• 제목/요약/키워드: Experience Pattern

검색결과 668건 처리시간 0.03초

반응적 에이전트 프레임워크를 위한 패턴 언어 (A Pattern Language for the Reactive Agent Framework)

  • 박성운;정재민;박수용
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제31권3호
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    • pp.317-331
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    • 2004
  • 최근 몇 년간 소프트웨어 에이전트가 소프트웨어 공학의 새로운 추상화 단위로서 연구되고 있다 자율성, 적응성, 협력성 등의 속성을 갖는 에이전트는 특히 분산 시스템, 오픈 시스템, 복잡한 시스템 등의 영역에서 시스템을 구성하는 새로운 추상화 단위로서 이해되고 있다. 그러나 에이전트에 관한 개념과 특성에 관한 연구가 꾸준히 진행되고 있음에도 불구하고, 에이전트 패러다임을 위한 프로그래밍 언어의 실용화는 요원한 상태이다. 이는 에이전트가 갖는 속성이 문제 영역별로 매우 다양해서 이러한 모든 속성을 공통으로 만족시키는 구현 방법에 대한 공통된 의견이 도출되지 못하고 있기 때문이다. 이러한 현실에서 프로그래밍 언어보다 한 단계 상위 계층에 존재하는 프레임워크를 통한 에이전트 개발은 보다 현실적인 대안으로 받아들여지고 있다. 그러나 에이전트 프레임워크를 개발하기 위한 많은 기술들은 개발자간에 공유되고 있지 않아서 동일한 시행착오를 반복하는 경우가 많다. 본 논문에서는 이러한 문제의 해결책으로 객체지향 기술에서 주로 사용되는 패턴 언어를 사용함으로써, 에이전트 프레임워크 개발의 경험과 지식을 개발자간에 공유하고자 한다. 본 논문은 반응적 에이전트 프레임워크의 개발을 위한 패턴 언어를 제안하고 ATAM(1)에 기반 한 검증의 절차를 거쳤다. 이러한 간접 경험의 증가는 반복해서 발생하는 시행착오를 감소시킴으로써 개발자들이 보다 본질적인 문제에 집중할 수 있도록 도와준다. 이는 결국 고품질의 에이전트 프레임워크 개발에 기여할 것으로 기대된다.

The Relationship of Complexity and Order in Determining Aesthetic Preference in Architectural Form

  • Whang, Hee-Joon
    • Architectural research
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    • 제13권4호
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    • pp.19-30
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    • 2011
  • This investigation, based on empirical research, examined the role of complexity and order in the aesthetic experience of architectural forms. The basic assumption of this study was that perception in architectural form is a process of interpreting a pattern in a reductive way. Thus, perceptual arousal is not determined by the absolute complexity of a configuration. Rather, the actual perceived complexity is a function of the organization of the system (order). In addition, complexity and order were defined and categorized into four variables according to their significant characteristics; simple order, complex order, random complexity, and lawful complexity. The series of experiments confirmed that there is a point on the psychological complexity dimension which is optimal. By demonstrating that consensual and individual aesthetic preference can be measured to have a unimodal function of relationship with complexity, the results of the experiments indicated that complexity and orderliness are effective design factors for enhancing aesthetics of a building facade. This investigation offered a conceptual framework that relates the physical (architectural form) and psychological factors (complexity and order) operating in the aesthetic experience of building facades.

신발소재 재단용 채산 소프트웨어 개발

  • 류영근;김행렬
    • 한국정보시스템학회:학술대회논문집
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    • 한국정보시스템학회 1996년도 추계학술발표회 발표논문집
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    • pp.145-155
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    • 1996
  • This paper is to describe the development of nesting software for the materials cutting plan of footwear manufacturing processes. In shoes cutting process, almost of the materials cutting plan is dependent upon worker's experience. Thus, the pattern nesting by worker's experience for materials cutting is different from the real cutting results and also different from the error size of yield in degree of worker's skill. Recently, a few of domestic shoes' makers make use of oversee's nesting software. But the nesting software unfits for the domestic actual circumstances, and is complex to use, and is expensive, and is not to be interfaced with the auto cutting machine. Therefore, we have developed the economic nesting systems that are easier for novice to use and fit for the domestic circumstances, which can syncronize with the development of the auto cutting machine. The system comprises interrelated modules for materials information, nesting simulation, utility. The architecture of system, the functions of each module, and the information processing procedures of each function are discussed.

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Computational Thinking based Mathematical Program for Free Semester System

  • Lee, Ji Yoon;Cho, Han Hyuk
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제18권4호
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    • pp.273-288
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    • 2014
  • In recent years, coding education has been globally emphasized and the Free Semester System will be executed to the public schools in Korea from 2016. With the introduction of the Free Semester System and the rising demand of Computational Thinking (CT) capacity, this research aims to design 'learning environment' in which learners can design and construct mathematical objects through computers and print them out through 3D printers. Furthermore, it will design learning mathematics by constructing the figurate number patterns from 'soma cubes' in the playing context and connecting those to algebraic and combinatorial patterns, which will allow students to experience mathematical connectivity. It is expected that the activities of designing figurate number patterns suggested in this research will not only strengthen CT capacity in relation to mathematical thinking but also serve as a meaningful program for the Free Semester System in terms of career experience as 3D printers can be widely used.

청소년의 우울증 수준에 있어서 문화적 차이와 일상 생활 활동 경험과의 관계 - 한국과 미국 고등학교 3학년생의 비교 - (Cultural Differences in Levels of Adolescent Depression in Relation to Experience of Daily Life Activities: A Comparative Study of Korean and American High School Seniors)

  • 이미리
    • 아동학회지
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    • 제17권1호
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    • pp.137-152
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    • 1996
  • The goal of this study was to investigate how daily experiences of schoolwork and leisure activities explained cultural differences in levels of adolescent depression. A combined sample of 58 high school seniors in Korea and 62 high school seniors in the United States reported time use patterns and affect states in daily activities and levels of depression. The time use pattern in daily independent study during class hours and in active leisure activities significantly explained cultural differences in levels of depression. Affect states in all schoolwork activities and passive leisure activities also significantly explained cultural differences in levels of depression. These findings suggest that Korean adolescents' experience of 'exam hell', particularly the lack of active leisure activities and more negative emotional experiences of daily activities are partly responsible for their higher depression relative to American counterparts.

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우수한 공대생의 교육 활동 참여 분석: 개인투자이론을 기초로 (An Analysis on Educational Experience of Competent Engineering Students based on Personal Investment Theory)

  • 홍성연
    • 공학교육연구
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    • 제20권4호
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    • pp.51-60
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    • 2017
  • The purpose of this research is to analyze the educational experiences of competent engineering students and finding the reason why they invest their time and efforts engaging in school activities. Five students with high GPA, high K-CESA scores and successful employment or entrance test scores, participated in the survey and the interview. In checking their responses, their activities' records were gathered from school DB. According to the modified framework based on the personal investment theory, the interviews, survey and DB records were analyzed on the sense of self, the social cultural environment, and pattern of behaviors in schools. The competent engineering students are able to manage themselves, in maintaining a good relationship with the collegiate, and in having high self-efficiency. They also tend to put effort into their studies and participate in inbound and outbound school activities. At the last part, freshmen foundation, relationship within college, students' activity related future career, economic stability during studies are suggested for supporting students in universities.

중년여성의 폐경에 대한 대처유형 (Coping Pattern of Menopause in Middle Aged Woman)

  • 김애경
    • 기본간호학회지
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    • 제17권1호
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    • pp.35-44
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    • 2010
  • Purpose: The purpose of this study was to explore the coping behaviors related to menopause experience in woman. Method: The research method used was Q-methodology. The statement of self-reference was derived from face to face interviews with 10 womens. Statements were categorized by the researcher according to semantics. From categories of the Q-population 27 of the self reference statement were selected and 39 of the women were selected with consideration of given to diversity in socio-demographic background. Based on a 1 to 9 point scale, the selected menopausal women were made to participated in the Q-sorting. Analysis of Q-type was obtained by use of the QUNAL program. Result: There are three type of menopause experience of Korean women. 1. The first type focused on active coping relate to menopause. 2. The second type focused on mind control related to menopause. 3. The third type focused on religious support related to menopause. Conclusion: It is suggested that the results of this study may contribute to the development strategies for the purpose of health promotion middle aged women.

신발소재 재단용 채산 소프트웨어 개발

  • 류영근;김행렬
    • 한국산업정보학회:학술대회논문집
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    • 한국산업정보학회 1996년도 추계 학술 발표회 발표논문집
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    • pp.145-155
    • /
    • 1996
  • This paper is to describe the development of nesting software for, the materials cutting plan of footware manufacturing processes. In shoes cutting process, almost of the materials cutting plan is dependent upon worker's experience. Thus the pattern nesting by worker's experience for materials cutting is different form the real cutting results and also different from the error size of yield in degree of worker's skill. Recently, a few of domestic shoes makers use of oversee's nesting software. But the nesting software unfits for the domestic actual circumstances, and is complex to use, and is expensive, and is not to be interfaced with the auto cutting machine. Therefore, we have developed the economic nesting systems that are easier for novice to use and fit for the domestic circumstances , which can syncronize with the development of the auto cutting machine. The system comprises interrelated modules for materials information, nesting simulation, utility . The architecture of system, the functions of each module and the information processing procedures of each function are discussed.

남성 정장 바지원형 설계에 관한 연구 (A Study on the Development of Men’s Formal Pants Pattern)

  • 백경자;이정란
    • 한국의류학회지
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    • 제25권8호
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    • pp.1524-1535
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    • 2001
  • The purpose of this study was to establish a sizing system according to size and dimension whereby manufactured pants can be classified and develop men’s formal pants pattern based on the analysis of ready-made and educational pants pattern. The first, we surveyed the sizing and the basic pants patterns of the men’s ready-made wear companies, Secondly, through the survey data of the domestic men’ready-mad clothing industry, we proposed a new sizing system. Lastly, after compared three different types of ready-mad pants manufactured according to their patterns and an additional type of pants made after the educational pattern, the new men’s basic pants pattern were developed. The findings were as follows: 1. Survey of the domestic ready-mad garment industry showed that each company classified its own manufactured goods according to its own sizing system: moreover, they each used its own unique patterns which appeared to be resulted from a combination of two factors : the experience of a patterner and foreign know-how technology. 2. New sizing system was developed with 12 steps from size 74-88 to size 96-106 based on the high frequencies of the companies’3. New basic patterns for men’s formal pants were developed: Inseam length = 80cm, crotch line = H/4+4.6cm, pants ham = 23.5cm as basic lines and front waist girth =W/4+9.1cm as drafting line. 4. the superiority of the new basic patterns were been demonstrated by a high approval rate of the subjects who participated in testing.

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스마트폰의 정보구조와 사용자경험 (A Study on Information Architecture & User Experience of the Smartphone)

  • 이영주
    • 디지털융복합연구
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    • 제13권11호
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    • pp.383-390
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    • 2015
  • 본 연구에서는 스마트 폰의 사용 시 가장 많은 이용 목적을 가진 정보 검색의 인터페이스의 정보 구조와 사용자 경험 패턴을 분석하여 보다 효율적인 사용자 경험을 제공하는데 목적을 두었다. 대표적인 모바일 인터넷 접속 기기인 스마트폰의 특징과 사용자 경험 요소에 대해 알아보는 것을 우선으로 정보 검색에 있어 가장 많이 사용되는 포털 사이트인 네이버와 다음의 메인 페이지를 중심으로 분석하였다. 연구의 결과 네이버와 다음은 각각 28개와 15개의 카테고리로 구성되어 있었다. 또 네이버와 다음 모두 하향식 순차 구조를 가지고 있었으며 네이버의 카테고리에서는 3Depth 계층을 가지고 있음을 알 수 있었다. 네이버의 경우는 중복된 뉴스 콘텐츠와 과도한 스크롤의 사용으로 인지 부하의 가능성이 제기 되었으며 다음의 경우는 하단의 쇼핑 카테고리에 있어 터치 제스처 사용의 오류 가능성이 제기 되었다.