• Title/Summary/Keyword: Event-based Module Design

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Application of Percentile Rainfall Event for Analysis of Infiltration Facilities used by Prior Consultation for LID (Low Impact Development)

  • Kwon, Kyung-Ho;Song, Hye-Jin
    • KIEAE Journal
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    • v.15 no.5
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    • pp.5-12
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    • 2015
  • Purpose: Retention and infiltration of small and frequently-occurring rainfall by LID facilities account for a large proportion of the annual precipitation volume. Based on 4 standard facilities such as Porous Pavement, Infiltration Trench, Cylindrical Infiltration Well, Rectangular Infiltration Well by Seoul Metropolitan Handbook of the Prior Consultation for LID. The total retention volume of each facility was calculated according to the type and size. The Purpose of this study is to find out the quantitative relationship between Percentile Rainfall Event and Design Volume of Infiltration Facilities. Methode: For the estimation of Percentile Rainfall Event, Daily Precipitation of Seoul from 2005 to 2014 was sorted ascending and the distribution of percentile was estimated by PERCENTILE spreadsheet function. The managed Rainfall Depth and Percentile of each facility was calculated at the several sizes. In response to the rainwater charge volume of 5.5mm/hr by the Category "Private large site", the 3 types of facilities were planned for example. The calculated Rainfall Depth and Percentile were 54.4mm and 90% by the use of developed Calculation-Module based on the Spreadsheet program. Result: With this Module the existing Designed Infiltration volume which was introduced from Japan was simply converted to the Percentile-Rainfall-Event used in USA.

Design and Implementation of Geo-Social Information based Personalized Warning Notification System

  • Duc, Tiep Vu;Nguyen-Van, Quyet;Kim, Kyungbaek
    • Smart Media Journal
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    • v.5 no.2
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    • pp.42-50
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    • 2016
  • In case of a emergency situation or a natural disaster, a warning notification system is an essential tool to notify at-risk people in advance and provide them useful information to survive the event. Although some systems have been proposed such as emergency alert system using android, SMS, or P2P overlay network, these works mainly focus on a reliable message distribution methods. In this paper, we proposed a novel design and implementation of a personalized warning notification system to help inform not only the at-risk people but also their family and friends about the coming disaster as well as escape plan and survival information. The system consists of three main modules: the user selection module, the knowledge based message generator, and message distribution modules. The user selection module collects the list of people involved in the event and sorts them based on their level of involvement (their location, working position and social relationships). The knowledge based message generator provides each person with a personalized message that is concise and contains only the necessary information for the particular person based on their working position and their involvement in the event. The message distribution module will then find a best path for sending the personalized messages based on trustiness of locations since network failures may exist in a disaster event. Additionally, the system also have a comprehensive database and an interactive web interface for both user and system administrator. For evaluation, the system was implemented and demonstrated successfully with a building on fire scenario.

A Design and Implementation of Product Information Guide System Based on Beacon

  • Lee, Won Joo;Yoo, Jung Hyun;Lee, Kang-Ho;Jang, Eun-Gyeom
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.12
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    • pp.119-126
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    • 2020
  • In this paper, we design and implement a product information guidance system Based on BLE beacons. This system is designed to provide various functions such as contactless entrance service through mobile ticket, seat guidance service, event push service, content push service, and public service. This system consists of three modules: a beacon recognition module, a server linkage module, and a content transmission module. The beacon recognition module implements a function of transmitting a specific ID of a nearby beacon when a customer with a smartphone approaches the available service area. The server linkage module recognizes the beacon ID value, transfers it to the server, and implements the function to check the location of the server having the ID. The content transmission module implements a function of transmitting event or service information set at a corresponding location to a smartphone. The beacon-based product information guidance system implemented in this paper has the advantage of being able to quickly and easily implement various product information guidance systems.

Design and Implementation of Building Control System based 3D Modeling (3D 모델링 기반 빌딩관제시스템의 설계 및 구현)

  • Moon, Sang Ho;Kim, Byeong Mok;Lee, Gye Eun
    • Journal of Korea Multimedia Society
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    • v.23 no.5
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    • pp.673-682
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    • 2020
  • Buildings are becoming more and more high-rise and large-scale in recent years, so in the event of a disaster such as a fire, enormous human and economic damage is expected. Therefore, management, security, and fire control are essential for large buildings in the city. Because these large buildings are very complex outside and inside, they need a three-dimensional control based on 3D modeling rather than a simple flat-oriented control. To do this, this paper designed and implemented a building control system based on 3D modeling. Specifically, we designed a 3D building / facility editing module for 3D modeling of buildings, a 3D based control module for building control, and a linkage module that connects information such as firefighting equipment, electrical equipment and IoT equipment. Based on this design, a building control system based on 3D modeling was implemented.

One-man Mobile Casual Game Production Using Unity 3D (Unity 3D를 활용한 1인 모바일 캐주얼 게임 제작)

  • Jung, Seo-Won;Kim, Jin-Mo
    • Journal of Digital Contents Society
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    • v.15 no.4
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    • pp.501-512
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    • 2014
  • Due to smart phones introduced since 2007, mobile contents production become activated and with this trend, attention among different age groups to production of mobile games has been growing. Whereas in the past, development of games was the domain of developers equipped with technical knowledge, provision of editor-type engines in recent times is lowering the high barrier of entry to game production. This paper proposes an event-based module design method from the perspective of general users, aimed at producing games by oneself with a Unity 3D, one of editor-type game engines. This is to plan behaviors and roles in the unit of modules in the whole process of a game to be in line with the perspective of game production by one person. Each module includes diverse events that express game characteristics. In addition, the script function provided by the Unity 3D is appropriate to embody the proposed module structure and utilizes the Unity 3D. Lastly, this study produce a simple 3D mobile casual game in order to verify whether effective game production from the planning to the development is possible through the proposed method.

The Design of Smart-phone Application Design for Intelligent Personalized Service in Exhibition Space (전시 공간에서 지능형 개인화 서비스를 위한 스마트 폰 어플리케이션 설계)

  • Cho, Young-Hee;Choi, Ae-Kwon
    • Journal of Intelligence and Information Systems
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    • v.17 no.2
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    • pp.109-117
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    • 2011
  • The exhibition industry, as technology-intensive, eco-friendly industry, contributes to regional and national development and enhancement of its image as well, if it joins cultural and tourist industry. Therefore, We need to revitalize the exhibition industry, as actively holding an exhibition event. However, to attract a number of exhibition audience, the work of enhancing audience satisfaction and awareness of value for participation should be prioritized after improving quality of service within exhibition hall. As one way to enhance the quality of service, it is thought that the way providing personalized service geared toward each audience is needed. that is, if audience avoids the complexity in exhibition space and it affords them service to enable effective time and space management, it will improve the satisfaction. All such personalized service affordable lets the audience's preference on the basis of each audience profile registered in advance online grasp. and Based on this information, it is provided with exhibition-related information suited their purpose that is the booth for the interesting audience, the shortest path to go to the booth and event via audience's smart phone. and it collects audience's reaction information, such as visiting the booth, participating the event through offered the information in this way and location information for the flow of movement, the present position so that it makes revision of existing each audience profile. After correcting the information, it extracts the individual's preference. hereunder, it provides recommend booth and event information. in other words, it provides optimal information for individual by amendment based on reaction information about recommending information built on basic profile. It provides personalized service dynamic and interactive with audience. This paper will be able to provide the most suitable information for each audience through circular and interactive structure and designed smart-phone application supportable for updating dynamic and interactive personalized service that is able to afford surrounding information in real time, as locating movement position through sensing. The proposed application collects user‘s context information and carrys information gathering function collecting the reaction about searched or provided information via sensing. and it also carrys information gathering function providing needed data for user in exhibition hall. In other words, it offers information about recommend booth of position foundation for user, location-based services of recommend booth and involves service providing detailed information for inside exhibition by using service of augmented reality, the map of whole exhibition as well. and it is also provided with SNS service that is able to keep information exchange besides intimacy. To provide this service, application is consisted of several module. first of all, it includes UNS identity module for sensing, and contain sensor information gathering module handling and collecting the perceived information through this module. Sensor information gathered like this transmits the information gathering server. and there is exhibition information interfacing with user and this module transmits to interesting information collection module through user's reaction besides interface. Interesting information collection module transmits collected information and If valid information out of the information gathering server that brings together sensing information and interesting information is sent to recommend server, the recommend server makes recommend information through inference with gathered valid information. If this server transmit by exhibition information process, exhibition information process module is provided with user by interface. Through this system it raises the dynamic, intelligent personalized service for user.

Aspect module design for dynamic event based RFID system (동적 이벤트 처리 기반의 RFID 시스템을 위한 애스펙트 모듈 설계)

  • Park, Sei-Seung;Hwang, Hee-Joung;Choi, Jin-Tak
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • v.10 no.2
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    • pp.11-25
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    • 2006
  • The current RFID middleware standard is ALE (Application Level Event) of EPCglobal that takes the lead in RFID standardization. ALE suggests the minimal interface and extension points so that it can be operated independently from system infrastructure, and actual implementation is left to vendors. But there is no specific mention with regard to functional extension through extension points, and It is very hard to extend or modify the function on running system. To solve this problem, we suggest AOP (Aspect Oriented Programming)-based ALE middleware framework for developing RFID middleware. In addition, we designed aspect for RFID middleware for implementing and extending functions according to ALE rules and for the convenience of maintenance.

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An Event Modelling Technique for Maintaining the Presentation Quality of a Multimedia Document (멀티미디어 문서의 프리젠테이션 품질 유지를 위한 이벤트 모델링 기법)

  • Lee Kyu-Nam;Hur Gi-Taek;Yang Hyun-Ho;Ra In-Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2005.05a
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    • pp.422-428
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    • 2005
  • In this paper, for maintaining the presentation quality of multimedia contents, we define the several events that can happen in showing when handle the multimedia contents. Also we classified these events in 4 types based on each characteristic. Furthermore we design the event model which can manage synchronization of presentation by control and managing the events. Also we propose an idea that maintain the quality of presentation service by interaction between each module and threads related in progress of show. Especially, in this research, we focus the active process for the user's participant and the unpredictable state variation of IMPSs(Interacitve Multimedia Presentation Systems).

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The Design of Underground Utilities Management System based on Mobile Augmented Reality Technology (모바일 증강현실 기술을 이용한 지하 사회 기반 시설 관리 시스템 설계)

  • Baek, Jang-Mi;Hong, In-Sik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.41-47
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    • 2013
  • A great number of people all over the world are using smart phones. Researchers develop innovative technology of App. It's make rapid progress now that the country's infrastructure is computerized, we expect IT Technological Convergence. In this paper, designs underground utilities management system based on mobile augmented reality technology, and architecture configuration, interface development. Proposal system minimizes overhead of smart devices belonging to engineer's representative using wireless personal area networks. Center Server technology manages transmitted data from engineer's representative, it monitors client data path. And it provies information processing capacity for event generation module. Such event has connotations of instability and uncertainty.

The design of Remote Control system based on web using the embedded-linux and SMS information transmission system (내장형 리눅스를 이용한 웹 기반 원격 제어 및 SMS 정보 전달 시스템 설계)

  • Jeong, Il-Kwon;Kim, Hee-Sun;Lee, Chang-Goo
    • Proceedings of the KIEE Conference
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    • 2002.11c
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    • pp.454-456
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    • 2002
  • Embedded system is used a lot in electric home appliances and home network equipment. However, this system is designed to operate by the system operator directly at home and operator could find out them only when he pays attention to the system in case event happens. In this paper, to improve above things, it designed to remote-control system anywhere in which internet access is possible as well as at home, and also it designed SMS(short message service) information transmission system to inform the errors to the operator when they happen. To design the system, development board(be included the Strong Arm), CDMA module, and electric door lock are used as hardware, and web browser, CGI(common gateway interface) programming, and C-language are used for implementation of software in embedded-linux platform.

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