection test was done to investigate the quality of the interaction using Leap Motion, and a preliminary user study was also performed to show the usefulness of the proposed approach.

모바일 게임에서 나타나는 게이머의 경험 패턴에 대한 연구 (A Study For Gamers' Experience Patterns in mobile Games)

  • 곽이삭
    • 디지털콘텐츠학회 논문지
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    • 제19권6호
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    • pp.1033-1041
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    • 2018
  • 본 연구는 모바일 게임에서 두드러지게 나타나고 있는 게임 패턴에 대한 내용을 담고 있다. 본 연구에서 사용하고 있는 '패턴'이라는 용어는 곽이삭(2016)이 <게임의 사용자 경험에 대한 연구: 게임 공간의 패턴과 속성을 중심으로>에서 사용한 개념을 계승한다. 앞선 연구와의 차이점은 '패턴'은 게이머의 경험 패턴을 '게임 공간'에서 '모바일 게임 시장'으로 범위를 확대하여 사용한다는 점이다. 모바일 게임 시장은 급속도로 성장하고 있으나, 모바일 게임을 개발하는 측면에 있어서는 개발 시간의 축소, 장르 파괴 등으로 인해 게임이 획일화되어가는 경향을 보인다. 때문에 연구자는 이러한 상황을 인지하여 현재의 모바일 게임 시장에서 나타나는 경험의 패턴을 '익숙한 플레이의 반복', '가치 있는 게임 행위', '시간의 가치와 소비', '취향과 선택'의 패턴으로 요약하여 설명하고자 하였다.

레스토랑 메뉴의 영양정보공개 지지도에 따른 메뉴선택속성 및 소비자 특성에 관한 연구 (Survey Study: How Customer Attributes and Menu Selection Criteria are Related to Customer Support for Menu Labeling)

  • 김선주;조미희
    • 한국식생활문화학회지
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    • 제29권3호
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    • pp.231-239
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    • 2014
  • We studied customer recognition and understanding of menu labeling as well as the correlations between customer support for menu labeling and multiple factors, such as demographic characteristics, dinning-out behavior, and menu selection criteria. This study designed a survey and received responses from 351 individuals. The analysis results reveal that most respondents did not acknowledge menu labeling or lacked knowledge of it. Many of the respondents showed experience in ordering from menus with ingredient labels, but many showed no interest in menu labeling. Exactly 114 (32.5%) respondents showed support of menu labeling, and most were interested in levels of trans-fat, fat, and cholesterol. The respondents reported that menu labeling should be implemented more in fast-food restaurants and causal dinning restaurants. This study also analyzed how customer menu selection criteria are related to support level of menu labeling. Respondents were classified into three groups based on their support level for menu labeling (low medium high), after which correlations between customer menu selection criteria and support level were examined. Respondents in the high support group considered all menu selection criteria (i.e., ingredients, health, and consideration of calories). GLM analysis showed that monthly dining-out expenses were highly related to support level with a significance level of 0.05, and the interaction between monthly dining-out expenses and respondents' jobs also affected support level with a significance level of 0.01.

An Analysis of Combining Methods in Cooperative Spectrum Sensing over Rayleigh Fading Channel

  • Truc, Tran Thanh;Kong, Hyung-Yun
    • Journal of electromagnetic engineering and science
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    • 제10권3호
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    • pp.190-198
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    • 2010
  • This paper evaluates the performance of two methods of spectrum sensing: the linear combining method and the selection combining method which is based on maximum SNR of sensing channel. We proposed a rule for global detection for the purpose of combating hidden terminal problems in spectrum sensing. Our analysis considers a situation when sensing channels experience the non-identically, independently distributed(n.i.d) Rayleigh fading. The average probabilities of global detection in these methods are derived and compared. In the scope of this paper, the reporting channels are assumed to be the AWGN channel with invariant and identical gain during the system's operation.

틱소몰딩 공정을 이용한 AZ91D Mg합금의 기계적 성질 증대 (Improvement in Mechanical Properties of AZ91D Mg-Alloy through Thixomolding Process)

  • 신동수;정성종
    • 한국생산제조학회지
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    • 제21권4호
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    • pp.593-600
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    • 2012
  • Thixomolding of Mg-alloy is a semi-solid injection molding process utilizing thixotropic phenomenon. Using this process, higher strength, thinner wall section and tighter tolerance without porosity are obtained. It has been applied for production of near-net-shape magnesium component. To design optimal thixomolding process of Mg-alloy part, molding conditions such as slurry temperature, mold temperature and injection time should be determined properly. Selection of these parameters has been dependent upon engineers' experience and intuitiveness. In this paper, to improve mechanical properties of the thixomolded product, optimal selection of process variables such as injection velocity, barrel temperature and die temperature in the process has been studied through microstructural analysis and Taguchi method. Performance of the process is verified through experiments.